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Warfare & Tactics

 
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Getting a start in FW

Author
Robyn Hoodlum
Panama Tax Shelter
#1 - 2015-02-22 09:13:49 UTC  |  Edited by: Robyn Hoodlum
I have been playing a month and in that time I have been getting to know the game. I am now ready to give pvp a try and the warfare aspect of FW seems to be a great thing.

My other character is mainly aimed at pve so I created this one (30 day multiple char training) to start FW with. For now I will be flying Amarr ships as a start and have set my skills to training.

I would just like to know what side is the most new player friendly? Because this is an alt and I am a mostly casual player I expect that I would have to do it alone, at least in the beginning.
Nameira Vanis-Tor
Sebiestor Tribe
Minmatar Republic
#2 - 2015-02-22 10:07:27 UTC
Welcome to faction warfare - you will die, a lot...but don't let that discourage you; we have all been there!

There is no one faction that is more newbie friendly than the others - but I would say that your character may want to consider which areas of high sec it wants to be excluded from.

There is a thread on here with corps that are recruiting for each faction, most of them will be newbie friendly. Good luck out there!
Oreb Wing
Last Rites.
#3 - 2015-02-22 16:56:27 UTC
I would recommend that the alt be trained for industrials, with just a few lvl4 skills and keep your main in FW with the active skill queue. Have the alt move modules for you and buy the ships locally. Do this in high sec at first if you must, but it will become easy later to move the mods in the hanger of a fast ship with a large cargo, like the Imicus. No one would blame you for warp core stabbing that. Join a well known Corp for a few months and don't feel committed to stay there forever. It's good to get experience under different leaders.
Robyn Hoodlum
Panama Tax Shelter
#4 - 2015-02-22 19:33:26 UTC
Oreb Wing wrote:
I would recommend that the alt be trained for industrials, with just a few lvl4 skills and keep your main in FW with the active skill queue. Have the alt move modules for you and buy the ships locally. Do this in high sec at first if you must, but it will become easy later to move the mods in the hanger of a fast ship with a large cargo, like the Imicus. No one would blame you for warp core stabbing that. Join a well known Corp for a few months and don't feel committed to stay there forever. It's good to get experience under different leaders.


I am hesitant to use my other character in FW. That character is intended to fund the loss of ships, implants and modules on my PvP char. I have done my homework and see that I can do complexes to earn LP's, but assume that it wont be enough to cover my losses.
Nightingale Actault
Borderland Dynamics
#5 - 2015-02-22 22:23:39 UTC
Robyn Hoodlum wrote:
Oreb Wing wrote:
I would recommend that the alt be trained for industrials, with just a few lvl4 skills and keep your main in FW with the active skill queue. Have the alt move modules for you and buy the ships locally. Do this in high sec at first if you must, but it will become easy later to move the mods in the hanger of a fast ship with a large cargo, like the Imicus. No one would blame you for warp core stabbing that. Join a well known Corp for a few months and don't feel committed to stay there forever. It's good to get experience under different leaders.


I am hesitant to use my other character in FW. That character is intended to fund the loss of ships, implants and modules on my PvP char. I have done my homework and see that I can do complexes to earn LP's, but assume that it wont be enough to cover my losses.


FW is one of the most lucrative ISK makers for new characters. It is not without the downside of standings loss as alluded to, locking you out of two factions highsec space.

Whichever character you choose though to have in FW, you will want your other one to be able to haul for you, because aside from standings loss, you are nearly guaranteed security status loss as well (especially if you're actually planning on PvPing).
Veskrashen
Deep Core Mining Inc.
Caldari State
#6 - 2015-02-23 00:36:33 UTC
Robyn Hoodlum wrote:
I am hesitant to use my other character in FW. That character is intended to fund the loss of ships, implants and modules on my PvP char. I have done my homework and see that I can do complexes to earn LP's, but assume that it wont be enough to cover my losses.

You will be far, far better off if you go "all-in". Most active FW player corps have logistics wings with JF service and the like, so moving things around shouldn't be an issue. You can make as much isk in FW as you can running incursions, so replacing ship losses should be relatively easy.

The issue IMO is that if you limit yourself to using a relatively low-skilled alt there's a lot of things you'll miss out on. Get yourself into a good corp and make a good run at things - standings can be fixed, and you'll have a much truer picture of what FW can be.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Robyn Hoodlum
Panama Tax Shelter
#7 - 2015-02-23 10:24:04 UTC
Veskrashen wrote:
Robyn Hoodlum wrote:
I am hesitant to use my other character in FW. That character is intended to fund the loss of ships, implants and modules on my PvP char. I have done my homework and see that I can do complexes to earn LP's, but assume that it wont be enough to cover my losses.

You will be far, far better off if you go "all-in". Most active FW player corps have logistics wings with JF service and the like, so moving things around shouldn't be an issue. You can make as much isk in FW as you can running incursions, so replacing ship losses should be relatively easy.

The issue IMO is that if you limit yourself to using a relatively low-skilled alt there's a lot of things you'll miss out on. Get yourself into a good corp and make a good run at things - standings can be fixed, and you'll have a much truer picture of what FW can be.


Great advice all around, thank you. I will start doing it on my 'main' and see how it goes. if I lost more money than I make I could always train my alt then to run missions. My main has about 7mil SP and have decent ship skills. Unfortunately most of it is for bigger ships, but at least the support skills I trained should be of use for Frigates and Destroyers.

That character is focused on Gallente ships, so I reckon I should fly the Incursus, Atron and Tristan as a start? Which ship is the easiest to learn in?
Agent Unknown
School of Applied Knowledge
Caldari State
#8 - 2015-02-23 15:22:04 UTC
Robyn Hoodlum wrote:
Veskrashen wrote:
Robyn Hoodlum wrote:
I am hesitant to use my other character in FW. That character is intended to fund the loss of ships, implants and modules on my PvP char. I have done my homework and see that I can do complexes to earn LP's, but assume that it wont be enough to cover my losses.

You will be far, far better off if you go "all-in". Most active FW player corps have logistics wings with JF service and the like, so moving things around shouldn't be an issue. You can make as much isk in FW as you can running incursions, so replacing ship losses should be relatively easy.

The issue IMO is that if you limit yourself to using a relatively low-skilled alt there's a lot of things you'll miss out on. Get yourself into a good corp and make a good run at things - standings can be fixed, and you'll have a much truer picture of what FW can be.


Great advice all around, thank you. I will start doing it on my 'main' and see how it goes. if I lost more money than I make I could always train my alt then to run missions. My main has about 7mil SP and have decent ship skills. Unfortunately most of it is for bigger ships, but at least the support skills I trained should be of use for Frigates and Destroyers.

That character is focused on Gallente ships, so I reckon I should fly the Incursus, Atron and Tristan as a start? Which ship is the easiest to learn in?


All three are really fun to fly. The Tristan is a monster with a full flight of light drones and can be fit to your playstyle. The incursus is an excellent brawler and "heavy" frigate with its hull tank, and the Atron is a cheap disposable tackler.
Arla Sarain
#9 - 2015-02-23 16:03:28 UTC
Don't underestimate Atrons as cheap tacklers.

Falloff Atrons are flat out dumb and can effortlessly outdps the other obvious falloff reliant weapon system by miles.
And missiles.
Veskrashen
Deep Core Mining Inc.
Caldari State
#10 - 2015-02-23 18:33:21 UTC
Arla Sarain wrote:
Don't underestimate Atrons as cheap tacklers.

You seek knowledge of the Derptron. Let me sing to you the song of my people.

Though in all honesty the Atron is a difficult Solo boat unless you're scram kiting, and there it's still somewhat difficult to run.

If you're going solo, I'd recommend the Tristan or Incursus. Scram-kite Incursus is an evil boat that a lot of folks won't expect, and won't be able to counter well. Tristans are excellent all-around ships that you can fit out in about three dozen effective solo and fleet comps.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Plato Forko
123 Fake Street
#11 - 2015-02-23 21:06:02 UTC
Veskrashen wrote:
Scram-kite Incursus is an evil boat that a lot of folks won't expect, and won't be able to counter well.


you giving away my favourite secret :(

Tristan and Incursus are definitely good solo but for someone just starting in FW it may be hard to get fair engagements with other T1 ships because of the reputation of Gallente frigs. Dual-web RFF is where I would start, personally. It's got a prime mix of solid damage projection at range, strong tanking with an SAAR and those desirable four mid-slots so you can fit dual web and control the range of the engagement. Range control is the most dependable tactic for someone starting out with a skillpoint disadvantage versus others, because it lets you sit at the edge of scram range and disengage from the fight quickly if the situation is not going your way.
Robyn Hoodlum
Panama Tax Shelter
#12 - 2015-02-23 21:10:08 UTC
Plato Forko wrote:
Veskrashen wrote:
Scram-kite Incursus is an evil boat that a lot of folks won't expect, and won't be able to counter well.


you giving away my favourite secret :(

Tristan and Incursus are definitely good solo but for someone just starting in FW it may be hard to get fair engagements with other T1 ships because of the reputation of Gallente frigs. Dual-web RFF is where I would start, personally. It's got a prime mix of solid damage projection at range, strong tanking with an SAAR and those desirable four mid-slots so you can fit dual web and control the range of the engagement. Range control is the most dependable tactic for someone starting out with a skillpoint disadvantage versus others, because it lets you sit at the edge of scram range and disengage from the fight quickly if the situation is not going your way.


Sorry for the noob question, but what is RFF?
Plato Forko
123 Fake Street
#13 - 2015-02-23 21:23:32 UTC
Firetail. and loud sighs represent Svipuls
Arla Sarain
#14 - 2015-02-23 22:03:33 UTC
Plato Forko wrote:

Tristan and Incursus are definitely good solo but for someone just starting in FW it may be hard to get fair engagements with other T1 ships because of the reputation of Gallente frigs. Dual-web RFF is where I would start, personally.

You don't think thats just 2 steps back?
If Tristan has bad reputation, dual web RFFs are to be avoided like a kryptonite plague.
Plato Forko
123 Fake Street
#15 - 2015-02-23 22:34:04 UTC
the speed advantage makes it good for defending a plex though, warping in just a bait ship won't work because the RFF will just be able to disengage if any other ships land on the gate during the fight
Arla Sarain
#16 - 2015-02-24 17:43:48 UTC
Plato Forko wrote:
the speed advantage makes it good for defending a plex though, warping in just a bait ship won't work because the RFF will just be able to disengage if any other ships land on the gate during the fight

I meant to say that no one who knows what it does will fight it.

As is in general with majority of dual web fits.
Boozbaz
Brutor Clan
#17 - 2015-02-24 18:04:29 UTC
I'm sure you'll find many people willing to fight you in an RFF. If OP is skilled towards Gallente, I say just go for it with Gallente. As others said before, Tristan is a great ship. it's one of the most versatile T1 frigs out there, and is quite powerful in solo engagements. Yes, you might scare other people away but if people look at your characters age and killboard history, they'll take the fight. Don't worry about not finding a fight in a Tristan.

Often times I find that people get really antsy and bored after awhile in FW space and they take fights that they KNOW they shouldn't. Just fly what you want and the fights will come to you if you're patient enough.
Plato Forko
123 Fake Street
#18 - 2015-02-24 22:09:57 UTC
Boozbaz wrote:
Often times I find that people get really antsy and bored after awhile in FW space and they take fights that they KNOW they shouldn't. Just fly what you want and the fights will come to you if you're patient enough.


rumour has it blue pill is actually rebranded fukitol