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Where's a good war when you need one

Author
Jenn aSide
Worthless Carebears
The Initiative.
#81 - 2015-02-20 21:33:40 UTC  |  Edited by: Jenn aSide
Serene Repose wrote:
knobber Jobbler wrote:
...large alliances were getting a nerf to capital deployments yet failed to realise this would just lead to entrenchment and ultimately make nullsec quite dull....
Sounds great, logically speaking (in a way), however; wildly inaccurate bordering on total fabrication. The "entrenchment" as you call it, began after folks solidified what they ended up with after BoB was removed. In other words....the entrenchment was already there. So Goonwaffle of you to put it that way, though.



Maybe you didn't understand what he was saying. What a lot of us have been saying. Jump nerf didn't CAUSE stagnation it made it WORSE. Now The coalitions are guarding their territories with massive fleets of super capitals that even the other coalitions can't match in a timely manner. It's even hard (even with jump freighters) to do subcapital deployments.

The point of it all is that is that as in the past, a change meant to help, HURT instead. No one is suggesting the jump changes caused anything new.
Rain6637
GoonWaffe
Goonswarm Federation
#82 - 2015-02-20 22:44:38 UTC
Desimus Maximus wrote:
Rain6637 wrote:
I can't speak for others, but I've been laying low due to the isboxer thing. Slowly testing the specifics of what's allowed, since they haven't outline specifics, which would be useful to multiboxers. G-keys within a client seem to be okay, though, so that's good news.


They were clear. Any 3rd party program that facilitates ease of gameplay such as 1-click drives multiple clients is bannable. having multiple clients running and individually controlling, also considered under the multiboxing umbrella, is allowed.


There are use cases that were not explicity covered, and the exact nature of the detection methods were not released. There are also fair use cases that may cause false positives. These macro bans are handled automatically at each downtime, detected by the client. In this case, where judgement is meted out by machine, and the consequence is rather severe, it's just prudent to exercise caution and perform thorough testing first on Sisi, then on TQ.
knobber Jobbler
State War Academy
Caldari State
#83 - 2015-02-21 07:10:08 UTC
Serene Repose wrote:
knobber Jobbler wrote:
...large alliances were getting a nerf to capital deployments yet failed to realise this would just lead to entrenchment and ultimately make nullsec quite dull....
Sounds great, logically speaking (in a way), however; wildly inaccurate bordering on total fabrication. The "entrenchment" as you call it, began after folks solidified what they ended up with after BoB was removed. In other words....the entrenchment was already there. So Goonwaffle of you to put it that way, though.


Go watch those videos of nullsec ownership shifting. It only got truly bad a year or so ago. Stop trying to win internet points and be objective. Right now its even worse or is reading more difficult than being truculent?
knobber Jobbler
State War Academy
Caldari State
#84 - 2015-02-21 07:29:09 UTC
Sibyyl wrote:
kJ, I agree with your assessment here.

knobber Jobbler wrote:
All they saw was the large alliances were getting a nerf to capital deployments yet failed to realise this would just lead to entrenchment and ultimately make nullsec quite dull. I doubt you'll ever get a B-R ever again, it takes days to move a capital force across the map now and those entities which provided the medium scale fights and the bush wars no longer deploy due to the logistical problems of moving doctrines from one part of EVE to another in a carrier. In effect, Pheobe killed off casual players - read: have a job, which is most of us - being able to use carriers as a method of deploying and thus what made up those ~gud fites~ and imaginative doctrines.


What happened is that individual cap pilots who invested a large amount of time and resources came out to express their dissatisfaction, and the EVE community did what it does best: point and laugh at people on the wrong end of a CCP game mechanic change.

It is as if CCP heard the community and vindicated them by nerfing jumps.

Truth is, in theory making everyone jump gates sounds like a good way to introduce more fights. No instant teleportation? Well you have to fight your way to wherever it is you are trying to go.

But people don't want to die at a gate in a ship that costs more than their monthly or yearly salaries. Big fights have been too severely disincentivized.



Yes, there is an intense amount of CCP trying to suck up to the vocal minority and that minority then validating what CCP did. Many in that minority would never set foot in null, probably have never encountered a capital but were motivated, as you say, by laughing at those on the wrong end of a nerf. The EVE community is fickle and its doesn't help that we have a CSM which generally (not all of them) is more interested in being smug and tweeting about how important they are rather than representing the interests of the wider player base.

I would completely disagree with the fighting through gates to get where you need to go. Battles at gates happen fairly infrequently, its usually small camps which run away or get stragglers, at least in my experience. Fights happen over timers and the only fights in null right now around those are being deliberately kept at a low intensity and access via wormholes. Rolling holes is now much more relevant.
Malcanis
Vanishing Point.
The Initiative.
#85 - 2015-02-21 09:47:22 UTC
Swanky nutjob wrote:
Waiting for sov change announcement. And yes, deploying in anything other than cruiser fleets via wormholes is tedious at best, trail of tears at worst. The phoebe changes didn't allow new entities to magically take up new sov space, didn't force anyone to contract, entrenched existing alliances with a supercap force and generally made EVE dull. People warned of this when it was announced but couldn't be heard over those who had no idea what they were talking about and just want a free pass to get sov space. Space aids needs to be toned down drastically.



You mean apart from the CFC abandoning 3 regions and PL literally walking away from their holdings?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#86 - 2015-02-21 11:01:41 UTC
Jenn aSide wrote:
Serene Repose wrote:
knobber Jobbler wrote:
...large alliances were getting a nerf to capital deployments yet failed to realise this would just lead to entrenchment and ultimately make nullsec quite dull....
Sounds great, logically speaking (in a way), however; wildly inaccurate bordering on total fabrication. The "entrenchment" as you call it, began after folks solidified what they ended up with after BoB was removed. In other words....the entrenchment was already there. So Goonwaffle of you to put it that way, though.



Maybe you didn't understand what he was saying. What a lot of us have been saying. Jump nerf didn't CAUSE stagnation it made it WORSE. Now The coalitions are guarding their territories with massive fleets of super capitals that even the other coalitions can't match in a timely manner. It's even hard (even with jump freighters) to do subcapital deployments.

The point of it all is that is that as in the past, a change meant to help, HURT instead. No one is suggesting the jump changes caused anything new.



Sorry, I can't hear you over the entertaining campaign I've just enjoyed.

It came to an end when N3 decided to deply their full coalition down to Immensea for little ol' us, but that cost them a couple of supercap coathangerings back in Querious.

You know.

Exactly like it should.

So i'm going to call a big fat "working as intended".

The major sov holders are, as Endie correctly points out, waiting on the upcoming sov changes because there's not much point in launching major campaigns if there's a strong possibility that anything you gain might be invalidated. Essentially you're complaining about a guy getting open heart surgery, lying on the table with his chest cut open and saying "well he doesn't look much better to me".

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Serene Repose
#87 - 2015-02-21 17:41:05 UTC  |  Edited by: Serene Repose
Everything you gain should be invalidated unless you're just out to change the shape of the donut...and color, too,
I guess. Cool
Jenn aSide wrote:
Maybe you didn't understand what he was saying. What a lot of us have been saying. Jump nerf didn't CAUSE stagnation it made it WORSE. Now The coalitions are guarding their territories with massive fleets of super capitals that even the other coalitions can't match in a timely manner. It's even hard (even with jump freighters) to do subcapital deployments. The point of it all is that is that as in the past, a change meant to help, HURT instead. No one is suggesting the jump changes caused anything new.
Yeah, I know. This is all so complicated. How could a girl like me understand it? Thanks for pointing out the obvious once again. You still didn't respond to - it all got too EASY, making it as meaningless as sparring in Hek. Now it's NOT easy.

TYVM. Have a nice day!Cool

We must accommodate the idiocracy.

Vyl Vit
#88 - 2015-02-21 17:47:53 UTC
Make it eas...uh....WORK RIGHT again CCP you dummies! Shocked

Paradise is like where you are right now, only much, much better.

Spurty
#89 - 2015-02-22 00:20:18 UTC
How about players fix it.

Are you SURROUNDED by so many blues, the NODE crashes when 5% of them are in local?

Yes? IT'S YOU that is the problem

No? Carry on waiting for the people above to wake up.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Sibyyl
Garoun Investment Bank
Gallente Federation
#90 - 2015-02-22 00:31:26 UTC  |  Edited by: Sibyyl
Commander Spurty wrote:
How about players fix it.

Are you SURROUNDED by so many blues, the NODE crashes when 5% of them are in local?

Yes? IT'S YOU that is the problem

No? Carry on waiting for the people above to wake up.


Expecting players to do the something at great expense to their wallets and their livelihood is a good formula for stagnation.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Rain6637
GoonWaffe
Goonswarm Federation
#91 - 2015-02-22 01:52:41 UTC
I love seeing all the people with a jump.... to conclusions mat
Jenn aSide
Worthless Carebears
The Initiative.
#92 - 2015-02-22 03:25:27 UTC
Malcanis wrote:
Jenn aSide wrote:
Serene Repose wrote:
knobber Jobbler wrote:
...large alliances were getting a nerf to capital deployments yet failed to realise this would just lead to entrenchment and ultimately make nullsec quite dull....
Sounds great, logically speaking (in a way), however; wildly inaccurate bordering on total fabrication. The "entrenchment" as you call it, began after folks solidified what they ended up with after BoB was removed. In other words....the entrenchment was already there. So Goonwaffle of you to put it that way, though.



Maybe you didn't understand what he was saying. What a lot of us have been saying. Jump nerf didn't CAUSE stagnation it made it WORSE. Now The coalitions are guarding their territories with massive fleets of super capitals that even the other coalitions can't match in a timely manner. It's even hard (even with jump freighters) to do subcapital deployments.

The point of it all is that is that as in the past, a change meant to help, HURT instead. No one is suggesting the jump changes caused anything new.



Sorry, I can't hear you over the entertaining campaign I've just enjoyed.

It came to an end when N3 decided to deply their full coalition down to Immensea for little ol' us, but that cost them a couple of supercap coathangerings back in Querious.

You know.

Exactly like it should.

So i'm going to call a big fat "working as intended".

The major sov holders are, as Endie correctly points out, waiting on the upcoming sov changes because there's not much point in launching major campaigns if there's a strong possibility that anything you gain might be invalidated. Essentially you're complaining about a guy getting open heart surgery, lying on the table with his chest cut open and saying "well he doesn't look much better to me".



If this is what is intended, then the intentions were the problem.

Waiting for sov changes is an excuse, and the conflicts you are talking about (and that both of us have just participated in) are different than pre-jump fatigue gud fights how exactly? The only thing that changed was existing groups using wormholes more (which means a few more hilarious wormhole killmails).

CCP didn't say jump fatigue was a cure all I know, but they DID say they expected it to help (I'm serious I had a post of GreyScale's all bookmarked and ready and will never get to use it lol). It hasn't helped. It hurt and people can feel that, especially the alliances that are now having participation problems (a few of which are resorting to PAP LINKS lol).

The same thinking that led to jump fatigue will probably be applied to the sov changes. If that happens things are going to get worse. What's needed is new thinking (even if that leads to the total removal of SOV, because it's probably the idea of SOV itself that is at the heart of the 'problem').
Rain6637
GoonWaffe
Goonswarm Federation
#93 - 2015-02-22 03:29:10 UTC
are you familiar with the sequence Malcanis described as coathangering?
Sibyyl
Garoun Investment Bank
Gallente Federation
#94 - 2015-02-22 06:25:18 UTC
Jenn aSide wrote:
Malcanis wrote:

The major sov holders are, as Endie correctly points out, waiting on the upcoming sov changes because there's not much point in launching major campaigns if there's a strong possibility that anything you gain might be invalidated.


Waiting for sov changes is an excuse, and the conflicts you are talking about (and that both of us have just participated in) are different than pre-jump fatigue gud fights how exactly?


Everyone is just waiting to switch to a healthier diet before they start their routine at the gym. Ever think about what bad excuses sound like? Waiting for SOV changes to start your gudfites in null is akin to waiting to undock until your skill points are high enough.

Expecting someone to behave in a completely different way, once they are accustomed to making risk averse rationalizations, is just wishful thinking.





Jenn aSide wrote:
The same thinking that led to jump fatigue will probably be applied to the sov changes.


Given the total lack of disclosure so far, as well as the typical CCP "surprise, here's what we cooked up" policy, my expectations of the SOV revamp are low.

Still, I have moments of awe and wonder at what CCP can pull off, so I hope I'm totally wrong here.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Alavaria Fera
GoonWaffe
#95 - 2015-02-22 06:33:03 UTC
Sibyyl wrote:
Jenn aSide wrote:
The same thinking that led to jump fatigue will probably be applied to the sov changes.

Given the total lack of disclosure so far, as well as the typical CCP "surprise, here's what we cooked up" policy, my expectations of the SOV revamp are low.

Still, I have moments of awe and wonder at what CCP can pull off, so I hope I'm totally wrong here.

Perhaps they will dig up plans for sov fatigue...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

knobber Jobbler
State War Academy
Caldari State
#96 - 2015-02-22 08:26:00 UTC
Malcanis wrote:
Swanky nutjob wrote:
Waiting for sov change announcement. And yes, deploying in anything other than cruiser fleets via wormholes is tedious at best, trail of tears at worst. The phoebe changes didn't allow new entities to magically take up new sov space, didn't force anyone to contract, entrenched existing alliances with a supercap force and generally made EVE dull. People warned of this when it was announced but couldn't be heard over those who had no idea what they were talking about and just want a free pass to get sov space. Space aids needs to be toned down drastically.



You mean apart from the CFC abandoning 3 regions and PL literally walking away from their holdings?


In both cases sold to some one else who wants to be the local police. On the flip side N3's renter empire is now most of the south. Blocs maybe waiting right now but isn't the only or main reason for the current boredom sweeping null.
Syn Shi
School of Applied Knowledge
Caldari State
#97 - 2015-02-22 13:35:34 UTC
After reading the various posts the take away is......

Null people are afraid to leave their zerg for fear of being shot at.
Rain6637
GoonWaffe
Goonswarm Federation
#98 - 2015-02-22 14:11:12 UTC
"Sov fatigue" lol I typed those words in scc-lounge chat as a joke. That was a thing ever?
Alavaria Fera
GoonWaffe
#99 - 2015-02-22 18:21:55 UTC  |  Edited by: Alavaria Fera
Rain6637 wrote:
"Sov fatigue" lol I typed those words in scc-lounge chat as a joke. That was a thing ever?

Maybe they'll roll it out with csm approval after an improved... 13hours

Instead of 12 as with a related major change...



It isn't a thing, I don't think. But then the standard fatigue was a thing only just before it sorta was, so there you have it...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jarnis McPieksu
Aliastra
Gallente Federation
#100 - 2015-02-23 09:36:27 UTC
What is this drivel?

Jump Fatigue has made the game better.

  • More small entities in null, not getting instantly curbstomped. More "room" for real players as big coalitions are hard pressed to hold such vast areas any more.
  • Fights stay more local. Third partying doesn't involve dropping 100 supercaps unless you are REALLY committed to that (and whole EVE will see you coming, probably hours in advance).
  • Well organized groups can still move around and throw their weight around as needed. See: PL deployment to I6- - went there and back, only lost a couple of caps to drive-by DDs (grrr Gorgon Empire) - practically nothing considering the amount of ships that moved. Move ops not really a big deal if you organize and plan everything carefully and have clued-in pilots who know how to not mess themselves with excess Fatigue (this bit is probably hard for Goons).
  • EVE feels properly big again. Going beyond 20 jumps from your staging is something you actually have to plan a bit... no more "we'll just suitcase here with carriers and then hop 5 jumps to destination in subcaps and blap things".
  • Plenty of fights available. Especially in low sec where small groups actually throw caps around these days (no more instant super surprise from Amamake 30 seconds after someone undocks a carrier).

Yeah, there is no huge-ass sov war going on right now, but that's mostly due to BL/Solar folding instantly and that operation turning into a bulldozing exercise.

Goons should ask from their glorious leader why there is no war for you. Perhaps you have too much blue around you. PL is fighting every day in a target-rich environment.