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Fighter mechanics

Author
Garuda Nil
Hotbirds
#1 - 2015-02-22 21:19:40 UTC
o7 all, I would like to ask some questions regarding fighters and fighter bombers, mostly regarding drone assist.
I have researched the matter, but all the information I've found left me even more confused than I was when I started.
So, there I go:

1) Are fighters affected by drone upgrade modules?

2) How many fighters can be assigned to a subcapital?

3) Can one assign the maximum number of fighters to any frigate?

4) Once assigned, whose skills affect the effectiveness of the fighters?

5) Once assigned, if said drone upgrade modules have effect on fighters, whose modules affect the fighters?

6) Can fighters be viably used against subcapitals? If so, against which size of them, reliably?

7) Are TPs and webs helpful in hitting subcapitals with fighters?

8) Do fighters auto-aggro?

9) Do assigned fighters auto-aggro?

10) Can assigned fighters be controlled manually like one's own drones?

Yes, that one lot of questions. Sorry.

Thank you for helping me, if you decide to do so.

Alt posting because MUH FREEDOMS!

Aerie Evingod
Midwest Miners LLC
#2 - 2015-02-22 21:35:51 UTC  |  Edited by: Aerie Evingod
Garuda Nil wrote:
o7 all, I would like to ask some questions regarding fighters and fighter bombers, mostly regarding drone assist.
I have researched the matter, but all the information I've found left me even more confused than I was when I started.
So, there I go:

1) Are fighters affected by drone upgrade modules?

2) How many fighters can be assigned to a subcapital?

3) Can one assign the maximum number of fighters to any frigate?

4) Once assigned, whose skills affect the effectiveness of the fighters?

5) Once assigned, if said drone upgrade modules have effect on fighters, whose modules affect the fighters?

6) Can fighters be viably used against subcapitals? If so, against which size of them, reliably?

7) Are TPs and webs helpful in hitting subcapitals with fighters?

8) Do fighters auto-aggro?

9) Do assigned fighters auto-aggro?

10) Can assigned fighters be controlled manually like one's own drones?

Yes, that one lot of questions. Sorry.

Thank you for helping me, if you decide to do so.


1) yes
2) 5
3) yes
4) the carrier's
5) the carrier's
6) yes, think of them as a BS sized weapon though, you want application mods like webs and TP for smaller targets.
7) yes
8) I don't know/haven't tested
9) I don't know/haven't tested
10) not sure, but I don't think so (could very well be wrong though)
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#3 - 2015-02-22 21:36:47 UTC
Garuda Nil wrote:
o7 all, I would like to ask some questions regarding fighters and fighter bombers, mostly regarding drone assist.
I have researched the matter, but all the information I've found left me even more confused than I was when I started.
So, there I go:

1) Are fighters affected by drone upgrade modules?

2) How many fighters can be assigned to a subcapital?

3) Can one assign the maximum number of fighters to any frigate?

4) Once assigned, whose skills affect the effectiveness of the fighters?

5) Once assigned, if said drone upgrade modules have effect on fighters, whose modules affect the fighters?

6) Can fighters be viably used against subcapitals? If so, against which size of them, reliably?

7) Are TPs and webs helpful in hitting subcapitals with fighters?

8) Do fighters auto-aggro?

9) Do assigned fighters auto-aggro?

10) Can assigned fighters be controlled manually like one's own drones?

Yes, that one lot of questions. Sorry.

Thank you for helping me, if you decide to do so.


1. Yes
2. 5
3. Yes
4. The ship which the fighters belong to
5. The ship which the fighters belong to
6. Yes, most cruiser and above
7. Yes
8. Depends on setting on the host ship
9. Depends on the settings on the ship which fighters are assigned to
10. Yes
Voyager Arran
Brutor Tribe
Minmatar Republic
#4 - 2015-02-22 23:13:24 UTC
One more fun bit of trivia you didn't cover: aggressive actions by Fighters give a weapons times to the carrier, not the host ship.

I am unsure if this would also apply to a host giving the initial order to engage.
Garuda Nil
Hotbirds
#5 - 2015-02-22 23:24:12 UTC
Voyager Arran wrote:
One more fun bit of trivia you didn't cover: aggressive actions by Fighters give a weapons times to the carrier, not the host ship.

I am unsure if this would also apply to a host giving the initial order to engage.


Thank you, I didn't know that.

PS: do you know whether the carrier can be cloaked, once the fighters have been assigned?

Or if it can be warped back into the shields of a POS?

Alt posting because MUH FREEDOMS!

Voyager Arran
Brutor Tribe
Minmatar Republic
#6 - 2015-02-22 23:29:57 UTC
Withdrawing to POS shields will cause the fighters to automatically return and dock. Last I heard, cloaking or docking with fighters out caused them to emergency warp themselves to safespots randomly across the system, so if you do take that route I hope you're handy with combat probes. In no case can you have a Carrier with fighters assigned that is not itself vulnerable to hostile action, though that does still mean you can assign fighters with the edge of your carrier 10 meters outside a POS shields.
Lan Wang
African Atomic.
OnlyFleets.
#7 - 2015-02-23 10:36:18 UTC
are you doing pvp or pve?

best way i found with pve is have carrier on grid using fighters and a subcap (ishtar etc) using its own drones, carrier using the fighters to kill the bs's and ishtar for anything smaller.

fighters sometimes dont auto aggro and sometimes they do, maybe something to do with range???, and as far as im aware no it cant cloak with drones out

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jovakko Maken
Science and Trade Institute
Caldari State
#8 - 2015-02-23 13:07:38 UTC
Regarding 8/9, I thought fighters didn't auto aggro. You need to press f to make them attack (or an offensive module with assist), which is why some people don't fighter rat.

And I believe you want to use Amarr fighters for subcap wreckery, they have a slower orbit (better transversal) compared to minmatar ones, and the resulting tracking is better even though minmatar have better raw tracking. Target painters+webs help with application, I'm not sure which is better but I'd lean towards painters.
Lan Wang
African Atomic.
OnlyFleets.
#9 - 2015-02-23 13:19:51 UTC
cant see webs making any difference as the targets would need to be in close range, 10km?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

LordHascouf
The Scope
Gallente Federation
#10 - 2015-02-23 14:05:24 UTC
Jovakko Maken wrote:
Regarding 8/9, I thought fighters didn't auto aggro. You need to press f to make them attack (or an offensive module with assist), which is why some people don't fighter rat.

And I believe you want to use Amarr fighters for subcap wreckery, they have a slower orbit (better transversal) compared to minmatar ones, and the resulting tracking is better even though minmatar have better raw tracking. Target painters+webs help with application, I'm not sure which is better but I'd lean towards painters.


Fighters will agro the first rat that attacks the Carrier but nothing after. Each target after must be assigned by telling the fighters to engage. This can be done one of three ways. Pressing the F key, clicking the drones and telling them to engage, and also using a target painter will force all inactive drones to engage the target.
Garuda Nil
Hotbirds
#11 - 2015-02-23 19:02:22 UTC
LordHascouf wrote:

Fighters will agro the first rat that attacks the Carrier but nothing after. Each target after must be assigned by telling the fighters to engage. This can be done one of three ways. Pressing the F key, clicking the drones and telling them to engage, and also using a target painter will force all inactive drones to engage the target.


So when having fighters assisted on a gunship you can use the TP to force them to aggro a target different than the one you're shooting? If so, does it also work with webs?

Alt posting because MUH FREEDOMS!

Garuda Nil
Hotbirds
#12 - 2015-02-23 19:04:06 UTC
Lan Wang wrote:
cant see webs making any difference as the targets would need to be in close range, 10km?


I'm thinking Serpentis webbing, plus a Republic Fleet web (it only webs or 14, but the slowdown percentage is higher).

Alt posting because MUH FREEDOMS!

Garuda Nil
Hotbirds
#13 - 2015-02-23 19:06:14 UTC
Jovakko Maken wrote:

And I believe you want to use Amarr fighters for subcap wreckery, they have a slower orbit (better transversal) compared to minmatar ones, and the resulting tracking is better even though minmatar have better raw tracking. Target painters+webs help with application, I'm not sure which is better but I'd lean towards painters.


By that reasoning, wouldn't it be better to leave targets unwebbed so that the fighters can't orbit them very well?

Alt posting because MUH FREEDOMS!

LordHascouf
The Scope
Gallente Federation
#14 - 2015-02-25 12:39:16 UTC
Garuda Nil wrote:
LordHascouf wrote:

Fighters will agro the first rat that attacks the Carrier but nothing after. Each target after must be assigned by telling the fighters to engage. This can be done one of three ways. Pressing the F key, clicking the drones and telling them to engage, and also using a target painter will force all inactive drones to engage the target.


So when having fighters assisted on a gunship you can use the TP to force them to aggro a target different than the one you're shooting? If so, does it also work with webs?


I have not seen fighters behave this way by using a web. Although I have had success webbing frigs when using fighters.