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When will T3 Cruisers Changes Happen?

Author
Eurydia Vespasian
Storm Hunters
#41 - 2015-02-20 22:44:39 UTC
I dislike too much toying with subs and hulls. Tis where my bankroll comes from. Unless, of course, whatever they do to them...only makes people want to buy them more. Then I'm k with that.
Marsha Mallow
#42 - 2015-02-20 22:56:26 UTC
I really hope the T3 nerfbat is tied into a buff to boosters which was mentioned a while back. T3s are punching above their weight and making some other classes redundant as a result, fair enough. But the player fascination with the class lies in their ability to customise, and make unique settups. I really think that should be extended, and it should tie into implants, skills and boosters in as complicated a way as possible to create the scope for genuinely original comps which might not be replicable.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Sylveria Relden
#43 - 2015-02-21 06:07:03 UTC
I'm actually kind of liking the new system they introduced with flat bonuses with the T3 Destroyers recently, but being able to switch setups on the fly. If they did something similar with the T3 Cruisers, it would simplify them for balancing, but also still allow for multiple configurations. I wish they would have introduced the T3 Cruisers the same way, but alas hindsight is assuredly always 20/20.

Of course, those invested in building subs and T3's currently would of course disagree... but again, it's just another idea. (zomg, but I've got trillions of isk invested in building parts, etc.)

I honestly don't think they'll do much to change them, because they've already opened Pandora's Box with introducing the T3 Cruisers system the way it is... and no matter what someone is going to be disappointed with any changes they implement and scream bloody murder to try and counter the balances. (insert whines about "balance" and how everything should be different here, etc.)

TL;DR If you didn't read the entire post perhaps you're probably ADHD. (seek help)

Yun Kuai
Garoun Investment Bank
Gallente Federation
#44 - 2015-02-21 15:33:50 UTC
Sylveria Relden wrote:
I'm actually kind of liking the new system they introduced with flat bonuses with the T3 Destroyers recently, but being able to switch setups on the fly. If they did something similar with the T3 Cruisers, it would simplify them for balancing, but also still allow for multiple configurations. I wish they would have introduced the T3 Cruisers the same way, but alas hindsight is assuredly always 20/20.

Of course, those invested in building subs and T3's currently would of course disagree... but again, it's just another idea. (zomg, but I've got trillions of isk invested in building parts, etc.)

I honestly don't think they'll do much to change them, because they've already opened Pandora's Box with introducing the T3 Cruisers system the way it is... and no matter what someone is going to be disappointed with any changes they implement and scream bloody murder to try and counter the balances. (insert whines about "balance" and how everything should be different here, etc.)



Drop the price of the subsystems significantly, make the m3 of the subs a lot smaller (something akin to a stack of ammo, and then allow for on the fly changing of subsystems through the cargo hold (now T3s have to carry the subs in their hold and can drop as loot), then allow changing of roles (like the D3s) but allow customization by allowing the defense role to require subsystems 1-3 to change, but can use options A-C so you still have a lot of variances in your "defense role".

This would be the most customization you could provide while putting more at risk (through the subs in the cargo hold) without necessarily increasing the price of the hull.


However, we still need to address the 300+ EHP fits...that is what is so game breaking. Tiny sigs, double BS EHP, high speeds, and slightly lower DPS then said BS makes things very sad and boring. Somewhere between rebalanced HAC EHPs and Faction BC would be appropriate assuming their are some trade offs like increased mass, inertia modifiers, lower dps, etc.

--------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::-------

Eurydia Vespasian
Storm Hunters
#45 - 2015-02-21 16:41:01 UTC
Yun Kuai wrote:
Drop the price of the subsystems significantly,


terrible idea!

in fact recent changes to materials used to construct them have just made half of them more expensive. this i support. Big smile
M1k3y Koontz
House of Musashi
Stay Feral
#46 - 2015-02-21 17:41:08 UTC
Herzog Wolfhammer wrote:
Segraina Skyblazer wrote:
Hello Caps. Just wanted to know if anyone knows when CCP plans to change the T3 cruisers before I start skill planning.



Probably right around the time I'm done training for them.


I know that feel.

Unsuccessful At Everything wrote:
Soon™


Came looking for this comment.

How much herp could a herp derp derp if a herp derp could herp derp.

Sniper Smith
Center for Advanced Studies
Gallente Federation
#47 - 2015-02-21 18:30:25 UTC
In answer to your question, we don't know about any Planned changed to T3's atm, BUT, CCP has kept adjusting them. CCP wants T3's to be a 'Jack of all Trades, Master of None'. So if the T3 is well above it's T2 Counterpart for that role, expect nerf bat at some point in the future.. as they did during the Command Ship/Boosting rebalance.

That said, training a T3 is never wasted time. 90% of the SP is core systems that are good for everything, rest are Subs that don't take much training time at all, and the Hull which only needs to be trained above 1 if you plan to pvp in it.
Arthur Aihaken
CODE.d
#48 - 2015-02-21 21:35:27 UTC
M1k3y Koontz wrote:
I know that feel.

Don't we all...

I am currently away, traveling through time and will be returning last week.

Segraina Skyblazer
Doomheim
#49 - 2015-02-21 22:14:08 UTC
Sylveria Relden wrote:
I'm actually kind of liking the new system they introduced with flat bonuses with the T3 Destroyers recently, but being able to switch setups on the fly. If they did something similar with the T3 Cruisers, it would simplify them for balancing, but also still allow for multiple configurations. I wish they would have introduced the T3 Cruisers the same way, but alas hindsight is assuredly always 20/20.

Of course, those invested in building subs and T3's currently would of course disagree... but again, it's just another idea. (zomg, but I've got trillions of isk invested in building parts, etc.)

I honestly don't think they'll do much to change them, because they've already opened Pandora's Box with introducing the T3 Cruisers system the way it is... and no matter what someone is going to be disappointed with any changes they implement and scream bloody murder to try and counter the balances. (insert whines about "balance" and how everything should be different here, etc.)


Yes if only they did indeed introduced the T3 cruisers in the same fashion as the D3 at first then I recon the D3 format would be even better now. Instead CCP now have no choice but to go ahead and expand on the current T3 format with subsytems in tow. Another option is to use both T3/D3 formats and branch them into 2 separate Tech 3 classes like: Tactical class with the modes and Strategic class with the subs.
Segraina Skyblazer
Doomheim
#50 - 2015-02-21 22:29:05 UTC
Yun Kuai wrote:
Sylveria Relden wrote:
I'm actually kind of liking the new system they introduced with flat bonuses with the T3 Destroyers recently, but being able to switch setups on the fly. If they did something similar with the T3 Cruisers, it would simplify them for balancing, but also still allow for multiple configurations. I wish they would have introduced the T3 Cruisers the same way, but alas hindsight is assuredly always 20/20.

Of course, those invested in building subs and T3's currently would of course disagree... but again, it's just another idea. (zomg, but I've got trillions of isk invested in building parts, etc.)

I honestly don't think they'll do much to change them, because they've already opened Pandora's Box with introducing the T3 Cruisers system the way it is... and no matter what someone is going to be disappointed with any changes they implement and scream bloody murder to try and counter the balances. (insert whines about "balance" and how everything should be different here, etc.)



Drop the price of the subsystems significantly, make the m3 of the subs a lot smaller (something akin to a stack of ammo, and then allow for on the fly changing of subsystems through the cargo hold (now T3s have to carry the subs in their hold and can drop as loot), then allow changing of roles (like the D3s) but allow customization by allowing the defense role to require subsystems 1-3 to change, but can use options A-C so you still have a lot of variances in your "defense role".

This would be the most customization you could provide while putting more at risk (through the subs in the cargo hold) without necessarily increasing the price of the hull.


However, we still need to address the 300+ EHP fits...that is what is so game breaking. Tiny sigs, double BS EHP, high speeds, and slightly lower DPS then said BS makes things very sad and boring. Somewhere between rebalanced HAC EHPs and Faction BC would be appropriate assuming their are some trade offs like increased mass, inertia modifiers, lower dps, etc.


The 300+ehp fits are usually stone bricks that can be kited by Hyperions with sub-par dps, there is nothing OP about them. They are only mostly used as bait or hold tackle (cov-ops) anyways so they have very limited uses. I regret not playing this game 3 or 4 years ago where the T3 cruisers were mainstays. CCP deciding to change them when I'm about to start flying them is Diabolical.
Sobaan Tali
Caldari Quick Reaction Force
#51 - 2015-02-22 01:37:41 UTC
Jenshae Chiroptera wrote:
That they even made the "tactical" destroyers leads me to believe they will balance the T3 cruisers by raising the other three up to the power of the Tengu. Then as a blow from the flank, they throw in T3 Marauders that have the eHP and damage of dreads with the tracking of cruisers. P


Nah, that's what people wanted with the Marauder rebalance, but CCP wisely choose not to listen to them.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

baltec1
Bat Country
Pandemic Horde
#52 - 2015-02-22 01:49:45 UTC
Segraina Skyblazer wrote:

The 300+ehp fits are usually stone bricks that can be kited by Hyperions with sub-par dps, there is nothing OP about them. They are only mostly used as bait or hold tackle (cov-ops) anyways so they have very limited uses. I regret not playing this game 3 or 4 years ago where the T3 cruisers were mainstays. CCP deciding to change them when I'm about to start flying them is Diabolical.


Hi.

Railgu fleet has battleship tanks, BC firepower, cruiser sig and speed, is cap stable and are used as one of our primary doctrines. They need nerfed hard.
Rroff
Antagonistic Tendencies
#53 - 2015-02-22 14:05:30 UTC  |  Edited by: Rroff
Marsha Mallow wrote:
I really hope the T3 nerfbat is tied into a buff to boosters which was mentioned a while back. T3s are punching above their weight and making some other classes redundant as a result, fair enough. But the player fascination with the class lies in their ability to customise, and make unique settups. I really think that should be extended, and it should tie into implants, skills and boosters in as complicated a way as possible to create the scope for genuinely original comps which might not be replicable.



Sylveria Relden wrote:
I'm actually kind of liking the new system they introduced with flat bonuses with the T3 Destroyers recently, but being able to switch setups on the fly. If they did something similar with the T3 Cruisers, it would simplify them for balancing, but also still allow for multiple configurations. I wish they would have introduced the T3 Cruisers the same way, but alas hindsight is assuredly always 20/20.

Of course, those invested in building subs and T3's currently would of course disagree... but again, it's just another idea. (zomg, but I've got trillions of isk invested in building parts, etc.)

I honestly don't think they'll do much to change them, because they've already opened Pandora's Box with introducing the T3 Cruisers system the way it is... and no matter what someone is going to be disappointed with any changes they implement and scream bloody murder to try and counter the balances. (insert whines about "balance" and how everything should be different here, etc.)


Yeah one thing that should not be underestimated with any changes to them is that draw of building something relatively unique with the ability to a degree to put your own spin on something - I know quite a few players for who that is a large reason why they play eve and making strategic cruisers into basically the cruiser version of the destroyers would most likely mean they'd lose a lot of interest in the game and likely stop playing.

I do think that maybe strategic cruisers should actually be divested of the T3 moniker and become just strategic cruisers and the T3 moniker used to implement new and interesting lines of ships like the destroyers that don't necessarily have the same sub-system setup and all the knock on issues there and maybe adhere more to the original intentions of T3s.

The only changes that really need to be made to strategic cruisers is:

(A) making tank<>sig<>mobility/agility more of a trade off i.e. the extended buffer sub-systems should produce something that is more in line with commandship sig/agility than a HAC and if you want HAC like performance then would find the resist (or amplification node) defence systems a better choice without access to quite as large a buffer.

(B) Tweaks to some of the lesser used sub-systems - beyond the scope of this post really and I suspect the devs know better than I do what is what there and can come up with something interesting with them.

EDIT: Oh and possibly some changes to how rigs work with them as I know some people would prefer to be able to make more changes on the fly - personally don't really play a style where that would be much of an advantage as I tend to have several T3s of each type pre-fit for their intended role. I'd personally favour the ability to "rack" swappable (but not removable) sets of rigs.
Major Xadi
Ministry of War
Amarr Empire
#54 - 2015-02-23 12:49:28 UTC
Aralyn Cormallen wrote:
Ruvin wrote:

legion may not be the best , but its decent enough , and i really enjoy flying it, tbh i would be extreemly happy if they didnt "change it at all" not buff or nerf .

as for dps i can get 350 or so with cloaky legion .
But dont forget neut cloaked tackler one with 200k ehp. (prot cant do that )

tldr : leave the legion alone , dont buff it dont nerf it :D


The Legion is probably the one in the "right" place (its got its use, its a little better than its equivelant HAC, but not stupidly so). The Loki and Proteus aren't ridiculous, but are probably due a slight retune. As for the Tengu, there is no way it isn't getting the hammer (I say this as someone who has more kills in a Tengu than any other ship, and has yet to ever lose one - its getting the hammer).


I agree with you guys and like flying the Legion. I also get about 350 ish dps with cloaky Legion. I can never quite get it to do everything I want, and so there's no "I win button" with the Legion. I think it's balanced well. Neuts counter it very well. So does an AF for that matter. Leave it alone.

That said, I think some of the subsystems just aren't that usable. How many people use the supplemental cooling injector engineering sub for instance for the Legion? I thought it would go well with the Legion's ability to overheat , but haven't been able to fit it to my satisfaction when there seems to be other more effective fits with other sub systems.

I don't fly any other T3, so am not aware of the shortcomings of their subs, but I'm guessing they also have sub systems people don't use. Perhaps doctrines could be made to accommodate them.
Ravnik
Infinate Horizon
#55 - 2015-02-23 13:15:35 UTC
I think the best way to balance ships is to get rid of them altogether, bring in WIS and let us all have a space invaders machines in our rooms....Cool

The light that burns twice as bright burns half as long - and you have burned so very, very brightly..........

Soldarius
Dreddit
Test Alliance Please Ignore
#56 - 2015-02-23 14:41:40 UTC
Unsuccessful At Everything wrote:
Soon™


QFT.

Once CCP Rise, Fozzie, or whomever is doing that rebalance realizes how broken the Engineering subs are, then we can get some semblance of balance. Ex: Why does the Tengu Cap Regeneration Matrix give more PG, total cap, and cap regen than all other subsystems? The base stats on Tengu subs are really poorly balanced.

Follow up with moving the extra mid slot on the supplemental screening defensive mod to a utility high slot, then things will look better.

Do these things and you will have a Tengu that does not have 340k EHP. It will have to use the Power Grid Multiplier to get similar levels of PG. This will allow it to fit a 6th turret. But only at the expense of more fitting resources used. Balance.

Or they can completely remove the %HP bonus from the supplemental screening sub and remove all rigs. That would work, too. You'd have a T3 with about as much EHP as a HAC instead of half a carrier.

http://youtu.be/YVkUvmDQ3HY

Nariya Kentaya
Ministry of War
Amarr Empire
#57 - 2015-02-23 15:21:29 UTC
well, according to CCP's set-in-stone "they will be nerfed" stance, they have no idea WHEN itll happen, but probably not until they can release it with something that will encourage womrhole groups to not pack up and leave

but face it, there wont eb arebalance of subsystems, they will be nerfed 60-70% and then rebalanced a couple years later to be usable

CCP's stated goal is for them to bring in every aspect than a T2, tank/dps/speed/ewar/logi, and have already stated that they think using a mobile depot is acceptable to say they ARE "versatile", aswell as because of so much whining from the anti-t3 crowd, they will ALSO have their rigs removed completely.

so prepare to have a ship barely on par with a faction cruiser, that you have to haul a depot plus 3-4 ships of mods/subs to have the "versatility" theyre being "rebalanced" around.

in other words, expect a ship that will require the same isk investment as now, just spread out across cargohold/depot/fitted instead of just fitted, all while having MAYBE 30-40% of the ability it does now.

or in other words, dotn expect to see these in space once the rebalance comes around.
Altirius Saldiaro
Doomheim
#58 - 2015-02-23 15:42:47 UTC
Tech 3s need to keep all their bonuses intact when in wspace and lose 20% of their bonuses when in kspace. The unused subsystems should be buffed to fall in line with the mosy common used ones.

This way T3s wont be the go to blob option in nullsec, we wspace guys can keep fighting with them in our area of the game. Since its mostly nullsec complaining about tech 3s anyways.
Phoenix Jones
Small-Arms Fire
#59 - 2015-02-23 16:45:00 UTC
Sylveria Relden wrote:
I'm actually kind of liking the new system they introduced with flat bonuses with the T3 Destroyers recently, but being able to switch setups on the fly. If they did something similar with the T3 Cruisers, it would simplify them for balancing, but also still allow for multiple configurations. I wish they would have introduced the T3 Cruisers the same way, but alas hindsight is assuredly always 20/20.

Of course, those invested in building subs and T3's currently would of course disagree... but again, it's just another idea. (zomg, but I've got trillions of isk invested in building parts, etc.)

I honestly don't think they'll do much to change them, because they've already opened Pandora's Box with introducing the T3 Cruisers system the way it is... and no matter what someone is going to be disappointed with any changes they implement and scream bloody murder to try and counter the balances. (insert whines about "balance" and how everything should be different here, etc.)


If CCP sees the system as so broke. I'd rather they just make the absolute change than try to piecemeal patch it up. If my arm is rotten and dead, don't spend a year cutting pieces off of it, just lop it off so I can stop complaining about going into the doctors office every 6 weeks asking.

Not saying that balancing out t3 and the subsystems can't happen, just make a decision on where t3's will go.

Yaay!!!!

Delt0r Garsk
Shits N Giggles
#60 - 2015-02-23 16:58:03 UTC
Altirius Saldiaro wrote:
Tech 3s need to keep all their bonuses intact when in wspace and lose 20% of their bonuses when in kspace. The unused subsystems should be buffed to fall in line with the mosy common used ones.

This way T3s wont be the go to blob option in nullsec, we wspace guys can keep fighting with them in our area of the game. Since its mostly nullsec complaining about tech 3s anyways.

There will always be a go to ship to blob with in null. That is not a good argument to make to nurf something.

Right now we are seeing HACs, NApocs and T3s. Oh and some crazy people roam in capitols.... Haven't seen that as a standard blob yet however.

AKA the scientist.

Death and Glory!

Well fun is also good.