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Missiles

Author
Davey Talvanen
Kingsparrow Wormhole Division
Birds of Prey.
#1 - 2015-02-18 21:50:00 UTC
Everyone here says that HMLs got nerfed bad, what makes them bad and what were they like before. Also why are there ships with only bonuses to kinetic missiles and what would happen if we changed that.

Thx
Aerie Evingod
Midwest Miners LLC
#2 - 2015-02-18 22:01:23 UTC
Drakes used to do 400+ DPS out to 80+ km.
Orlacc
#3 - 2015-02-18 22:04:02 UTC
Who are "we?"

"Measure Twice, Cut Once."

Davey Talvanen
Kingsparrow Wormhole Division
Birds of Prey.
#4 - 2015-02-18 22:10:18 UTC
Orlacc wrote:
Who are "we?"


I have a problem of using we irrationally. I just finished a coding project and saw I had wrote we in all my comments vs. I.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#5 - 2015-02-18 22:13:39 UTC
Davey Talvanen wrote:
Everyone here says that HMLs got nerfed bad, what makes them bad and what were they like before. Also why are there ships with only bonuses to kinetic missiles and what would happen if we changed that.

Thx

The biggest single problem with HML's is that their same-size application is horrible, you need webs, TPs, and rigs to be able to apply worthwhile damage.
As for the kinetic bonus, I can't say for sure but I would hazard the guess that it's an effort to balance the "always hitting" mechanic of missiles by having ships shoot into what is usually one of the highest resists. I'm not a big fan of it at all.
Patri Andari
Thukker Tribe Antiquities Importer
#6 - 2015-02-18 23:53:32 UTC
In one patch, CCP reduced the range and "tracking" of a weapon that had never been seen as OP based on the way it was used when massed. The stats when used solo or small gang or in PVE were never seen as OP.

This may perhaps be seen as the biggest use of the "nerf hammer" by some because of those facts. As a result, ships that use heavy missiles for PVE, solo, or in small gangs are overly made to suffer.

Lesson learned? IDK Do not mass?

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Aerie Evingod
Midwest Miners LLC
#7 - 2015-02-19 00:12:14 UTC
Patri Andari wrote:
In one patch, CCP reduced the range and "tracking" of a weapon that had never been seen as OP based on the way it was used when massed. The stats when used solo or small gang or in PVE were never seen as OP.

This may perhaps be seen as the biggest use of the "nerf hammer" by some because of those facts. As a result, ships that use heavy missiles for PVE, solo, or in small gangs are overly made to suffer.

Lesson learned? IDK Do not mass?


Whine whine whine. Heavy missiles were massively over powered. No one fit HAMs because heavies had fantastic range, 90% the damage and lighter fitting requirements. PvE Tengus fit exclusively HML. The HML drake was the most common PvP and HML were the most common weapon system.
Patri Andari
Thukker Tribe Antiquities Importer
#8 - 2015-02-19 00:48:50 UTC
Aerie Evingod wrote:
Patri Andari wrote:
In one patch, CCP reduced the range and "tracking" of a weapon that had never been seen as OP based on the way it was used when massed. The stats when used solo or small gang or in PVE were never seen as OP.

This may perhaps be seen as the biggest use of the "nerf hammer" by some because of those facts. As a result, ships that use heavy missiles for PVE, solo, or in small gangs are overly made to suffer.

Lesson learned? IDK Do not mass?


Whine whine whine. Heavy missiles were massively over powered. No one fit HAMs because heavies had fantastic range, 90% the damage and lighter fitting requirements. PvE Tengus fit exclusively HML. The HML drake was the most common PvP and HML were the most common weapon system.



Interesting reponse.

I attempted only to answer the OP. Heavy missiles were overly adjusted in response to mass. It was not nearly the same as Dramiel of the past or Isthar of the present. No one ever complained about ANY solo heavy missile ship save Tengu. ( which could have been adjusted alone).

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

RavenPaine
RaVeN Alliance
#9 - 2015-02-19 01:00:03 UTC
Aerie Evingod wrote:
Patri Andari wrote:
In one patch, CCP reduced the range and "tracking" of a weapon that had never been seen as OP based on the way it was used when massed. The stats when used solo or small gang or in PVE were never seen as OP.

This may perhaps be seen as the biggest use of the "nerf hammer" by some because of those facts. As a result, ships that use heavy missiles for PVE, solo, or in small gangs are overly made to suffer.

Lesson learned? IDK Do not mass?


Whine whine whine. Heavy missiles were massively over powered. No one fit HAMs because heavies had fantastic range, 90% the damage and lighter fitting requirements. PvE Tengus fit exclusively HML. The HML drake was the most common PvP and HML were the most common weapon system.


Drakes were the most common because every PvE nub could fly them AND because they sport a great tank.
The DPS was always laughable and any decent crew of Arty Canes could own them. Catch them coming through a gate and range wasn't an issue at all.
Nerfing the heavy missile AND the invuln AND the Drake itself was so overkill that it ruined heavy missile platforms across the board.
Talk about whining... It was all those 'LEET' PvP guys dying to lol drakes that started the whine fest.

You should be embarrassed, talking about 400 DPS being massively OP...
Aerie Evingod
Midwest Miners LLC
#10 - 2015-02-19 05:21:41 UTC
RavenPaine wrote:
Aerie Evingod wrote:
Patri Andari wrote:
In one patch, CCP reduced the range and "tracking" of a weapon that had never been seen as OP based on the way it was used when massed. The stats when used solo or small gang or in PVE were never seen as OP.

This may perhaps be seen as the biggest use of the "nerf hammer" by some because of those facts. As a result, ships that use heavy missiles for PVE, solo, or in small gangs are overly made to suffer.

Lesson learned? IDK Do not mass?


Whine whine whine. Heavy missiles were massively over powered. No one fit HAMs because heavies had fantastic range, 90% the damage and lighter fitting requirements. PvE Tengus fit exclusively HML. The HML drake was the most common PvP and HML were the most common weapon system.


Drakes were the most common because every PvE nub could fly them AND because they sport a great tank.
The DPS was always laughable and any decent crew of Arty Canes could own them. Catch them coming through a gate and range wasn't an issue at all.
Nerfing the heavy missile AND the invuln AND the Drake itself was so overkill that it ruined heavy missile platforms across the board.
Talk about whining... It was all those 'LEET' PvP guys dying to lol drakes that started the whine fest.

You should be embarrassed, talking about 400 DPS being massively OP...


Right, because all sorts of platforms could project 400 DPS to 80+ km. they consistently exceeded all other long range weapon systems in application, range and damage. This was prior to the era of 500-700 DPS cruisers, railguns and sentry/Ishtar buff. In the context of the era prior to the nerf they were over powered.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#11 - 2015-02-19 12:04:10 UTC
The problem with missiles is that, they are very hard to balance.

limited factors that can be adjusted to tune the system after there is a change in the game.

Making them either over powered or very under powered.

Aside that heavy missiles where nerfed, which was grounded for most of the part.

medium turret systems where buffed.

cruiser and frigate speed was buffed (that is serious missile nerf)

and almost every module that can help, adjusting to those changes is close range

turret training was made easier, where it was already cheaper.

and I remember people agreeing about a nerf to the drake and the Tengu, though ccp claimed it wasn't the hull and now we have rail tengus.

In the end it comes down to the fact that there are strong missile hulls, Torps are hilariously bad, but because Stealth bombers gives bonuses on range, damage and application and none of those bonuses are below 50%, it seems torps are alright.





Jacob Holland
Weyland-Vulcan Industries
#12 - 2015-02-19 13:28:07 UTC
Patri Andari wrote:
In one patch, CCP reduced the range and "tracking" of a weapon that had never been seen as OP based on the way it was used when massed. The stats when used solo or small gang or in PVE were never seen as OP.

I have to disagree. Heavy missiles in particular (though also lights to a degree) were seen as overpowered - they significantly outranged Rails on unbonused hulls and significantly outdamaged them too - they also applied damage very well on targets of all sizes... However it wasn't considered important enough to devote time to until they were used en masse.

I had a few ships set-up for long range application - and as I recall the Rail Thorax was outdamaged by the HM Caracal from about 25km... and the Thorax could hit to about 50km IIRC, while the Caracal could hit out to 120km... And that's with drones on the 'rax and none on the Cara...


As to the Kinetic Damage Bonus it is to give you a choice.
It is a significant damage increase if you choose to use it... On the other hand if you think you can get more damage by exploiting resist holes then you're quite welcome to switch damage type.
Consider that a laser damage bonus is limited to EM/Therm and Hybrid to Kin/Therm - the kin bonus isn't actually costing you anything.
Gregor Parud
Imperial Academy
#13 - 2015-02-19 14:27:08 UTC
HML were OP, too much range with good dps and no damage projection issues. You simply can not have it all.

For a more in-depth comparison watch this.
elitatwo
Zansha Expansion
#14 - 2015-02-19 14:45:09 UTC
Aerie Evingod wrote:
Drakes used to do 400+ DPS out to 80+ km.


And Ishtars do 700+dps at 90+ km, is there a point to your whine?

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Gregor Parud
Imperial Academy
#15 - 2015-02-19 14:47:16 UTC
elitatwo wrote:
Aerie Evingod wrote:
Drakes used to do 400+ DPS out to 80+ km.


And Ishtars do 700+dps at 90+ km, is there a point to your whine?


Yes, lets use an obvious super overpowered ship as a comparison and argument as to why drakes were not OP. How about you compare those dps numbers to other T1 BC and then take into account zero cap use and damage type selection.
Aerie Evingod
Midwest Miners LLC
#16 - 2015-02-19 16:21:07 UTC
elitatwo wrote:
Aerie Evingod wrote:
Drakes used to do 400+ DPS out to 80+ km.


And Ishtars do 700+dps at 90+ km, is there a point to your whine?


About 2-3 years and a 8-10(?) content, rebalancing and tiericide patches later we have the OP Ishtar, but this thread was started regarding why HM were nerfed 2-3 years ago, not about the current OP flavor of the year. The current meta of Eve is not applicable.
Orlacc
#17 - 2015-02-19 16:42:43 UTC
Aerie Evingod wrote:
Patri Andari wrote:
In one patch, CCP reduced the range and "tracking" of a weapon that had never been seen as OP based on the way it was used when massed. The stats when used solo or small gang or in PVE were never seen as OP.

This may perhaps be seen as the biggest use of the "nerf hammer" by some because of those facts. As a result, ships that use heavy missiles for PVE, solo, or in small gangs are overly made to suffer.

Lesson learned? IDK Do not mass?


Whine whine whine. Heavy missiles were massively over powered. No one fit HAMs because heavies had fantastic range, 90% the damage and lighter fitting requirements. PvE Tengus fit exclusively HML. The HML drake was the most common PvP and HML were the most common weapon system.



In a nutshell, this.

"Measure Twice, Cut Once."

Deacon Abox
Black Eagle5
#18 - 2015-02-19 17:10:01 UTC
elitatwo wrote:
Aerie Evingod wrote:
Drakes used to do 400+ DPS out to 80+ km.


And Ishtars do 700+dps at 90+ km, is there a point to your whine?

Yes, I see no reason why a HAC should do more damage than a tech I BC. Damn you can even skill into each and their primary weapon systems in the same amount of time. Guys I just jettisoned 1/2 my load of ammo, and the other half is all short range ammo, can we go back to that same spot so I can reconnect with my long range ammo and scoop it? Also, look at that incredible buffer on the HAC vs the poor thin BC, what, etc.

But then as others above have said, apples and oranges. This thread is about missiles.

Heavy missiles were op. If, if they are now "bad" the fix may come in the form of new stats on the tracking mods (TCs, TEs, and conversely TDs) or a sister set of modules to each of these that affect missile characteristics. This was hinted at now well over a year ago. But as was also observed itt. Missiles are very hard to balance. Not much plateau between ineffective and op. One attempt to change them on the test server made them ridiculously op. So they're probably stuck in a lengthy rebalance examination.

Anyway, either tracking mod effects have to come, or a radical reconceptualization of the missile formulas would be your answer.

As to kinetic bonuses on Caldari ships, they are an artifact of the racial damage type backstory. Amarr usually sport lasers. EM is the primary damage type for them. Minmatar sport projectiles. Look at the tech II ammo for them. Explosive is the racial damage type. Gallente use hybrids, as do Caldari, but more so Gallente. One of these two races had to get kinetic, and the other thermal for a racial damage type. Thermal fit more with blasters I guess and kinetic with rails.

For more examples of the racial damage types see drones and stealth bomber bonuses.

Why kinetic missiles get bonused on Caldari ships. Again, the narrow ridge with missiles either being op or ineffective. Caldari range bonuses allow incredible projection of damage. If that is paired with a blanket damage bonus like rof or %damage it is hard to keep from being op. You see blanket damage or rof bonuses on the new Minmatar missile ships, but then do you really see them flown much? Those range bonuses on the Caldari ships are massive, and massively more useful in some regards. So learn to live with the remaining kinetic bonuses. They probably aren't disappearing any time soon.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

RavenPaine
RaVeN Alliance
#19 - 2015-02-19 17:33:32 UTC
Drake was flown as a snipe/kite platform with delayed application of 400 DPS. Almost every snipe platform ever, was better.
If you check the boxes for Speed, DPS, Alpha, Range, Tank, it would fall down the list to many, many other ships.
You could fit for speed OR DPS, but not both. As snipers go, 80KM is sub-par. Alpha .... non-existent.
It's strength was never DPS. It's strong point was tank. Nobody called it primary because it had strong tank and WEAK DPS.



They were prolific because they were cheap, and they had this reputation as *just a Drake* , so you could talk PvE nubs into risking them for some pew, on a daily basis.
That same reputation *just a Drake* is what got people pissed off when they lost to Drake fleets. "OMG DRAKES beat me! They must be OP because I am too leet for that crap!"

Garrett Osinov
Doomheim
#20 - 2015-02-19 17:46:56 UTC
I fly Tengu for PvE and it's a crap ship, because it cannot hit small targets for any decent damage (even with target painters), it cannot hit cruisers for decent damage. In my opinion proteus or ishtar is way better for PvE.
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