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Let Players Change System Sec Status via War

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Author
Atomeon
Federal Navy Academy
Gallente Federation
#21 - 2015-02-20 01:55:21 UTC
Just no. Some thinks must stay simple and crystal clear.
Donnachadh
United Allegiance of Undesirables
#22 - 2015-02-20 02:18:45 UTC
-1
Imaging a -10 character who leaves the game for RL issue only to return and find himself deep in high sec when he has no desire to be there?
Or the high sec player who is sent on a required trip for his job and returns to find himself deep in low?
As long as an idea like this can so radically affect players that are taken away from the game for RL issues I say no because it is extremely bad for the game as a whole.


Daide Vondrichnov wrote:
Those who cannot adapt die... jk, but seriously i dont like the fact that ppl live their whole life in HS, to me HS should be the starter area, where you can do the most basic things, like Darkfall UW, get money to begin with / basic raw materials etc... Feels like HS should be way smaller (less ressources, money), and have a bigger null-sec / Low-sec.

Here we go with that "I think high sec is bad therefore EVERYONE must be forced out of high sec" crap again.
Man am I glad that short sighted people like you have no real power to control what goes on in this game.


"Those who cannot adapt die"
Let me turn your own words right back around on you.
If you can not or will not adapt to those who choose to call high sec home then die, leave the game or simply crawl back under your rock in low or nul and ignore the high sec area that you despise.
Zan Shiro
Doomheim
#23 - 2015-02-20 04:03:29 UTC
Jita drops down to POS able sec levels. Say hello to Immortal pos. As well the fleets required to pop it will push that node real good I imagine. Fleets over the current population. Fleets doing more than spamming local and buying stuff.


Lets have a low/null sec system with a drug/reaction POS. Are these getting offlined now if sec status of system goes up to higher security? Or is ccp removing this restriction. Not seeing that. Drug and reaciion POS are kind of a carrot to dangle to get more in low sec. Want to tu run the more fun pos', don't want to be in the blob to do it, low sec says come on in.

Autopilot route calcs. Currently to not have you sit there waiting for an answer they currently benefit from static system assignments. For those who have worked network algorithms or had fun with good ole traveling salesmen problem you at least get some help in that usually this is given static data points on first seeing it. What this would mean to eve is lots of players using autopilot to avoid low sec and instead of pulling static points its now recalculating the entire new eden map if a long journey. Somehow I just don't see the servers liking this if done in droves. IN say....jita. Hell I'd see 0.0 use this for fun to push node failure. many have a long history of getting creative to do this when fight is not going so well and node crash a way out, or at least a parting f u to the other side to **** them off.


0.0 wanting wanting to extend an interface system to empire. Rush it, make in not hi-sec anymore and voila...thier jump freighter that had to make that final hop then take 2 gates to empire now gets the one. Or they make a nice low sec island to have a jump point deeper in empire.

Lots tied to the sec status of a system the takeaway.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#24 - 2015-02-20 04:54:51 UTC
Player control of system sec status would be amazing. Except that the game really hasn't been designed for it, and it would be a huge upset to existing player populations. If the game were being designed from the ground up something like this would be an excellent idea, but under current rules its not tenable.

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Anhenka
The New Federation
Sigma Grindset
#25 - 2015-02-20 05:35:32 UTC
I for one can't wait to hear the absolutely torrential whining that will occur when people realize that you could have both an upgraded Minmatar Refinery and a Thukker array in the same system by dropping a sec upper in a -0.1 nullsec system.

Or Thukker arrays in highsec.

That being said, this is a terrible idea on all levels.

I don't trust highsec jellyfish to keep Eudama and Niarja from dropping into lowsec and stopping trade, and I don't want my comfortable availability of cheap one stop Jita shopping to be interrupted cause you want current highsec to..... Honestly you don't exactly even have a rational for this change. Just a proposed change without the why part.

Also dropping sec long enough to get carriers and dreads into highsec, then allowing it to bounce back up so you can run missions there with them.

-1
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#26 - 2015-02-20 05:51:30 UTC
Drez Arthie wrote:
Daide Vondrichnov wrote:
[quote=Syn ShiTo me most of the hi-sec residents come from the theme parks mentality, get as much money as you can, don't risk your ships, buy the" best gear", etc etc....


Sometimes, but not always. Hi sec has the most people, and where there are people there is sometimes trouble, conflict and subterfuge. You might like or not like this mode of play, or maybe prefer the "shoot first and ask questions later" approach of (non-rented) null or w-space, each has its appeal.

But going back to my awesome idea (as if) .. player control of sec status would let these conflicting views of the optimal EVE universe play out as a conflict in space!



Flipping security status would allow mega-coalitions in HS and blob and blah eh.
Drez Arthie
Center for Advanced Studies
Gallente Federation
#27 - 2015-02-20 06:01:51 UTC
Anhenka wrote:
I for one can't wait to hear the absolutely torrential whining that will occur when ....

-1


Just listen, you can already hear it and the change is not even real.
Daichi Yamato
Jabbersnarks and Wonderglass
#28 - 2015-02-20 07:54:22 UTC
There isnt so much a lack of things to fight over as there is a lack of ppl willing to fight for them.

many people live in hi-sec for the very reason of not wanting to have to fight over anything. Despite the glaring advantages of actively competing with your competitors, much of hi-sec doesnt want to compete.

as much as that is a shame, this idea forces too much on players. Id be more inclined to have a mechanic that can change sec status within its own type, but not flip a high to a low, or vice versa.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Alvatore DiMarco
Capricious Endeavours Ltd
#29 - 2015-02-20 16:17:10 UTC
Oh hello, it's this idea again.

What's that, idea? You say OP didn't think you through very well? That OP didn't consider all the secondary effects you would bring with you? Well no, I don't think so either.

OP also didn't think about the search function that this forum has been fitted with.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#30 - 2015-02-20 20:31:20 UTC
Quote:

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ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

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