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[HOLY COW] Sleepers, Jovians, and the 'Other'

First post First post
Author
PhantomMajor
Sebiestor Tribe
Minmatar Republic
#801 - 2015-02-17 22:39:43 UTC
Rain6637 wrote:
I didn't think to test that. oops

I eagerly await your report :-)
Herzog Wolfhammer
Sigma Special Tactics Group
#802 - 2015-02-17 22:51:22 UTC
PhantomMajor wrote:
Rain6637 wrote:
I didn't think to test that. oops

I eagerly await your report :-)




I'll put my money on them being interdiction nullified like T3. Would not be surprised if their warp is even immune to a scripted dictor.

Bring back DEEEEP Space!

Jandice Ymladris
Aurora Arcology
#803 - 2015-02-17 23:21:18 UTC
With thanks to all the people in this thread who did speculation, theorizing, checking & other stuff, I managed to create a nice article regarding all the Drifter-related stuff that appeared in this expansion!

The Jove have returned and they have such sights to show us....

Really wondering where all this is going to lead towards! Especially curious about those unidentified wormholes, a way to access Jove space if we can crack them open for our use?

Providing a new home for refugees in the Aurora Arcology

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#804 - 2015-02-18 11:04:41 UTC
Something has changed in the sleeper caches seemingly. I found a Standard Cache yesterday and along with the usual Hyperfluct gate there were two rifts open, both rifts took me to the site without need to hack the gate. On entry there was a large amount of toxic substances already scattered around the site making it much more difficult to navigate.

I'm not sure why this was, or whether someone less prepared had stumbled into the site and triggered the extermination units through failing hacks. I failed none on the cans I could reach so couldn't say as none of the usual cans were missing. The riift to the hidden region was already cracked open too.

It seems if it wasn't a capsuleer that triggered this event then whatever passed through to cause these sites damage in the first place has made a second pass. Either that or the Drifters are not taking too kindly to our curiosity.
Altrue
Exploration Frontier inc
Tactical-Retreat
#805 - 2015-02-18 11:11:08 UTC
Today's patch notes:
Quote:
The signature radius of the Unidentified Structure has been increased.


Why increase the sig radius of something that can't take damages? Can you probe it down? What would be the point since you have the beacon allowing you to warp to it already.

My bet is that this structure will eventually turn hostile and we will have the possibility to fight it.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Allant Doran
Ministry of War
Amarr Empire
#806 - 2015-02-18 11:18:00 UTC
Corraidhin Farsaidh wrote:
Something has changed in the sleeper caches seemingly. I found a Standard Cache yesterday and along with the usual Hyperfluct gate there were two rifts open, both rifts took me to the site without need to hack the gate. On entry there was a large amount of toxic substances already scattered around the site making it much more difficult to navigate.

I'm not sure why this was, or whether someone less prepared had stumbled into the site and triggered the extermination units through failing hacks. I failed none on the cans I could reach so couldn't say as none of the usual cans were missing. The riift to the hidden region was already cracked open too.

It seems if it wasn't a capsuleer that triggered this event then whatever passed through to cause these sites damage in the first place has made a second pass. Either that or the Drifters are not taking too kindly to our curiosity.


My alt ran a Limited Sleeper Cache yesterday. It was my first ever one, so I didn't pay much attention, but since you brought this up i'll add my 2 pence;

The cache looked like it had already been attempted, but in a really minor way that I just don't see a Capsuleer doing. The first rift was already open, there was a lot of damaging AoE effects and one of the loot containers was already emptied, but that was it. The entire rest of the site was untouched and still very profitable.

As I said, no idea if this is interesting knowledge, I'm not familiar enough with the sites to know, but there's my little story!
Nami Kumamato
Perkone
Caldari State
#807 - 2015-02-18 11:37:51 UTC
Allant Doran wrote:
Corraidhin Farsaidh wrote:
Something has changed in the sleeper caches seemingly. I found a Standard Cache yesterday and along with the usual Hyperfluct gate there were two rifts open, both rifts took me to the site without need to hack the gate. On entry there was a large amount of toxic substances already scattered around the site making it much more difficult to navigate.

I'm not sure why this was, or whether someone less prepared had stumbled into the site and triggered the extermination units through failing hacks. I failed none on the cans I could reach so couldn't say as none of the usual cans were missing. The riift to the hidden region was already cracked open too.

It seems if it wasn't a capsuleer that triggered this event then whatever passed through to cause these sites damage in the first place has made a second pass. Either that or the Drifters are not taking too kindly to our curiosity.


My alt ran a Limited Sleeper Cache yesterday. It was my first ever one, so I didn't pay much attention, but since you brought this up i'll add my 2 pence;

The cache looked like it had already been attempted, but in a really minor way that I just don't see a Capsuleer doing. The first rift was already open, there was a lot of damaging AoE effects and one of the loot containers was already emptied, but that was it. The entire rest of the site was untouched and still very profitable.

As I said, no idea if this is interesting knowledge, I'm not familiar enough with the sites to know, but there's my little story!


it is probable that someone attempted it already.
Possibly they didn't have sufficient hacking skills and/or they were using a ship that is not very resistant so the AoE damage scared them off.
I encountered a lot of these even before Tiamat.

Fornicate The Constabulary !

Blobskillz McBlub
The Scope
Gallente Federation
#808 - 2015-02-18 11:39:16 UTC
so has noone tried polarized weapons yet?
Allant Doran
Ministry of War
Amarr Empire
#809 - 2015-02-18 11:40:38 UTC
Nami Kumamato wrote:
Allant Doran wrote:
Corraidhin Farsaidh wrote:
Something has changed in the sleeper caches seemingly. I found a Standard Cache yesterday and along with the usual Hyperfluct gate there were two rifts open, both rifts took me to the site without need to hack the gate. On entry there was a large amount of toxic substances already scattered around the site making it much more difficult to navigate.

I'm not sure why this was, or whether someone less prepared had stumbled into the site and triggered the extermination units through failing hacks. I failed none on the cans I could reach so couldn't say as none of the usual cans were missing. The riift to the hidden region was already cracked open too.

It seems if it wasn't a capsuleer that triggered this event then whatever passed through to cause these sites damage in the first place has made a second pass. Either that or the Drifters are not taking too kindly to our curiosity.


My alt ran a Limited Sleeper Cache yesterday. It was my first ever one, so I didn't pay much attention, but since you brought this up i'll add my 2 pence;

The cache looked like it had already been attempted, but in a really minor way that I just don't see a Capsuleer doing. The first rift was already open, there was a lot of damaging AoE effects and one of the loot containers was already emptied, but that was it. The entire rest of the site was untouched and still very profitable.

As I said, no idea if this is interesting knowledge, I'm not familiar enough with the sites to know, but there's my little story!


it is probable that someone attempted it already.
Possibly they didn't have sufficient hacking skills and/or they were using a ship that is not very resistant so the AoE damage scared them off.
I encountered a lot of these even before Tiamat.


Okay cool, thanks for the heads up. The AoE damage caught me off guard too, luckily I've been playing long enough to react quickly, haha.
Ferni Ka'Nviiou
Doomheim
#810 - 2015-02-18 11:55:14 UTC
Blobskillz McBlub wrote:
so has noone tried polarized weapons yet?

Yes, and no, it does nothing.

Long answer.
Nami Kumamato
Perkone
Caldari State
#811 - 2015-02-18 12:02:01 UTC
Allant Doran wrote:
Nami Kumamato wrote:
Allant Doran wrote:
Corraidhin Farsaidh wrote:
Something has changed in the sleeper caches seemingly. I found a Standard Cache yesterday and along with the usual Hyperfluct gate there were two rifts open, both rifts took me to the site without need to hack the gate. On entry there was a large amount of toxic substances already scattered around the site making it much more difficult to navigate.

I'm not sure why this was, or whether someone less prepared had stumbled into the site and triggered the extermination units through failing hacks. I failed none on the cans I could reach so couldn't say as none of the usual cans were missing. The riift to the hidden region was already cracked open too.

It seems if it wasn't a capsuleer that triggered this event then whatever passed through to cause these sites damage in the first place has made a second pass. Either that or the Drifters are not taking too kindly to our curiosity.


My alt ran a Limited Sleeper Cache yesterday. It was my first ever one, so I didn't pay much attention, but since you brought this up i'll add my 2 pence;

The cache looked like it had already been attempted, but in a really minor way that I just don't see a Capsuleer doing. The first rift was already open, there was a lot of damaging AoE effects and one of the loot containers was already emptied, but that was it. The entire rest of the site was untouched and still very profitable.

As I said, no idea if this is interesting knowledge, I'm not familiar enough with the sites to know, but there's my little story!


it is probable that someone attempted it already.
Possibly they didn't have sufficient hacking skills and/or they were using a ship that is not very resistant so the AoE damage scared them off.
I encountered a lot of these even before Tiamat.


Okay cool, thanks for the heads up. The AoE damage caught me off guard too, luckily I've been playing long enough to react quickly, haha.


The lower tier Sleeper Caches can be done in an Astero (from personal experience). Manual navigation advised.
The big one requires some beef plus a way to deal with the sentries. Ssome - if not all - can be disabled by hacking certain structures, but in case you fail you should be prepared to either gtfo or fight/tank them. Stratios or Nestor recommended (although flying those in Null is like having a huge bullseye painted on your back - in the case of Nestor it's probably more akin to a deathwish).

Fornicate The Constabulary !

Allant Doran
Ministry of War
Amarr Empire
#812 - 2015-02-18 12:11:05 UTC  |  Edited by: Allant Doran
Nami Kumamato wrote:


The lower tier Sleeper Caches can be done in an Astero (from personal experience). Manual navigation advised.
The big one requires some beef plus a way to deal with the sentries. Ssome - if not all - can be disabled by hacking certain structures, but in case you fail you should be prepared to either gtfo or fight/tank them. Stratios or Nestor recommended (although flying those in Null is like having a huge bullseye painted on your back - in the case of Nestor it's probably more akin to a deathwish).



I'm currently using a very low-skilled Astero but it has been enough to scan down hi-sec, limited sleeper sites, which are generally easy enough. The Stratios is my favourite ship in the game, so I intend to have my alt get Mastery V in it eventually.

I wish I could justify/risk the Nestor more too but it's just an expensive hull that offers no benefit worth it's cost.

Especially, to bring this back on-topic, with the increase in interest (for me anyway) in the Drifters/Sleepers. More and more content seems to be relevant to what's coming from beyond K-Space but I've seen nothing yet that justifies the 1.X Billion Isk on a Nestor hull alone.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#813 - 2015-02-18 12:35:27 UTC
Nami Kumamato wrote:
Allant Doran wrote:
Corraidhin Farsaidh wrote:
Something has changed in the sleeper caches seemingly. I found a Standard Cache yesterday and along with the usual Hyperfluct gate there were two rifts open, both rifts took me to the site without need to hack the gate. On entry there was a large amount of toxic substances already scattered around the site making it much more difficult to navigate.

I'm not sure why this was, or whether someone less prepared had stumbled into the site and triggered the extermination units through failing hacks. I failed none on the cans I could reach so couldn't say as none of the usual cans were missing. The riift to the hidden region was already cracked open too.

It seems if it wasn't a capsuleer that triggered this event then whatever passed through to cause these sites damage in the first place has made a second pass. Either that or the Drifters are not taking too kindly to our curiosity.


My alt ran a Limited Sleeper Cache yesterday. It was my first ever one, so I didn't pay much attention, but since you brought this up i'll add my 2 pence;

The cache looked like it had already been attempted, but in a really minor way that I just don't see a Capsuleer doing. The first rift was already open, there was a lot of damaging AoE effects and one of the loot containers was already emptied, but that was it. The entire rest of the site was untouched and still very profitable.

As I said, no idea if this is interesting knowledge, I'm not familiar enough with the sites to know, but there's my little story!


it is probable that someone attempted it already.
Possibly they didn't have sufficient hacking skills and/or they were using a ship that is not very resistant so the AoE damage scared them off.
I encountered a lot of these even before Tiamat.


That sounds very much like someone had already tried and failed the site and yes an astero is fine for the limited caches.

I raised my findings with regards to the Standard cache as there were 2 rifts leading into the site whilst the Hyperfluct gate was still unhacked. Someone or somethinghad already hit this site and not in the way I had 'investigated' them previously.

I hope those drifters haven't been keeping score :D
BugraT WarheaD
#814 - 2015-02-18 12:58:38 UTC  |  Edited by: BugraT WarheaD
It seems that Drifter Battleships are entering Factionnal Warfare combat sites ... EVEN THE NOVICES !

For those who are not really aware, novices combat sites can only be entered by Tech I frigates ... And now by Drifter Battleships ! It seems that they are engaging militia pilots in the sites even if those pilots didn't engage the battleship first.

http://tof.canardpc.com/view/fbd82d7b-7580-4379-b84f-6fba5b90b648.jpg <- sorry it's in french I know.
Soldarius
Dreddit
Test Alliance Please Ignore
#815 - 2015-02-18 15:02:10 UTC
BugraT WarheaD wrote:
It seems that Drifter Battleships are entering Factionnal Warfare combat sites ... EVEN THE NOVICES !

For those who are not really aware, novices combat sites can only be entered by Tech I frigates ... And now by Drifter Battleships ! It seems that they are engaging militia pilots in the sites even if those pilots didn't engage the battleship first.

http://tof.canardpc.com/view/fbd82d7b-7580-4379-b84f-6fba5b90b648.jpg <- sorry it's in french I know.


Basically, just conversational about the encounter. "Found a drifter in a novice. Did you engage it? No. Holy ****! etc..."

Curious that it A: went into a site of any kind. B: shot the pilot without provocation. Makes me wonder if perhaps the pilot had previously engaged a drifter elsewhere. Maybe they shoot based on standings.

http://youtu.be/YVkUvmDQ3HY

BugraT WarheaD
#816 - 2015-02-18 15:33:36 UTC  |  Edited by: BugraT WarheaD
After chatting with the guy and other people online, he seems that he never engage the drifter but engage the caldari NPC. There's rumors about the fact that drifter attack people that are attacking their own target.

The guy confirm that he has drones in passive mode, and didn't have Drifters on overview (to avoid attacking them by misclicking). He warp on novice, enter the plex, engage the Caldari NPC and ... Die.

He only understand what happen while looking at the km :
Quote:


2015.02.18 11:52:00

Victim: Alexandros hoMegas
Corp: Prima Gallicus
Alliance: Unknown
Faction: Gallente Federation
Destroyed: Tristan
System: Heydieles
Security: 0,3
Damage Taken: 1796

Involved parties:

Name: Drifter Battleship / Unknown
Damage Done: 1728

Name: State Frigate / Caldari State (laid the final blow)
Damage Done: 68


I can ensure you that he is no dummy, so i think he's telling the truth about this.
Herzog Wolfhammer
Sigma Special Tactics Group
#817 - 2015-02-18 16:56:46 UTC
Jandice Ymladris wrote:
With thanks to all the people in this thread who did speculation, theorizing, checking & other stuff, I managed to create a nice article regarding all the Drifter-related stuff that appeared in this expansion!

The Jove have returned and they have such sights to show us....

Really wondering where all this is going to lead towards! Especially curious about those unidentified wormholes, a way to access Jove space if we can crack them open for our use?




Nice little nod to Hellraiser there. Cool

Bring back DEEEEP Space!

Jandice Ymladris
Aurora Arcology
#818 - 2015-02-18 17:25:19 UTC
Herzog Wolfhammer wrote:
Jandice Ymladris wrote:
With thanks to all the people in this thread who did speculation, theorizing, checking & other stuff, I managed to create a nice article regarding all the Drifter-related stuff that appeared in this expansion!

The Jove have returned and they have such sights to show us....

Really wondering where all this is going to lead towards! Especially curious about those unidentified wormholes, a way to access Jove space if we can crack them open for our use?




Nice little nod to Hellraiser there. Cool


They are showing us a whole new world of pain Blink

As noted above, if these drifters remain this aggressive in sites & remain capable of warping into sites we can't with our battleships, alot of people are gonna lose ships!

It is noted that the Drifters seem to have a weakness to ECM, one that seems to go further then just being unable to target you. When a Drifter is flooded with ECM, he seems to just turn idle & sit there, not fighting back even when the ECM drops off.
Guess their cybernetic bodies get fried by our ECM, they weren't ready for it! (I suspect it'll get patched out/fixed at some point tho)

Providing a new home for refugees in the Aurora Arcology

Herzog Wolfhammer
Sigma Special Tactics Group
#819 - 2015-02-18 17:30:20 UTC
Jandice Ymladris wrote:
Herzog Wolfhammer wrote:
Jandice Ymladris wrote:
With thanks to all the people in this thread who did speculation, theorizing, checking & other stuff, I managed to create a nice article regarding all the Drifter-related stuff that appeared in this expansion!

The Jove have returned and they have such sights to show us....

Really wondering where all this is going to lead towards! Especially curious about those unidentified wormholes, a way to access Jove space if we can crack them open for our use?




Nice little nod to Hellraiser there. Cool


They are showing us a whole new world of pain Blink

As noted above, if these drifters remain this aggressive in sites & remain capable of warping into sites we can't with our battleships, alot of people are gonna lose ships!

It is noted that the Drifters seem to have a weakness to ECM, one that seems to go further then just being unable to target you. When a Drifter is flooded with ECM, he seems to just turn idle & sit there, not fighting back even when the ECM drops off.
Guess their cybernetic bodies get fried by our ECM, they weren't ready for it! (I suspect it'll get patched out/fixed at some point tho)




That's a good observation.

WTB : Scorpion Big smile

Bring back DEEEEP Space!

HeXxploiT
Doomheim
#820 - 2015-02-18 18:27:30 UTC
I'm so confused. Can someone summarize the difference between Seeker and Drifter? For the longest time I was thinking they were the same thing.