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A Call to support the High Sec PVE/ Industrial subscribers

First post
Author
Aditu Ibuki
The Consciencious Ursine Noviate
#61 - 2015-02-14 20:45:23 UTC
It seems very clear from all recent game development tendencies that non PVPs are only in the game as the bottom link in the food chain for all other players, they should expect to be trolled and any comment suggesting otherwise. In short if you play EVE now and are not interested in PvP stopped deluding yourself and find a game you get a better experience in, EVE will just be misery...
admiral root
Red Galaxy
#62 - 2015-02-17 17:01:41 UTC
Aditu Ibuki wrote:
non PVPs are only in the game as the bottom link in the food chain for all other players


There's no such thing as a non-PvP player in Eve.

No, your rights end in optimal+2*falloff

Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#63 - 2015-02-18 19:22:24 UTC
i will just leave this here in hopes of the nessage getting across

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three

Somnorific
Center for Advanced Studies
Gallente Federation
#64 - 2015-02-19 15:34:33 UTC
I can't take a side. But I will. I'm at odds with myself.
I lean toward new player issues considering the skill point differential and learning curve of this game.
It would not bother me in the least if new players were given less grief. Why would it?

Some of these hi-sec dudes who camp the trade hubs are a grief to new players.
It's in everyone's best interest to dissuade new pilot grievers...griefer....pain in the arses.
Probably takes one little wormhole, server shard- and both sides can be satisfied.

Definitely there are more new players in a week than there are these types of "pilots".
I would bend and lean toward less new pilot grief.
An optional space for new pilots.
An academy before the academy.

Don't care though since I'm not a new pilot.
Wait!
I was one once. Took about 3 trials before this game stuck.
I remember my first hi sec war. I was in a station because the hi sec corp leader said don't go out.
Rightfully so considering the sociopaths in this game.

I do care because I want this game to succeed more than fail.
And those kind of pilots, the wannabe mercs are... dare I say-
just an alt anyway and you do not risk losing them with a change that can actually retain more pilots than lose.
Caledale Niminen
Doomheim
#65 - 2015-02-22 04:13:55 UTC
Highsec wardecs are broken in my opinion. Too much power lies in the hands of the aggressor and any newer industrial corp is going to struggle to do anything in the event of a war. I say this as someone who started out their EVE career in a highsec, pure PvE corp that had absolutely no PvP players inside of it.

When the first wardec came, we were still incredibly unprepared. It came from a merc corp who would basically come to our system, cloak up in a deep safe, and sit around all day afk waiting for both our members to reach low levels of activity, and the pirate corporation we were working with to log off. They would then hit us over and over again until everyone was in stations, spinning ships, since a lot of them couldn't even begin to fit a starter combat frigate. We had members that were often less than a couple of months old. Everyone else were carebears for life.

Even as we got better with dealing with wartime, it was a bit too little too late. More and more corporations were dogpiling onto the wardec. At one point there wasn't an hour in the day which you could be logged on and not have wartargets cloaked throughout the system. This is the point we were actually able to get some of our pirate friends to start helping us with the wardecs. They were limited though, as they weren't massive lumbering corporations, so they could only help us with a few of our most difficult wardecs. Even then, we weren't able to make a dent, even though there was an effort from many people to try and get some kills against these dec corps. Major problems were things such as lots of neutral logi in system to break any wt's out of any jams, as well as the majority of fights either being quick, fast engagements against a lone ship that couldn't be saved, or they were fought on station where the wt's knew enough about the aggro system and knew how to use neutral logi alts well enough that they were guaranteed not to lose anything. I believe at one point we had a proteus, falcon, drake and a brutix all piling onto a wt we had baited into engaging on station, only for him to land two neutral logis on top of station and rep the ship long enough so that it could dock.

We were only able to resolve the wardecs after I was able to befriend even more PvP corps in the area. There were about 4-5 PvP corps, one of which was comprised of about 100 people and the other which came from nullsec, that we were able to uproot all of these wardecs and get them off our back. We had been in a constant war for nearly three months and even with the help of somewhat competent PvPers, the wars ended with us just barely able to deal out about a billion isk in kills to the few billion we had suffered. It ultimately led to the corporation falling apart.

I've kind of rambled a bit, but I wanted there to be a personal touch to help understand where I'm coming from when I put down my next points:

NPC Corporations are not a real option. Whoever is pushing this meme has no idea what a corporation can mean to players, and are generally people who think that corporations should fit some ideal they've made up in their head. Corporations act as a rallying point for players to come together and work towards a single, more clearly focused goal. It is not a place just for PvPers to stack their "leet" KB's under a single banner. They are for everyone, not just the people that have been artificially decided that "these are the kind of people who can have corporations without being rekt."

If a merc corp can bribe concord to start a war, why can an industrial corporation not bribe concord to invalidate it? This at least gives an indy corp to use its natural abilities to counteract war decs. If you pay 50mil isk to start a war, why can't an indy corp pay 100mil to invalidate it? If you really think the war dec is worth it, you can double down and pay 200mil to keep it going. Let it keep going, it would create at least some risk for a wardec corporation. Because as of right now, unless they're just bad at life, most wardec corps worth a dime aren't going to start a fight with someoone they don't think they can absolutely pulverize with absolutely no risk. The corps that are most vulnerable are the corps which are new and don't have the means to fight for themselves.

To conclude, the corp is still dead and save for a few people I don't even see any old corp members log on anymore. At our peak, before the wardec, there were about 60 of us. We were starting to participate in NPSI fleets, starting to buddy up with local industrial and PvP corps, and were generally just being a group of noobs making something out of what we had. Over the course of three months and dozens of war decs, this was very slowly eroded away until there wasn't anything left. To this day I still hop from corp to corp looking for a corp that is reminiscent of the corp that I had been apart of before non-stop wars tore it apart.

tl;dr highsec wardec bs isn't beneficial for anyone except the aggressors and suppresses the growth of new corps that don't want to lump in with major blocs that are already in power.
Kaarous Aldurald
Black Hydra Consortium.
#66 - 2015-02-22 04:55:13 UTC
Caledale Niminen wrote:
Highsec wardecs are broken in my opinion. Too much power lies in the hands of the aggressor and any newer industrial corp is going to struggle to do anything in the event of a war.


The reverse is true. The defender has both the option to dec dodge and make the wardec disappear without any consequence or work on their part, as well as bring in functionally unlimited allies for free.

They have far, far more options in that regard than the aggressor does.

Quote:
They are for everyone, not just the people that have been artificially decided that "these are the kind of people who can have corporations without being rekt."


Then "everyone" needs to put some effort into defending themselves.

Or do you actually think you should be able to reap the rewards (meager as they are) without doing the same work as everybody else?


Quote:

If a merc corp can bribe concord to start a war, why can an industrial corporation not bribe concord to invalidate it?


Because that would make the mechanic utterly and totally pointless. Thus revealing your true objective, the same as any carebear.

You want perfect safety without having to work for it.

The answer is "too bad".

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Caledale Niminen
Doomheim
#67 - 2015-02-22 06:39:56 UTC
Kaarous Aldurald wrote:


The reverse is true. The defender has both the option to dec dodge and make the wardec disappear without any consequence or work on their part, as well as bring in functionally unlimited allies for free.


They don't have the option to dodge a wardec, you can only drop corporation. This works if you have a well established corporation, not a new corporation full of people who still don't understand basic EVE mechanics.

Kaarous Aldurald wrote:
Then "everyone" needs to put some effort into defending themselves.


Doing what? Such as recruiting 4 PvP alliances to join in the wardec like I said I did? There's only so much you can do against people who will sit afk cloaky in your systems all day. Some members even tried moving across the galaxy. They were followed over 30 jumps to be killed by war deccers as soon as they had a chance to use a locator agent to find them.

Kaarous Aldurald wrote:
Or do you actually think you should be able to reap the rewards (meager as they are) without doing the same work as everybody else?


What rewards?

Kaarous Aldurald wrote:
Because that would make the mechanic utterly and totally pointless. Thus revealing your true objective, the same as any carebear.


I don't PvE, that's how I started out. But you're free to pull that card if you'd like. I have been in many PvP corporations following that corporation which has been wardecc'd who has said the same thing as any industrial corp. "Avoid major traffic systems, don't get caught out alone, etc etc".

Kaarous Aldurald wrote:
You want perfect safety without having to work for it.

The answer is "too bad".


No, I want to meet in the middle. You want it to either be black or white. It's not functional when you only look at it in black and white. There are legitimate reasons to use wardecs. "Your corp is new and easy targets" isn't a legitimate reason for corps to be able to keep 50+ active wardecs open at all times. This could be as simple as limiting the amount of simultaneous wardecs at a time. There is no legitimate reason for anyone to wardec 50 corps at the same time.
Kaarous Aldurald
Black Hydra Consortium.
#68 - 2015-02-22 06:59:30 UTC
Caledale Niminen wrote:

They don't have the option to dodge a wardec, you can only drop corporation. This works if you have a well established corporation, not a new corporation full of people who still don't understand basic EVE mechanics.


It works regardless, because reforming a corporation is almost free.


Quote:

No, I want to meet in the middle.


No, you don't. You want to handwave any and all wardecs away with isk. That's not the middle, that's a drastic shift in your favor, in a situation which already strongly favors the defender.


Quote:
There are legitimate reasons to use wardecs. "Your corp is new and easy targets" isn't a legitimate reason for corps to be able to keep 50+ active wardecs open at all times.


Yes, it is. It's a sandbox game, and that means "because I felt like it" is a good enough excuse for anything.


Quote:
There is no legitimate reason for anyone to wardec 50 corps at the same time.


There it is again, trying to disqualify.

Yes, there is a legitimate reason. Because they feel like doing it. People should never be handcuffed so badly that they have to have a reason good enough for you, to justify shooting at you.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Caledale Niminen
Doomheim
#69 - 2015-02-22 07:12:15 UTC
Kaarous Aldurald wrote:
It works regardless, because reforming a corporation is almost free.


Which is a terrible solution to an obvious problem of war dec's being easily abused.

Kaarous Aldurald wrote:
No, you don't. You want to handwave any and all wardecs away with isk. That's not the middle, that's a drastic shift in your favor, in a situation which already strongly favors the defender.


No, that was an offhand suggestion I made. You're just going after it like I'm about to put it into the next releases patch notes or something. The entire point of the thread from what I saw was to possibly brainstorm solutions.

Kaarous Aldurald wrote:
Yes, it is. It's a sandbox game, and that means "because I felt like it" is a good enough excuse for anything.


Until it becomes

Kaarous Aldurald wrote:
There it is again, trying to disqualify.


Because there isn't a good reason. The only reason is to grief and troll and to circlejerk to tired old "HTFU" meme and talk about tears.

It doesn't do anything to benefit the sandbox. It actually works against a sandbox, since it turns a valley of options into a peak of one action. Which is troll corps wardeccing anything with a pulse who won't fight against them.
ShahFluffers
Ice Fire Warriors
#70 - 2015-02-22 07:26:32 UTC  |  Edited by: ShahFluffers
Caledale Niminen wrote:

Kaarous Aldurald wrote:
Then "everyone" needs to put some effort into defending themselves.


Doing what? Such as recruiting 4 PvP alliances to join in the wardec like I said I did? There's only so much you can do against people who will sit afk cloaky in your systems all day. Some members even tried moving across the galaxy. They were followed over 30 jumps to be killed by war deccers as soon as they had a chance to use a locator agent to find them.

Diplomacy - my first corporation was full of newbies (I was one of them) and was war decced. The CEO talked with the "enemy" CEO. A deal was made where MY corporation would would cobble together some kind of fleet and meet at a certain gate at a certain time. Win or lose, they would drop the war afterwards. It was fun for us newbies (because we got to experience a battle), it was fun for them (because they got the fight they wanted). Everyone won.

Consolidate and operate in groups - Yeah, my first corp did this too. There is safety in numbers. At first, our incomes were anemic (because we were all sharing), but we learned how to keep safe. By the end of the war, we had all learned how to effectively "blitz" multiple missions in groups... bringing our incomes back to where they were before.

Use Ewar. Lots of Ewar - When the tables turned and I took up the trade of ransoming corporations, my group and I ran into a carebear group that had "teeth." They had consolidated themselves into one station... and as soon as we started camping them, they ALL came in Griffins and scrammed and jammed our ships. We could only dock up to save ourselves. Rinse and repeat for a day or so.
The end result was my corporation left them alone and let the war expire after a week.

Bring friends - you do not need "4 PvP alliances" to attack your assailants. Just one active and bloodthirsty one will do. Pay for their war dec (or let them join in as an ally for free) and let nature take its course.
There is no shortage of PvP corporations looking for free, valid war targets. All you need to do is spread the word.


You have options. The trick is that you have to stop thinking like a victim and start thinking like a moose. Have you ever encountered a moose? Those suckers are MEAN.

Caledale Niminen wrote:

Kaarous Aldurald wrote:
Or do you actually think you should be able to reap the rewards (meager as they are) without doing the same work as everybody else?


What rewards?

Putting up a POS?
Putting up a POCO?
Collecting taxes for collective activities?
Having a common wallet for funding collective activities?
Being able to rent a common hanger for holding collective assets?
A banner effectively declaring "who you are" to the rest of the game?
The ability to declare war against another group that is annoying you?

The first two there can actually reap some huge rewards if you put them up in the right areas and/or use them in the right ways.

But... if you have no use for any of the above... then you probably should not have created a corporation in the first place. What you are actually looking for is a common chat channel.

Caledale Niminen wrote:
No, I want to meet in the middle. You want it to either be black or white. It's not functional when you only look at it in black and white. There are legitimate reasons to use wardecs. "Your corp is new and easy targets" isn't a legitimate reason for corps to be able to keep 50+ active wardecs open at all times. This could be as simple as limiting the amount of simultaneous wardecs at a time. There is no legitimate reason for anyone to wardec 50 corps at the same time.

The problem is that compared to where we were a couple of years ago, we are already "in the middle." In a few more years, people who come into the game will see the "new middle" we establish today will think that IT is "too extreme"... then start asking for a "new middle."

From a wider perspective... this is nothing more than a constant moving of the goalposts.


As for legitimacy... again... this is a sandbox. You can't put artificial conditions on one play style on the basis that you personally don't find it "legitimate."
The reason for this is that it opens the door for others to make the same argument against YOU and your play style...

...

which I have pointed out numerous times in this thread.
Kaarous Aldurald
Black Hydra Consortium.
#71 - 2015-02-22 07:33:10 UTC
Caledale Niminen wrote:

Which is a terrible solution to an obvious problem of war dec's being easily abused.


It's actually a textbook exploit, and one that used to be punishable but sadly is no longer.

And being able to use a mechanic is not "abuse". It's there to be used how anyone sees fit.



Quote:

Because there isn't a good reason. The only reason is to grief and troll and to circlejerk to tired old "HTFU" meme and talk about tears.


Just because you don't think something is a good reason, does not make it invalid. Because they felt like it is always, always, 100% of the time a good enough reason in a sandbox game. It does not matter if you disagree, you don't get to curtail their freedom as players.

If you can't deal with that, you are playing the wrong game. This game has player freedom, I suggest you pick one that doesn't.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Caledale Niminen
Doomheim
#72 - 2015-02-22 07:46:05 UTC
ShahFluffers wrote:
Diplomacy - my first corporation was full of newbies (I was one of them) and was war decced. The CEO talked with the "enemy" CEO. A deal was made where MY corporation would would cobble together some kind of fleet and meet at a certain gate at a certain time. Win or lose, they would drop the war afterwards. It was fun for us newbies (because we got to experience a battle), it was fun for them (because they got the fight they wanted). Everyone won.

Consolidate and operate in groups - Yeah, my first corp did this too. There is safety in numbers. At first, our incomes were anemic (because we were all sharing), but we learned how to keep safe. By the end of the war, we had all learned how to effectively "blitz" multiple missions in groups... bringing our incomes back to where they were before.

Use Ewar. Lots of Ewar - When the tables turned and I took up the trade of ransoming corporations, my group and I ran into a carebear group that had "teeth." They had consolidated themselves into one station... and as soon as we started camping them, they ALL came in Griffins and scrammed and jammed our ships. We could only dock up to save ourselves. Rinse and repeat for a day or so.
The end result was my corporation left them alone and let the war expire after a week.

Bring friends - you do not need "4 PvP alliances" to attack your assailants. Just one active and bloodthirsty one will do. Pay for their war dec (or let them join in as an ally for free) and let nature take its course.
There is no shortage of PvP corporations looking for free, valid war targets. All you need to do is spread the word.


You have options. The trick is that you have to stop thinking like a victim and start thinking like a moose. Have you ever encountered a moose? Those suckers are MEAN.


We did do diplomacy. Read my posts, skim less. Diplomacy is how we partnered with 4 different alliances, from lowsec pirates to some nullsec alliances that were interested in having an industrial wing. Diplomacy doesn't happen overnight, and consolidation doesn't matter if you're playing by your opponents clock. You can't EWAR what won't fight your fleets. We actively ran fleets in conjunction with the PvP corporations, as well as getting many of our members into NPSI fleets in order to help get them "trial by fire" PvP training. Blood thirst doesn't matter if someone isn't going to fight them. They can bare their fangs all they want, but they aren't the ones who get to dictate the pace of the battles. The wardeccers get to dictate, because they're generally more experienced players with alts who are involved in many activities, against noobs who have a single account. We are always in war, they are only when it's convenient for them or when they have an advantage in numbers.

ShahFluffers wrote:
Putting up a POS?
Putting up a POCO?
Collecting taxes for collective activities?
Having a common wallet for funding collective activities?
Being able to rent a common hanger for holding collective assets?
A banner effectively declaring "who you are" to the rest of the game?
The ability to declare war against another group that is annoying you?


What need does a noob corp have for a highsec pos? So we can lose money on manufacturing because any ore you get is "free"?

Yeah, that level 1 mission tax money is a sweet, rewarding nectar.

ShahFluffers wrote:
The problem is that compared to where we were a couple of years ago, we are already "in the middle." In a few more years, people who come into the game will see the "new middle" we establish today will think that IT is "too extreme"... then start asking for a "new middle."


Because war mechanics are poor for anyone except the aggressor. It's incredibly to their advantage, because they get to make all of the decisions, especially when they are wardeccing a corp that is very new.

ShahFluffers wrote:
As for legitimacy... again... this is a sandbox. You can't put artificial conditions on one play style on the basis that you personally don't find it "legitimate."
The reason for this is that it opens the door for others to make the same argument against YOU and your play style...


Because they are used as a way to circumvent concord in a lot of the cases rather than to create any sort of gameplay. It's being used as a loophole around highsec engagement rules rather than as a way for corporations to resolve disputes, further their own goals, etc. It's for people who don't want to leave highsec, but still want to do PvP.
Caledale Niminen
Doomheim
#73 - 2015-02-22 07:54:03 UTC
Kaarous Aldurald wrote:
It's actually a textbook exploit, and one that used to be punishable but sadly is no longer.


This I can agree with, dropping a corp to avoid a wardec shouldn't be allowed, but neither should a situation in which it's been made to be a legitimate strategy by troll wardecs. I'm not against wardecs, I'm against how easily they are abused. People will just make blanket wardecs, hitting a bunch of random corps, in hopes that more targets will turn up. This is abusive of a mechanic, which creates the problem you mentioned. This ruins the possibility of wardeccing any corp in a way to disrupt their actions, because they can just leave and join another corporation. Which is more than likely why there is a larger amount of war deccers who just do it for easy kills.

Kaarous Aldurald wrote:
Just because you don't think something is a good reason, does not make it invalid. Because they felt like it is always, always, 100% of the time a good enough reason in a sandbox game. It does not matter if you disagree, you don't get to curtail their freedom as players.

If you can't deal with that, you are playing the wrong game. This game has player freedom, I suggest you pick one that doesn't.


The player has as much freedom to express their opinions about the direction of the game as they do to play the game. That's player freedom. I do think it's illegitimate, and I think the very fact that I would, as well as many others, only post about it on an alt, says a lot about the current state of affairs in EVE.

Since it's a sandbox, I'm going to continue to use the forums and any other medium I can find in order to bring attention to the blatant abuse of wardec mechanics in a way to circumvent highsec engagement rules, because I'm free to do that. Stop curtailing my freedoms, bro.
Kaarous Aldurald
Black Hydra Consortium.
#74 - 2015-02-22 08:15:10 UTC  |  Edited by: Kaarous Aldurald
Caledale Niminen wrote:

The player has as much freedom to express their opinions about the direction of the game as they do to play the game. That's player freedom. I do think it's illegitimate, and I think the very fact that I would, as well as many others, only post about it on an alt, says a lot about the current state of affairs in EVE.


Oh, it really does. That some people don't want to play the game, they want it changed to suit them first.

And that's so incomparably selfish that I almost can't believe it.

Oh, and it doesn't matter one bit if you don't think the way wardecs are used is legitimate or not. They are.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#75 - 2015-02-22 08:19:06 UTC
Caledale Niminen wrote:

Because they are used as a way to circumvent concord in a lot of the cases rather than to create any sort of gameplay.


That is literally what they are for.

Concord stifles gameplay, wardecs exist solely to allow people around that loathsome mechanic.

You can take your "resolve disputes" and your e-honor, and go play a different game. Clearly you don't want to play EVE.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Black Pedro
Mine.
#76 - 2015-02-22 12:25:29 UTC  |  Edited by: Black Pedro
Caledale Niminen wrote:
Highsec wardecs are broken in my opinion. Too much power lies in the hands of the aggressor and any newer industrial corp is going to struggle to do anything in the event of a war. I say this as someone who started out their EVE career in a highsec, pure PvE corp that had absolutely no PvP players inside of it.

See here is the thing: Eve is a competitive PvP sandbox. The only reason your industrial activities have any meaning is because we are all fighting each other in many ways and on many levels, often trying to destroy each other's assets. This creates the demand for very industrial output that fuels the entire economy.

Pure PvE/industry corps are not really suppose to exist. Of course they can - this is a sandbox after all - but the mechanics have always been such that corporations are suppose to compete with each other. Highsec is not intended to shield them from player conflict, but rather just provide some support so a new or small corp can get on their feet. You are suppose to be responsible for your defense as often the tactics of your competitors will not always be to try to out-compete you, but rather attack you directly.

Going with sports analogy again, a pure PvE corp is like putting together a baseball team of players that are all excellent at throwing and catching the ball, but have never picked up a baseball bat in their life. Such a team is not going to have much success in an actual baseball game.

There is a place for someone who only likes to do PvE or Industry in this game (just like the best pitchers in the Major League may not be able to hit the ball to save their life) but it is as part of a team. The game mechanics have been designed as such so you need to arrange for your defense with others whether through joining an alliance, a more informal arrangement with some PvPers, or through hiring mercenaries. You cannot abdicate your defense and still expect to earn the rewards of a player corp.

Caledale Niminen wrote:

NPC Corporations are not a real option. Whoever is pushing this meme has no idea what a corporation can mean to players, and are generally people who think that corporations should fit some ideal they've made up in their head. Corporations act as a rallying point for players to come together and work towards a single, more clearly focused goal. It is not a place just for PvPers to stack their "leet" KB's under a single banner. They are for everyone, not just the people that have been artificially decided that "these are the kind of people who can have corporations without being rekt."

That is the point. The Corporation is the competitive unit of Eve. You join one to carve our your place, or to achieve your goal in the sandbox. That means people may choose to resist you or try to stop you and that is exactly why wardecs exist.

I do think there should be a social corp for players who don't actually have a goal but just like mining or missioning with friends for fun. They should be like an NPC corp (and with all the current restrictions), but would give a common identity to more casual players who are not really trying to compete.

Caledale Niminen wrote:

If a merc corp can bribe concord to start a war, why can an industrial corporation not bribe concord to invalidate it? This at least gives an indy corp to use its natural abilities to counteract war decs. If you pay 50mil isk to start a war, why can't an indy corp pay 100mil to invalidate it? If you really think the war dec is worth it, you can double down and pay 200mil to keep it going. Let it keep going, it would create at least some risk for a wardec corporation. Because as of right now, unless they're just bad at life, most wardec corps worth a dime aren't going to start a fight with someoone they don't think they can absolutely pulverize with absolutely no risk. The corps that are most vulnerable are the corps which are new and don't have the means to fight for themselves.

As was said above, this is a terrible idea as it favours established and wealthy players. New players would become the preferred target of wardeccers and this is the exact opposite of what we should be trying to encourage. Spend that money on hiring mercenaries instead.

Caledale Niminen wrote:
To conclude, the corp is still dead and save for a few people I don't even see any old corp members log on anymore. At our peak, before the wardec, there were about 60 of us. We were starting to participate in NPSI fleets, starting to buddy up with local industrial and PvP corps, and were generally just being a group of noobs making something out of what we had. Over the course of three months and dozens of war decs, this was very slowly eroded away until there wasn't anything left. To this day I still hop from corp to corp looking for a corp that is reminiscent of the corp that I had been apart of before non-stop wars tore it apart.

This is working as intended. Your industrial corp was unbalanced and apparently too much of your energy was spent on earning profit and not enough on establishing a defense. Take what you have learned and rebuild either under the same name, or start a new corp, this time making sure to prepare yourselves from disruption by your competitors and not making the same mistake of "fitting" your corp only for yield.

Eve is a dark, competitive place. She will test you, but as long as you are still willing to try, you can always claw your way back no matter how hard she smacks you down.
admiral root
Red Galaxy
#77 - 2015-02-22 14:38:23 UTC
Caledale Niminen wrote:
What need does a noob corp have for a highsec pos?


A corp full of noobs should probably disband, TBH, because it's almost certainly never going to get anywhere.

No, your rights end in optimal+2*falloff

Caledale Niminen
Doomheim
#78 - 2015-02-23 23:31:48 UTC
admiral root wrote:
What need does a noob corp have for a highsec pos?


A corp full of noobs should probably disband, TBH, because it's almost certainly never going to get anywhere.[/quote]

Yeah, like BNI. That's gone nowhere really fast.

Black Pedro wrote:
See here is the thing: Eve is a competitive PvP sandbox. The only reason your industrial activities have any meaning is because we are all fighting each other in many ways and on many levels, often trying to destroy each other's assets. This creates the demand for very industrial output that fuels the entire economy.


Except there's nothing that stops this from happening with tweaks to wardec mechanics. I am not talking about corps which wardec alliances in order to disrupt their operations intentionally, but wardec corps who literally send out wardecs in bunches of 20-50 at a time with the entire purpose of fishing for kills. They completely negate the idea of risk versus reward, since the only people at risk are those who are targeted.

I'm not trying to bring an end to highsec wardecs, I'm arguing against fishing corps who abuse a flimsy wardec mechanic in order to get easy kills. What does it even cost to wardec most corps? 500mil isk at the most? Is that a joke? I made 500mil ISK doing incursions on an alt today, so I can pay for wardec expenses against any size corp in the game?

They blanket too much area. You apparently bribe one political figure and you're covered everywhere. This is like bribing a cop in mexico in getting away with murder from the tip of south africa to the streets of Moscow. People can still retain the ability to use wardecs while limiting their endless, arbitrary reach. Instead of bribing concord to easily throw out wardecs at anything, because there's no consequences for the wardeccer, make them actually have to do some footwork. Pay per region rather than a flat, incredibly cheap, fee that blankets all of known highsec space.

You can run that "EVE is a dark place" stuff elsewhere. I've been playing for five years all across EVE, in highsec, lowsec, nullsec and WH space. I probably spent about 6 months of that time doing any amount of industry focused gameplay and the rest has been PvP. It's never changed my view that warsec mechanics are poor and full of holes. It's a broken feature that is incredibly easy to abuse, period.

It needs a review, even if it's not top priority it is something that does need to be looked at in the future. In nullsec, there are restrictions and how far you can chase someone because of basic game mechanics. Jump range limits your ability to tear across the universe to endlessly hunt a group of player. You can pay renter fees in spaces which you are more welcome in order to have some level of security. There are no such barriers in highsec. If someone wants to chase you, they can follow you until the edge of highsec space with no challenges, no risk and no consequences. Nullsec had its power projection nerf, how about for highsec now? Nerf a highsec wardeccers corps' ability to project power across all of highsec with no real cost to them.

This is the sort of thing I'd love to see in a future CSM candidate, someone who sees that there are inherent issues in the highsec wardec mechanics. They would have my vote.
Kaarous Aldurald
Black Hydra Consortium.
#79 - 2015-02-24 00:54:10 UTC  |  Edited by: Kaarous Aldurald
Caledale Niminen wrote:

I'm not trying to bring an end to highsec wardecs, I'm arguing against fishing corps who abuse a flimsy wardec mechanic in order to get easy kills.


Too bad. That's a big part of what wardecs are for, to serve as a mechanism for generating loss and thereby stimulating the economy.



Quote:

They blanket too much area. You apparently bribe one political figure and you're covered everywhere. This is like bribing a cop in mexico in getting away with murder from the tip of south africa to the streets of Moscow.


No, it's like paying a galactic level authority and it applying across the galaxy. Who'd have thunk it?


Quote:

It's a broken feature that is incredibly easy to abuse, period.


The only way wardecs are broken, or open to abuse is that they can be dodged for free without having to surrender.


Quote:
If someone wants to chase you, they can follow you until the edge of highsec space with no challenges, no risk and no consequences.


Only if you don't shoot back.

It is not the fault of the mechanic that you're too chicken to shoot back. That's your own fault.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Black Pedro
Mine.
#80 - 2015-02-24 07:33:31 UTC  |  Edited by: Black Pedro
Caledale Niminen wrote:

Except there's nothing that stops this from happening with tweaks to wardec mechanics. I am not talking about corps which wardec alliances in order to disrupt their operations intentionally, but wardec corps who literally send out wardecs in bunches of 20-50 at a time with the entire purpose of fishing for kills. They completely negate the idea of risk versus reward, since the only people at risk are those who are targeted.

I am not against changes to the wardec mechanics as they are far from perfect. However, since this is a sandbox, the motivations of people are not always, and cannot always be known to you. How does the game know that a wardeccing corp is attacking your corp because they are "fishing for kills" or because one of your members mouthed off and a competitor hired them to wardec you? Or because you mined out an asteroid from them and they hired some mercenaries to teach you a lesson. You are placing a personal judgement on the motivations for actions of other players that you cannot possibly know, and limiting this player freedom not only removes yet another tool from the sandbox which diminishes the richness of the game overall.

Caledale Niminen wrote:
I'm not trying to bring an end to highsec wardecs, I'm arguing against fishing corps who abuse a flimsy wardec mechanic in order to get easy kills. What does it even cost to wardec most corps? 500mil isk at the most? Is that a joke? I made 500mil ISK doing incursions on an alt today, so I can pay for wardec expenses against any size corp in the game?

People always say this when the come to the forums asking for increased safety and protection from player conflict. They don't want to end wardecs (or suicide ganking, or whatever) but they just want to stop it from happening to them by changing game mechanics. Wardecs are a part of the game designed the foster player conflict that drives the economy and provides meaning in the game. You want to limit it to some sort of "honourable contest" between equal opponents. That really isn't what Eve is.

I have much sympathy for new players learning this complex game, but very little for a highsec PvE corporation begging for increased safety so they can make ISK in peace. You claim to be able to make 500M ISK in a day, yet your corporation of many players couldn't find a billion or two for a week to hire one of the top mercenary groups to deal with the wardeccers? Read the last wardec dev blog - the whole system is designed for you to hire mercenaries to protect yourself. Yet you are so focused on making ISK, and not lowering your precious ISK/hour, that your corp decided the better course was to ride out the wardecs and predictably disintegrated.

Wardecs are there to force you to spend some of your effort on defense. You (or your former CEO) were too greedy to do so and thus condemned your corp to the graveyard next to all the other highsec corps that thought they could "opt-out" of PvP in a PvP-centric game. Working as intended. Next time, if your corp is big enough where drop-reforming isn't an option, spend some ISK on defense by getting one of the top-tier mercenary operations on your side. If your corp is small, just drop and reform costing your opponent at least 50M ISK for your 1M and a few minutes of your time.

Caledale Niminen wrote:
You can run that "EVE is a dark place" stuff elsewhere. I've been playing for five years all across EVE, in highsec, lowsec, nullsec and WH space. I probably spent about 6 months of that time doing any amount of industry focused gameplay and the rest has been PvP. It's never changed my view that warsec mechanics are poor and full of holes. It's a broken feature that is incredibly easy to abuse, period.
The wardec system does have problems and could be made more meaningful and fun for all involved, but forcing non-consensual PvP on another player corporation isn't one of them. That is in fact the very purpose of wardecs in the game. You are intended to defend your industrial operation everywhere in this game, and that includes highsec. Attacking another corporation using the wardec mechanics is a use, not an abuse, of an intended game mechanic.

Caledale Niminen wrote:
There are no such barriers in highsec. If someone wants to chase you, they can follow you until the edge of highsec space with no challenges, no risk and no consequences. Nullsec had its power projection nerf, how about for highsec now? Nerf a highsec wardeccers corps' ability to project power across all of highsec with no real cost to them.
How can you have meaningful conflict if one party can just throw up their hands at anytime and say "game off" and stop it? If you don't want to, or can't, defend a particular corporation you always have the option to leave it. The NPC corps already provide the protection your seem to want, and there is no real penalty for you to temporarily leave a corporation if you are tired of their wars. As for risk and challenge, like many things in this game that is completely in the hands of other players. Certainly the wardeccers exposes themselves to all the risk you assume, plus significantly more as you can invite any ally after the war has stared for free, something they cannot predict.

Risk vs. rewards is something that applies to those making the rewards. That is your corp, so it needs to assume the risk that someone will try to stop them and mitigate that by preparing for, or contracting out, its defense. Making your income in the face of other players trying to stop you is really a major part of the game-play in Eve.