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why do players stay in npc corps?

First post
Author
Demerius Xenocratus
The Scope
Gallente Federation
#181 - 2015-02-18 06:46:48 UTC
Wardecs - ruinous to newbie corps, minor inconvenience and generally irrelevant to everyone else.
Nami Kumamato
Perkone
Caldari State
#182 - 2015-02-18 10:36:31 UTC
Shailagh wrote:
Im trying to make ccp money here. They have data that shows people that stay in npc corps quit more often. They said corp ceos dont like recruiting noobs cuz of fear of awox, do you believe this is the main reason?

I believe people stay in npc corps (and therefor quit more often) to evade wars.

Are wars the most dangerous aspect to retention (players staying in npc corps) and therefore should be nerfed to increase player corp levels and retention?

Nerf wars to save the noobs and make people join player corps to increase retention and ccps wallet?


Because:

It's all about playstyle and how much time you have to dedicate to this.
I can put it 2 max 3 hours a day (at best), probably 4 in the weekends.
Doing it causally like this kinda makes me wanna stick to my own endeavors, as I'd hate to lose the little time I have fighting someone else's wars and being screamed at in comms or waiting for the fleet to form and deploy because "they hurt little Jimmy" or "we need to kill the heathens - God wills it!"

I have no interest in PvP - even my first and only kill was obtained in self defense (PvP Asteros are not as strong as Explo Asteros apparently :P).

Being solo has been quite profitable and it allowed me to achieve what I wanted to achieve, so far. And I'm doing it while fully enjoying the sights and sounds of this universe.
Plus I spent 15 Euros to play how I like so if you're telling me I'm doing it wrong or I should do it otherwise - OK, I will do it how you want it or you think it's best, but then you gotta cough up the 15s. My money, my time, my playstyle.

Also there's enough content for everybody so I don't think that being solo is a prime reason for quitting EVE. It kept me entertained so far, and it doesn't seem to get any worse.

Fornicate The Constabulary !

Alavaria Fera
GoonWaffe
#183 - 2015-02-18 13:43:06 UTC
Demerius Xenocratus wrote:
Wardecs - ruinous to newbie corps, minor inconvenience and generally irrelevant to everyone else.

So, you'd support just removing them then?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Demerius Xenocratus
The Scope
Gallente Federation
#184 - 2015-02-18 17:23:56 UTC
Alavaria Fera wrote:
Demerius Xenocratus wrote:
Wardecs - ruinous to newbie corps, minor inconvenience and generally irrelevant to everyone else.

So, you'd support just removing them then?


I don't know. They drive action in highsec and can produce good fights in cases like RvB or the CODE/Marmite ruckus.
But the majority of the time the war mechanism just seems a way for experienced players who are starved for "content" to explode people who really haven't got a clue what's going on. Often and in great numbers.

I mean, can you really take issue with my point? An intelligent player who gets wardecced is simply not going to show his face in highsec. "There's an alt for that." Unless it's specifically to look for a fight and he will be prepared for that. The other 95%...Start checking random highsec PVE corps for active wars you will see alot of trade hub hugging mercs on the other end who only leave the undock to hunt down meta 2 fit barges or mission boats with strategic cruisers and interceptors; you know, like they're actually hunting something dangerous. People talk about risk v reward...where's the risk in this? The killboards tell the tale.

I don't know how to fix it. The root of the problem is just human nature - tons of easy targets in highsec vs. smaller numbers of hard targets elsewhere. I think this game would be more interesting if more of the veterans played the white knight instead of the bad guy - but the latter is easier and far more rewarding to the common internet mindset that thrives on disproportionately angry reactions from the aggrieved.

I can think of two improvements right off, one of which is fairly uncontroversial.

Making the new player experience more reflective of the actual game would help a lot I think. Incorporate concepts like tracking, transversal, sig/speed tanking, different fighting styles (kite vs brawl etc.) into the NPE at least in a limited fashion. Work in some knowledge about locator agents and pvp mechanics. Make some of the career missions actually challenging at least requiring a competent fit to complete.

My other idea, to which people will just say "no," is to institute some kind of safety buffer zone around highsec station. If you want to farm kills in highsec, you have to commit outside station docking range, and whatever backup you have waiting in the wings has to do the same, so if things go badly it's no longer just a matter of de-aggressing and surviving long enough to dock. Cut down on the station games, force people to show a little more creativity than suspect baiting the undock all day or waiting for wartargets to pop up. Kills of other human players' ships and pods are more valuable than virtual monies and should be harder to achieve.


Lupe Meza
Hedion University
Amarr Empire
#185 - 2015-02-18 17:34:22 UTC
Alavaria Fera wrote:
Demerius Xenocratus wrote:
Wardecs - ruinous to newbie corps, minor inconvenience and generally irrelevant to everyone else.

So, you'd support just removing them then?


Customs Offices would be invincible I believe once they are put up unless concord ignores aggression on player owned structures.

Concluding he's advocating removing them from his statement though is a bit of a leap. He may or may not, but I don't see how you get that from that statement. You can just as easily tweak the mechanic in a way that it is not so ruinous to newbie corps.

Vincent Athena
Photosynth
#186 - 2015-02-18 17:36:21 UTC
Alavaria Fera wrote:
Demerius Xenocratus wrote:
Wardecs - ruinous to newbie corps, minor inconvenience and generally irrelevant to everyone else.

So, you'd support just removing them then?

There is the concept of "corp lite". That is a player corp that:

Cannot be part of any war. Not as an aggressor, or defender, or ally.
Cannot have any in-space assets, such as a POS or a POCO.
Cannot join an alliance.
Has a CONCORD tax. Less than if you are in an NPC corp, but more than zero.

At least it would be a place to park your rear end that is marginally better than an NPC corp. Less tax, and the chance to join a group more in-tune with your interests.

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Demerius Xenocratus
The Scope
Gallente Federation
#187 - 2015-02-18 17:41:59 UTC
Vincent Athena wrote:
Alavaria Fera wrote:
Demerius Xenocratus wrote:
Wardecs - ruinous to newbie corps, minor inconvenience and generally irrelevant to everyone else.

So, you'd support just removing them then?

There is the concept of "corp lite". That is a player corp that:

Cannot be part of any war. Not as an aggressor, or defender, or ally.
Cannot have any in-space assets, such as a POS or a POCO.
Cannot join an alliance.
Has a CONCORD tax. Less than if you are in an NPC corp, but more than zero.

At least it would be a place to park your rear end that is marginally better than an NPC corp. Less tax, and the chance to join a group more in-tune with your interests.


I think this is happening with "social" corps though I do not know exactly what characteristics they will have.
Kamahl Daikun
State War Academy
Caldari State
#188 - 2015-02-18 17:51:30 UTC
Nariya Kentaya wrote:
Shailagh wrote:
virm pasuul wrote:
trolling is prohibited


You are in an npc corp. See has FACTS and DATA proving you will quit eve before i do. Join a player corp, give ccp money. If you sid join a corp id wardec ur ass into oblivion though and youd still prob quit

THIS attitude is why some players stay in NPC corps, because the second they leave its all "noob lulz trololol give me isk and i dubble for u" and other such infantile harassment, they arent made to feel welcome. There are so few corps out there who willa actually take a newbie and NOT use them as fodder and laugh at them for it, that the chances of a noobie finding a community to join is low as limbo goes.

almost makes me want to restart my old lowsec pirate corp, but of course then I remember all of the annoying trolls who DID join for pvp, harass all the noobs who joined until they left the corp to go back to highsec or left the game entirely

unfortuenately the most vocal part of this community is the most toxic, like, id rather swap spit with a xenomorph kind of toxis


This post definitely has merit to it.
Then again, staying in High Sec all day pretty much makes you untargetable unless whoever wants to kill you has the ship and skills to rek you before Concord shows up or has enough friends to make the KM cover the loss of ships. War Decs are basically High Sec PvP. You can moderately protect yourself from it and keep yourself safe, it's just a hassle.

Then again, I've only ever joined Low/Null Sec Corps, aside from my new WH Corp, and I've watched waves of people spamming us with pointless War Decs. Maybe I just don't see the problem with it since i live in the more profitable part of space.
Hell, I've run Lvl 4's in a RNI in Frarn with half a dozen War Decs and never had anyone show up. Seems like it's just a Jita-like populated High Sec problem.
Bel Tika
Sebiestor Tribe
Minmatar Republic
#189 - 2015-02-18 17:52:12 UTC
I made a wrong choice when i started the game an basically joined a corp i shouldn't have, after that no one worth there salt would recruit me cause they thought i was a spy lol so i just gave up, now i just drift between the stars man :P
Prince Kobol
#190 - 2015-02-18 18:40:39 UTC
Alavaria Fera wrote:
Demerius Xenocratus wrote:
Wardecs - ruinous to newbie corps, minor inconvenience and generally irrelevant to everyone else.

So, you'd support just removing them then?


I can certainly see the day CCP do remove them.

If they keep hemorrhaging new players at the rate they are as well as losing existing players they might have to.
Drazok
Caldari Provisions
Caldari State
#191 - 2015-02-19 01:03:17 UTC
I see the idea behind wardecs, but the reality is they are used first and foremost as a harassment tool.

Thought even with out wardecs you lose players to **** like what happend to me last night

I was suicide ganked and poded in a .6 while mining. I;ve have played for awhile so I get why it happened. Had i been a new player I would have probably unsubed before the guy posted the kill mail.

the game is just not new player friendly, **** its not even old player friendly. Its not that its a bad game, thought the issue of new players never being able to catch up is problematic.
Givi Oskold
Sebiestor Tribe
Minmatar Republic
#192 - 2015-02-19 03:31:15 UTC
Well, how about a different perspective on getting rid of NPC corporations. As a new player, it's almost impossible to get into a corporation since we don't show up with 20 mil skill points so we can't fit fleet doctrines or hold our own even in small groups in low sec or null.

Since the bulk of EVE characters seems to be alts for other players (such is the rumor anyway), the lack of trust is also an obstacle since the first thing every one assumes is "spy". That tends to be a problem too.

That's all based on the idea that you can even find a corp to contact since the corp finder is at best weak and what little else there is comes down to random luck if you can actually find somebody interested in taking you on. Good luck with that, because you will definitely need a lot of luck to do it.

If you get into a corp that NOT just the equivalent of a player run NPC corp, all you end up doing is skill training and waiting until a groups will take you on.

As it is, the new player experience is rough but finding a decent corp that offers the chance to actually do something at low skill points is a freakin' nightmare.

Thus, new players tend to sit in NPC corps and train skills while trying to kill the boredom by running slightly less boring missions or scanning for scraps that nobody else will even bother with. Or mining. Mining, because that's a huge draw in the gaming community. :p

I should clarify that I'm not against mining or industry in any way. However, it should be part of the game, not the only thing left that you might be able to do while trying to do something else. However, if you love mining then I tip my hat to you for providing a vital service to the community. o7

NPC corps offer the only other possible social experience in EVE. If you get rid of it, the new player experience consists of getting a ship and being ignored until you have no "game" time left. CCP might just as well delete the trial and subscribe features to the game at that point.

So, like it or not, you NEED those NPC corps just to provide a place for those who aren't anywhere else. It isn't like EVE players greet new players with open arms. Not even close.
Thorn en Distel
Federal Navy Academy
Gallente Federation
#193 - 2015-02-19 07:58:57 UTC
Drazok wrote:
I see the idea behind wardecs, but the reality is they are used first and foremost as a harassment tool.


Way back when, that other sandbox called Star Wars Galaxies also had wardecs... any guild could declare war on any other guild, even if they belonged to the same faction. There was one crucial difference that made it actually fun, though: the guild leader of the guild that was 'attacked' actually had to accept the war for it to activate, and both parties could end the war instantly if agreed rules of engagement were broken.

We had several fairly massive faction wars (600+ v 600+), with all rebel PVP guilds declaring on all imperial PVP guilds, and even just 'let's kill stuff wars' with all PVPers randomly joining a Red guild or a Blue guild, independent of faction (note: husband versus wife and mutual gankage leading to very amusing TS audio clips)...Point being, those who wanted to fight, fought. Those who didn't want to, didn't. And fun was had by all.

I really wouldn't mind seeing the current EVE system replaced by the SWG system.
Givi Oskold
Sebiestor Tribe
Minmatar Republic
#194 - 2015-02-19 08:09:30 UTC
Thorn en Distel wrote:
Drazok wrote:
I see the idea behind wardecs, but the reality is they are used first and foremost as a harassment tool.


Way back when, that other sandbox called Star Wars Galaxies also had wardecs... any guild could declare war on any other guild, even if they belonged to the same faction. There was one crucial difference that made it actually fun, though: the guild leader of the guild that was 'attacked' actually had to accept the war for it to activate, and both parties could end the war instantly if agreed rules of engagement were broken.

We had several fairly massive faction wars (600+ v 600+), with all rebel PVP guilds declaring on all imperial PVP guilds, and even just 'let's kill stuff wars' with all PVPers randomly joining a Red guild or a Blue guild, independent of faction (note: husband versus wife and mutual gankage leading to very amusing TS audio clips)...Point being, those who wanted to fight, fought. Those who didn't want to, didn't. And fun was had by all.

I really wouldn't mind seeing the current EVE system replaced by the SWG system.


I work with a guy who was a total nut about SWG in the early days. They really did a lot of things right. They did a lot of things wrong too, but all companies are guilty of that to various extents.

I think EVE is a very good game and that's why people keep playing it even with its' faults. Tbh, I think the player sov holder alliances are the main weakness to the game. Go ahead and hate, but setting everybody blue is stupid.
soicanforumpostsafely
Doomheim
#195 - 2015-03-13 11:44:38 UTC  |  Edited by: soicanforumpostsafely
There is a real issue of correlation being incorrectly viewed as causality here. The correlation between players leaving the game having not joined PCs does not mean there is any type of causal relationship. I can think of many explanations from actual exposure to new players in rookie help as to why correlation exists but no causality. Many of them have to do with the most recent MMO player profile.

Newer MMO players in general have no intent of ever staying with any MMO for the long term. They view MMOs as console games to be played to an some end point and then leaving and playing another one. The tools that many of us see to create community they see as just chat added to their console game and cringe at the idea of cooperative game play with others. This is exhibited several ways. They view subscriptions as being charged again and again for the same console game content, not as investing in continuing quality environment. They want a single price to play like a console game, or they want FTP, or they want to work in game to play. Just go watch rookie chat for any length of time. There is a constant stream of how can I earn enough to get plex to leave trial and never have to pay the subscription price? They want to know why in the world a game would allow solo WH exploration or solo .2 sec mining to have the chance of losing their gear they have spent ever isk to get. They are leaving because they were always going to leave and they aren't joining PCs because they were always going to leave and they never viewed PC play as part of completing the console content. EVE Online is absolutely the worse game for this new type of MMO wannabe console player.

Now as far as my own reasons for not joining PCs in the same fashion as I have in the past.

I have come left and come back to EVE many times since 2007, in the past my character that I intended to get the most out of game immersion has been my main and has been the one that would join a LS or NS PC.

I have been in NS many times and never had to provide anything more than the old limited API, corporate security was a matter of roles and through interaction with and inclusion of the entire PC member base. And those corps knew about every one of my alts and generally why I had them and what I was doing with them, without insisting on knowing every aspect of their existence and the details of their HS and market activities. I contributed above and beyond to the corporate and alliance objectives through both my PC membership and nonmembership alts.

But this is no longer an environment where that is the case. PCs that have no knowledge or willingness to properly use roles are insisting on full APIs well because others do it, so we should to, is complete BS. They don't know what they actually need vs what they don't because they don't know what to do with any of it. But there is a huge risk of what they could do with the information if things don't go well and you go separate ways later. Things that had nothing to do with corp security can then be used against you later because they got the full API and know a lot about your style of play, what you own, what you do, where you live.

Then there is the whole fact that having any corp history in and of itself is now a dangerous thing. If you joined a corp that didn't work out for any reason, that corp's CEO and directors can say whatever they want about you when you try to join another corp. You better join the right corp the first time because your character will not get a second chance without being tainted.

So today the choices are try and join a hyper-paranoid corp that is going to meta-scrub every second of your history and treat you like a criminal from day one or give way too much information to people who don't know what to do with it until they want to screw YOU. Hence, why people frequently post on alts that will never do anything in game because just posting can have negative consequences later to joining a corp.

So now my sad undesired solution is that my high SP characters that should be in PC but because they have any history at all (that would not have affected my play now) will now be in NPC corps where they will not have to risk having information about their activities abused in the future. I have started a brand new account with a brand new character with an API that will essentially be devoid of informational value. I neither want to steal nor AWOX, but this is a game and I will not subject myself to a rectal exam to join a corp. Corps should be using the proper tools for corporate security, roles and knowing your members. And if you are too big to know and involve your members, well what kind of community is that anyway.
Zada Ozuwara
Doomheim
#196 - 2015-03-13 12:40:58 UTC
I thought the whole point of a sandbox game was that players could choose their own path? If I want to log in occasionally and blow up a few red plus signs in peace, how am I hurting the game?

Kuhaku Blank
Doomheim
#197 - 2015-03-13 13:39:59 UTC
im a returning player after years ago and 1 of the corps I applied to for FW, I had to apply online, apply in the game, wait in their public channel to be called for an interview then go to their mumble and do the interview.

A Wormhole corp I applied to at the same time has stated that I am suspicious because I have 2 untrained charcters on my account from way back when I was toying with different weapons before I quit which marks me as a spy.
Leannor
State War Academy
Caldari State
#198 - 2015-03-13 13:54:01 UTC
Kuhaku Blank wrote:
im a returning player after years ago and 1 of the corps I applied to for FW, I had to apply online, apply in the game, wait in their public channel to be called for an interview then go to their mumble and do the interview.

A Wormhole corp I applied to at the same time has stated that I am suspicious because I have 2 untrained charcters on my account from way back when I was toying with different weapons before I quit which marks me as a spy.



yeah, just move one from these corps. Ignore them. There are so many corps that deal with people much better.

In fact, the corps attitude to recruitment process is a good indication of what they will be like when in corp - learn now, don't join.

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Angharad Neve
The Scope
Gallente Federation
#199 - 2015-03-13 13:58:32 UTC
They should make it so you can only be a member of an NPC corp for say one month. After that you have to join a player run corp of your own choice, start your own corp, or get syphoned into a holding corp with same characteristics as a player run corp. Player run corps are more fun anyway. At the very least they usually have less taxes than NPC corps.
soicanforumpostsafely
Doomheim
#200 - 2015-03-13 14:00:36 UTC
Kuhaku Blank wrote:
im a returning player after years ago and 1 of the corps I applied to for FW, I had to apply online, apply in the game, wait in their public channel to be called for an interview then go to their mumble and do the interview.

A Wormhole corp I applied to at the same time has stated that I am suspicious because I have 2 untrained charcters on my account from way back when I was toying with different weapons before I quit which marks me as a spy.



And in the meantime they now both know all the details of your activities, assets and entire history of email in EVE, plus now if you apply again somewhere else if the WH corp accused you of being an attempted spy through eve-mail that will be forever viewable by others that you give your full API to - and they probably won't even look further, they will accept that inaccurate assessment.

This type of activity will be the number one reason for returning players staying in npc and possibly leaving the game again. The cause has nothing to do with returning players not trying to join pc but not being permitted to join out of paranoia.