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Crime & Punishment

 
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End of the Awoxer? Is eve getting too soft?

Author
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#521 - 2015-02-22 06:14:03 UTC  |  Edited by: Destiny Corrupted
Demerius Xenocratus wrote:
If you turn the game into an endless exercise in escalation and deck stacking eventually no one will undock. Right now the people providing content are those that aren't afraid to commit to risky/unequal fights and those that haven't learned to win EVE via total risk elimination with watchlists, intel channels, and a multi monitor setup with a legion of alts to augment their capabilities i.e. new and casual players.

Make EVE unplayable for casuals and there won't be any. Keep dropping overwhelming force on the people who bring you fights and they'll stop.

Nuking highsec incomes is not the solution.

If I want fair fights, I'll start up Call of Duty or Dota 2, and have them. EVE is a game where I'm able to utilize strategy and tactics in order to wage asymmetric warfare in order to actually profit from the deaths of my enemies.

Very few games offer this, by the way. It's just EVE, one or two more minor MMOs, and the survival genre. So when you start talking about how people are going to leave if the fights aren't fair, well, you (and they) are kind of ignoring the entire premise of the game. It becomes a Catch 22, really: I can either do what I do and "kill" the game, or play this game like any other game out there, which I can already do without EVE.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Kaarous Aldurald
Black Hydra Consortium.
#522 - 2015-02-22 06:21:56 UTC
Destiny Corrupted wrote:
Demerius Xenocratus wrote:
I think the root problem is the mentality that potentially fair fights are to be shunned at all cost.

If I want fair fights, I'll start up Call of Duty or Dota 2, and have them. EVE is a game where I'm able to utilize strategy and tactics in order to wage asymmetric warfare in order to actually profit from the deaths of my enemies.

Very few games offer this, by the way. It's just EVE, one or two more minor MMOs, and the survival genre.


I can't hit the like button fast enough.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Demerius Xenocratus
The Scope
Gallente Federation
#523 - 2015-02-22 06:55:39 UTC
Destiny Corrupted wrote:
Demerius Xenocratus wrote:
If you turn the game into an endless exercise in escalation and deck stacking eventually no one will undock. Right now the people providing content are those that aren't afraid to commit to risky/unequal fights and those that haven't learned to win EVE via total risk elimination with watchlists, intel channels, and a multi monitor setup with a legion of alts to augment their capabilities i.e. new and casual players.

Make EVE unplayable for casuals and there won't be any. Keep dropping overwhelming force on the people who bring you fights and they'll stop.

Nuking highsec incomes is not the solution.

If I want fair fights, I'll start up Call of Duty or Dota 2, and have them. EVE is a game where I'm able to utilize strategy and tactics in order to wage asymmetric warfare in order to actually profit from the deaths of my enemies.

Very few games offer this, by the way. It's just EVE, one or two more minor MMOs, and the survival genre. So when you start talking about how people are going to leave if the fights aren't fair, well, you (and they) are kind of ignoring the entire premise of the game. It becomes a Catch 22, really: I can either do what I do and "kill" the game, or play this game like any other game out there, which I can already do without EVE.


Where's the skill or strategy in parking your fleet and neutral logi in a hub and sitting outside in a fast locking alpha fit all day? It's tetris. You cull the ranks of the new and the careless. Pong maybe, that's an insult to tetris.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#524 - 2015-02-22 07:03:43 UTC  |  Edited by: Destiny Corrupted
Demerius Xenocratus wrote:
Where's the skill or strategy in parking your fleet and neutral logi in a hub and sitting outside in a fast locking alpha fit all day? It's tetris. You cull the ranks of the new and the careless. Pong maybe, that's an insult to tetris.

You're describing a mere subset of high-sec pvp gameplay; just one part of many. And criticizing it while not criticizing the miner for hitting F1 on the same rock over and over and over again is hypocritical.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Kaarous Aldurald
Black Hydra Consortium.
#525 - 2015-02-22 07:04:37 UTC
Demerius Xenocratus wrote:

Where's the skill or strategy in parking your fleet and neutral logi in a hub and sitting outside in a fast locking alpha fit all day?


Where's the skill or strategy in mining afk, or hauling on autopilot?

You can't cry about "skill" and "strategy" while defending the people who literally don't play the game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Adoulin
Happys Happy Hamster Hunting Club
#526 - 2015-02-22 09:32:18 UTC
Destiny Corrupted wrote:
stuffs and 'fair fights'



If you find yourself in a 'fair fight' in EVE, you (or somebody else) have screwed up badly.

Nobody in this game jumps into a fight with the intention of being 'fair'. That is what makes this game almost unique.

Have a like.

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Solonius Rex
Federal Navy Academy
Gallente Federation
#527 - 2015-02-22 16:52:58 UTC  |  Edited by: ISD Ezwal
Lucas Kell wrote:
Clearly CCP believe that people are rejecting players based on the ability to be awoxed, and while some players on this forum will kicks and scream and tell you it isn't true, I've seen that first hand myself. Nobody however is claiming that noobs are being awoxed left right and centre.


And so do you. But the facts say otherwise.

Quote:
Look up one of Feyds many threads about how EVE is dying because of this change. And very frequently. I'm not going to dig around looking for threads, because quite honestly I can't be bothered to only for you to repeatedly state that none count for :reasons:. I've learned my lesson trying to provide evidence for you types, and it's a waste of time, since you're adamant that no ganker has ever complained about anything, while "the carebears" are the bane of EVE.


I just did, the last thread Feyd made was https://forums.eveonline.com/default.aspx?g=posts&t=311139 to which he doesnt complain about increased mining barge EHP. So clearly you are wrong, sir.

Also, I never said that no ganker has ever complained about anything. Please dont lie or make up things.

Quote:
Of course they have things they can do, they are just too lazy to do them. They'd rather CCP change the game to make it nearly impossible for groups such as the CFC to hold space in the first place, that way they don;t need to fight for it. So excuse me if I have no sympathy when tiny mechanics are removed from your playstyle, considering mine won't exist in a few months.


Clearly, they did. This is absurd. Youre completely ignoring all the wars between the larger coalitions that have formed in response to taking down N3, CFC, etc. So clearly, you are wrong. They do put the effort, and far more, than the people being awoxed, thats for sure.

Quote:
No, but it shows how messed up the system s highsec is. It's the industrial powerhouse of the game, and making an industrial group even half the size of some highsec PvP groups would be committing suicide. I'd prefer to see CCP revamping the entire wardec system, so corps can better compete in their own way. It being just a concord off switch simply means that any group not focusing on PvP is doomed to failure or forced to maintain a size and reputation that keeps them insignificant, because the moment they are large of famous they are a target.


Seeing as how most PVP groups are small, the problem isnt that its suicide, its that there arent enough recruits for the corps in the first place. And the proof of this is in the fact that even the majority of PVP corps in highsec, are small.

But you havent addressed the problem I pointed out with your argument, which is the fact that larger groups have more benefits. Its a balance of risk and reward. What exactly is the problem with this?

Quote:
The point is that when a newbie joins he doesn't know, so the only groups willing to recruit him are run by people with no clue what they are doing, which recruits everyone until one of it's directors gets himself awoxed. This change means there half a chance that a decent corp will recruit a newbie instead, and it's a minimal loss. Only the easiest form of awoxing is gone, there's a whole array of things you can still do to a corp. A list was in an earlier post of mine and you can see the response to it, which is basically "waah, too much effort".

No, thats stupid. Just because the new player doesnt know any better, doesnt mean that the CEO who recruits him must also be a dunce who doesnt know any better. Otherwise, we wouldnt have corps that help new players out, like EVE univeristy, RVB, Stay Frosty and Brave Newbies, all of which are glad to recruit new players who dont know any better, but are not headed by utter clueless CEOs.

*Snip* Please refrain from personal attacks. ISD Ezwal.
Solonius Rex
Federal Navy Academy
Gallente Federation
#528 - 2015-02-22 16:57:17 UTC
Demerius Xenocratus wrote:
Destiny Corrupted wrote:
Demerius Xenocratus wrote:
If you turn the game into an endless exercise in escalation and deck stacking eventually no one will undock. Right now the people providing content are those that aren't afraid to commit to risky/unequal fights and those that haven't learned to win EVE via total risk elimination with watchlists, intel channels, and a multi monitor setup with a legion of alts to augment their capabilities i.e. new and casual players.

Make EVE unplayable for casuals and there won't be any. Keep dropping overwhelming force on the people who bring you fights and they'll stop.

Nuking highsec incomes is not the solution.

If I want fair fights, I'll start up Call of Duty or Dota 2, and have them. EVE is a game where I'm able to utilize strategy and tactics in order to wage asymmetric warfare in order to actually profit from the deaths of my enemies.

Very few games offer this, by the way. It's just EVE, one or two more minor MMOs, and the survival genre. So when you start talking about how people are going to leave if the fights aren't fair, well, you (and they) are kind of ignoring the entire premise of the game. It becomes a Catch 22, really: I can either do what I do and "kill" the game, or play this game like any other game out there, which I can already do without EVE.


Where's the skill or strategy in parking your fleet and neutral logi in a hub and sitting outside in a fast locking alpha fit all day? It's tetris. You cull the ranks of the new and the careless. Pong maybe, that's an insult to tetris.


Wheres the skill in knowing youre at war, going through hisec in an untanked Iteron V with 500 mill worth of loot, entering a trade hub with Red flashies in local, and warping to the station?
Solonius Rex
Federal Navy Academy
Gallente Federation
#529 - 2015-02-22 17:06:17 UTC
Demerius Xenocratus wrote:
Destiny Corrupted wrote:
Demerius Xenocratus wrote:
Plenty of opportunity for piracy

This is objectively untrue though. There are so few players in non-highsec areas of space, and so few of them are what could be called "piracy targets," that it would be entirely impossible for the game's pirates to subsist outside of high-sec. Just because you found a decent target recently doesn't mean that that's the status quo. I don't know if you've read earlier in the thread, but this question has been asked before (and not answered by anyone, still): why should we go to low/null in order to try to scrape the bare edibles from the charred rims of the pot, when high-sec offers us what we want in satisfying, sustainable amounts?


I don't agree with you there. I've been on ALOT of juicy killmails on fleet roams in lowsec and even pulled faction loot off some of them. Whereas the majority of kills I see on merc boards in highsec are lolfit barges and tech 1 subcaps. Because the people who fly faction fit marauders in highsec generally are the epitome of risk averse. They are mostly in NPC corps, or they dock during wardecs, and they never shoot the flashy yellow rats in their mission (almost never).

There are lots of faction fit ships to be killed in lowsec. I see the mails EVERY day in militia chat. It just requires some semblance of tactical thought.


Sure, and do you know why? Because the risk is higher, and the payout is lower. When youre in Lowsec, literally everyone in the system other than you, is against you. You rarely ever see a ship worth more than 100-200 million. You rarely ever see a hauler. You rarely ever see a ship that you can actually make profit off of, because most ships flown in places like Faction Warfare, are necessarily made cheap so that they can be easily replaced.

In highsec, the dynamic is different. people think its safer, so they are more willing to fit their ships with much, much more expensive loot. The kind of loot that equals even 5 kills worth of faction loot drop in lowsec. Not to mention, the entire system isnt out to get you, or hostile to you.

Quote:

As to your question - I would say that you have a choice in the matter. No one is forcing you to live out your days violencing newbs and the careless in highsec. I can think of a great many ways to pick up interesting kills in lowsec with a competent group of high SP players. If all you want out of EVE is cheap and easy kills then you're right, there is no reason to leave highsec as long as the war system exists in its current form. It's just hypocritical to argue that risk vs reward is broken vis a vis highsec income right before you undock your vigilant to go pull 10M in loot out of a tech 1 fit mission boat.


How so? A kill is a kill, and you never know whether a Tech 1 mission boat is carrying faction loot or not. Again, Hisec is safer, which makes people more willing to put expensive stuff on their ships. Nothing hypocritical about that. No one is saying that everyone in hisec makes trillions of isk hand over fist, and fit their T1 ships with blingy faction modules. But there are certainly far easier kills, with which a larger proportion of players have far more expensive modules on their ships.
Solonius Rex
Federal Navy Academy
Gallente Federation
#530 - 2015-02-22 17:10:44 UTC
Demerius Xenocratus wrote:
Vic Jefferson wrote:
Destiny Corrupted wrote:
Demerius Xenocratus wrote:
Plenty of opportunity for piracy

This is objectively untrue, though. There are so few players in non-highsec areas of space, and so few of them are what could be called "piracy targets," that it would be entirely impossible for the game's pirates to subsist outside of high-sec. Just because you found a decent target recently doesn't mean that that's the status quo. I don't know if you've read earlier in the thread, but this question has been asked before (and not answered by anyone, still): why should we go to low/null in order to try to scrape the bare edibles from the charred rims of the pot, when high-sec offers us what we want in satisfying, sustainable amounts?


Yep. Which is the root problem behind so many problems in the game; everything is so available and accessible in Hi Sec that the rest of the game is empty.


I think the root problem is the mentality that potentially fair fights are to be shunned at all cost. If you turn the game into an endless exercise in escalation and deck stacking eventually no one will undock. Right now the people providing content are those that aren't afraid to commit to risky/unequal fights and those that haven't learned to win EVE via total risk elimination with watchlists, intel channels, and a multi monitor setup with a legion of alts to augment their capabilities i.e. new and casual players.

Make EVE unplayable for casuals and there won't be any. Keep dropping overwhelming force on the people who bring you fights and they'll stop.

Nuking highsec incomes is not the solution.


You do realize that this is exactly how every other game operates, right? I mean, have you ever played a strategy game, like ever? Do both teams decide beforehand to make it fair, to announce what units theyre going to make, and to bring only the same amount of units onto the field? Are you kidding me? Have you never seen anyone play Starcraft 2 before? Its literally spying, scouting, building counters to your opponent, etc. The whole point is to one-up the opponent in order to win the game.

And yet, you say this as if it were a bad thing. Thats stupid. Between a fair fight and a victory, which do you think that 99.99999% of all players would prefer?
Lucas Kell
Solitude Trading
S.N.O.T.
#531 - 2015-02-22 17:35:24 UTC
Solonius Rex wrote:
And so do you. But the facts say otherwise.
What facts? Present the evidence of your facts. I'll believe CCP's exit research on which they based their decision over the ramblings of a C&P regular any day.

Solonius Rex wrote:
I just did, the last thread Feyd made was https://forums.eveonline.com/default.aspx?g=posts&t=311139 to which he doesnt complain about increased mining barge EHP. So clearly you are wrong, sir.

Also, I never said that no ganker has ever complained about anything. Please dont lie or make up things.
Actually it was here whcih was made after the one you posted and goes into complaining about a vast number of changes. And lol at the backtracking. You were insinuating that gankers and the like don't cry like the carebears do, thus making hem somehow superior. The truth is that both sides whine and ***** as much as each other.

Solonius Rex wrote:
Clearly, they did. This is absurd. Youre completely ignoring all the wars between the larger coalitions that have formed in response to taking down N3, CFC, etc. So clearly, you are wrong. They do put the effort, and far more, than the people being awoxed, thats for sure.
I'm not ignoring any of that, I'm just noting how people sat in highsec crying to no end about the blue doughnut. Get into a ship and do something about it. but no, they were too lazy and so they cried until CCP agreed to change the game. If all the people that complained about sov actually got into an alliance and went after the null groups, they'd do well, but that would be effort.

Solonius Rex wrote:
Seeing as how most PVP groups are small, the problem isnt that its suicide, its that there arent enough recruits for the corps in the first place. And the proof of this is in the fact that even the majority of PVP corps in highsec, are small.

But you havent addressed the problem I pointed out with your argument, which is the fact that larger groups have more benefits. Its a balance of risk and reward. What exactly is the problem with this?
May PvP groups are in the hundreds. You're lucky to find serious industry groups above 10 that aren't alt padded.

And no, there's absolutely no benefit to running a large industry group and multiple downsides. That's why there aren't any. It's just as efficient to run it as separate corps altogether. It's a joke that the mechanics has landed in such a way that it removes the ability to operate a corp like that. Honestly, if you can't see that then you never will.

Solonius Rex wrote:
No, thats stupid. Just because the new player doesnt know any better, doesnt mean that the CEO who recruits him must also be a dunce who doesnt know any better. Otherwise, we wouldnt have corps that help new players out, like EVE univeristy, RVB, Stay Frosty and Brave Newbies, all of which are glad to recruit new players who dont know any better, but are not headed by utter clueless CEOs.
No, it's reality. If a corp CEO recruited a member into a non-PvP highsec corp that had no history whatsoever, he's asking to be awoxed and so is terrible at EVE. And yes, some PvP corps designed around recrutiing noobs don't care about their members being awoxed, but it's hardly a good experience for a noob to say "Welcome! Here's the 4 corps you can join.".

I believe it's a good change, many others do too. an it's unlikely to get changed back no matter how loud the whines. So *shrug*

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Steppa Musana
Doomheim
#532 - 2015-02-22 17:53:11 UTC  |  Edited by: Steppa Musana
Sweet, 27 pages of risk-averse PVPbears crying about having to take actual risk when performing an AWOX. How many of you highsec griefers are planning to go to low or null now to get your AWOX fix?

None?

Carebears in disguise, nothing more.
d0cTeR9
Caldari Provisions
Caldari State
#533 - 2015-02-22 18:33:36 UTC  |  Edited by: d0cTeR9
...CCP gave the option to enable or disable the option. If you aren't happy, then blame your CEO for having it set to no friendly-fire...

Steppa Musana wrote:
Sweet, 27 pages of risk-averse PVPbears crying about having to take actual risk when performing an AWOX. How many of you highsec griefers are planning to go to low or null now to get your AWOX fix?

None?

Carebears in disguise, nothing more.


Funny thing, is once in awhile they do leave high-sec... and then run away as soon anyone shows up in low/null sec Lol

Because 20vs4 isn't in their odds enough Roll

Been around since the beginning.

Zen Guerrilla
CTRL-Q
Ushra'Khan
#534 - 2015-02-22 20:41:34 UTC
Sweet sweet c&p tears.

CCP didn't even remove anything, they just turned a "feature" that was being heavily abused into an option. Which is just how it should be.

And tbh if you want to awox so bad, leave highsec you nub.

pew pew

Solonius Rex
Federal Navy Academy
Gallente Federation
#535 - 2015-02-22 22:51:01 UTC
Lucas Kell wrote:
What facts? Present the evidence of your facts. I'll believe CCP's exit research on which they based their decision over the ramblings of a C&P regular any day.


I already did, when I responded to your comment about how you thought removing Awox would(hopefully) increase corp recruitment, where I pointed out two specific reasons as to how, from neither the corps position, nor the players position, that Awox hadnt prevented people from joining corps in the first place, or recruting players in the first place.

And again, I ask you, do you really think that people like Veers, for example, will start recruiting or join an

Quote:
Actually it was here whcih was made after the one you posted and goes into complaining about a vast number of changes. And lol at the backtracking. You were insinuating that gankers and the like don't cry like the carebears do, thus making hem somehow superior. The truth is that both sides whine and ***** as much as each other.


Never said that. Please stop lying. Let me quote myself where I specifically stated that they complained:
“First off, the suggestion is within the complaints of how they want to stop the nerf from happening in the first place. “

Yes, thats right, I specifically stated that they do complain. Please stop “insinuating” things, you are clearly very bad at it.

And lol@ how you accuse me of backtracking, when you claimed that Gankers want hisec to be lowsec, and yet not a single ganker that I know of has ever claimed they want concord not to respond anymore, or remove concord entirely, which was pointed out to you, and yet you seem to have completely forgotten about it.

Quote:
I'm not ignoring any of that, I'm just noting how people sat in highsec crying to no end about the blue doughnut. Get into a ship and do something about it. but no, they were too lazy and so they cried until CCP agreed to change the game. If all the people that complained about sov actually got into an alliance and went after the null groups, they'd do well, but that would be effort.


Where have you been the past year or so? Havent you heard of the many nullsec battles going on between the various coalitions? S2N vs CFC? Battlement coalition VS CFC? HERO vs those russians? Havent you ever heard of PFR? I rarely ever keep up with Nullsec news, and yet even I have a vague recollection of these events.

And in case youre wondering, no, a lot of it, like the Battlement Coalition vs CFC, was before the Jump changes.

Thats a lot more effort than the average crying freighter pilot, put into protecting his assets, dont you think?

Quote:
May PvP groups are in the hundreds. You're lucky to find serious industry groups above 10 that aren't alt padded.

And no, there's absolutely no benefit to running a large industry group and multiple downsides. That's why there aren't any. It's just as efficient to run it as separate corps altogether. It's a joke that the mechanics has landed in such a way that it removes the ability to operate a corp like that. Honestly, if you can't see that then you never will.


Youve mentioned this twice, but I dont see how an Indy being an alt, is problematic to my argument. Why do you keep bringing this up, as if it were somehow a problem?

But okay, so the ability to set up and use POSes to its fullest between members whenever you want instead of having to contract or have multiple POS stations up, things that like arent at all benefits? Being able to coordinate and hand out ships in your corp hangars, things like that have no benefit? I think you should share this secret to all those indy corps trying to recruit players.

Quote:
No, it's reality. If a corp CEO recruited a member into a non-PvP highsec corp that had no history whatsoever, he's asking to be awoxed and so is terrible at EVE. And yes, some PvP corps designed around recrutiing noobs don't care about their members being awoxed, but it's hardly a good experience for a noob to say "Welcome! Here's the 4 corps you can join.".

I believe it's a good change, many others do too. an it's unlikely to get changed back no matter how loud the whines. So *shrug*


Without an API? Yes, I agree, hes a terrible CEO. But thankfully, theres this thing called an API, you know, that lets you check if a player that joins your corp, has and/or is skilling up for combat skills, or industry skills. And did you know that you can actually check if someone who is claiming to want to be a miner, is actually skilling up mining skills? Amazing, huh? I know this API thing is new, but you should really check it out.

Also, theres more than 4 corps, far more, but even if there werent, how is that hardly a good experience for the noob? Are you saying that corps like Eve University provide bad experiences to new players? I dont understand your logic here.
Solonius Rex
Federal Navy Academy
Gallente Federation
#536 - 2015-02-22 23:13:20 UTC
Zen Guerrilla wrote:
Sweet sweet c&p tears.

CCP didn't even remove anything, they just turned a "feature" that was being heavily abused into an option. Which is just how it should be.

And tbh if you want to awox so bad, leave highsec you nub.


Yeah, because god knows this game would go down the drain if it started punishing CEOs for being, you know, lazy in their recruitment efforts. After all, this game is built upon the premise that we reward stupidity and laziness, not punish it.

Why am i reminded of when people say "Stop ganking, CCP should remove this option, if you want to PVP go to nullsec!"
Veers Belvar
Swordmasters of New Eden
#537 - 2015-02-22 23:40:37 UTC
Solonius Rex wrote:


I already did, when I responded to your comment about how you thought removing Awox would(hopefully) increase corp recruitment, where I pointed out two specific reasons as to how, from neither the corps position, nor the players position, that Awox hadnt prevented people from joining corps in the first place, or recruting players in the first place.

And again, I ask you, do you really think that people like Veers, for example, will start recruiting or join an




If awoxxing, wardeccs, and theft were removed, I would absolutely join a player corp. I sit in a 1 man corp not out of some deep belief in their structure, but as a response to fundamentally broken and dysfunctional game mechanics, hopefully soon to be fixed.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#538 - 2015-02-23 00:24:44 UTC
I kind of want them to remove wars, ganking, and theft now, just to see what would happen to the game. That's arguably more valuable and entertaining for me than EVE's survival at this point. Would be interesting to know just where things would go with unrestricted potential for income, and much fewer resource and ISK sinks.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Veers Belvar
Swordmasters of New Eden
#539 - 2015-02-23 00:40:22 UTC
Destiny Corrupted wrote:
I kind of want them to remove wars, ganking, and theft now, just to see what would happen to the game. That's arguably more valuable and entertaining for me than EVE's survival at this point. Would be interesting to know just where things would go with unrestricted potential for income, and much fewer resource and ISK sinks.


The change would be relatively minimal...anyone with even mediocre competence can already make isk relatively risk free just about anywhere. The only folks currently getting beat up are new/casual players.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#540 - 2015-02-23 00:45:51 UTC  |  Edited by: Destiny Corrupted
Veers Belvar wrote:
Destiny Corrupted wrote:
I kind of want them to remove wars, ganking, and theft now, just to see what would happen to the game. That's arguably more valuable and entertaining for me than EVE's survival at this point. Would be interesting to know just where things would go with unrestricted potential for income, and much fewer resource and ISK sinks.


The change would be relatively minimal...anyone with even mediocre competence can already make isk relatively risk free just about anywhere. The only folks currently getting beat up are new/casual players.

Really? Because I find competence to be in short supply in this game, and most others for that matter.

Like I said, I'd like to see. I've played other games that underwent similar changes (although they were much smaller, and it happened much earlier on). But none of those games was alive longer than a few months (and no, I'm not saying the changes caused their demise, they were simply crappy indie MMOs).

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted