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EVE spaceships are damn slow!

First post
Author
MarkyJ
#41 - 2015-02-19 13:37:29 UTC
There's something I don't think anyone mentioned here. If this game was realistic you might not even need dedicated weapons.

Consider; to maintain low orbit around the earth (let's say you were chilling out next to hubble) you need to be go about 8km/s. I decide I have an objection to your contiued existance and fly the opposite way round the planet on your orbit. When we meet we have a combined velocity relative to each other of about 16km/s as I fly past you at close range.

At about this time the ratty old sofa I shoved out of the airlock slams into the front of your ship doing about 16km/s. The effect is probably similar to a dreadnaughts railgun.

Kinetic weapons would be awesome in space combat. Your missiles wouldn't even need warheads if you were flying at the target fast enough when you launched them!
Jacob Holland
Weyland-Vulcan Industries
#42 - 2015-02-19 13:43:40 UTC
Memphis Baas wrote:
the ships will just be dots at 10-100-1000 km ranges.

If they're even that.
Move out past a couple of AU from the star (significantly less from a red dwarf) and the light, with no diffusion, available to your eyes after reflecting from another ship is so small that it would be all but invisible - particularly if its emmisions were low (no engine plasma flare for example).
permion
Federal Navy Academy
Gallente Federation
#43 - 2015-02-19 13:53:41 UTC
Robinson's First Law of space combat
Something hitting at 3 km/sec (kips) delivers kinetic energy broadly equal to its mass in TNT.

Rick Robinson
Robinson's Second Law of space combat
For every kilogram of handwavium you remove from a setting, you add about 10 cubic meters of impossible to maintain plumbing.

Jon's Law, part 1
Any interesting space drive is a weapon of mass destruction. It only matters how long you want to wait for maximum damage.

It goes on to say:

Jon's Law, part 2
Interesting is equal to "whatever keeps the readers from getting bored."

FROM: http://www.projectrho.com/public_html/rocket/prelimnotes.php (this site is really really interesting)


Essentially any sufficently interesting drive is indeed the worlds greatest weapon and shield.

Weapon in the sense is that you have a plasma stream(or something stream) that is strong enough to push an aircraft carrier+more at "interesting speeds". Shield in the sense that any object you turn that plasma stream to will be utterly destroyed and redirected. which is why shields/forcefields don't bother me at all in science fiction, because you're just redirecting your sufficiently interesting thrusts in the direction of bad stuff (which also explains why lasers are so darn popular in space since they're more likely to get through those defenses).
Effect One
Caldari Provisions
Caldari State
#44 - 2015-02-19 14:06:56 UTC
When will people stop trying to apply 'real life' space based hypothetical scenarios to this submarine simulator?

'This might be internet spaceships, but it's not rocket science to protect yourself and fly with a little common sense' - CCP Falcon

Ortus Maleficus
Lambent Enterprises
#45 - 2015-02-19 15:37:43 UTC
Just did some quick math, regarding interceptor warp speed.

At 10au/s it would take only about 7.5 hours to get from Earth to Alpha Centauri.
Rayzilla Zaraki
Yin Jian Enterprises
#46 - 2015-02-19 18:30:49 UTC
Whether or not the spacecraft went that fast is immaterial. Comets, which are much larger than most Eve ships, also travel significantly faster. However, they don't have to have their collision boxes calculated every second to make a game enjoyable and even playable.

Please don't complain about the speed of the ships in this game until you have experienced the speed (or lack of) in another internet spaceship game. The fastest ships in that game which are comparable in size to today's fighter planes top out at a mere 120-ish meters per second. For those of you playing at home, that is 268 miles per hour. That is less than 1/5th the top speed of an F-22 Raptor.

We have cargo ships and even battleships that can go faster than a fighter craft in that other game.

Gate campers are just Carebears with anger issues.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#47 - 2015-02-20 00:46:46 UTC
FTL travel in eve is pretty fast compared to the apollo missions.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Rain6637
GoonWaffe
Goonswarm Federation
#48 - 2015-02-20 00:55:01 UTC
I expected a topic about EVE ships lacking visceral impact. I was going to say that locking the camera to a tail view, subject to rotation with the hull would bring great effect to the feel of a ship.
Galen Dnari
Dnari Mining and Manufacturing
#49 - 2015-02-20 06:08:21 UTC
Herzog Wolfhammer wrote:
In real space real combat would be next to impossible.

With current technology. Who's to say what a few thousand years of R&D might bring? I figure if there's a way we can kill each other in space, we'll find it.

http://eveboard.com/ub/1939472205-31.png

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