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Crime & Punishment

 
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End of the Awoxer? Is eve getting too soft?

Author
Sir Diablos
Requiem Knowledge
#401 - 2015-02-16 18:54:46 UTC
Eve has been getting too soft for years now, which is a shame. What was once a vast land of promise becomes a playground for the risk averse and the bot aspirant. It is most unfortunate that The Authors continue to choose to grind off the rough edges and line everything with foam, lest the uninspired and slothful might find themselves at the mercy of consequences their actions have led to.

I expect a train to take us from magical place to magical place in due time now.

I sometimes have to wonder when the harshness of space was replaced with the soft foamy feel of a theme park.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#402 - 2015-02-16 18:59:40 UTC  |  Edited by: Lan Wang
Its only soft for people who want to live in highsec, nobody forces you to stay there and last time i looked null and lowsec were pretty harsh, you want harsh fly a vindicator into null or lowsec and see how long a blingy ship and pod will last

You only say its getting soft because its changing so you cant just bully defencless players

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

admiral root
Red Galaxy
#403 - 2015-02-16 19:17:17 UTC
Lan Wang wrote:
You only say its getting soft because its changing so you cant just bully defencless players


When was the last time you saw an Eve player being bullied? Did you report it to CCP?

No, your rights end in optimal+2*falloff

Lucas Kell
Solitude Trading
S.N.O.T.
#404 - 2015-02-16 19:38:10 UTC
Sir Diablos wrote:
Eve has been getting too soft for years now, which is a shame. What was once a vast land of promise becomes a playground for the risk averse and the bot aspirant. It is most unfortunate that The Authors continue to choose to grind off the rough edges and line everything with foam, lest the uninspired and slothful might find themselves at the mercy of consequences their actions have led to.

I expect a train to take us from magical place to magical place in due time now.
EVE hasn't been getting too soft, you simply focus purely on changes you hate, so all you remember is it getting soft. But regardless, if you don't like EVE, you can always just biomass, otherwise, HTFU.

admiral root wrote:
When was the last time you saw an Eve player being bullied? Did you report it to CCP?

bully
verb
gerund or present participle: bullying
use superior strength or influence to intimidate (someone), typically to force them to do something.

Technically it happens every day, it's just allowed.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Leto Thule
Caldari Provisions
Caldari State
#405 - 2015-02-16 23:02:38 UTC
Lucas Kell wrote:
Sir Diablos wrote:
Eve has been getting too soft for years now, which is a shame. What was once a vast land of promise becomes a playground for the risk averse and the bot aspirant. It is most unfortunate that The Authors continue to choose to grind off the rough edges and line everything with foam, lest the uninspired and slothful might find themselves at the mercy of consequences their actions have led to.

I expect a train to take us from magical place to magical place in due time now.
EVE hasn't been getting too soft, you simply focus purely on changes you hate, so all you remember is it getting soft. But regardless, if you don't like EVE, you can always just biomass, otherwise, HTFU.

admiral root wrote:
When was the last time you saw an Eve player being bullied? Did you report it to CCP?

bully
verb
gerund or present participle: bullying
use superior strength or influence to intimidate (someone), typically to force them to do something.

Technically it happens every day, it's just allowed.


I disagree.

Eve hasn't had any changes making things harder or more dangerous for players (not that I can think of, if you know of something point it out to me). All the changes are focused on making things less severe, which is very bad. I like the game because of the severity.

Skill point loss from forgetting to upgrade clones? Sigh. Not anymore.

Awox? Nope. Now you can turn off corp aggression. How was this OK for TEN YEARS and now all the sudden its a bad idea??

Pretty soon you will be able to hold down the Ctrl key to duck behind asteroids and regen your health. Gears of EVE. Fun.

Also, bullying does not exist in a game. If you cannot separate being attacked in game from being attacked as a person in real life, you should not play this game.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Voyager Arran
Brutor Tribe
Minmatar Republic
#406 - 2015-02-16 23:18:41 UTC
Leto Thule wrote:
Lucas Kell wrote:
Sir Diablos wrote:
Eve has been getting too soft for years now, which is a shame. What was once a vast land of promise becomes a playground for the risk averse and the bot aspirant. It is most unfortunate that The Authors continue to choose to grind off the rough edges and line everything with foam, lest the uninspired and slothful might find themselves at the mercy of consequences their actions have led to.

I expect a train to take us from magical place to magical place in due time now.
EVE hasn't been getting too soft, you simply focus purely on changes you hate, so all you remember is it getting soft. But regardless, if you don't like EVE, you can always just biomass, otherwise, HTFU.

admiral root wrote:
When was the last time you saw an Eve player being bullied? Did you report it to CCP?

bully
verb
gerund or present participle: bullying
use superior strength or influence to intimidate (someone), typically to force them to do something.

Technically it happens every day, it's just allowed.


I disagree.

Eve hasn't had any changes making things harder or more dangerous for players (not that I can think of, if you know of something point it out to me). All the changes are focused on making things less severe, which is very bad. I like the game because of the severity.

Skill point loss from forgetting to upgrade clones? Sigh. Not anymore.

Awox? Nope. Now you can turn off corp aggression. How was this OK for TEN YEARS and now all the sudden its a bad idea??

Pretty soon you will be able to hold down the Ctrl key to duck behind asteroids and regen your health. Gears of EVE. Fun.

Also, bullying does not exist in a game. If you cannot separate being attacked in game from being attacked as a person in real life, you should not play this game.


I usually like your posts but SP loss on death was a stupid mechanic. It's not like there was some meaningful decision making or compelling gameplay associated with it, it was just an extra few buttons you had to click every time you died coupled with an incentive for older characters not to do fun things. EVE had a whole bunch of terrible mechanics that added nothing but busywork and obfuscation when it was first created and the fact that some of them have managed to make it for 10 years isn't an argument for their continued existence.

Can't wait to see attributes eat **** next.
Lucas Kell
Solitude Trading
S.N.O.T.
#407 - 2015-02-16 23:59:55 UTC
Leto Thule wrote:
I disagree.

Eve hasn't had any changes making things harder or more dangerous for players (not that I can think of, if you know of something point it out to me). All the changes are focused on making things less severe, which is very bad. I like the game because of the severity.

Skill point loss from forgetting to upgrade clones? Sigh. Not anymore.

Awox? Nope. Now you can turn off corp aggression. How was this OK for TEN YEARS and now all the sudden its a bad idea??

Pretty soon you will be able to hold down the Ctrl key to duck behind asteroids and regen your health. Gears of EVE. Fun.
Like how you used to be able to decshield against wars, and completely shed them at will - not anymore

Or how you could load up an orca safe in the knowledge that if ganked you'd drop nothing from your corporation hangar - not anymore.

Or how you used to be able to log off and disappear into safety, not anymore.

And then there's ganker positive changes, like sec tags for security, and let's face it, the aforementioned clones getting removed which benefits gankers as much as anyone else.

As for awoxing, it's always been a dumb idea. It's always been a massive barrier to corps recruiting newbies. It's just now CCP actually need to start considering a bit more seriously how to get more people playing. Believe it or not, most players coming into this game have an early bad experience and quit for good. That's really not good for the longevity of the game. Personally I'd rather the game were still around in 10 years, even if that means 1 of the 4 sections of space need to pander more to carebears. And there's a simple solution if you don't like it, don't live in highsec.

Leto Thule wrote:
Also, bullying does not exist in a game. If you cannot separate being attacked in game from being attacked as a person in real life, you should not play this game.
By it's definition, it does. And quite honestly, the way I've seen some players going at a target in local after a kill, it's a pretty tight call on saying it's all in-game too. At the end of the day, players like the code guys go out of their way to get an emotional response from their targets, not for any in-game goal, but purely to make that player rage out. Why the **** is everyone so surprised when it works?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Leto Thule
Caldari Provisions
Caldari State
#408 - 2015-02-17 03:06:17 UTC  |  Edited by: Leto Thule
Voyager Arran wrote:

I usually like your posts but SP loss on death was a stupid mechanic. It's not like there was some meaningful decision making or compelling gameplay associated with it, it was just an extra few buttons you had to click every time you died coupled with an incentive for older characters not to do fun things. EVE had a whole bunch of terrible mechanics that added nothing but busywork and obfuscation when it was first created and the fact that some of them have managed to make it for 10 years isn't an argument for their continued existence.


Was there a "meaningful" contribution to the game with SP loss? No, likely not. I included it in my listing because it was something that cost you (sometimes dearly) if you didnt remember to complete the process. I dont expect to sway anyone's opinion on the matter, but for me, it was something that made the game just that much harder. I like knowing that if I mess up, I am gonna pay for it.

Not being an older capsuleer may have something to do with my views as well, as I have really only been playing around 2 years. (My birthdate was followed immediately by my first deployment, so I look "older" than I really am.)

Lucas Kell wrote:
Like how you used to be able to decshield against wars, and completely shed them at will - not anymore

Or how you could load up an orca safe in the knowledge that if ganked you'd drop nothing from your corporation hangar - not anymore.

Or how you used to be able to log off and disappear into safety, not anymore.

And then there's ganker positive changes, like sec tags for security, and let's face it, the aforementioned clones getting removed which benefits gankers as much as anyone else.

As for awoxing, it's always been a dumb idea. It's always been a massive barrier to corps recruiting newbies. It's just now CCP actually need to start considering a bit more seriously how to get more people playing. Believe it or not, most players coming into this game have an early bad experience and quit for good. That's really not good for the longevity of the game. Personally I'd rather the game were still around in 10 years, even if that means 1 of the 4 sections of space need to pander more to carebears. And there's a simple solution if you don't like it, don't live in highsec.

Leto Thule wrote:
Also, bullying does not exist in a game. If you cannot separate being attacked in game from being attacked as a person in real life, you should not play this game.
By it's definition, it does. And quite honestly, the way I've seen some players going at a target in local after a kill, it's a pretty tight call on saying it's all in-game too. At the end of the day, players like the code guys go out of their way to get an emotional response from their targets, not for any in-game goal, but purely to make that player rage out. Why the **** is everyone so surprised when it works?


Avoding wardecs is just as simple, its just done slightly different. All you have to do is drop corp. Done. I wouldnt call that a buff to consequences.

I dont have any experience with the orca or dissapear from space mechanics you mention. Likely before my time. But, your right on those. I am corrected.

As for the pro ganking stance, I think you misunderstand my aim.

I am not arguing for ganker's rights. I have ganked in the past, but I dont consider myself either for it or against it. Its part of the game, and I appreciate the impact that it has. Nothing more, nothing less.

I just dont want any more sand thrown from the box. You may not agree with AWOXing as a mechanic, but some people really enjoyed it. Maybe tomorrow they will remove something YOU like from the game. Maybe the next day, it will be something that I like. That road doesnt take us anywhere either of us want to be.

Lastly, bullying.

I suppose, from a technical standpoint, you are correct. I have seen players pick on one another. I dont agree, however, that it should be something that actually has an affect on a PERSON on the other end of the screen, and I stand by my point that if you allow someone to cause you real life grief over internet pixels that this is something you should stop playing, and really... not kidding... seek some help about. Its a game.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Lucas Kell
Solitude Trading
S.N.O.T.
#409 - 2015-02-17 08:18:40 UTC
Leto Thule wrote:
Avoding wardecs is just as simple, its just done slightly different. All you have to do is drop corp. Done. I wouldnt call that a buff to consequences.

I dont have any experience with the orca or dissapear from space mechanics you mention. Likely before my time. But, your right on those. I am corrected.
I wouldn't say just as simple. You used to be able to pre-emptively decshield, and avoiding a war could be done without disbanding cop and while you owned a POS. now you would have to tear down everything, stop all industry jobs and kick out all players then rebuild it all.

Leto Thule wrote:
As for the pro ganking stance, I think you misunderstand my aim.

I am not arguing for ganker's rights. I have ganked in the past, but I dont consider myself either for it or against it. Its part of the game, and I appreciate the impact that it has. Nothing more, nothing less.

I just dont want any more sand thrown from the box. You may not agree with AWOXing as a mechanic, but some people really enjoyed it. Maybe tomorrow they will remove something YOU like from the game. Maybe the next day, it will be something that I like. That road doesnt take us anywhere either of us want to be.
And I get that, I just think people need to learn to be a bit more willing to give things up where changes can help the game overall.We have all of this "HTFU" stuff, but it only seems to be allowed to apply when a carebear is being targeted. Take away something from a PvP player, and they are allowed to cry to no end it seems.

As for my gameplay, mate, I'm a null player. I've just had my ability to move around space practically destroyed with the jump bridge and jump drive changes, my capital ships are shelved for the foreseeable future, and they are about to make changes which will undoubtedly make it far tougher for my group to hold space. Now while I disagree with how they did the jump changes (fatigue is a pretty bland mechanic), I'm fully in agreement that what they are doing is needed for the game, even though it makes my own playstyle that much harder, and I'll adapt to those changes.

Leto Thule wrote:
Lastly, bullying.

I suppose, from a technical standpoint, you are correct. I have seen players pick on one another. I dont agree, however, that it should be something that actually has an affect on a PERSON on the other end of the screen, and I stand by my point that if you allow someone to cause you real life grief over internet pixels that this is something you should stop playing, and really... not kidding... seek some help about. Its a game.
I completely agree, I've always been of the opinion that with all of this cyber-bully stuff, the victim needs to grow a spine and get over it. But regardless, the perpetrator should also take a long hard look at themselves. If you're just blowing up someone's pixels, fair enough, that's the game, but when you are purposely going out to "harvest tears", or you are trolling somebody in local until they rage out, then that's not "just a game" either. So IMHO, people on both sides need to take a little responsibility to make sure that toxic behaviour is kept to a minimum.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Drez Arthie
Center for Advanced Studies
Gallente Federation
#410 - 2015-02-17 10:43:11 UTC
Leto Thule wrote:

Eve hasn't had any changes making things harder or more dangerous for players (not that I can think of, if you know of something point it out to me). All the changes are focused on making things less severe, which is very bad. I like the game because of the severity.


Wormhole space .. no local, no stations, NPCs with next generation AI to kill players' ships more efficiently.

It's unlikely there is a conspiracy at CCP to make EVE "softer", since its harshness differentiates it from other games. They're just pruning some of the weirder unintended side effects of past design choices.
Auduin Ituin
Doomheim
#411 - 2015-02-17 10:49:20 UTC
Well, that's not really making it harder. Just adding harder bits. Tale, however, (I think that's the name) will change npcs and is supposed to make pve harder (or something)
Drez Arthie
Center for Advanced Studies
Gallente Federation
#412 - 2015-02-17 19:31:26 UTC
Auduin Ituin wrote:
Well, that's not really making it harder. Just adding harder bits. Tale, however, (I think that's the name) will change npcs and is supposed to make pve harder (or something)


and the harder bits are where you find all the newest, coolest stuff. Low risk modes of play will always exist, but they are increasingly the most boring and stale.
Leto Thule
Caldari Provisions
Caldari State
#413 - 2015-02-17 22:26:30 UTC
Drez Arthie wrote:
Auduin Ituin wrote:
Well, that's not really making it harder. Just adding harder bits. Tale, however, (I think that's the name) will change npcs and is supposed to make pve harder (or something)


and the harder bits are where you find all the newest, coolest stuff. Low risk modes of play will always exist, but they are increasingly the most boring and stale.


The point really isn't risky areas or environments. Yes, wh life differs greatly, but the topic was removal of game mechanics.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#414 - 2015-02-18 10:25:24 UTC  |  Edited by: Destiny Corrupted
Stop comparing the removal of awoxing to what happened to dec-shielding. One is an intended game feature that existed since the game came out in 2003, and the other was an obvious exploit of intended game mechanics that had no counter, and was deemed as such by the developers when it was finally addressed.

Drez Arthie wrote:
It's unlikely there is a conspiracy at CCP to make EVE "softer", since its harshness differentiates it from other games. They're just pruning some of the weirder unintended side effects of past design choices.

Have you seen the way they're advertising the removal of awoxing as an exciting, new feature?

http://web.ccpgamescdn.com/communityassets/img/frontpage/promo/slideshow_Corp-chg-blog_en.png

Look at the way they're doing it; it's insane. "Take control of friendly-fire!"

You're going to look at that banner and tell me that it's not an attempt to draw the browser flash game safety crowd to EVE by touting the mechanical ability to prevent aggression as the major selling point of a content update?

Do you not realize how much of a slap in the face this is, after all the debates and pleading we've went through? They could have at least let this quietly slip in, without making a subset of pvp-minded players feel as if they're marginalized and no longer welcome in the game due to abusing some oversight in its rules for their own benefit.

The banner makes it feel like they're fixing something unintentional, as opposed to something that was spoken of as a core feature of the game by its developers in ages past.

And it was. I remember reading plenty of complaint threads in which CCP devs openly stated that "friendly fire" was a critical component that was necessary for EVE's image and functionality. And now, suddenly, it's not. Look how insanely quickly they got rid of it, too; just a few months. Dec-shielding, an actual exploit, existed on a visible scale for almost four years.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#415 - 2015-02-18 11:10:29 UTC  |  Edited by: Destiny Corrupted
Holy ****, I still can't wrap my mind around it.

They could have said "a rebalance of high-sec aggression laws" or "changes to CONCORD response rules" or something like that. Instead, they specifically used the wording of "taking control of friendly fire." That makes it so blatantly sound like a unilateral gameplay concession as opposed to some kind of balancing update, that I'm speechless.

It's like if they implemented a toggle that prevented other players from taking your cans/ships/wrecks in space, and then advertised it as "SECURE YOUR ASSETS! NEW TOGGLE IN [EXPANSION]." I can't be the only one who finds this absurd, right?

Epic GD thread coming up, guys. I feel like this warrants its own discussion.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

admiral root
Red Galaxy
#416 - 2015-02-18 11:20:12 UTC
Lucas Kell wrote:
admiral root wrote:
When was the last time you saw an Eve player being bullied? Did you report it to CCP?

bully
verb
gerund or present participle: bullying
use superior strength or influence to intimidate (someone), typically to force them to do something.

Technically it happens every day, it's just allowed.


What a preposterous thing to say. Next you'll say that boxing is a game of criminal assault against another person. You clearly have no clue what bullying really is.

No, your rights end in optimal+2*falloff

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#417 - 2015-02-18 11:28:10 UTC
admiral root wrote:
Lucas Kell wrote:
admiral root wrote:
When was the last time you saw an Eve player being bullied? Did you report it to CCP?

bully
verb
gerund or present participle: bullying
use superior strength or influence to intimidate (someone), typically to force them to do something.

Technically it happens every day, it's just allowed.


What a preposterous thing to say. Next you'll say that boxing is a game of criminal assault against another person. You clearly have no clue what bullying really is.


what a silly thing to say. boxing cant be criminal assault because they are both in a ring doing and agreeing to participate in an activity which they are aware of, if said boxer decided he wanted to punch the postman then that would be criminal assault,

Clearly you dont have any idea what bullying is as that sentence was taken from a dictionary lol

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

admiral root
Red Galaxy
#418 - 2015-02-18 11:29:21 UTC
Lan Wang wrote:
what a silly thing to say. boxing cant be criminal assault because they are both in a ring doing and agreeing to participate in an activity which they are aware of, if said boxer decided he wanted to punch the postman then that would be criminal assault,

Clearly you dont have any idea what bullying is as that sentence was taken from a dictionary lol


And when you log in to Eve you're agreeing to participate in the activity of playing Eve. All of it, not just the parts you want to play.

No, your rights end in optimal+2*falloff

Leto Thule
Caldari Provisions
Caldari State
#419 - 2015-02-18 11:42:14 UTC
admiral root wrote:
Lan Wang wrote:
what a silly thing to say. boxing cant be criminal assault because they are both in a ring doing and agreeing to participate in an activity which they are aware of, if said boxer decided he wanted to punch the postman then that would be criminal assault,

Clearly you dont have any idea what bullying is as that sentence was taken from a dictionary lol


And when you log in to Eve you're agreeing to participate in the activity of playing Eve. All of it, not just the parts you want to play.


True.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Lucas Kell
Solitude Trading
S.N.O.T.
#420 - 2015-02-18 11:42:37 UTC
Destiny Corrupted wrote:
Stop comparing the removal of awoxing to what happened to dec-shielding. One is an intended game feature that existed since the game came out in 2003, and the other was an obvious exploit of intended game mechanics that had no counter, and was deemed as such by the developers when it was finally addressed.
Lol? Dec shielding wasn't deemed an exploit, it was simply phased out with the wardec changes. Awoxing is the same. It was once part of the corp mechanics as a way for corps to train and compete with each other. As part of the corp changes it's being changed to a an option rather than a set feature.

Destiny Corrupted wrote:
Have you seen the way they're advertising the removal of awoxing as an exciting, new feature?

http://web.ccpgamescdn.com/communityassets/img/frontpage/promo/slideshow_Corp-chg-blog_en.png

Look at the way they're doing it; it's insane. "Take control of friendly-fire!"

You're going to look at that banner and tell me that it's not an attempt to draw the browser flash game safety crowd to EVE by touting the mechanical ability to prevent aggression as the major selling point of a content update?
I think you're overthinking that. That banner is pretty much the least they could put up that explains the change they made. It certainly doesn't scream "come to EVE it's just like WoW now".

Destiny Corrupted wrote:
Do you not realize how much of a slap in the face this is, after all the debates and pleading we've went through? They could have at least let this quietly slip in, without making a subset of pvp-minded players feel as if they're marginalized and no longer welcome in the game due to abusing some oversight in its rules for their own benefit.
I'm going to go with: not even remotely a slap in the face. They've added an option which has been missing for a long time for a mechanic which made no sense (you can't shoot blues or even purples, yet you can shoot greens), and affects a small group of people who want the easiest form of highsec awoxing.

Destiny Corrupted wrote:
And it was. I remember reading plenty of complaint threads in which CCP devs openly stated that "friendly fire" was a critical component that was necessary for EVE's image and functionality. And now, suddenly, it's not. Look how insanely quickly they got rid of it, too; just a few months. Dec-shielding, an actual exploit, existed on a visible scale for almost four years.
Devs have stated a lot of things which they've later gone back on. As time progresses mechanics change, that's just the way it is. And once again, dec shielding wasn't an exploit, it was simply "friendly" wardecs to make aggressive wardecs too expensive. You are probably thinking of wardec evasion which used to be an exploit for about 10 minutes before they came to their senses.

At the end of the day though, if you don't like it, quit. If you're gonna stay, HTFU.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.