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What is the plan for "True" New Players...?

Author
Pod Panik
Low-Sec Scrubs
#1 - 2015-02-18 17:33:48 UTC
I have been playing Eve for a month now, reading a lot about the game and even being a pain in the ()o() on this forum asking about the many angles of this game. During my month of play, I made a point to try as many aspects of the game so I could have a better sense of where I wanted to focus my energies in the long run. I tried mining, station trading, cross-stations hauling, Rats hunting, Missions (just started L3), exploration, and salvaging.

I wanted to try PVP but I quickly realized that with my T1 Destroyer I would not even be a speed bump if I were to go tackle someone in Low sec. I could not use my Vexor (T1 equipped) as it was my bread and butter for running L2 missions (and maybe L3).

Therefore, I think I can say I gave this game a reasonable chance considering that I am by myself so what I can try is limited. But hey, its normal I just joined the game.

Notice, I said my Vexor "was" my bread and butter ship? As I was struggling to complete L3 missions in my Vexor, another ship (T3 Cruiser, very cool looking) entered the 0.3 zone, warped near me and vaporized my biggest asset in a matter of minutes while my 5 Hammerheads and my 4 guns did not even scratch his shields. He didn't even bothered to loot my wreck (what did he get from this?). So now I am back to my Destroyer, barely able to do L2 missions, which I must cherry pick.

What I get from my month old experience, is that Low Sec (and probably Null Sec) is off limit for new unsupported players. I don't care what people say, if you are going through the game without any support from well funded friends, you cannot affort to lose your ships and therefore the risk of low sec is way too high. How many L1 mission do you need to run to afford a Cruiser to do L2 reliably?

In a way, it makes sense. In every game you need to earn you passage rights to higher end content. If I dare to compare with WoW, you would not send a lvl 20 character in the end zones...period.

The problem is that Eve is not built this way. If you want to be a mission runner, you will be exposed to low sec for L2 and L3 missions pretty fast. If you want to be an explorer, you have to get into low sec for a decent chance of finding anything (I tried High Sec exploration many evenings and its not profitable. Mining Veldspar is far more profitable, which says a lot). If you want to hunt higher paying Rats, you again need to hit Low Sec. And even as a Hauler, if you stick to high sec, your profit is negligible and boring (almost comparable to mining).

So, what is the plan for new players? Stick to high sec and do L1/L2 missions for two years to build enough assets to afford the loss of decent ships so you can venture in Low Sec? Very very boring...And please don't say that eveyone went through that because its likely false. When people started 5 to 10 years ago, the divergence between new and old players was likely much smaller. Now, new players are likely less then 1% of the total population and the old players are exponentially more resourceful (ISK and Skills). For an established player, losing a T3 Cruiser is probbaly much much less of an impact then me losing my Vexor. I am now taking a very significant step back...essentially losing weeks of gaming.

In addition, I personally prefer to work for what I get so having a "sugar daddy" corporation funding my wrecks goes against the principle of playing a game. Its like using a cheat code. I want to discover the content myself (or while playing with others of the same level), not having the content handed to me. What is the point of flying a T3 ship if all you had to do is train skills off-line and have some friends giving the ship to you? That T3 ship really has value when you worked to get it. But from my limited experience, this is not really a possibility as Low Sec/Null sec will be off limit for the longest time and I will get bored doing L1/L2 missions way before I manage to get anything valuable.

Therefore, I have serious doubts about the playability of Eve for new, unsupported, players. This is sad because it likely means that the game will be going down (old quitting and no new blood to replace), brigning everyone with it. The concept of the game is amazing, but every business that can't grow is doomed to failure...



So, how are the other new players (not new... with sugar daddies) finding the game so far?

I really want to love this game, but for now I don't see any light at the end of the tunnel. I see only L1/L2 missions for the next two years and it will not happen...




PS: For older players, before you scream that I make no sense, try it. Start a brand new character with NO outside support (ISK, Corp, etc) and try to make your way through the game. What you went through 10 years ago is likely very different now that the bigger fish are much much bigger and the smaller fish are confined to the very small glass jar that is High Sec. Test it and maybe we can play together!
Elena Thiesant
The Scope
Gallente Federation
#2 - 2015-02-18 17:40:06 UTC  |  Edited by: Elena Thiesant
There's no good reason to run missions in lowsec, especially not L2 and 3. The rewards are little better and it's just not worth it. Stick to highsec missions. If you insist on taking lowsec missions, then learn d-scan and gtfo when ANYTHING shows up. A PVP-fit frigate will shred a PVE-fit battleship. But seriously lowsec missions aren't worth it.

That said, missions aren't obligatory. Exploration gets ISK. If you're into PVP then factional warfare lets you shoot people and get paid for it. Trading. Ransoming other players, etc

If you want to PVP, get out and do it! Frigates to start (they're cheap when they go boom, and they will). Bigger is not better, far from it, it's just a more expensive loss.
Join a player corp that's into PVP, you can learn from them far, far more than you'll ever learn from the NPC corp you're in. Brave Newbies comes to mind, or apply to EVE University for more structured learning (the Brave guys are crazy, but have a load of fun being so)

EVE is perfectly playable for brand new players and there's 0 expectation that someone's going to be playing L2 missions for 2 years, no way.

Edit: With the recent influx of new players, there's probably a much higher ratio of new:old now, and it's not 1% new players. Lots of new people around.
Pod Panik
Low-Sec Scrubs
#3 - 2015-02-18 17:46:12 UTC
Elena Thiesant wrote:
There's no good reason to run missions in lowsec, especially not L2 and 3. The rewards are little better and it's just not worth it. Stick to highsec missions. If you insist on taking lowsec missions, then learn d-scan and gtfo when ANYTHING shows up. A PVP-fit frigate will shred a PVE-fit battleship. But seriously lowsec missions aren't worth it..


I was going through the Sisters of Eve missions and the only L3 missions givers are either in LOW SEC or send you to LOW SEC.


Oh and how can I remove a Warm Scrambler set on me? And please don't say that I only need to destroy the other ship. I could not scratch it...



Dredd Lochness Munster
Dredd Lochness Munster Corporation
#4 - 2015-02-18 17:46:51 UTC
In general, PVP is a group activity. If you really want to give it a try, then your best option is to find a PVP corp.

Yes, there are solo PVPers, but in general they are very experienced and spend most of their time flying around trying to find a vulnerable target. Solo is advanced PVP.

For starter PVP, group up with other PVPers.
Dredd Lochness Munster
Dredd Lochness Munster Corporation
#5 - 2015-02-18 17:52:46 UTC  |  Edited by: Dredd Lochness Munster
Pod Panik wrote:
Elena Thiesant wrote:
There's no good reason to run missions in lowsec, especially not L2 and 3. The rewards are little better and it's just not worth it. Stick to highsec missions. If you insist on taking lowsec missions, then learn d-scan and gtfo when ANYTHING shows up. A PVP-fit frigate will shred a PVE-fit battleship. But seriously lowsec missions aren't worth it..


I was going through the Sisters of Eve missions and the only L3 missions givers are either in LOW SEC or send you to LOW SEC.


Oh and how can I remove a Warm Scrambler set on me? And please don't say that I only need to destroy the other ship. I could not scratch it...






If someone has you warp scrammed, there are not many options.
1) run out of their range. If possible.
2) Jam them so that they lose lock. there are even drones to help with that, but if they have eccm... may not work.
3) Cap drain them so their modules shut off.
4) If there was a sure way to escape warp jam/scram, there would be way fewer deaths. Often, there is no way, and you are doomed form the moment they get you pointed.
5) It is especially difficult to escape in a PVE fit ship. These mods that may help you escape PVP are not much use in PVE, and a fit that is good for PVE is usually pretty bad for PVP.
Elena Thiesant
The Scope
Gallente Federation
#6 - 2015-02-18 17:53:51 UTC  |  Edited by: Elena Thiesant
Pod Panik wrote:
Elena Thiesant wrote:
There's no good reason to run missions in lowsec, especially not L2 and 3. The rewards are little better and it's just not worth it. Stick to highsec missions. If you insist on taking lowsec missions, then learn d-scan and gtfo when ANYTHING shows up. A PVP-fit frigate will shred a PVE-fit battleship. But seriously lowsec missions aren't worth it..


I was going through the Sisters of Eve missions and the only L3 missions givers are either in LOW SEC or send you to LOW SEC.


No they don't. I ran L3s for SoE for a while and they definitely give you highsec and lowsec missions. Either decline the lowsec missions, or if you don't like doing that, move to an agent that's in a constellation that doesn't have lowsec systems.

Now the only highsec L3 SoE security agent is 2 jumps from lowsec, so if you don't like the lowsec offers, switch corp, run missions for someone else. There are lots of corps, lots of agents.

Quote:
Oh and how can I remove a Warm Scrambler set on me? And please don't say that I only need to destroy the other ship. I could not scratch it...


Warp scrams are short-range (~9km unless bonused). Get out of range. Better, don't get caught in the first place. see previous comment about d-scan and gtfo. A PVE-fit ship will die to a PVP-fit one, hence the rule is not to get caught.
Phig Neutron
Starbreaker and Sons
#7 - 2015-02-18 17:59:53 UTC
You ask lots of good questions on forums so I can't believe you're really giving up on the game this early. Send me an EVEmail and I can introduce you to some content in-game. You really learn a lot by working with others, whether they are newbies or oldbies.
Quanah Comanche
#8 - 2015-02-18 18:02:55 UTC
You need never go into low sec running missions levels 1 to 4. That is a ridiculous statement.
crown jewels
Doomheim
#9 - 2015-02-18 18:11:25 UTC
i would say in all new games you need friends the more generous the better also eve uni is great for new players . the core of the game from what I can see is made for pvp , but the problem is you have to do pve to make enough to do the pvp .

so best way forward is join eve uni helps a lot or join a outfit that can provide the help you need .

what I am doing is 3 accounts for 6+ months to get them doing all the research and manufacturing then move them to 1 account buy some blueprints and make and sell stuff , so me general plan is 2 toons make and sell then me main one will go do whatever
the fun stuff when he has enough skills , to go kick the old timers zimmer frames from under them and not be cannon fodder for them.

Bel Tika
Sebiestor Tribe
Minmatar Republic
#10 - 2015-02-18 18:17:49 UTC
At times you need to do things you dont particularly like to enable yourself to do the stuff you do like, im like yourself i not going to live of handouts etc, so i did mining, made over a billion in isk in first couple of weeks playing, that allowed me leeway to do what i wanted, lost the billion and well went an mined again, not aslong this time as the skills had went up so mining went faster.

Anyhow you get the picture and it a longer route to my goal of what i want to do cause i split my skills between things that can earn me isk an things i actually wanted to learn to have fun but as i said sometimes u just need to nuckle down an do that bad to get the good
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#11 - 2015-02-18 18:37:49 UTC
Eve is very hard to play alone, and also a fairly bad game when played alone. What new players need to survive and get by is friends. Those friends don't necessarily have to be older and more experienced players, but it helps.

Judging from the good attitude you have shown in many of your threads, you should not have too much trouble either joining an established corporation or forming one of your own with other newbros.

In EVE, numbers beat both skill points and ISK, though not necessarily player skill.
Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2015-02-18 18:51:29 UTC
BRAVE is known for throwing small ships at everything.

Red Federation and Blue Republic (Red vs. Blue, or RvB) typically don't use anything bigger than a cruiser; small ships are the order of the day, and they've destroyed more than anyone else in EVE.

TEST apparently has a TEST_FREE hangar for small ships.

Karma Fleet, the Goon version of BRAVE, is also rookie friendly.

Goonswarm is famous for their "Every Rifter Counts" motto.

The newest ships added to EVE are two destroyers.

...

There are plenty of opportunities for a new pilot in EVE.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#13 - 2015-02-18 18:54:23 UTC
Hook up with Eve University.

Or, if you'd rather join a smaller group, my old corp Hellbound Turkeys is very newbie friendly.

In any event, to get the most out of this game you're going to want to work with other folks. I can understand the "do it all myself" mentality, but that's just going to lead to frustration, burnout and eventually quitting in short order. Nobody wants that, and it'd be a shame to lose someone from the game who generally seems to have a good head and a willingness to learn.

Don't give up yet.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#14 - 2015-02-18 18:58:31 UTC
" I think I can say I gave this game a reasonable chance considering that I am by myself so what I can try is limited. But hey, its normal I just joined the game."

As always, the length of how much you play a game often has little to no relevance to how much you've experienced or learned.

"Notice, I said my Vexor "was" my bread and butter ship? As I was struggling to complete L3 missions in my Vexor, another ship (T3 Cruiser, very cool looking) entered the 0.3 zone, warped near me and vaporized my biggest asset in a matter of minutes while my 5 Hammerheads and my 4 guns did not even scratch his shields. He didn't even bothered to loot my wreck (what did he get from this?). So now I am back to my Destroyer, barely able to do L2 missions, which I must cherry pick. "

This probably was completely avoidable, especially as you're in k-space. You have local to ring warning bells, being in a mission pocket itself requires the other player to use combat scanners to even find you.

Basically using one of the very simple tools in the game (which you ironically even made a forum post about) would have saved you with plenty of time to spare.

"What I get from my month old experience, is that Low Sec (and probably Null Sec) is off limit for new unsupported players. I don't care what people say, if you are going through the game without any support from well funded friends, you cannot affort to lose your ships and therefore the risk of low sec is way too high. How many L1 mission do you need to run to afford a Cruiser to do L2 reliably?"

It's most definitely not off limits, you just need to understand a few things in order to live there safely. Solo pvping in something you built for missioning will get you killed no matter how long you've been playing this game, its happened to me before.

And you mention unsupported, i notice that even after this month you are still in an NPC corp. The best and largest part of this game involves it's players. I feel it's unfair that you've said that you gave this game a good chance when you've basically missed out on half of the game.

"In a way, it makes sense. In every game you need to earn you passage rights to higher end content. If I dare to compare with WoW, you would not send a lvl 20 character in the end zones...period."

Except that eve is nothing like that, you can bring a new character into "end zones" and they will still have a purpose. In wow if you bring a level 20 into max level zone you will not even have a tiny chance to fight anything. Game mechanics physically prevent you from even scratching monsters even a few levels higher than you.

In EVE that's not the case, you can apply damage or warp scramble or use ewar as long as you have the skills and the will t do it.

"The problem is that Eve is not built this way. If you want to be a mission runner, you will be exposed to low sec for L2 and L3 missions pretty fast. "

No? Clearly you've assumed this and never thought that it could be an different. There are plenty of locations to do any level mission far far away from low security space.

"If you want to be an explorer, you have to get into low sec for a decent chance of finding anything (I tried High Sec exploration many evenings and its not profitable. Mining Veldspar is far more profitable, which says a lot). If you want to hunt higher paying Rats, you again need to hit Low Sec. And even as a Hauler, if you stick to high sec, your profit is negligible and boring (almost comparable to mining)."

The game is based around risk vs reward, how can you expect to get god rewards when you're taking no risks? Exploration is all about luck with a range of loot available, better chances of better loot the riskier you go. Makes complete sense.

"So, what is the plan for new players? Stick to high sec and do L1/L2 missions for two years to build enough assets to afford the loss of decent ships so you can venture in Low Sec? Very very boring...And please don't say that eveyone went through that because its likely false. When people started 5 to 10 years ago, the divergence between new and old players was likely much smaller. Now, new players are likely less then 1% of the total population and the old players are exponentially more resourceful (ISK and Skills). For an established player, losing a T3 Cruiser is probbaly much much less of an impact then me losing my Vexor. I am now taking a very significant step back...essentially losing weeks of gaming."

I can't say it an differently: you're doing it wrong. Nobody grinded level 1/2 missions for years. I guess most of this is stemming from the fact you are under the impression level 3 missions can only be done in low sec, but did you ever stop to think about it? Maybe ask if there were other options?

"In addition, I personally prefer to work for what I get so having a "sugar daddy" corporation funding my wrecks goes against the principle of playing a game. Its like using a cheat code. I want to discover the content myself (or while playing with others of the same level), not having the content handed to me. What is the point of flying a T3 ship if all you had to do is train skills off-line and have some friends giving the ship to you? That T3 ship really has value when you worked to get it. But from my limited experience, this is not really a possibility as Low Sec/Null sec will be off limit for the longest time and I will get bored doing L1/L2 missions way before I manage to get anything valuable. "

If you want to play with others of the "same level" then go join a new player corporation. You don't HAVE to use the ship replacement program in BNI or EVE Uni, but at least you will be surrounded by people at your "level" and also have veterans to help you along the way as well. You're also looking at ships in the wrong way.

Ships are ammunition, tools for a job.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#15 - 2015-02-18 18:59:43 UTC
You don't feel proud of your ship, you feel proud of your accomplishments in this game. Never get attached to a ship because one day: it will blow up.

"Therefore, I have serious doubts about the playability of Eve for new, unsupported, players. This is sad because it likely means that the game will be going down (old quitting and no new blood to replace), brigning everyone with it. The concept of the game is amazing, but every business that can't grow is doomed to failure..."

I have perfect confidence in this game and it's community. How much have people helped you with your questions in the forums, almost zero tolerence for trolling in the new player forums and established players welcome newbros with open arms. It's your attitude that's holding you back, as well as your years of playing formula, pop MMOs.

"PS: For older players, before you scream that I make no sense, try it. Start a brand new character with NO outside support (ISK, Corp, etc) and try to make your way through the game. What you went through 10 years ago is likely very different now that the bigger fish are much much bigger and the smaller fish are confined to the very small glass jar that is High Sec. Test it and maybe we can play together!"

I started this game 3 years ago, when people were already reaching 150m skillpoints. I started with nothing just like you, but I didn't make the mistake on being arrogant enough to attempt to take on this game alone. I joined EVE Uni, mostly played alone for the first few months but then realised that it got very boring very quick. I headed off to low sec and spent a year there learning the crap out of everything I could lay my hands on and enjoyed every minute of it.

Whether or not you decide to stay in this game is up to you, but after this post I've only got 4 letters for you:

HTFU
Cara Forelli
State War Academy
Caldari State
#16 - 2015-02-18 19:42:45 UTC
You have the wrong idea about playing with others.

New players that get involved in active corporations aren't doing it for the "sugar daddies". Sure that happens, but there are plenty of players like you that want to earn what they have. What corporations DO provide is friendship, teamwork, experience, intelligence, and opportunities.

-Playing with friends is always more fun

-You can accomplish things in teams that you would never be able to do on your own. You could run level 2 missions for 3 years while training for a maximum skilled t3. If you take it to lowsec, you'll be greeted by three t3s that will kill you just as fast as your Vexor. There is no substitute for teamwork in EVE.

-Veterans can teach you all kinds of ways to protect yourself so they don't even need to fund your losses, as they won't happen in the first place. You are exactly right that veterans have the advantage because of their years of experience. New players can also take advantage of this experience by teaming up with older players!

-Corporations provide an excellent framework for passing intel to keep members safe. It is much much easier to do PVE when you have friendlies nearby to protect from or warn you about threats. Null sec is one of the safest places to PVE these days due to the large blocs and excellent intel channels.

-Playing solo can be fun, but joining a group is guaranteed to open up opportunities for you. Especially for a pilot with an interest in PvP, you can take part in (and make a big impact on!) fights that you could never take solo. All you need is a frigate with a warp disruptor and you are already useful to a fleet. There are plenty of other low-skill options (ie. blackbird, t1 logi) to pick from as well.

And don't forget, there are many other speed bumps out there to pick fights with, and much of successful combat is picking your fights carefully. EVE can feel overwhelming at first - especially the first few times you visit hostile space. But as you learn to be more aware of your surroundings (dscan) and get more comfortable with combat (practice) you will start to enjoy the rush. Eventually you will find you can operate mostly solo if that is what you prefer. No, you don't need a sugar daddy. Yes, you need a daddy. Someone needs to teach you how to walk, talk, and use the big-boy toilet. Big smile

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Tipa Riot
Federal Navy Academy
Gallente Federation
#17 - 2015-02-18 19:45:51 UTC
Seriously consider injecting a few PLEX, if you don't buy overpriced faction/officer stuff this helps you fund the first year. I know it sounds like cheating, but you can't expect to have fun and be self sufficient as a casual player after a couple of months. Set yourself a limit of real money injection, and accept the freedom you gained to try things without worrying about losses. If you want you can start buying back the PLEXs later when you earn enough ISK and add them to your subscription time. Blink

I'm my own NPC alt.

ShahFluffers
Ice Fire Warriors
#18 - 2015-02-18 19:55:53 UTC
It is not "cheating" if an older player gives you a stack of frigates and says, "go kill something and learn." That is someone merely giving you a helping hand by supplying you with a resource/tool worth pennies to him/her.

And FYI... rare is it that veterans give "sexy ships" to newbies. They are generally NOT newbie friendly nor cost effective unless you know damn well what you are doing.



With regards to missions... you seem to be running agents that are bordering low-sec. Move to another agent (fiddle with your map filters or use the website EVE Survival).
There is no good reason to be running level 2 or 3 missions in low or null-sdc unless it is for Faction Warfare or a Pirate faction.


As for skills and the gap between older and newer players... this is more of a perception, bordering on myth... especially with regards to the skill system (someone dig up my skillpoint speil... I am on my cellphone and can't do it myself).
Cara Forelli
State War Academy
Caldari State
#19 - 2015-02-18 20:13:07 UTC
ShahFluffers wrote:
(someone dig up my skillpoint speil... I am on my cellphone and can't do it myself).

ShahFluffers wrote:
OP... here's a spiel I have written about the skillpoint system and how it works. Hopefully you will have greater understanding about your abilities after reading it.


How does the skillpoint system work?

- All skills cap at level 5. No matter how many years you have played the game, you cannot exceed that limit. And lower tier skills (ex. [Racial] Frigate) are very quick to train relative to more advanced skills.


- (*this is the important one*) Only a limited number of skills affect any one ship, module, weapon system, and specialty at any given time.

Ex1: You are a newbie facing someone with about 20 million SP... but how much of that overall SP is actually combat related? He/she could be a HUGE industrial player with limited combat skills.
Ex2: A veteran player has just trained up the skill Large Hybrid Turret to level 5. That skill in no way affects the skill Small Hybrid Turret and thus the veteran will be no better or worse than before at the frigate level.


- Getting a skill from level 4 to level 5 only adds on an extra 2% here, 5% there (exceptions apply). If you simply train up all the skills within a specialty to level 4 (which takes ~20% of the amount of time it takes to get those skills to level 5), you will find yourself flying at about **80 to 90%** of the effectiveness of a multi-year veteran with those same skills in that specific specialty at level 5.


- Getting a skill to level 5 is supposed to be a painful train. Many players (yes, even veteran ones) opt to avoid doing it and instead train up other skills to level 4 (again, because it's faster).

Example: I personally have the T2 weapon specializations at level 4. That puts me at a 2% disadvantage in damage against someone who has the same skill(s) at level 5 (assuming we are both using the same ship with the same fit)


- Ships and weapons have been balanced against one another.

Example: A battleship can potentially instapop a frigate... but the frigate can fly very fast, making it difficult for the battleship's weapons to track, especially at very close range... then again, the battleship can deploy drones to deal with the frigate... and the frigate can shoot the drones down... however the battleship might have a Large Energy Neutralizer fitted to nuke the frigate's capacitor power every 24 seconds... in which case the frigate could use a Small Nosferatu that sucks out capacitor from the battleship every 3 seconds... etc. etc.


- High tech equipment (ex. T2, Faction, Officer, etc) will not give a player "I WIN" abilities. It simply gives a player a linear edge at an exponentially higher cost.

Ex1: A basic T1 Armor Adaptive Plating gives ~10% omni-resistance to damage for only 100 thousand ISK... a T2 Armor Adaptive Plating gives ~15% omni resistance to damage for 1 million ISK... a "deadpsace" Armor Adaptive Plating gives ~19% omni resistance to damage for 15 to 20 million ISK.

Ex2: A group of three or four T1-fit frigates that cost about 500 thousand to 1 million ISK CAN kill a faction frigate worth about 50 to 100 million ISK... provided they are using the right mods in the right configuration and know what they are doing.
https://zkillboard.com/kill/39793460/ (Condors caught me and ground me down... I only had time to kill one of them)
https://zkillboard.com/kill/38239838/ (all the Breechers in this KM were T1 fit... I could only kill two of them before being nuked)
http://ifw.killmail.org/?a=kill_related&kll_id=27040341 (about ~20 Thrashers (T1 Destroyer) warped on top of my groups' 7-man Confessor (T3 Destroyer) gang... we eventually killed all the Thrashers, but not before losing 3 Confessors. While my group may have won, we lost WAY more ISK than the Thrasher gang did).


What does this all mean?

- Having more skillpoints is not the "end all, be all" point of the game and there is more to most activities than "get enough skillpoints, open window, click, press F1- F9."
There are a plethora of factors that can decide success or failure and many of them are purely abstract in nature (see: planning, meta-gaming, friends, short-term allies, making deals, psychological warfare, etc).

- Part of the idea behind the current SP system is that you can't "powergrind" to success. You MUST learn how to utilize what you have first... which requires you to use your head and be creative. This helps you later on when you can finally use "better" ships/equipment... because you have hopefully familiarized yourself with the underlying mechanics that most Tech 1 ships/equipment share with Tech 2/3 and Faction ships/equipment.
Example: you may not be able to pilot that sexy Interceptor right away... but that doesn't mean you can't slap together a super fast frigate that does something similar.

- Once you have your "universal" core and support skills near or at maximum (which takes about 2 or 3 months of mostly focused training) the gap between you and an older player begins to narrow quite significantly. You can find these skills in the "Engineering" section of your character skillsheet.

- Just because you are limited in what you can do (as a newbie) it does not mean that your contribution to a team is meaningless and/or without weight.
Being a "tackler" or cheapo Ewar-support in PvP might indeed be suicide if you have limited skills and knowledge... but even half-success can mean the difference between catching or losing a target... everyone escaping a bad situation or dying in a fire.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Vol Arm'OOO
Central Co-Prosperity Union
#20 - 2015-02-18 20:17:25 UTC
Pod Panik wrote:
I have been playing Eve for a month now, reading a lot about the game and even being a pain in the ()o() on this forum asking about the many angles of this game. During my month of play, I made a point to try as many aspects of the game so I could have a better sense of where I wanted to focus my energies in the long run. I tried mining, station trading, cross-stations hauling, Rats hunting, Missions (just started L3), exploration, and salvaging.

I wanted to try PVP but I quickly realized that with my T1 Destroyer I would not even be a speed bump if I were to go tackle someone in Low sec. I could not use my Vexor (T1 equipped) as it was my bread and butter for running L2 missions (and maybe L3).

Therefore, I think I can say I gave this game a reasonable chance considering that I am by myself so what I can try is limited. But hey, its normal I just joined the game.

Notice, I said my Vexor "was" my bread and butter ship? As I was struggling to complete L3 missions in my Vexor, another ship (T3 Cruiser, very cool looking) entered the 0.3 zone, warped near me and vaporized my biggest asset in a matter of minutes while my 5 Hammerheads and my 4 guns did not even scratch his shields. He didn't even bothered to loot my wreck (what did he get from this?). So now I am back to my Destroyer, barely able to do L2 missions, which I must cherry pick.

What I get from my month old experience, is that Low Sec (and probably Null Sec) is off limit for new unsupported players. I don't care what people say, if you are going through the game without any support from well funded friends, you cannot affort to lose your ships and therefore the risk of low sec is way too high. How many L1 mission do you need to run to afford a Cruiser to do L2 reliably?

In a way, it makes sense. In every game you need to earn you passage rights to higher end content. If I dare to compare with WoW, you would not send a lvl 20 character in the end zones...period.

The problem is that Eve is not built this way. If you want to be a mission runner, you will be exposed to low sec for L2 and L3 missions pretty fast. If you want to be an explorer, you have to get into low sec for a decent chance of finding anything (I tried High Sec exploration many evenings and its not profitable. Mining Veldspar is far more profitable, which says a lot). If you want to hunt higher paying Rats, you again need to hit Low Sec. And even as a Hauler, if you stick to high sec, your profit is negligible and boring (almost comparable to mining).

So, what is the plan for new players? Stick to high sec and do L1/L2 missions for two years to build enough assets to afford the loss of decent ships so you can venture in Low Sec? Very very boring...And please don't say that eveyone went through that because its likely false. When people started 5 to 10 years ago, the divergence between new and old players was likely much smaller. Now, new players are likely less then 1% of the total population and the old players are exponentially more resourceful (ISK and Skills). For an established player, losing a T3 Cruiser is probbaly much much less of an impact then me losing my Vexor. I am now taking a very significant step back...essentially losing weeks of gaming.

In addition, I personally prefer to work for what I get so having a "sugar daddy" corporation funding my wrecks goes against the principle of playing a game. Its like using a cheat code. I want to discover the content myself (or while playing with others of the same level), not having the content handed to me. What is the point of flying a T3 ship if all you had to do is train skills off-line and have some friends giving the ship to you? That T3 ship really has value when you worked to get it. But from my limited experience, this is not really a possibility as Low Sec/Null sec will be off limit for the longest time and I will get bored doing L1/L2 missions way before I manage to get anything valuable.

Therefore, I have serious doubts about the playability of Eve for new, unsupported, players. This is sad because it likely means that the game will be going down (old quitting and no new blood to replace), brigning everyone with it. The concept of the game is amazing, but every business that can't grow is doomed to failure...



So, how are the other new players (not new... with sugar daddies) finding the game so far?

I really want to love this game, but for now I don't see any light at the end of the tunnel. I see only L1/L2 missions for the next two years and it will not happen...




PS: For older players, before you scream that I make no sense, try it. Start a brand new character with NO outside support (ISK, Corp, etc) and try to make your way through the game. What you went through 10 years ago is likely very different now that the bigger fish are much much bigger and the smaller fish are confined to the very small glass jar that is High Sec. Test it and maybe we can play together!


I completely disagree with what you are saying. New players can pvp effectively in eve without support from older players. Of course it helps to have mentors that will show you the ropes, but you do not need them to give you isk to feed your pvp habit. The trick to eve pvp is target selection. When you start out, look for softer targets, e.g. indies, mining barges, etc. . . . If you are in a desy, go to fw areas and shoot t1 frigs. As for how to make isk, well you dont need to do missions. In fact, I almost never missioned when i started out. Instead, I did exploration and especially the ded exploration sites (I did the ded IVs in a drake and would regularly get 50-100mil drops). The isk that you get from exploration combat sites is more then enough to support a new player's pvp habit.

I don't play, I just fourm warrior.

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