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Crime & Punishment

 
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End of the Awoxer? Is eve getting too soft?

Author
admiral root
Red Galaxy
#421 - 2015-02-18 11:47:58 UTC
Lucas Kell wrote:
If you're gonna stay, HTFU.


My irony meter just asploded.

No, your rights end in optimal+2*falloff

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#422 - 2015-02-18 11:50:38 UTC
admiral root wrote:
Lan Wang wrote:
what a silly thing to say. boxing cant be criminal assault because they are both in a ring doing and agreeing to participate in an activity which they are aware of, if said boxer decided he wanted to punch the postman then that would be criminal assault,

Clearly you dont have any idea what bullying is as that sentence was taken from a dictionary lol


And when you log in to Eve you're agreeing to participate in the activity of playing Eve. All of it, not just the parts you want to play.


well if people are avoiding your gun boats then clearly they dont agree with playing every part of the game, they may be agreeing to playing the game but the systems in force clearly disagree with everyone having to play your game or the game they dont want to play.

basically if things change to bring more people to the game then you need to stop hiding behind a theory that you should be able to do what you want because its unfair to your playstyle regardless of how much you affect others playstyles, HTFU there is plenty of other places to go you dont need to hide in highsec all your life

im wondering how long it would take wardeccers to cry if they let cynos into highsec so null/low pvpers could hotdrop when they wanted to

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#423 - 2015-02-18 11:52:50 UTC
Lucas Kell wrote:
And once again, dec shielding wasn't an exploit, it was simply "friendly" wardecs to make aggressive wardecs too expensive. You are probably thinking of wardec evasion which used to be an exploit for about 10 minutes before they came to their senses.

No, it was pretty much ruled an exploit of unintended game mechanics and patched out within days under those justifications. There was simply no significant time frame between the decision and the changes, similarly to how the CONCORD boomeranging thing was addressed within like a week by the addition of the scramble ray. Meanwhile, war evasion was considered an exploit right up until the end of 2012, which is by far longer than "10 minutes before coming to senses."

Lucas Kell wrote:
At the end of the day though, if you don't like it, quit. If you're gonna stay, HTFU.

You keep saying this to me, keep telling me to quit at every opportunity.

Am I not allowed to voice my displeasure with something?

Or are you one of those people who thinks that master's gentle touch can do no wrong, and that every change CCP makes to EVE is invariably a good change, only because CCP is the authority?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lucas Kell
Solitude Trading
S.N.O.T.
#424 - 2015-02-18 11:53:31 UTC
admiral root wrote:
Lucas Kell wrote:
admiral root wrote:
When was the last time you saw an Eve player being bullied? Did you report it to CCP?

bully
verb
gerund or present participle: bullying
use superior strength or influence to intimidate (someone), typically to force them to do something.

Technically it happens every day, it's just allowed.
What a preposterous thing to say. Next you'll say that boxing is a game of criminal assault against another person. You clearly have no clue what bullying really is.
That's just the definition mate, that's all. Like I said, it's allowed in game, but it still fits the definition. Much like boxing, it's still assaulting your opponent, it's just allowed in the ring against someone who is there to box with you, but if you just ran up to someone in the street and started punching them in the head it wouldn't be allowed, even though it's the same action.

That said, I find it rather distasteful when people specifically target the weak knowing they are going to destroy them just to make themselves feel tough. In the boxing analogy, I wouldn't condone repeated full on fights between the world heavyweight champion and a host of 110lb amateurs who barely know how to box.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#425 - 2015-02-18 12:06:07 UTC
Destiny Corrupted wrote:
No, it was pretty much ruled an exploit of unintended game mechanics and patched out within days under those justifications. There was simply no significant time frame between the decision and the changes, similarly to how the CONCORD boomeranging thing was addressed within like a week by the addition of the scramble ray. Meanwhile, war evasion was considered an exploit right up until the end of 2012, which is by far longer than "10 minutes before coming to senses."
Citation needed. Dec shielding existed for a long time. As for war evasion that's got to be wrong as I know for a fact it was allowed in 2011, neither was it when I started in 2005. To be honest, I can't even remember when they declare it as an exploit, so I'm going to call for "citation needed" on that one too.

Destiny Corrupted wrote:
You keep saying this to me, keep telling me to quit at every opportunity.

Am I not allowed to voice my displeasure with something?

Or are you one of those people who thinks that master's gentle touch can do no wrong, and that every change CCP makes to EVE is invariably a good change, only because CCP is the authority?
Nope, you're free to cry about whatever changes you want, and I'm free to tell you to HTFU or quit, as so many of you brethren do to others.

And sure CCP can do wrong, I've been outspoken about many of their changes. This just isn't one of the wrong ones. It's not even that big a deal, you guys just love to blow it out of proportion, as if this is the single worst change that's ever happened.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#426 - 2015-02-18 12:15:09 UTC
Lucas Kell wrote:
And sure CCP can do wrong, I've been outspoken about many of their changes.

Please CC me next time you do, so that I can tell you the exact same thing, alright?

Lucas Kell wrote:
This just isn't one of the wrong ones.

Wait, you're an authority on which changes are wrong and which ones aren't? Oh, sorry, my bad. All this time I thought you were just another player with his own opinions with regard to what is good for the game and what isn't, but you're obviously much more than that. I apologize for being so foolish.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lucas Kell
Solitude Trading
S.N.O.T.
#427 - 2015-02-18 12:18:20 UTC
Destiny Corrupted wrote:
Please CC me next time you do, so that I can tell you the exact same thing, alright?
I'm sure you'll find it, you guys usually do.

Destiny Corrupted wrote:
Wait, you're an authority on which changes are wrong and which ones aren't? Oh, sorry, my bad. All this time I thought you were just another player with his own opinions with regard to what is good for the game and what isn't, but you're obviously much more than that. I apologize for being so foolish.
I'm not, but are you? You are here telling me it's wrong, I'm saying it's not. Why are you more right?

I take it by the way you're going to pass on both the "citation needed" parts? We'll just have to take your word for it those are in fact true?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#428 - 2015-02-18 12:33:55 UTC  |  Edited by: Destiny Corrupted
Lucas Kell wrote:
I'm not, but are you? You are here telling me it's wrong, I'm saying it's not. Why are you more right?

I do so in non-concrete terms. I fully acknowledge the possibility that these changes might in fact be good for the majority, as would, say, the entire removal of pvp from the game. However, these changes not being "good" with regard to this game's intended purpose is an objective statement. It's like if I set out to build the world's best muscle car, and then due to the demands of many, made a four-door economy sedan instead, while claiming that my decision was "good" for my goal of building the best muscle car.

EVE without friendly fire is good; great, even! The majority of the people are rejoicing, dancing in the streets, and telling sociopathic pvp scumbags to "HTFU" and quit the game. It's an absolutely amazing change that was long overdue for a social MMO like EVE.

EVE without friendly fire, when EVE was intended to be a "cold, harsh universe" in which you can "trust no one" and "everyone is out to get you" is bad, because context matters.

Lucas Kell wrote:
I take it by the way you're going to pass on both the "citation needed" parts? We'll just have to take your word for it those are in fact true?

I hope you're not seriously expecting me to trawl through a decade worth of forum threads to find select posts by EVE devs to prove my point. They were entirely similar to what CCP Falcon recently wrote, which I probably don't need to quote because it should still be fresh on everyone's mind.

Just between the two of us, you know exactly what I'm talking about, because you've been here long enough. I have a feeling that the only reason why you're asking me to cite sources is because you know that I'm unwilling to take a few hours of my life to prove you wrong in this [now] inconsequential thread. By all means, consider this a victory. Just remember, it goes both ways...

Lucas Kell wrote:
As for war evasion that's got to be wrong as I know for a fact it was allowed in 2011, neither was it when I started in 2005.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lucas Kell
Solitude Trading
S.N.O.T.
#429 - 2015-02-18 12:54:20 UTC
Destiny Corrupted wrote:
I do so in non-concrete terms. I fully acknowledge the possibility that these changes might in fact be good for the majority, as would, say, the entire removal of pvp from the game. However, these changes not being "good" with regard to this game's intended purpose is an objective statement. It's like if I set out to build the world's best muscle car, and then due to the demands of many, made a four-door economy sedan instead, while claiming that my decision was "good" for my goal of building the best muscle car.
Except you're not being objective when you state what the game's intended purpose is. The intended purpose of the game isn't purely to have people shooting each other. If it was, there would be no industry, no economics, no PvE.

Destiny Corrupted wrote:
EVE without friendly fire, when EVE was intended to be a "cold, harsh universe" in which you can "trust no one" and "everyone is out to get you" is bad, because context matters.
EVE has never been a "cold harsh universe", if it was then losses would actually be significant, which 9 times in 10 they aren't. The main goad of EVE is to be a space based sandbox where you make your own way to your own goal. Whether or not awoxing exists has no bearing on that goal, but the potential increase in player retention is certainly something that's needed for EVE to exist at all, harsh or not.

And everyone is still out to get you, they just can't do it in the overly simple way of "join corp, shoot orca, trollolol, repeat". They haven't removed the ability to steal, or lure people into lowsec, or even convince them to turn off safety (say for example "don't worry, if you turn off safety I'll be able to web your freighter to keep it safe from those gankers when we ship all of our stuff to our new system tomorrow *chuckle chuckle*"). You can still vote yourself into CEO and disband the corp, you can still push them into wardecs with your own friends or give away their POCOs. The only thing that's changed is the amount of effort you have to put in.

Destiny Corrupted wrote:
I hope you're not seriously expecting me to trawl through a decade worth of forum threads to find select posts by EVE devs to prove my point. They were entirely similar to what CCP Falcon recently wrote, which I probably don't need to quote because it should still be fresh on everyone's mind.

Just between the two of us, you know exactly what I'm talking about, because you've been here long enough. I have a feeling that the only reason why you're asking me to cite sources is because you know that I'm unwilling to take a few hours of my life to prove you wrong in this [now] inconsequential thread. By all means, consider this a victory. Just remember, it goes both ways...
Actually, it's because I can't remember either of those things ever being declared exploits, which suddenly made me ask if it really actually happened. Up until now I've not bothered questioning it from the few times I've seen it said, assuming that it was probably right, but then I thought about it and distinctly remember being involved in a few that were never deemed exports. So I chucked around a few searches which turned up absolutely no results. This makes me wonder if it's one of those things that someone space famous claimed once which just stuck, rather than being the actual case. I was kinda hoping that since you're were saying they were declared exploits, that you might have seen a link somewhere and remember where it was.

If anyone else knows where these statements were made, I'll certainly be interested in seeing them.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Drez Arthie
Center for Advanced Studies
Gallente Federation
#430 - 2015-02-18 13:08:56 UTC
Destiny Corrupted wrote:
EVE without friendly fire, when EVE was intended to be a "cold, harsh universe" in which you can "trust no one" and "everyone is out to get you" is bad, because context matters.


There were always people you could trust in EVE, long before Tiamat. That fact that trust wasn't game-enforced made it that much more valuable. So while the actual acts of betrayal made some players' experience negative in the short term, the potential of betrayal made everyone's experience more positive in the long term. War decs had a similar effect.

What's happened in recent years is that so many veteran players jumped on the hisec villain bandwagon that the average hisec corp of any size became a continual target, and what was the occasional threat of external attack or internal betrayal has become an everyday chore. A little villainy spices up the game, but if you dump in the whole jar it tastes like crap.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#431 - 2015-02-18 13:09:34 UTC
Lucas Kell wrote:
Except you're not being objective when you state what the game's intended purpose is. The intended purpose of the game isn't purely to have people shooting each other. If it was, there would be no industry, no economics, no PvE.

Except that I did no such thing.

Lucas Kell wrote:
EVE has never been a "cold harsh universe"

Okay.

Lucas Kell wrote:
Whether or not awoxing exists has no bearing on that goal, but the potential increase in player retention is certainly something that's needed for EVE to exist at all, harsh or not.

So why aren't you arguing for the total removal of pvp from high-sec? It would lead to a much greater level of player retention than just getting rid of awoxing.

Lucas Kell wrote:
And everyone is still out to get you, they just can't do it in the overly simple way of "join corp, shoot orca, trollolol, repeat". They haven't removed the ability to steal, or lure people into lowsec, or even convince them to turn off safety (say for example "don't worry, if you turn off safety I'll be able to web your freighter to keep it safe from those gankers when we ship all of our stuff to our new system tomorrow *chuckle chuckle*"). You can still vote yourself into CEO and disband the corp, you can still push them into wardecs with your own friends or give away their POCOs. The only thing that's changed is the amount of effort you have to put in.

All these things you just said are pretty absurd. Not sure if troll bait or what, but they've been discussed to death (and proven wrong) in many various recent threads. Really, dude? Luring people into low-sec is now a solution for high-sec pvp restrictions? Using that logic, we can remove wars and ganking, and then tell people that it's just as viable to kill people in high-sec as it always has been; you'll simply need to "put in more effort" by getting them to agree to your duel requests. If you don't see how this is ridiculous, then we're at an impasse.

Lucas Kell wrote:
If anyone else knows where these statements were made, I'll certainly be interested in seeing them.

Despite their existence (and abundance), it's hard to present such things as evidence without knowing either who said the stuff, or what exactly was said (or both). Like I said, the Falcon thing, about how CCP would rather fold over as a company than let EVE go soft (yeah right, rofl), is pretty fresh, but there are countless others like it from years past.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#432 - 2015-02-18 13:11:19 UTC
Drez Arthie wrote:
Destiny Corrupted wrote:
EVE without friendly fire, when EVE was intended to be a "cold, harsh universe" in which you can "trust no one" and "everyone is out to get you" is bad, because context matters.


There were always people you could trust in EVE, long before Tiamat. That fact that trust wasn't game-enforced made it that much more valuable. So while the actual acts of betrayal made some players' experience negative in the short term, the potential of betrayal made everyone's experience more positive in the long term. War decs had a similar effect.

What's happened in recent years is that so many veteran players jumped on the hisec villain bandwagon that the average hisec corp of any size became a continual target, and what was the occasional threat of external attack or internal betrayal has become an everyday chore. A little villainy spices up the game, but if you dump in the whole jar it tastes like crap.

Don't blame the villains. Blame CCP for giving high-sec supremely-high income generation capabilities. You know why there were less of us in high-sec a few years ago? Because a player could still realistically make more money doing null-sec anoms than high-sec missions and incursions.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Drez Arthie
Center for Advanced Studies
Gallente Federation
#433 - 2015-02-18 13:13:41 UTC
Destiny Corrupted wrote:

Don't blame the villains. Blame CCP for giving high-sec supremely-high income generation capabilities. You know why there were less of us in high-sec a few years ago? Because a player could still realistically make more money doing null-sec anoms than high-sec missions and incursions.


That is probably a major cause. Too much safe wealth generation in hi sec, and in rented null.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#434 - 2015-02-18 13:37:46 UTC  |  Edited by: Destiny Corrupted
Drez Arthie wrote:
Destiny Corrupted wrote:

Don't blame the villains. Blame CCP for giving high-sec supremely-high income generation capabilities. You know why there were less of us in high-sec a few years ago? Because a player could still realistically make more money doing null-sec anoms than high-sec missions and incursions.


That is probably a major cause. Too much safe wealth generation in hi sec, and in rented null.

I was originally a null-sec player. In fact, I essentially started in low/null when I began playing. And yet, after a few years, I moved to high-sec full time. Why? Because I was so good at doing what I do that I, at the height of my activity, made much more money per hour being a high-sec profiteer/mercenary than doing pve content in null (while also having to replace my losses there, which is something that was much less of an issue in high-sec). And this should tell you a lot about the state of the game, and about the motivating factors of its players, which are two things that are unfortunately ignored by players such as Lan Wang, who continue to spew propaganda about how "high-sec griefers" need to go to low and null in order to give honorable combat to their residents, which makes absolutely no sense from the perspective of the game's economic focus. Their arguments are literally that because we're pvpers, we should go to 0.0 and lose our 7b Vindicators to capital blobs, instead of using them to make money hand over fist by preying on the fat carebears in empire space.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lucas Kell
Solitude Trading
S.N.O.T.
#435 - 2015-02-18 14:05:32 UTC
Destiny Corrupted wrote:
So why aren't you arguing for the total removal of pvp from high-sec? It would lead to a much greater level of player retention than just getting rid of awoxing.
Because there has to be a balance between entertainment and safety. Many players won't be retained if they walk into a game with no risk. With the case of awoxing it's a change to discourage players from automatically rejecting newbies.

Destiny Corrupted wrote:
All these things you just said are pretty absurd. Not sure if troll bait or what, but they've been discussed to death (and proven wrong) in many various recent threads. Really, dude? Luring people into low-sec is now a solution for high-sec pvp restrictions? Using that logic, we can remove wars and ganking, and then tell people that it's just as viable to kill people in high-sec as it always has been; you'll simply need to "put in more effort" by getting them to agree to your duel requests. If you don't see how this is ridiculous, then we're at an impasse.
Those are just examples of some of the ways you can continue to play the villain. I'm sorry that it's not good enough for you that you might actually have to put in a bit of effort to attack a corp from the inside now.

Destiny Corrupted wrote:
Despite their existence (and abundance), it's hard to present such things as evidence without knowing either who said the stuff, or what exactly was said (or both). Like I said, the Falcon thing, about how CCP would rather fold over as a company than let EVE go soft (yeah right, rofl), is pretty fresh, but there are countless others like it from years past.
I would have thought that if it had really come from CCP, it would be linked everywhere when people are using it in situations like this, so someone must have it about. Searches don't even hint at a location of any original post, or even a quotation.

As for what you are saying about Falcon, I believe you are looking for this, which was less that CCP would rather not let the game be too soft but that he would rather not.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#436 - 2015-02-18 14:17:39 UTC
Destiny Corrupted wrote:
Don't blame the villains. Blame CCP for giving high-sec supremely-high income generation capabilities. You know why there were less of us in high-sec a few years ago? Because a player could still realistically make more money doing null-sec anoms than high-sec missions and incursions.
Income in other areas isn't as terrible as people make out. I'd certainly rather be AFKtaring in null than having to actively blitz missions (though neither is much better, completely passive income ftw). The problem is that people are risk averse, and it's safer to operate in high sec. That's not just the carebears though, the wardeccers and the gankers are just the same. It's safer to just live in highsec and farm PvP.

It's strange because in one breath highsec residents (including people like Sabriz) will claim that highsec is a place to live in iteslf not just a newbie zone, yet in the next breath will claim that it should be nerfed to newbie income levels. which is it, is it space of it's own or is it just a newbie zone?

Secondly, I just don't get the complaining. Like at all. I don't particularly like the majority of the highsec playstyle, I'm not a missioner, I don't like lowend mining, I like risky exploration and a "shoot anything" atmosphere. So I don't live in highsec. I wouldn't move into a wormhole then sit of the forums going "gosh, this lack of local sucks, let's add local to wormholes!". If you don't like the highsec lifestyle, don't live there, go find the part of the game that you like and do that. If you are going to live in highsec accept that changes are going to occur which improves the gameplay for the majority of highsec players, and yes, that will often mean improved safety, since duh, that's what highsecs main draw is.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#437 - 2015-02-18 14:17:40 UTC
Lucas Kell wrote:
Because there has to be a balance between entertainment and safety. Many players won't be retained if they walk into a game with no risk. With the case of awoxing it's a change to discourage players from automatically rejecting newbies.

But war spying is actually a much greater factor in corporations rejecting newbies, and I'm saying this as someone who has infiltrated (and by extent, been a member of) hundreds of corporations. Awoxing was almost never brought up; war spies were a daily discussion in almost every single corporation.

And with regard to your entertainment thing, I think we can both agree that a much more significant amount of people would prefer it if high-sec was free of pvp. If we don't, then once again, we're at an impasse.

Lucas Kell wrote:
Those are just examples of some of the ways you can continue to play the villain. I'm sorry that it's not good enough for you that you might actually have to put in a bit of effort to attack a corp from the inside now.

Right, and I agree.

But as per my example, I could also play the villain by getting players to agree to my duel requests, and then kill them without recourse. That should be enough in itself, right? So we don't actually need silly things like wars and ganking to still be in the game. All they're doing is driving away new players, after all.

Lucas Kell wrote:
As for what you are saying about Falcon, I believe you are looking for this, which was less that CCP would rather not let the game be too soft but that he would rather not.

He literally says "That's a sentiment that I hear a lot around the office" in his post, though.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Concord Guy's Cousin
Doomheim
#438 - 2015-02-18 14:17:55 UTC
Lucas Kell wrote:
Destiny Corrupted wrote:
So why aren't you arguing for the total removal of pvp from high-sec? It would lead to a much greater level of player retention than just getting rid of awoxing.
Because there has to be a balance between entertainment and safety. Many players won't be retained if they walk into a game with no risk. With the case of awoxing it's a change to discourage players from automatically rejecting newbies.

Destiny Corrupted wrote:
All these things you just said are pretty absurd. Not sure if troll bait or what, but they've been discussed to death (and proven wrong) in many various recent threads. Really, dude? Luring people into low-sec is now a solution for high-sec pvp restrictions? Using that logic, we can remove wars and ganking, and then tell people that it's just as viable to kill people in high-sec as it always has been; you'll simply need to "put in more effort" by getting them to agree to your duel requests. If you don't see how this is ridiculous, then we're at an impasse.
Those are just examples of some of the ways you can continue to play the villain. I'm sorry that it's not good enough for you that you might actually have to put in a bit of effort to attack a corp from the inside now.

Destiny Corrupted wrote:
Despite their existence (and abundance), it's hard to present such things as evidence without knowing either who said the stuff, or what exactly was said (or both). Like I said, the Falcon thing, about how CCP would rather fold over as a company than let EVE go soft (yeah right, rofl), is pretty fresh, but there are countless others like it from years past.
I would have thought that if it had really come from CCP, it would be linked everywhere when people are using it in situations like this, so someone must have it about. Searches don't even hint at a location of any original post, or even a quotation.

As for what you are saying about Falcon, I believe you are looking for this, which was less that CCP would rather not let the game be too soft but that he would rather not.
You missed the bit where he said that it was also the general consensus amongst his coworkers. I dread to think how many dumb ideas from marketing have been roflstomped by people more in touch with the game and its players.

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#439 - 2015-02-18 14:24:22 UTC
Lucas Kell wrote:
The problem is that people are risk averse, and it's safer to operate in high sec. That's not just the carebears though, the wardeccers and the gankers are just the same. It's safer to just live in highsec and farm PvP.

The wardeccers and gankers go where the money is. I assure you that if it was more profitable to go after 0.0 residents, they would (or at least most of them would). The thing is, popping the occasional ratting Tengu or even a roaming HAC fleet is nowhere near as lucrative as ransoming an industrial corporation or blowing up a freighter carrying 8b worth of stuff. Safety is not our primary concern.

Lucas Kell wrote:
If you are going to live in highsec accept that changes are going to occur which improves the gameplay for the majority of highsec players, and yes, that will often mean improved safety, since duh, that's what highsecs main draw is.

The issue is that "improved" is quickly approaching "total."

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lucas Kell
Solitude Trading
S.N.O.T.
#440 - 2015-02-18 14:45:45 UTC
Concord Guy's Cousin wrote:
You missed the bit where he said that it was also the general consensus amongst his coworkers. I dread to think how many dumb ideas from marketing have been roflstomped by people more in touch with the game and its players.
Oh I didn't miss it, I just don't think that him hearing it as a sentiment from his coworkers can be taken as and indication of how the company feels about it. I' sure if given the choices of "stay harsh and fold company" or "Become hello kitty in space - stay in business", that our ships would be pink in the blink of an eye, because at the end of the day they are a business. Individual staff members may quit in line with their personal feelings towards the changes, but the business has a bottom line.

Destiny Corrupted wrote:
The wardeccers and gankers go where the money is. I assure you that if it was more profitable to go after 0.0 residents, they would (or at least most of them would). The thing is, popping the occasional ratting Tengu or even a roaming HAC fleet is nowhere near as lucrative as ransoming an industrial corporation or blowing up a freighter carrying 8b worth of stuff. Safety is not our primary concern.
Well that's yet to be seen. We can all say whatever we want, but actions speak louder than words, and the actions point to an avoidance of risk. Not that there's anything wrong with that, but it's a choice you make. You choose highsec, so you choose to live in a place that is designed to be mechanically more safe yet complain about the mechanical safety.

Destiny Corrupted wrote:
The issue is that "improved" is quickly approaching "total."
I disagree, it's certainly nowhere close to total safety in highsec, and plenty of changes have gone toward increasing players kills too. Many players seem to only notice the negative though, and come up with as many reasons to reject any notion that anything has ever become more risky. Even then though, if it becomes totally safe in highsec and you don't like it then stop living in highsec.

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