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Tournaments in EVE

Author
Andy Maque
The Scope
Gallente Federation
#21 - 2015-02-23 16:22:20 UTC
Quote:
Streaming - Having the effects shown on stream is very helpful. Yes the health bars and stuff can be sorta faked.

I think that observer should have ability to see and show to viewers all modules for any ship on field. overload statistics, speed and so on. basicly observer must be able to jump into any ship like 1st person view.
Vic Jefferson
Stimulus
Rote Kapelle
#22 - 2015-02-23 22:56:51 UTC
Andy Maque wrote:
Everybody knows that eve torunaments is the only place for fair PvP where winning goes to more skillfull teams.


I think you are vastly underplaying how potent contingency and chaos (i.e. the way the teams fall on the bracketing) are in a tournament. Luck still plays a respectable factor, even with variable bracketing systems. Plus the way people chose their lineups can also have a huge effect - when to play which comp may create an entirely different set of outcomes with the same initial set of team compositions and competitors.


There is no fair - all attempts at creating it are qualitative abstractions.

Go play pong or chess if you want something closer to absolute symmetry.

Vote Vic Jefferson for CSM X.....XI.....XII?

suicide
Dreddit
Test Alliance Please Ignore
#23 - 2015-02-26 15:21:00 UTC
Vic Jefferson wrote:
Andy Maque wrote:
Everybody knows that eve torunaments is the only place for fair PvP where winning goes to more skillfull teams.


I think you are vastly underplaying how potent contingency and chaos (i.e. the way the teams fall on the bracketing) are in a tournament. Luck still plays a respectable factor, even with variable bracketing systems. Plus the way people chose their lineups can also have a huge effect - when to play which comp may create an entirely different set of outcomes with the same initial set of team compositions and competitors.


There is no fair - all attempts at creating it are qualitative abstractions.

Go play pong or chess if you want something closer to absolute symmetry.


Skill in developing setups, choosing which setups to field, and how to fly them makes the skill component of matches WAY higher than simply playing rock-paper-scissors. Yes you may be somewhat limited on viable choices, but if you are aware that you are limited, then you are already really good at "the game". The ability to "hard counter" really relies on taking risks, opening yourself up to other setups...

If you think that matches are simply a collection of ships winning because they beat other ships, you clearly haven't flown tournaments before. TEST runs practices on SISI every Saturday at 1900. It could open your eyes.
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