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Solo intrusion into null sec- first time

Author
Commander Disarray
Doomheim
#1 - 2011-12-21 19:25:38 UTC
Hope this is in the right spot to put this.

Getting a little bored of high sec so I decided to do a solo intrusion into null sec, just to explore what's there and maybe meet an alliance to join. Or maybe to cause trouble once in a while. Or both.

The plan involves using my cloaky stealth bomber to enter via high sec and make bookmarks about 150+KM off each gate (to avoid the bubbles). I did that to one system last night, so far so good. Would have gone further but didn't have time. Going to go in further this weekend, making BMs off gates as I go in. Ship is insured and clone is in place.

I'm a complete NOOB to 0.0, so some questions:

Bombs- I know that you can only use them in null sec but how do they work? I think I vaguely remember that you point in the direction of where you want to launch one, fire, and they explode after traveling 30KM. The use of Tactical Overlay helps. Is that somewhat accurate, or am I way off? Additionally, can they be used in low sec? Additionally, how powerful are they? Can they one-shot certain ships?

Stations- I'm assuming they are all player owned and I would need permission to dock. Is docking up there as safe as docking up in a high sec NPC station? Would it be wise to warp to one and see if I can dock up?

Is there a way to indefinitely stay in null sec without joining an alliance? Warp to safe and log off, or is there another way?

Does PvP'ing random locals in null sec effect your security status? If I threw a bomb at a camped gate and got away with it from the campers, would I be Concorded?

Possibly more noob questions to follow. Looking forward to this, and maybe even moving down there! Big smile
Feligast
Brutor Tribe
Minmatar Republic
#2 - 2011-12-21 20:11:09 UTC
Commander Disarray wrote:
Bombs- I know that you can only use them in null sec but how do they work? I think I vaguely remember that you point in the direction of where you want to launch one, fire, and they explode after traveling 30KM. The use of Tactical Overlay helps. Is that somewhat accurate, or am I way off? Additionally, can they be used in low sec? Additionally, how powerful are they? Can they one-shot certain ships?


You have it p much right. No locking of your target is necessary, just point and fire. No, they can't be used in lowsec. IT would be very unusual to one shot a ship.. maybe a frigate with it's MWD on. But you'll strip the shields off most things BC or lower.

Commander Disarray wrote:
Stations- I'm assuming they are all player owned and I would need permission to dock. Is docking up there as safe as docking up in a high sec NPC station? Would it be wise to warp to one and see if I can dock up?


Not all. There are portions of nullsec that are NPC controlled, and all of those stations work just like hisec stations do. Player controlled stations do not have guns, so you're safe from the station itself to warp up and try.. but of course they are where people congregate, so... :)

Commander Disarray wrote:
Is there a way to indefinitely stay in null sec without joining an alliance? Warp to safe and log off, or is there another way?


That works, or base yourself out of NPC nullsec and have a station to live in. Either way.

Commander Disarray wrote:
Does PvP'ing random locals in null sec effect your security status? If I threw a bomb at a camped gate and got away with it from the campers, would I be Concorded?


That's the beauty of nullsec.. there's no security. So your actions in nullsec have nothing to do with CONCORD, and they will not bother you for them. No sec status hit, no GCC.

Commander Disarray wrote:
Possibly more noob questions to follow. Looking forward to this, and maybe even moving down there! Big smile


Good luck to you! Hope to see you around someday!
Commander Disarray
Doomheim
#3 - 2011-12-21 20:17:19 UTC
Awesome, thanks for the replies!

Glad to see that you don't take security hits by PvPing in null. That's more of an incentive to get down there for the occasional PvP fix.

How can I find these NPC stations in null, other than flying around looking for them? Is there a good map available anywhere that shows what systems they are in? And how are they distinguished from player-owned stations?

Thanks
KhalimAmnov
Almost Dangerous
Wolves Amongst Strangers
#4 - 2011-12-21 20:21:42 UTC  |  Edited by: KhalimAmnov
Bombs: From what I understand of them, yeah. It's an aim, fire, wait, boom kind of weapon. It varies from really powerful to a mild irritant, depending on how well you do and whether or not you have friends. It's a lot easier to do well now that they changed how cloaking works, so you can do ganged bomb runs easier. It still remains something you aren't going to do well solo. Some ships pop, others don't. Anything larger than a frigate or T1 cruiser will survive a single bomb, hence why you want a gang of bombers. With enough of them, you can pop entire fleets of battlecruisers. Solo they're kind of lackluster and just dent your enemy's shields. They cannot be used in low sec.

Stations: Not all stations are player owned. Some entire regions are known as NPC 0.0, meaning that all the stations are NPC owned. You can use DOTLAN to see what's player owned and what's not. A good region to look at to understand it would be Delve as there is a mix of player owned stations and NPC stations. The NPC stations are the white background systems with a station box. Docking in NPC stations varies from safe-ish to ludicrously dangerous. Which makes things interesting. Lol When checking out gates or stations you're unfamiliar with, it's best to try and find a celestial near it and use it as a bounce point. Use your directional scanner once within 13 or so AU, and that'll let you check if the station/gate is bubbled/camped.

You don't need an alliance in 0.0, but it definitely makes things safer and more fun. Being able to log in and group up with some friends and then go on a roam is a lot of fun. Large scale fights are an experience to try. But there are plenty of people who live for solo roaming in 0.0, even as part of an alliance. Do what makes you happy.

0.0 is 0.0. There is no security. Kill who you want, when you want. Your sec status won't change.

A link to DOTLAN if you're unfamiliar (Delve): http://evemaps.dotlan.net/map/Delve
Kush Monster
Big Tobacco
#5 - 2011-12-21 21:16:50 UTC
if you want to play with bombs, I suggest going out ratting in null and shoot a bomb at the rats. If you see somebody dumb enough to just be idling around, bomb their asses too!

How to make mining enjoyable: An Autocannon, Faction Ammo, Your Mouth

Commander Disarray
Doomheim
#6 - 2011-12-21 22:42:02 UTC
Just how effective is a Tengu that's fitted with an Interdiction Nullifier and a cloaking device (I'm assuming it can fit the T2 cloaking device that allows it to warp while cloaked?) with the CPU Efficiency Gate? I know one would still need to be extra careful, but does this greatly reduce your chances of getting caught while traveling from system to system?

Princess Bride
SharkNado
#7 - 2011-12-21 23:17:27 UTC
Commander Disarray wrote:
Just how effective is a Tengu that's fitted with an Interdiction Nullifier and a cloaking device (I'm assuming it can fit the T2 cloaking device that allows it to warp while cloaked?) with the CPU Efficiency Gate? I know one would still need to be extra careful, but does this greatly reduce your chances of getting caught while traveling from system to system?


Based on your experience level I highly recommend you stick with SBs for your 0.0 shenanigans for now. You have a Covert Ops cloak (as opposed to Improved Cloaking Device II) on your SB right? No expensive implants in the JC you're using? By the way, although it's not as good for the job, a T1 frig with prototype cloaking device and MWD can be used for 0.0 messing about. Google "MWD cloak trick" or read this: http://wiki.eveuniversity.org/Cloak_Trick The reason the more expensive SB is better though is the ability to warp cloaked. This comes in handy when you jump into a bubble. MWD out of the bubble, cloak, warp away.

T1 frig w/MWD and T1 cloak = ~1m ISK
SB w/all the goodies = ~50m ISK
Cloaky Tengu = ~700m ISK?

All can be used for what you're doing. But I'd have to say the SB is the best bang for the buck while you're learning if you can afford it. The T1 frig mention is just my attempt to encourage newer, less financed players to hop into 0.0 and p*** in the big boy's pond.

http://eveprincessbride.wordpress.com/

Commander Disarray
Doomheim
#8 - 2011-12-21 23:47:43 UTC
Princess Bride wrote:

Based on your experience level I highly recommend you stick with SBs for your 0.0 shenanigans for now. You have a Covert Ops cloak (as opposed to Improved Cloaking Device II) on your SB right? No expensive implants in the JC you're using? By the way, although it's not as good for the job, a T1 frig with prototype cloaking device and MWD can be used for 0.0 messing about. Google "MWD cloak trick" or read this: http://wiki.eveuniversity.org/Cloak_Trick The reason the more expensive SB is better though is the ability to warp cloaked. This comes in handy when you jump into a bubble. MWD out of the bubble, cloak, warp away.

T1 frig w/MWD and T1 cloak = ~1m ISK
SB w/all the goodies = ~50m ISK
Cloaky Tengu = ~700m ISK?

All can be used for what you're doing. But I'd have to say the SB is the best bang for the buck while you're learning if you can afford it. The T1 frig mention is just my attempt to encourage newer, less financed players to hop into 0.0 and p*** in the big boy's pond.


I have a Purifier that I used to make some BMs in a null sec system last night. It has the Improved CovOps Cloaking Device II, so I was warping around cloaked. I experimented with the Cloak->MWD->Warp trick and I believe I have that down as well.

I can fly a Tengu, and I can afford to lose a few of those so was just wondering how much more effective they are in traveling around. I will definitely stick with the Purifier for now as a means to get a feel for it. I'm sure I'll lose the thing, and my pod too, at some point in my ass-hattery in null.

I may want to rat in a Tengu at some point, and I'm figuring that with an Interdiction Nullifier, Cloak II, bookmarks, Dscan, and lots of attention, I should be ok (although nothing is guaranteed, I know).

Not using a jump clone though but I do have a backup clone in case podding occurs.
Bella Rugente
Perkone
Caldari State
#9 - 2011-12-21 23:49:18 UTC
A few more tricks for you:
- Never ever jump directly gate to gate or station to gate. Use a bounce point from a celestial, preferrably within d-scan range of where youre headed. The one time you get impatient, youll be decloaked by a can on a drag bubble.
- Learn to use the map and the statistics it gives you. It'll give you a reasonably accurate picture of the activity in the area, and where potential camps are.
- Use the cheaper ships to get your feet wet. You are definitely going to get blown up trying PvP solo in nulsec, and PvE is still high risk.
-If youre going to need ammo (and you will often in a bomber) research the regional markets for the ammo/ships you need, cross reference it with the map to find a place you can dock reasonably safely during your prime time.
-D-scan is your best friend. It'll save your life, it'll find you targets. Learn how to use it well.
- The fastest way out of a bubble isn't always the safest. Especially so for experienced campers. They will haul butt to your last location, and possible routes in order to decloak you. You'll have to get a feel for each camp differently, but sometimes the safest way is to head further into bubbles in order to dodge the interceptors. If you do land in a bubble camp, give yourself a good 15 seconds to breathe and look at the safest way to survive before breaking your cloak. I hit my prop mod a fraction of a second before the cloak, it's pretty much a critical technique to have in order to not be where they predict you to be.

Theres a million more, but these are most important, IMO. Good luck, you're going to have much fun.
Commander Disarray
Doomheim
#10 - 2011-12-22 00:05:33 UTC
Once you jump into a system, is it good practice to jump to the BM at your gate, and then to the BM at the destination gate?

Or is it ok to warp directly to the BM at the destination gate?

I imagine that bubbles are placed on a direct path between gates, and I don't think they are big enough to cover the 150KM distances between gates and their respective BMs. Does that make sense?

Also, all this talk about bouncing off planets when going from gate to gate, how often are bubbles set along those pathways as well?
Marduk Nibiru
Chaos Delivery Systems
#11 - 2011-12-22 00:12:18 UTC
Kush Monster wrote:
if you want to play with bombs, I suggest going out ratting in null and shoot a bomb at the rats. If you see somebody dumb enough to just be idling around, bomb their asses too!


Pretty f'n spendy way to rat. Plus, with only being able to fit 4 bombs, max, you would kind of screw yourself out of a possible target....have to go back into NPC space for bombs.
Kaanchana
Tax-haven
#12 - 2011-12-22 04:32:26 UTC
SB is one of the very good ships to solo roam in. You can catch ratters easily.

The thing to note here is, fitting a bomb launcher is a waste. You won't one shot anything and it uses up valuable cpu/pg. Dump it and fit a probe launcher. Useful to scan down anomalies in one go. Since you are flying a purifier, i'd advice you not to go blood raider or sansha space since all the ratters there will be tanked for em which is the best damage type for u.

Don't try engaging any ship that doesn't look like a ratting one.

Even then, u'll need a med shield extender to survive their drones long enough. Engage them only after a new wave has spawned and aggro'd the ratter.

If you want to absolutely fit a bomb launcher, then camping any alliance's jb network will help. Wait until some hauler jumps in, send a bomb and he goes poof. Since he'll be 5km from the jb, he can't jump back either. If you do this few times, u can be sure that they'll lay a trap for you so be careful.

Also, while engaging a ratter, when his hobs are on field, if u can drop a bomb to destroy them it'll be a whole lot easier to kill him and survive. I have to say this again, 5 t2 light drones will eat u alive easily.

Also, when u get into a system, the ratters will safe up. U bm the sites and get out. give it 5 minutes and then agin get in, warp directly to the most likely site. if you are lucky u can catch them this time. Get an approx idea about the site by dscanning the first time to know which sites are being run.

Hope this helps.



Bella Rugente
Perkone
Caldari State
#13 - 2011-12-22 05:15:42 UTC
Commander Disarray wrote:
Once you jump into a system, is it good practice to jump to the BM at your gate, and then to the BM at the destination gate?

Or is it ok to warp directly to the BM at the destination gate?

I imagine that bubbles are placed on a direct path between gates, and I don't think they are big enough to cover the 150KM distances between gates and their respective BMs. Does that make sense?

Also, all this talk about bouncing off planets when going from gate to gate, how often are bubbles set along those pathways as well?


I dont understand everything here, but I'll try..
In a system that you plan on hanging around, it is a good idea to make BMs at "compass" points around the gates at various ranges no less than 150KM from the gate. Once you have these, you can warp from your "inbound gate" to one of the bookmarks on your outbound. These will keep you from getting pulled to a bubble. It takes time, but if you have a sweet little spot, its worth it. Thes are just as valuable for offensive perches as well. If you use the sun as a reference, do left/right/up/down/to the sun/away from the sun and do them consistently, you can set up an attack pattern that will allow you to warp to range on the gate, engage, and already be aligned to a perch on the opposite side of the gate. Very handy for getting out of trouble quickly.
Sometimes people do bubble paths from celestials, but generally not on a short term camp. It would take too much time to set up and take down, and bubbles are somewhat expensive to just toss around.
Hope it answered the questions.
Cletus Graeme
Shai Dorsai
#14 - 2011-12-22 19:24:54 UTC
Once you can afford to lose one (it will happen eventually no matter how careful you are) an interdiction nullified T3 is the safest way to get around 0.0. Until then, anything that can warp cloaked has a good chance of surviving bubble camps which are the most common danger you will run into.

A Stealth Bomber is cheap, as is a Covert Ops Frigate, but don't forget about Force Recons which are even better at killing stuff solo.

Also, EvE is designed as an MMORPG which means that if you have friends your options increase geometrically. 3 >>>> 2 >> 1.
So if you're serious about 0.0 then take a few friends with you (ideally ALL in cloaking ships) so you can scout/assist each other. Solo roaming is possible but it's hard work and requires good pilot skills & experience (and ideally a second EvE account!)
Lady Spank
Get Out Nasty Face
#15 - 2011-12-23 02:21:03 UTC
There is some great advice here. I just want to emphasise something though....
You indicate you can afford to lose a few TIII but even so, there are lots of easy mistakes to make and learn from that are much better learned in something cheaper.

You seem to have the right attitude of ask questions but get out there yourself too so I would hate you to lose the spirit by losing strat cruisers to 'derp' moments that you could have had much cheaper.
My initial forays to null were in incursus frigs and I died to camps plenty but also killed tackle inties plenty too!

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Capital T
Doomheim
#16 - 2011-12-23 05:03:21 UTC  |  Edited by: Capital T
IMO, Patience is the key to null sec movement if running around solo. Use of a cov ops helps very much! A bomber is a perfect ship to start learning with imo, and you can have a lot of fun with them. If you fit them right, and choose your targets, You can one shot frigs, and destroyers 30-35km away. Try to get a volley of torps off to them along with the bomb.

approach target from 45km, when at 40km uncloak and lock the target, at 35 km, launch your bomb, and a volley of torps, and quickly align to a safe or celestial that is behind you, so you want to make a 180* after you launch the bomb, then volley away, and warp out. cloak up in warp. check kill log. I have managed to get a few kills this way. Usually, I have done this on wh's though, not gates. Any idiot uncloaked in null sec sitting still deserves to be shot down. If you get locked, you cannot cloak, so you need to mwd or ab out of scram or disruptor range right after you launch your bomb, so you can get away.

Its rather annoying and I get the feeling that is the sort of thing you are looking to learn. There are tons of things you can do, jsut learn and master one at a time. :)

here is a cov ops fit I used in fleet and for wh ops.



[Hound, 1]

3x 'Arbalest' Siege Missile Launcher (Caldari Navy Bane Torpedo)
Covert Ops Cloaking Device II
Bomb Launcher I (Concussion Bomb)

2x Phased Weapon Navigation Array Generation Extron
1MN Afterburner II

2x Ballistic Control System II
Overdrive Injector System II

2x Small Cargohold Optimization I

You can fit two bombs in cargo, one in launcher, and torps.

The tp's help the target absorb more dmg, from the bomb and torps. A volley of torps and a bomb with two tp's will insta pop frigs easy.
Tora Oni
Legendary Sidekicks in Space
#17 - 2011-12-23 13:37:29 UTC
Are there stations in NUL in a controlled system, that are accessible to all players ?
Bella Rugente
Perkone
Caldari State
#18 - 2011-12-23 19:37:05 UTC
Tora Oni wrote:
Are there stations in NUL in a controlled system, that are accessible to all players ?

Yes, NPC sov space has NPC stations just like hisec, mission agents and all.
Manssell
OmiHyperMultiNationalDrunksConglomerate
#19 - 2011-12-24 18:54:05 UTC
Commander Disarray wrote:
Once you jump into a system, is it good practice to jump to the BM at your gate, and then to the BM at the destination gate?

Or is it ok to warp directly to the BM at the destination gate?

I imagine that bubbles are placed on a direct path between gates, and I don't think they are big enough to cover the 150KM distances between gates and their respective BMs. Does that make sense?

Also, all this talk about bouncing off planets when going from gate to gate, how often are bubbles set along those pathways as well?


If there is a camp I wouldn't jump to your BM at that gate. They may see you align to it and would know you have a BM there. It may be paranoid but why give away free intel. I would jump to a BM near the sun first, then to your other BM's. A BM near the sun doesn't give away much.

As others have said, stay in the bomber for now! I don't have a tengu (about to get a loki) but from what I can tell the bomber will be more forgiving with agility and align time anyway. That and they are dirt cheap compared to a T3, even if your space rich. Besides a bomber is a great little ratter. They take down BS rats with ease. Forget the bomb launcher (unless you want to practice) and fit the probe launcher instead to find anonms and their ratters. Just stay away from anything cruiser size or smaller if your going to gank someone. If you see a lot of frigs you want to fight in your area you can start to bring some of your own in too.

Also take a night or three and just make BM's in every system near where you want to live. It will start to feel like "Eve Work" after a while, but it's worth it! Make at least two safes, Gate observes, station observes, Station undocks, and one near the sun for every system your going to be in. Probably overkill, but they do come in handy. Oh, and make your gate Bm's around 240-250 km from the gate, not the 150 km min to warp.

And while it may seem like a lot of work at times, solo null roaming can be some of the most fun you can have solo in the game.
Bella Rugente
Perkone
Caldari State
#20 - 2011-12-26 03:12:34 UTC
Confirming that station undock points are critical.
They don't work if the station is bubbled, but you *should* be able to redock and watch a movie before you can be alpha'd on the undock. Solo is a patience game in 0.0, lowsec, even hisec mining.
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