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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Trellion Yvetti
Caldari Provisions
Caldari State
#1161 - 2015-02-19 14:13:16 UTC
1.) cloakers should not appear in local.

2.) They should change local to be ON grid.

If people are ongrid with you, they are "local" to you.

Now you can't see that cloaker in local to be afraid of them while they are AFK.

You don't have perfect flawless intel telling you everyone whos in the system.



Make Dscan more valuable... you want to know everyone whos in system, scan them.

Make Dscan include the pilots names next to their ship name.

Now you have a good replacement for Local, but it requires actually clicking a button or two in order to use.
Nikk Narrel
Moonlit Bonsai
#1162 - 2015-02-19 14:36:17 UTC
Terraniel Aurelius wrote:
Best to stick to your guns trying to argue circles and contradictions, as you are clearly better at that, than you are at "translating". I said exactly what I meant.

Quote:
Oh my gosh....
Let's spread the word, first, you'll need to tell your gate camps to let it pass, don't forget any patrols you have in the area too!
Oh, and should we forget, keep mining and ratting while this uncloaked ship shows up to fight.

What's that?
OH, you want to re-ship to a combat hull, the moment you see a hostile?
You have no intention of letting a hostile near your PvE ship?
Ah, and of course, you can drive out a non-cloaking ship, so you can get back to PvE again.... how convenient!


Saying things like this is the sort of crap that makes me wonder if you even play Eve. I already re-ship to a combat hull whenever a neut enters system. If they have the balls to engage then I hunt them down. Most of the time they just sit out in space, unresponsive, waiting for local to drop and some lone industrialists to venture out in an attempt to play the game. Granted most of our industrialists are smart enough not to do this, but the camper doesn't know that, so they stay for a few days, trying to single someone out. If you don't even know the basics of how Eve actually works, you probably should refrain from casting your opinion about like it has any bearing on reality.


Your bias is so evident, that it is ironic you claim awareness of the motivations present on the cloaking side.

If the cloaking side wanted to merely shoot at targets, they could have simply formed a roam, and done the usual dash through hostile territory.
Suggesting they would somehow manage to show up in the PvE system, and be happy just trading blows with ships you consented to use, is numbingly oblivious to their true nature.

What is worse, you seem entrenched in your view that PvP in EVE is consensual, and PvE ships in other areas of the game are apparently at risk because they have not moved to sov null, where they would be safe.

You seem to think the reward index in null is related to the difficulty of the NPC threats, and player controlled hostiles threatening PvE ships is clearly unintended, as evidenced by the obvious path to safety.
1. Prepare for escape, emphasis particularly if intel warns of hostiles in area
2. Watch local carefully, for addition of names not green or blue
3. If non-friendly name appears, immediately get safe before they can travel to your location

That so called noob in high sec, plays more courageously than a docked up sov null resident, because they actually go out and take the risks. Taking risks is the primary quality of the virtue we call courage.

Sound impassioned? Only if you read it like that.

Quite honestly, I just stated observations and facts here, which can be verified by play.
Milla Goodpussy
Garoun Investment Bank
#1163 - 2015-02-19 15:59:44 UTC
just checking to see if a drifter ccp dev has kept eye on this thread ever again.

nope!..

oh well guess they're still working on other things to break


hmph!
Haywoud Jablomi
Vay Mining Corporation
#1164 - 2015-02-19 17:05:04 UTC
Nikk wrote:

You seem to think the reward index in null is related to the difficulty of the NPC threats


Wait... That is exactly how it works in null. The positive or negitive rating of a system is in direct relation to the NPCs in that area and their value. Same with mining benifits. That's why people fight over certain space. Because of its reward. Living in Null, I would of guessed you would know this.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Milla Goodpussy
Garoun Investment Bank
#1165 - 2015-02-19 17:07:37 UTC
Haywoud Jablomi wrote:
Nikk wrote:

You seem to think the reward index in null is related to the difficulty of the NPC threats


Wait... That is exactly how it works in null. The positive or negitive rating of a system is in direct relation to the NPCs in that area and their value. Same with mining benifits. That's why people fight over certain space. Because of its reward. Living in Null, I would of guessed you would know this.




rofl.. he had no clue, which is why he made an oblivious comment on it.

its no wonder AFK cloaking is still around to this very day.

its no wonder this thread is still coming up

its a wonder how come dev's refuse to acknowledge there is a problem.

im almost to the point of providing free eye glasses to them.
Nikk Narrel
Moonlit Bonsai
#1166 - 2015-02-19 17:33:53 UTC
Milla Goodpussy wrote:
Haywoud Jablomi wrote:
Nikk wrote:

You seem to think the reward index in null is related to the difficulty of the NPC threats


Wait... That is exactly how it works in null. The positive or negitive rating of a system is in direct relation to the NPCs in that area and their value. Same with mining benifits. That's why people fight over certain space. Because of its reward. Living in Null, I would of guessed you would know this.




rofl.. he had no clue, which is why he made an oblivious comment on it.

its no wonder AFK cloaking is still around to this very day.

its no wonder this thread is still coming up

its a wonder how come dev's refuse to acknowledge there is a problem.

im almost to the point of providing free eye glasses to them.

And there you have it, folks.

The expectation that PvE in sov null, is expected to be the only area in the game, where ship to ship combat between players, is consensual.

I have to admit, the proven reliable ability to avoid hostile players DOES seem like compelling evidence.
They cannot do this in NPC null, wormholes, low sec or high sec, as they effectively have no warning system to alert them prior to the arrival of a hostile.
That hostile is either known to be present in the system as a neutral, or totally unknown as in a WH.

I find it ironic, that the expectation of necessary avoidance, is being blamed on the hostile here.
If you were flying in any other space, you would accept the presence of neutrals in the system, even possibly prepared to counter ganking attempts.

QUESTIONS:
Do people really expect that the use of this absolute avoidance tactic has no cost?

Do people really expect operating in sov null is intended to be the safest place to PvE in the game, context specific to hostile players?
Particularly when the teamwork options are being protested as being too heavy a burden to maintain?

This seems less a case of design flaw, and more a case of conflicting expectations.

Perhaps CCP, (or a player relaying from past statements), could clarify which expectations are best aligned with the game philosophy?
Haywoud Jablomi
Vay Mining Corporation
#1167 - 2015-02-19 17:40:25 UTC
Quote:

The expectation that PvE in sov null, is expected to be the only area in the game, where ship to ship combat between players, is consensual.


LOL what? OK first you get completely called out for not knowing how null actually works in regards to NPC risk and reward. Then you try to say something that wasnt even said in the two posts you quoted.

WTF dude. You're losing a ton of credibility.

As for your questions. Will answer after my lunch break.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#1168 - 2015-02-19 17:53:42 UTC  |  Edited by: Nikk Narrel
Haywoud Jablomi wrote:
Quote:

The expectation that PvE in sov null, is expected to be the only area in the game, where ship to ship combat between players, is consensual.


LOL what? OK first you get completely called out for not knowing how null actually works in regards to NPC risk and reward. Then you try to say something that wasnt even said in the two posts you quoted.

WTF dude. You're losing a ton of credibility.

As for your questions. Will answer after my lunch break.


EDIT: I am referring to the general rewards index of null as a whole, not the differences which may exist between individual systems because of system specific details. It just dawned on me we may have been referring to wholly different aspects here.
I refer to Null vs High sec, low sec, WH space, etc... Not system A vs system B.

Point one, I welcome you to provide me evidence from CCP that the rewards index in null is specific exclusively to NPC threat.
Should player threat be dismissed?

As to pointing out an expectation, that is derived from overall statements, not a direct quote.
It is supported by testimony from multiple sources who defend not changing local here, which enables the process to be quite effectively consensual.
It is a fact, that if you properly prepare and react, you CAN get safe every time a hostile name is added to local, before they can stop you.

Drawing conclusions only requires the supporting statements to be known. Whether such conclusions are accepted by all is the point of debate.
Blastil
Aideron Robotics
Aideron Robotics.
#1169 - 2015-02-19 18:03:09 UTC
Simply put, cloaking should require some kind of logistical operations.

Cloaks consume fuel.
Stront should work, or some kind of material gained through mining/PI

Reason: Indefinite cloaking is a boring and unfun mechanic. It also makes legitimate decisions to make regarding around cargo capacity, and cloaking time. if you want to AFK cloak for a long period of time in deep space, AWESOME! you better have a friend with a hauler to help fuel you. This helps with the ships in space aspect of EVE, requiring people to cooperate to do things (a novel notion!)

The consumption rate should be relative to the cargo space of a cloaky ship, allowing them to maintain cloak for several hours without refueling with a covert ops cloak on a full load of fuel, and at best an hour with a normal cloak for most ships. this should not be less than 20 min for any class of ship (except maybe frigates) to avoid conflicting with pilots who want to cloak to wear off combat timers.

Cloak activation consumes one fuel, REGARDLESS OF HOW LONG THE CLOAK IS ACTIVE. the hauler cloak trick now stops being a free kind of thing. The hauler has to decide how much cloak fuel he's going to move relative to the value of his cargo.
Nikk Narrel
Moonlit Bonsai
#1170 - 2015-02-19 18:10:09 UTC
Blastil wrote:
Simply put, cloaking should require some kind of logistical operations.

Cloaks consume fuel.
Stront should work, or some kind of material gained through mining/PI

Reason: Indefinite cloaking is a boring and unfun mechanic. ...

I reject the premise of your argument at this point.

There are also many who claim mining and ratting are boring and unfun, but I happen to enjoy them.

The only reason I do not engage in AFK Cloaking, is that I prefer resolution to happen within a gamin session, especially for such solo or small group activities.

Please do not assume we all share your values regarding fun, and as such, respect that we may enjoy different things.
Terraniel Aurelius
Center for Advanced Studies
Gallente Federation
#1171 - 2015-02-19 18:25:51 UTC
Nikk Narrel wrote:
Your bias is so evident, that it is ironic you claim awareness of the motivations present on the cloaking side.

If the cloaking side wanted to merely shoot at targets, they could have simply formed a roam, and done the usual dash through hostile territory.
Suggesting they would somehow manage to show up in the PvE system, and be happy just trading blows with ships you consented to use, is numbingly oblivious to their true nature.


The cloaker's intentions are irrelevant. I am only dealing with the effect on gameplay as a whole. The fact that their intentions are unknown means that one has to assume worst possible scenario. If you do not, you are likely to lose a ship(s). This discussion is only in the context of AFK (read:LONG TERM) cloaking. The problem isn't what happens when they jump into local but when they stay there for hours on end.

Nikk Narrel wrote:
Quite honestly, I just stated observations and facts here, which can be verified by play.


That statement, along with everything else you said is again, a total fabrication of your rather vivid imagination and is completely useless to consider in the context of this discussion. All rather disingenuous I suspect.
Haywoud Jablomi
Vay Mining Corporation
#1172 - 2015-02-19 18:26:22 UTC  |  Edited by: Haywoud Jablomi
Haywoud wrote:

Wait... That is exactly how it works in null. The positive or negitive rating of a system is in direct relation to the NPCs in that area and their value. Same with mining benifits. That's why people fight over certain space. Because of its reward. Living in Null, I would of guessed you would know this.


I already answered all your "Point one" in the original statement. Positive to negative rating covers all sections of eve. High to null. The rewards go up as the security rating goes down. Any ore chart, moon listing, planet PI chart, rat isk output chart will show you this. Player threat in null is constant but has no contributing factor to the reward of a section of space. People fight over assets in space, not over the right to go fighting in that space.

Player threat should never be discounted but how you are tying them into the reward system of null, I dont completely understand.

Though as a side point. CCP has never stated that any section of space is suppose to be safe or dangerous. They have limited the player control in areas and in null the area is completely player controlled. They never said it had to be dangerous. The danger is completely dictated by the players themselves, so using the argument than a game mechanic shouldnt be changed cause a section of space is too danger or safe, is simply wrong. The two have no direct relationship to one another. You can not fault players for working together.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#1173 - 2015-02-19 19:06:38 UTC
Haywoud Jablomi wrote:
Haywoud wrote:

Wait... That is exactly how it works in null. The positive or negitive rating of a system is in direct relation to the NPCs in that area and their value. Same with mining benifits. That's why people fight over certain space. Because of its reward. Living in Null, I would of guessed you would know this.


I already answered all your "Point one" in the original statement. Positive to negative rating covers all sections of eve. High to null. The rewards go up as the security rating goes down. Any ore chart, moon listing, planet PI chart, rat isk output chart will show you this. Player threat in null is constant but has no contributing factor to the reward of a section of space. People fight over assets in space, not over the right to go fighting in that space.

1. Player threat should never be discounted but how you are tying them into the reward system of null, I dont completely understand.

2. Though as a side point. CCP has never stated that any section of space is suppose to be safe or dangerous. They have limited the player control in areas and in null the area is completely player controlled. They never said it had to be dangerous. The danger is completely dictated by the players themselves, so using the argument than a game mechanic shouldnt be changed cause a section of space is too danger or safe, is simply wrong. The two have no direct relationship to one another.

3. You can not fault players for working together.


1
Again, I am referring to null as a whole, as compared to high sec / low sec / wormholes.
My point is that we should not assume player threat is a non-issue regarding rewards, unless CCP states otherwise.

2
I separated this paragraph for ease in replying.
The danger being dictated by the players themselves is hitting a point of diminishing returns, and many players have been pushing to eliminate the effectiveness of what little threat remains.

First, let me dismiss the threat of a blob or fleet, in this specific context.
Whenever my PvE group in null learned about a fleet coming, we simply either docked or got out of it's path.
Zero effective risk.
Should that fleet take sov from us, we simply relocated to a new area during timers, etc. I even used a carrier for a moving van on these occasions. (The alliance provided logistics as needed, for those not able to self move)

That leaves guerrilla type threats, not designed to overwhelm a POS or Outpost.
Since players can, and will, block or drive out any ship that cannot avoid them, for serious targeting of economic assets you need a ship that can avoid such ejections.
Ultimately, these cloaked threats are able to create a stalemate, by restoring the threat of greater numbers attacking.
Something I believe null is intended to endorse, group effort.

3
Quite to the contrary, I am pointing out that players working together is a proven method to counter AFK Cloaking threats.
The expectation that neither group effort or personal risk should be needed, this I pointedly question.
Haywoud Jablomi
Vay Mining Corporation
#1174 - 2015-02-20 00:16:42 UTC
Quote:

Quite to the contrary, I am pointing out that players working together is a proven method to counter AFK Cloaking threats.
The expectation that neither group effort or personal risk should be needed, this I pointedly question.


LOL what??? So you CAN fault them for working together??

Quote:

I am pointing out that players working together is a proven method to counter AFK Cloaking threats.


This is just a lie. A group is a great way to defend against an AFK cloaker when they choose to act but it is not a counter. As it has been pointed out and you keep ignoring. If a cloak camper is presented with a group, they just go back to being afk and wait for that group to leave. This is not a counter. This is just delaying things.


EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Arthur Aihaken
CODE.d
#1175 - 2015-02-20 02:36:54 UTC
Remove SP for every hour spent cloaked.

I am currently away, traveling through time and will be returning last week.

Daichi Yamato
Jabbersnarks and Wonderglass
#1176 - 2015-02-20 07:19:15 UTC  |  Edited by: Daichi Yamato
Haywoud Jablomi wrote:
Nikk wrote:

You seem to think the reward index in null is related to the difficulty of the NPC threats


Wait... That is exactly how it works in null.


no this is not exactly how it works.

- The payouts of NPC ratting in null are not high because the NPC's pose a threat.
- The payouts of null moon mining is not high because NPC's are going to come along and take your POS. (yet)
- The payouts of null mining belts are not high because the NPC belt rats are an obstacle.
- The anchoring of an intensive refining array only allowable outside of hi-sec has nothing to do with any NPC behavior.
- The tax of NPC stations for industry has nothing to do with any lack of threat from NPC's.

The only area (that i can think of) where NPC difficulty and threat is the exact cause of higher rewards in any area of space is burner missions. Not even the rewards incursions give out can be said to be exactly because of NPC danger.

They payout of null (or any area of space) has so much more to do with being balanced by the expected competition between and threat of other players than any NPC activity.

Haywoud Jablomi wrote:


Player threat should never be discounted but how you are tying them into the reward system of null, I dont completely understand.


By putting things that are rare, bountiful and powerful in space where PvP is most unrestricted (to avoid using the term dangerous space)

competition, supply and demand then does the rest. Officer this or that would be worthless if they spawned from every high sec belt rat.

Haywoud Jablomi wrote:


This is just a lie. A group is a great way to defend against an AFK cloaker when they choose to act but it is not a counter. As it has been pointed out and you keep ignoring. If a cloak camper is presented with a group, they just go back to being afk and wait for that group to leave. This is not a counter. This is just delaying things.




So the group prevents the AFK cloaker from doing his job...that is a counter. It only ceases to become a counter when you cease to work together. A shield is a counter to a bow and arrow, but we dont discount it as a counter because the person carrying it may put it down at some point.

And your also assuming the cloaker knows about the group, but anyone can carry a cyno.

I insist that working as a group counters afk cloaking quite effectively. But it may be a rare occurrence for null ratters to work together because afk cloaking is far from rife and the expectation to rat safely alone and make billions is really quite high.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#1177 - 2015-02-20 07:26:47 UTC
Terraniel Aurelius wrote:


The cloaker's intentions are irrelevant. I am only dealing with the effect on gameplay as a whole. The fact that their intentions are unknown means that one has to assume worst possible scenario. If you do not, you are likely to lose a ship(s). This discussion is only in the context of AFK (read:LONG TERM) cloaking. The problem isn't what happens when they jump into local but when they stay there for hours on end.



I only need to stay there for hours on end to make you lose whatever certainty you have about my activity. If you could not see me so clearly i wouldnt have a need to stay for hours on end to create risk.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nikk Narrel
Moonlit Bonsai
#1178 - 2015-02-20 14:22:58 UTC
I can't say I run into this often enough, where the response is able to be countered by what it responded to...

Haywoud Jablomi wrote:
Quote:

Quite to the contrary, I am pointing out that players working together is a proven method to counter AFK Cloaking threats.
The expectation that neither group effort or personal risk should be needed, this I pointedly question.


LOL what??? So you CAN fault them for working together??


And I just copy and paste, and:

Quite to the contrary, I am pointing out that players working together is a proven method to counter AFK Cloaking threats.
The expectation that neither group effort or personal risk should be needed, this I pointedly question.

Haywoud Jablomi wrote:
Quote:

I am pointing out that players working together is a proven method to counter AFK Cloaking threats.

This is just a lie. A group is a great way to defend against an AFK cloaker when they choose to act but it is not a counter. As it has been pointed out and you keep ignoring. If a cloak camper is presented with a group, they just go back to being afk and wait for that group to leave. This is not a counter. This is just delaying things.


How is it a lie?

Think of having your friends present like an umbrella.
An umbrella counters the effects of rain, WHEN YOU USE IT.
Should you decide the umbrella is too much hassle, and put it away while the rain persists, you get wet.

I fail to see how this seems complicated.

To further the analogy, have your friends park PvP hulls in a POS nearby. (The ships being logged in and visibly sitting ready has more impact than a docked player, I believe)
Feel free to announce your readiness in local, and point out your friends presence in the POS.
Now, tell them to leave their systems logged in, should they go AFK, so the names stay in local, and the cloaked player can see the threat plainly.

Now you COULD still have a cyno, just like the cloaked player.
BUT, you raised the bet, by having friends parked visibly nearby... the cloaked player has to bet you are unprepared as well as ALL of your buddies being AFK, before acting against you would seem safe.

Just for fun, have an alt say things in local, like: Come out come out, wherever you are...
(Just to emphasize the presence of your support being ready)

Your buddies can totally be AFK, or not. Just like the cloaked player.
Haywoud Jablomi
Vay Mining Corporation
#1179 - 2015-02-20 15:18:27 UTC
Haywould wrote:

Wait... That is exactly how it works in null. The positive or negitive rating of a system is in direct relation to the NPCs in that area and their value. Same with mining benifits. That's why people fight over certain space. Because of its reward. Living in Null, I would of guessed you would know this.


Again I will requote myself, cause I already said this Daichi. Since NPCs offer 0 threat, they can only be graded by how rare or difficult they are, and that is part of the reward. You are correct in saying that the market makes up the rest. Asking a question in regards to NPC threat is either using threat to mean difficulty OR its a trap question that has 0 answer to start with since involves something not in the game.

Not sure how this is relates to AFK Cloaking

Quote:

So the group prevents the AFK cloaker from doing his job...that is a counter.


AFK cloaker is a term refered to someone already in a system and just camping. If you are refering to a counter to normal cloak movement then yes, however a fleet makes no difference to an AFK Cloaker. Like I already said.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Haywoud Jablomi
Vay Mining Corporation
#1180 - 2015-02-20 15:41:13 UTC
Haywoud wrote:

AFK cloaker is a term refered to someone already in a system and just camping. If you are refering to a counter to normal cloak movement then yes, however a fleet makes no difference to an AFK Cloaker. Like I already said.


Nikk wrote:

How is it a lie?

Think of having your friends present like an umbrella.
An umbrella counters the effects of rain, WHEN YOU USE IT.
Should you decide the umbrella is too much hassle, and put it away while the rain persists, you get wet.


Your analogy is just wrong. If rain is the cloaker then your analogy would assume that he is going to strike regardless of if there is an umbrella or not. However a more accurate dipiction of what you are saying is....

Carry an umbrella with you, even when its sunny, cause you might get caught in a cloud burst.

Rather impractical. And baiting someout out using local? Cant say I have ever seen that work. EVER. How obvious is it if you start talking trash in local.

Like I said. The camper will look, see its not worth his time and go back to being AFK.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)