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A Message Regarding "Hyperdunking"

First post First post First post
Author
Demerius Xenocratus
The Scope
Gallente Federation
#1381 - 2015-02-19 20:51:16 UTC  |  Edited by: Demerius Xenocratus
Black Pedro wrote:
Demerius Xenocratus wrote:
If you force all the easy targets, in many cases people who are structurally unable to match you because of SP, to die for your amusement over and over, you'll soon find yourself with none left. What do you think the game will look like when there are no players left save for the risk averse "elite" pvp'ers.

Eve is dying?

Highsec has literally never been safer since Eve was released and you somehow conclude that only now, almost 12 years later, everyone is going to quit because they don't like conflict with other players? If these people who are unable (for some unknown reason) to compete with other players are so fragile, why did they wait around for a dozen years over multiple buffs in security to highsec to only quit now?

I think this is an appropriate quote for this juncture in this thread:

[quote=CCP Falcon]I love EVE and the core of what the game stands for. That's why I've been dedicated to it and its community for over 11 years now.

Risk vs Reward is a huge part of that.

Honestly, if that changed, and the game started to soften out and cater to those who want to have their hand held all the way through their gameplay experience, I'd rather not be working on the project regardless of how many subscribers we had, than sell out the core principles that New Eden was built on.

That's a sentiment that I hear a lot around the office, because we are all invested in what makes New Eden so compelling - The dark, gritty, hard reality beneath the pretty ships and nebulas.

EVE is built on the core principle that you are never 100% safe, no matter where you go or what you do. When you interact with another player, you roll the dice on whether they're going to screw you over or not. That's a massive part of the social engineering behind the very basic underpinnings of the EVE Universe.

Sorry, but your scaremongering counter argument makes no sense to me and carries no weight Smile


At no point did I say EVE is dying. I said that if you force everyone out of NPC corps through some sort of massive disincentive program so that highsec effectively becomes a killing field for bored bittervets via wardec spam, a large number of the people who presently do PvE in highsec will quit. And then the bittervets will find themselves fighting over a much smaller number of easy targets, and they'll start to quit too. And then the game will die.

My post was specifically addressing what would happen if NPC corps were nerfed enough to force the highsec pve crowd to either 1) try to operate in the face of constant wardecs or 2) play another game that doesn't charge them money to be someone else's amusement with no realistic chance to fight back. And if you tell me these players would be able to organize and effectively combat a community of players which has a much greater reservoir of combat related skills, actual pvp experience, and in many cases ISK, I'm going to stop talking to you. I don't understand why you don't see this it's so obvious.
Dracvlad
Taishi Combine
Astral Alliance
#1382 - 2015-02-19 20:55:52 UTC
Black Pedro wrote:
Demerius Xenocratus wrote:
If you force all the easy targets, in many cases people who are structurally unable to match you because of SP, to die for your amusement over and over, you'll soon find yourself with none left. What do you think the game will look like when there are no players left save for the risk averse "elite" pvp'ers.

Eve is dying?

Highsec has literally never been safer since Eve was released and you somehow conclude that only now, almost 12 years later, everyone is going to quit because they don't like conflict with other players? If these people who are unable (for some unknown reason) to compete with other players are so fragile, why did they wait around for a dozen years over multiple buffs in security to highsec to only quit now?

I think this is an appropriate quote for this juncture in this thread:

CCP Falcon wrote:
I love EVE and the core of what the game stands for. That's why I've been dedicated to it and its community for over 11 years now.

Risk vs Reward is a huge part of that.

Honestly, if that changed, and the game started to soften out and cater to those who want to have their hand held all the way through their gameplay experience, I'd rather not be working on the project regardless of how many subscribers we had, than sell out the core principles that New Eden was built on.

That's a sentiment that I hear a lot around the office, because we are all invested in what makes New Eden so compelling - The dark, gritty, hard reality beneath the pretty ships and nebulas.

EVE is built on the core principle that you are never 100% safe, no matter where you go or what you do. When you interact with another player, you roll the dice on whether they're going to screw you over or not. That's a massive part of the social engineering behind the very basic underpinnings of the EVE Universe.

Sorry, but your scaremongering counter argument makes no sense to me and carries no weight Smile


Demerius, your argument makes no sense to me and carries no weight. Smile



And yet CCP has made it so much easier to get hold of an enemy ships trying to make ISK

Warp changes
D-scan immunity
Changes to WH's so you cannot pick up a new one until people have jumped through
Ore belts and ice belts that do not need to be scanned down

All things that have made it easier for people like you.

I see only a dark hard gritty world for those that want to evade PvP not for those that want to do it.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Demerius Xenocratus
The Scope
Gallente Federation
#1383 - 2015-02-19 21:07:59 UTC
Hiasa Kite wrote:
Looks like a redditor gets it. Look at him go!

If only more freighter pilots were this resourceful.


You should probably read the rest of that thread.
Black Pedro
Mine.
#1384 - 2015-02-19 21:21:09 UTC
Dracvlad wrote:

And yet CCP has made it so much easier to get hold of an enemy ships trying to make ISK

Warp changes
D-scan immunity
Changes to WH's so you cannot pick up a new one until people have jumped through
Ore belts and ice belts that do not need to be scanned down

All things that have made it easier for people like you.

I see only a dark hard gritty world for those that want to evade PvP not for those that want to do it.

CCP knows, or at least some of the CCP developers know, that this game only works long-term if there is player conflict. Allowing people to be 100% safe, whether that be in a wormhole, in a nullsec system, or highsec, is just bad game design.

For some reason, likely an attempt to increase player retention, CCP seems more "flexible" in these principles when it comes to highsec, and it is true that highsec today has never been safer. Suicide ganking of miners is no longer profitable except the most extreme situations, highsec awoxing is optional now, and wardec dodging is no longer an exploit. Basically, highsec is now as safe as they can make it and still call it a sandbox, so I would expect the tide to turn once the sov revamp and/or the new space opens up and they want to drive people out of highsec. My guess is there will be a little more risk (partly NPC-based, partly player-based) and a little less income is in the future for highsec residents to prod them out of their complacency to help fulfill CCP Seagull's vision of new and expanded universe full of player-driven conflict.

You will still be able to play this game in relative safety in highsec, however it will no longer be the optimal way to make ISK.

At least that is my hope, and honestly, the only long-term path to success for Eve I see (as does CCP Seagull). Otherwise, continuing on this path towards a game where everyone makes ISK in highsec in safety to spend on consensual, meaningless fights elsewhere will result in stagnation, boredom and the eventual turning off of the servers.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#1385 - 2015-02-19 21:30:03 UTC
Demerius Xenocratus wrote:
Hiasa Kite wrote:
Looks like a redditor gets it. Look at him go!

If only more freighter pilots were this resourceful.


You should probably read the rest of that thread.

I did. It was an entertaining read.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Demerius Xenocratus
The Scope
Gallente Federation
#1386 - 2015-02-19 21:45:44 UTC
Hiasa Kite wrote:
Demerius Xenocratus wrote:
Hiasa Kite wrote:
Looks like a redditor gets it. Look at him go!

If only more freighter pilots were this resourceful.


You should probably read the rest of that thread.

I did. It was an entertaining read.


That one fellow made a pretty good argument about how broken the whole pay 2 win game of alts thing is.
Demerius Xenocratus
The Scope
Gallente Federation
#1387 - 2015-02-19 21:56:53 UTC
Black Pedro wrote:
Dracvlad wrote:

And yet CCP has made it so much easier to get hold of an enemy ships trying to make ISK

Warp changes
D-scan immunity
Changes to WH's so you cannot pick up a new one until people have jumped through
Ore belts and ice belts that do not need to be scanned down

All things that have made it easier for people like you.

I see only a dark hard gritty world for those that want to evade PvP not for those that want to do it.

CCP knows, or at least some of the CCP developers know, that this game only works long-term if there is player conflict. Allowing people to be 100% safe, whether that be in a wormhole, in a nullsec system, or highsec, is just bad game design.

For some reason, likely an attempt to increase player retention, CCP seems more "flexible" in these principles when it comes to highsec, and it is true that highsec today has never been safer. Suicide ganking of miners is no longer profitable except the most extreme situations, highsec awoxing is optional now, and wardec dodging is no longer an exploit. Basically, highsec is now as safe as they can make it and still call it a sandbox, so I would expect the tide to turn once the sov revamp and/or the new space opens up and they want to drive people out of highsec. My guess is there will be a little more risk (partly NPC-based, partly player-based) and a little less income is in the future for highsec residents to prod them out of their complacency to help fulfill CCP Seagull's vision of new and expanded universe full of player-driven conflict.

You will still be able to play this game in relative safety in highsec, however it will no longer be the optimal way to make ISK.

At least that is my hope, and honestly, the only long-term path to success for Eve I see (as does CCP Seagull). Otherwise, continuing on this path towards a game where everyone makes ISK in highsec in safety to spend on consensual, meaningless fights elsewhere will result in stagnation, boredom and the eventual turning off of the servers.


The only long term path to success is to make null and lowsec income generation viable enough that smaller groups and solo players will want to live there. And to somehow find a way to disincentivize the forming of ever larger blobs to sit on top of income sources outside highsec, with those massive resources then being used to convert the rest of the player base into content. Nullsec needs to look less like a galactic empire and more like a feudal war zone, but given the human propensity for co-operation to mutual advantage I don't know how to achieve this.

FW lowsec seems to be in a pretty good place as far as activity and conflict - perhaps there is something useful to be learned there.

I don't think we want a game that says you have to join one of these major power blocs to be able to grind ISK safely enough to actually buy ships and play the game.
Dracvlad
Taishi Combine
Astral Alliance
#1388 - 2015-02-19 22:00:27 UTC
But I just showed you four major things that made it easier to catch people, I am not talking about hisec, I am talking about Eve as a whole, should I also add much greater DPS in small hulls and yet the EHP has not moved to the same degree.

Your sandbox is that you don't like hisec, but here is the rub, this Eve you talk about has no place for solo or small groups that want to enjoy their own sandbox on their terms.

And hisec is not the most optimal way to make ISK, its the safest but the CFC are close to that level of security and make much much more as my friend does who is in the CFC at 300m per hour.

All I see is an Eve that has become even easier for the hunters and so much more difficult for the hunted and in truth it is not the game I used to play, its become to easy to kill stuff and in affect the value of killing stuff is devalued massively.

And all this pap about safe hisec, not from my wondow son, I have been watching the destruction of freighter after freighter in Niarja and Uedama, this is not small events, its round the clock massacres and it will have an iimpact.

It is not a dark difficult place for people who want easy kills, its childs play.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Herzog Wolfhammer
Sigma Special Tactics Group
#1389 - 2015-02-19 22:52:39 UTC
Dracvlad wrote:
But I just showed you four major things that made it easier to catch people, I am not talking about hisec, I am talking about Eve as a whole, should I also add much greater DPS in small hulls and yet the EHP has not moved to the same degree.

Your sandbox is that you don't like hisec, but here is the rub, this Eve you talk about has no place for solo or small groups that want to enjoy their own sandbox on their terms.

And hisec is not the most optimal way to make ISK, its the safest but the CFC are close to that level of security and make much much more as my friend does who is in the CFC at 300m per hour.

All I see is an Eve that has become even easier for the hunters and so much more difficult for the hunted and in truth it is not the game I used to play, its become to easy to kill stuff and in affect the value of killing stuff is devalued massively.

And all this pap about safe hisec, not from my wondow son, I have been watching the destruction of freighter after freighter in Niarja and Uedama, this is not small events, its round the clock massacres and it will have an iimpact.

It is not a dark difficult place for people who want easy kills, its childs play.



I'm starting to get "evil" thoughts...... Cool

Bring back DEEEEP Space!

Kaarous Aldurald
Black Hydra Consortium.
#1390 - 2015-02-20 00:49:24 UTC
Demerius Xenocratus wrote:

"Few avenues left to play the game." So now killing the easy targets in highsec is the whole game? Wardeccing, ganking, and baiting newbs and dumbs - that's the whole game?


That isn't what I said. Deliberately mischaracterizing my statements just shows that you don't have any answer for them.

My playstyle is "pirate", if we have to go by the EVE website.

So please, tell me.

Why do you lot cry about my playstyle being allowed to exist in highsec? Why do you cry when you get it nerfed and we find a way around it? Do you seriously think you should be allowed to just afk your way through the entire game?

I already know the answer, by the way. You think non consensual PvP shouldn't be a thing.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#1391 - 2015-02-20 01:05:03 UTC
hello again hyperdunking thread
Demerius Xenocratus
The Scope
Gallente Federation
#1392 - 2015-02-20 04:51:33 UTC
Kaarous Aldurald wrote:
Demerius Xenocratus wrote:

"Few avenues left to play the game." So now killing the easy targets in highsec is the whole game? Wardeccing, ganking, and baiting newbs and dumbs - that's the whole game?


That isn't what I said. Deliberately mischaracterizing my statements just shows that you don't have any answer for them.

My playstyle is "pirate", if we have to go by the EVE website.

So please, tell me.

Why do you lot cry about my playstyle being allowed to exist in highsec? Why do you cry when you get it nerfed and we find a way around it? Do you seriously think you should be allowed to just afk your way through the entire game?

I already know the answer, by the way. You think non consensual PvP shouldn't be a thing.


Well that's not exactly true. I'm a great fan of non-consensual pvp in low or nullsec, though the perpetually campable stargates could use a look.

As for highsec pvp - I don't really have a problem with ganking or suspect baiting as they currently stand. My main concern is with wardecs.

Specifically, the fact that veteran players with resources and SP in massive amounts can sit on a trade hub all day and play Oprah.

"You get a wardec! YOU get a wardec! Annnndd you get a wardec. And that guy, in the orca, he gets a wardec too."

Kills should require risk and effort. Spamming wars on newbie corps in highsec requires neither. And you know it. I don't know about removing wars entirely but the current state of affairs is bad. Hell, I'm not even so upset about the newbies getting slaughtered. It's a valuable learning experience to a point.

I do not think 5-10 year old players should be sitting in highsec greening their kb with proteus vs retriever fights. Which is what I see upon examining the killboards of some supposedly elite c & p denizens. This state of affairs points to a problem and I don't think that problem is so simple as "too much ISK in highsec."
Herzog Wolfhammer
Sigma Special Tactics Group
#1393 - 2015-02-20 05:36:55 UTC
Demerius Xenocratus wrote:
Kaarous Aldurald wrote:
Demerius Xenocratus wrote:

"Few avenues left to play the game." So now killing the easy targets in highsec is the whole game? Wardeccing, ganking, and baiting newbs and dumbs - that's the whole game?


That isn't what I said. Deliberately mischaracterizing my statements just shows that you don't have any answer for them.

My playstyle is "pirate", if we have to go by the EVE website.

So please, tell me.

Why do you lot cry about my playstyle being allowed to exist in highsec? Why do you cry when you get it nerfed and we find a way around it? Do you seriously think you should be allowed to just afk your way through the entire game?

I already know the answer, by the way. You think non consensual PvP shouldn't be a thing.


Well that's not exactly true. I'm a great fan of non-consensual pvp in low or nullsec, though the perpetually campable stargates could use a look.

As for highsec pvp - I don't really have a problem with ganking or suspect baiting as they currently stand. My main concern is with wardecs.

Specifically, the fact that veteran players with resources and SP in massive amounts can sit on a trade hub all day and play Oprah.

"You get a wardec! YOU get a wardec! Annnndd you get a wardec. And that guy, in the orca, he gets a wardec too."

Kills should require risk and effort. Spamming wars on newbie corps in highsec requires neither. And you know it. I don't know about removing wars entirely but the current state of affairs is bad. Hell, I'm not even so upset about the newbies getting slaughtered. It's a valuable learning experience to a point.

I do not think 5-10 year old players should be sitting in highsec greening their kb with proteus vs retriever fights. Which is what I see upon examining the killboards of some supposedly elite c & p denizens. This state of affairs points to a problem and I don't think that problem is so simple as "too much ISK in highsec."




See that's the point I've been trying to make. The bittervet with the proteus? Why is he in highsec? For the same reason his target is in highsec. And that's all due to mechanics.


Bring back DEEEEP Space!

Kaarous Aldurald
Black Hydra Consortium.
#1394 - 2015-02-20 05:48:58 UTC
Demerius Xenocratus wrote:

Kills should require risk and effort.


I could say the same thing about income generation mechanics.


Quote:

I do not think 5-10 year old players should be sitting in highsec greening their kb with proteus vs retriever fights.


And I think that if you want e-honor, then you're playing the wrong game. EVE is about player freedom, not samurai bushido in space.

If you want them to have a "fair fight", go kill them yourself. Or do you just want the NPCs to do that for you, too?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dracvlad
Taishi Combine
Astral Alliance
#1395 - 2015-02-20 07:13:26 UTC  |  Edited by: Dracvlad
Kaarous Aldurald,

I am certainly not against things blowing up, neither in hisec nor anywhere else for that matter.

What we are pointing out is that it is easier and easier for the player killer.

Interceptor immunity to bubbles
Differing warp speeds enabling fast intercepts
D-Scan Immunity
Changes to WH's so they only appear when people jump through
Ice and Ore belts that can be warped straight to rather then needing to be scanned

Yet people call for removal of local and a delayed local on top of the above, are they that useless?

In their isolation each is acceptable, but as a whole impact its a massive shift, the game has got so much easier for the hunter and so difficult for the hunted, I went to 0.0 after 8 months of play, my first 6 months of play was in a single system contested by enemies that had 20 times our number and yet I was able to operate and develop ISK in spite of that. I had the experience of doing this in 2010, I could not do it now even with the ability to fly every sub-cap in the game.

In late 2010 I met a player whose main was Gravitas Dignitas, he left the game a couple of years back, he has been in the privateers, the Orphanage and knew the original guys in Project Nemesis, he said before he left the game that the game had got too easy, he enjoyed hunting, but now it was too easy and that was before the changes I detailed above.

There are people who play either solo or in small groups, those in small groups often ISK generate solo, they are sitting ducks, one of my contacts just lost his legion to combat recons, this guy was good at operating in 0.0. Now he is doing level 4's, he realised after a loss that it was now just stupidly easy to catch him.

And you lot are complaining about hisec ISK generation when it is not anywhere near what people generate in deepest Deklin for example.

And hyperdunking is another example of a malise in Eve, in itself I have no issue with it, its clever and it made people attack freighters when they were safe before, however its not the killing of freighters that matters here because to be blunt its really easy to stop hyperdunking as I have done it. The issue with this hyperdunking approach is the impact on offline POS's, amongst all the carnage in Niarja, I saw a number POS module takedowns, it included a corp hanger and a ship bay, the losses were enourmous. It may be that the player who let it go offline is hardly playing, however he did not have a war dec warning him of someone desiring the goodies in his tower, nope, they just got taken out no warning, this is a massive change.

And you people also talk about hisec being safe, the massive numbers of freighters blowing up proves otherwise, as do the numbers of transport and industrials one shotted by Tornado's, as does the number of newbie mining ships ganked in belts, or the mission runners alpha'd as they dock up and of course lets not forget the scatter gun war dec system, even if it can be avoided by people folding their corps and restarting them.

People including myself have gone to hisec because it is too easy now for the hunter, simple as and for one of your group to quote those comments by CCP Falcon which are divorced from the reality of the situation in terms of the ease of catching people makes me spit my dummy out in contempt, CCP Falcon is wrong, very wrong, it is now too easy for player killers, laughingly so.

I call bull on CCP Falcons statement, he has not done a very good job on it has he, the player killers have their hands held more and more!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#1396 - 2015-02-20 08:14:28 UTC  |  Edited by: baltec1
Dracvlad wrote:
But I just showed you four major things that made it easier to catch people, I am not talking about hisec, I am talking about Eve as a whole, should I also add much greater DPS in small hulls and yet the EHP has not moved to the same degree.

Your sandbox is that you don't like hisec, but here is the rub, this Eve you talk about has no place for solo or small groups that want to enjoy their own sandbox on their terms.

And hisec is not the most optimal way to make ISK, its the safest but the CFC are close to that level of security and make much much more as my friend does who is in the CFC at 300m per hour.

All I see is an Eve that has become even easier for the hunters and so much more difficult for the hunted and in truth it is not the game I used to play, its become to easy to kill stuff and in affect the value of killing stuff is devalued massively.

And all this pap about safe hisec, not from my wondow son, I have been watching the destruction of freighter after freighter in Niarja and Uedama, this is not small events, its round the clock massacres and it will have an iimpact.

It is not a dark difficult place for people who want easy kills, its childs play.


Hi, CFC here.

We do not have better security than highsec, we lose hundreds of ratters every month which dwarfs the much more highly populated high sec attrition rates for mission running systems. What security we do have is entirely provided by us, we do not have have magical, invulnerable ships that are impossible to tank or impossible to kill gun turrets on our stations and gates or faction police forces hunting low security rated players.

When it comes to income you cannot make 300 mil/hr per character in our space. That level of income requires a small fleet of carriers and access you to your very own private best truesec, fully upgraded system with zero interruptions and the ISboxer nerf massively reduced the effectiveness of such a fleet.
Kaarous Aldurald
Black Hydra Consortium.
#1397 - 2015-02-20 08:26:20 UTC
Dracvlad wrote:

And you lot are complaining about hisec ISK generation when it is not anywhere near what people generate in deepest Deklin for example.


Then why are you complaining about interceptor buffs above?

Nothing has hurt ratting in nullsec more than that. Not cloaks, not cynos, nothing. Buy some consistency.


Quote:
The issue with this hyperdunking approach is the impact on offline POS's, amongst all the carnage in Niarja, I saw a number POS module takedowns, it included a corp hanger and a ship bay, the losses were enourmous. It may be that the player who let it go offline is hardly playing, however he did not have a war dec warning him of someone desiring the goodies in his tower, nope, they just got taken out no warning, this is a massive change.


That's a good thing. Offline POS'es squatting in highsec for eternity is abominable. Anywhere else in the game it would be dead in hours, but in highsec you can actually just turn the ****** off and be fine, because CONCORD.


Quote:

And you people also talk about hisec being safe, the massive numbers of freighters blowing up proves otherwise


Massive? Okay, let's take a stroll through zkillboard, shall we? On the 19th of February, there were 24 freighters killed in highsec. Of those, fully half were killed in Uedama or Niarja. Known hotspots. (meaning, no escort)

Looking at those, most of them were anti tanked, with no escort, and looking at the circumstances most likely afk.

So yeah, I'd have to say that highsec is pretty safe. Hell there are more car accidents in my backwood hometown on an average day than freighters ganked in highsec.

Quote:
it is now too easy for player killers, laughingly so.


Because people who were afk, anti tanked, with no escorts died while going through the two most highly trafficked gank spots in the game?

I think not.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dracvlad
Taishi Combine
Astral Alliance
#1398 - 2015-02-20 09:07:00 UTC
When I log on I find a report that a freighter is caught, so I head over there, the guy was in a Charon, he had an alt webbing it, he was not AFK, yet he was still bumped, they took two goes to kill him because people tried to help him. That in itself blows your AFK smokescreen away. Lets repeat he was not AFK and he had a webber yet he was bumped before he could web his freighter into warp, so much for your think not...

The little explanation about things that make catching people easier is to explain that CCP Falcons words are hollow, he is holding the hands of those that hunt, making it easier and easier for player killers, everyone I know believes this is the case and most of those no longer play, and these were people that played all aspects of the game PvP too. Because you look at hisec only and seem to be blind to other aspects of the game in your Grrr hisec.

People are not in hisec because the ISK ratio is better they are in hisec because its too easy to hunt. in other areas Roll

The freighters are losses to people who are solo or small group players like most people in hisec, the numbers getting destroyed per day has been growing, the systems you mention are always going to be the hotspots due to the fact that other routes are massive deviations. If you trade in Jita and come from Amarr, Gallente or Mimatar space you have to use them.

The POS's, I may not disagree with your feeling on them, however the impact is that suddenly there is a mechanic that when used enables people to attack them without a war dec and it is not an exploit, its a major change and a lot of people are going to get caught out and be very upset, and while I agree turning them off and trusting to Concord is lame in itself the fact that it happened just like that with no real warning is the issue. Try to think a bit deeper on such things, yeah perhaps they deserve it for being complacent and al that, but its a game change.


Baltec, the guy I talk about is in the CFC, thats what he said he does per hour in his efforts to get a Super to be part of your glorious space fleet, why would he lie to me. And in any case location is everything now that jumping has been nerfed so much, I used to operate in Cobalt Edge, I know the impact that had in terms of safety, surely a Goon of your strategic capability is not blind to the benefits of your location. Your biggest threat is BLOP's and people coming through WH's and the occasional poke by BL and we know how risk averse BLOP's players are don't we!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#1399 - 2015-02-20 09:13:16 UTC
Dracvlad wrote:
The issue with this hyperdunking approach is the impact on offline POS's, amongst all the carnage in Niarja, I saw a number POS module takedowns, it included a corp hanger and a ship bay, the losses were enourmous. It may be that the player who let it go offline is hardly playing, however he did not have a war dec warning him of someone desiring the goodies in his tower, nope, they just got taken out no warning, this is a massive change.


I've seen you bring this up a couple of times, and of all the reasons to object to something, this is truly baffling. Fuel your POS, and get the shield. If you are being cheap and leaving a POS undefended for long periods of time, it deserves to be gone or have things missing when you return. There isn't going to be "backlash" from this, and anyone who comes complaining that bits were missing off the POS they haven't been fuelling deserves to be laughed out. If anything, this new technique is closing a loophole that is obviously being far more massively than I realised - if anything, mechanics changes should be made to restrict this abuse.

[Note: There is a post lower down where someone is complaining that the power projection nerf has devalued Ice and is asking for more uses - here, I have just solved to birds with one stone, make highsec POS users fuel their towers or lose them, that'll bring Ice use up!]
Hiasa Kite
Brutor Tribe
Minmatar Republic
#1400 - 2015-02-20 09:22:07 UTC
Kaarous Aldurald wrote:
On the 19th of February, there were 24 freighters killed in highsec. Of those, fully half were killed in Uedama or Niarja. Known hotspots. (meaning, no escort)

I'm going to add by pointing out that on the 18th there were 2, TWO freighters suicide ganked throughout HiSec.

The "large" numbers of freighter deaths often occur in succession because the ~20+ pilots needed for such operations take time to put together and will usually run for several hours. During this time, they primarily operate in Uedama. If you can see freighter kills, particularly in Niarja/Uedama in the last few hours that's a great indiciator that you need an escort if you really must go through those systems.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein