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Player Features and Ideas Discussion

 
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Create contract from saved fitting (order complete unassembled ship)

Author
Timmeeyh Muutaras
Doomheim
#1 - 2015-02-19 16:16:25 UTC
Howdy

I'd like to see an option to create a contract to buy a fitting saved in the fitting manager.



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1. Rightclick fitting in fitting manager, select new option "Create Contract"

2. A new window with a few options open (price paid per ship/delivery station/issued to/multiplier)

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What do you think? I'll will edit this post with whatever input i deem usefull



Iain Cariaba
#2 - 2015-02-19 17:15:43 UTC
Alternately, you could not be lazy and actually shop for your modules.
Timmeeyh Thesecond
Doomheim
#3 - 2015-02-19 17:48:09 UTC

Lazy? Is this game meant to be a clickfest? If i want to burn 100m isk on t1 frigates, why must i spend forever clicking **** first?
Iain Cariaba
#4 - 2015-02-19 18:02:26 UTC
Timmeeyh Thesecond wrote:

Lazy? Is this game meant to be a clickfest? If i want to burn 100m isk on t1 frigates, why must i spend forever clicking **** first?

Hull, guns, ammo, maybe nos, maybe not, 6-8 modules for t1 frigates, 3 rigs, all bought in bulk... yep, that's sure a clickfest. Roll Oh, the humanity of having to take 3 minutes to burn through 100m isk buying t1 frigates off a saved fitting.

If you don't suck at PvP, you don't have to endure the clickfest often. If you do suck at PvP, just buy more at once.
Timmeeyh Thesecond
Doomheim
#5 - 2015-02-19 18:44:23 UTC


It's a quality of life improvement. It also opens up business opportunities...

The special people can still click it out though
Iain Cariaba
#6 - 2015-02-19 19:13:54 UTC
Timmeeyh Thesecond wrote:


It's a quality of life improvement. It also opens up business opportunities...

The special people can still click it out though

The "it's a quality of life improvement" argument. This and "think of the newbies" are the two most common arguments to attempt to justify bad ideas.

An idea thrown out simply because it's too much work for you to right click and show market details is not automatically a QoL improvement. Something that truly saves time, such as the multi-sell feature, is a QoL improvement. When you're selling dozens to hundreds of seperate stacks of items, it becomes a QoL improvement. When all you want to do is save yourself a couple minutes every time you bulk buy ships, that is laziness, not QoL.

As to opening up business opportunities, I don't really think that'll happen. The only reason anyone would fill your WTB contract over placing a sell order on the market is if your WTB order will make them more money. At that point, why would anyone make a WTB contract then they can make a buy order for each module and spend less?
Timmeeyh Thesecond
Doomheim
#7 - 2015-02-19 19:32:39 UTC  |  Edited by: Timmeeyh Thesecond
Quote:
The "it's a quality of life improvement" argument. This and "think of the newbies" are the two most common arguments to attempt to justify bad ideas.

An idea thrown out simply because it's too much work for you to right click and show market details is not automatically a QoL improvement. Something that truly saves time, such as the multi-sell feature, is a QoL improvement. When you're selling dozens to hundreds of seperate stacks of items, it becomes a QoL improvement. When all you want to do is save yourself a couple minutes every time you bulk buy ships, that is laziness, not QoL.

As to opening up business opportunities, I don't really think that'll happen. The only reason anyone would fill your WTB contract over placing a sell order on the market is if your WTB order will make them more money. At that point, why would anyone make a WTB contract then they can make a buy order for each module and spend less?




If delivery station=purchase station the items would be bought at current prices, the contract would be a "composite buy order" generated from the fitting window.

Else If delivery station=/=purchase station; Same as above, only now there is a hauling component that can be put out to a haulercorp that would see increased business because the process is very simple on their customers.




Why do you think it's a bad idea? What reason is there not to pick up a QoL improvement?
Iain Cariaba
#8 - 2015-02-19 20:27:06 UTC  |  Edited by: Iain Cariaba
Timmeeyh Thesecond wrote:
If delivery station=purchase station the items would be bought at current prices, the contract would be a "composite buy order" generated from the fitting window.

Which cannot be filled partial, and must be completed in one shot. This means that whoever fills the contract would have to build, loot, or purchase off market every single hull, module, rig, and round of ammo that you put in your WTB order before they could fill it. This is how WTB contracts work. This does nothing to reduce the clickfest, merely transfers it to another player for no reason other than you don't want to click that many times.

Timmeeyh Thesecond wrote:
Else If delivery station=/=purchase station; Same as above, only now there is a hauling component that can be put out to a haulercorp that would see increased business because the process is very simple on their customers.

Is the same as above, just with added steps of having to haul to where your contract is.

Timmeeyh Thesecond wrote:
Why do you think it's a bad idea? What reason is there not to pick up a QoL improvement?

If you cannot figure out why I think this is a bad idea, you need to work on your reading comprehension. Again, this is not a QoL improvement for anyone but yourself. Someone still has to endure the clickfest.
Sinigr Shadowsong
Aliastra
Gallente Federation
#9 - 2015-02-19 21:31:44 UTC
Never understood these stubborn want_to_seem_hardcore semi-elitists defending bad mechanics. Maybe you are one of these persons that were against multiple items selling?

There is nothing good in browsing the market for every item piece you need to buy if you could interact with it faster. Just like we can sell multiple items, a window you drag-and-drop modules to get appropriate market quotes and then buy with a single click.
Iain Cariaba
#10 - 2015-02-19 22:11:39 UTC  |  Edited by: Iain Cariaba
Sinigr Shadowsong wrote:
Never understood these stubborn want_to_seem_hardcore semi-elitists defending bad mechanics. Maybe you are one of these persons that were against multiple items selling?

There is nothing good in browsing the market for every item piece you need to buy if you could interact with it faster. Just like we can sell multiple items, a window you drag-and-drop modules to get appropriate market quotes and then buy with a single click.

Just as I've never understood the whole mindset behind those who can't accept the existing mechanic that allows you to buy all the modules you need to fit a couple dozen ships in just a couple minutes, because two or three minutes is just too long and having to click a mouse more than five times is just too difficult.

You want to interact with the market faster, then open the fitting manager, choose the fitting you want to buy, and go directly to the market pages for the items you want to buy. I can buy hull and fitting for a hundred ships in 2-3 minutes using this method, then fit them all in just a few seconds each. Yet for OP, Timmy, and apparently you as well, this is still to long and too difficult and you need your hand held more by CCP.