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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Nikk Narrel
Moonlit Bonsai
#1121 - 2015-02-17 16:54:03 UTC
Haywoud Jablomi wrote:
Nikk. You have been proven wrong. Sorry man. You asked for an example. I gave you one. You can choose to ignore it, or add other tangential arguments but that doesnt change the fact that at least one example exists on how local has no effect on balance and a ship can still maintain 100% indefinite safety while floating in space only due to the use of a cloak.

You have proven nothing, except that you can side track this outside the context of AFK Cloaking.

Please note: I requested a reason to shield local from changes, not anecdotal evidence that local was not involved with non-AFK play.

The context of your point not only went outside of AFK cloaking, but failed to present a reason why changes to local should not be included.

It suggested that you were active, and so was the cloaked player.
It suggested your gameplay objective was being attempted and opposed, (catching the cloaked ship).
It did NOT define whether the cloaked player's objective was even possible, as they were only referred to as being busy evading your own efforts.

By your own admission, the topic of local was not even relevant, let alone provided game play value that suggested merit in not being changed.

Haywoud Jablomi wrote:

Local had no bearing on this at all.
Haywoud Jablomi
Vay Mining Corporation
#1122 - 2015-02-17 18:02:24 UTC
How exactly is it outside of AFK cloaking? It might be on the other side but its still part of the same coin. Look, I have stated that I am ok with changing local in exchange for cloak detection.

Quote:

Stupid is an opinion.
If you can provide facts as to why AFK Cloaking should be stopped, and not also include changes to local intel, I would be interested to hear them.


Yes, my example did show active play but the end result was a player simply waiting in complete safety in hostile space. Like any other camper, it is impossible to know if they are at the keyboard or not. For all we know this player simply went and got dinner while waiting, hoping to return to an empty system so he could leave. He could of just as easily decided to stay and camp the system out of retaliation for us attempting to kill him. Both are the same thing. So these are both just different versions of AFK cloaking.

The point about local is that local had no bearing on it. It didnt matter if he was seen in local or not. He was seen at each gate he entered and left until the last where he just decided to sit in a system and wait out the camp. So if local can be shown to have no effect on overall situation. Then it can easily be seen to not need to be changed, even if a change to cloaking does happen.

I understand what you are saying. It is a trivial point but it is one.

Can you honestly say that the example I gave is good game mechanics? It leaves the game more up to luck then skill or even skill points. Long as you can fly a fast ship and equip any cloak. You have a high chance of getting anywhere in the game. With or without local. All you have to do is walk away from the computer when you get cornered.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#1123 - 2015-02-17 18:34:55 UTC
Haywoud Jablomi wrote:
How exactly is it outside of AFK cloaking? It might be on the other side but its still part of the same coin. Look, I have stated that I am ok with changing local in exchange for cloak detection.

Quote:

Stupid is an opinion.
If you can provide facts as to why AFK Cloaking should be stopped, and not also include changes to local intel, I would be interested to hear them.


Yes, my example did show active play but the end result was a player simply waiting in complete safety in hostile space. Like any other camper, it is impossible to know if they are at the keyboard or not. For all we know this player simply went and got dinner while waiting, hoping to return to an empty system so he could leave. He could of just as easily decided to stay and camp the system out of retaliation for us attempting to kill him. Both are the same thing. So these are both just different versions of AFK cloaking.

The point about local is that local had no bearing on it. It didnt matter if he was seen in local or not. He was seen at each gate he entered and left until the last where he just decided to sit in a system and wait out the camp. So if local can be shown to have no effect on overall situation. Then it can easily be seen to not need to be changed, even if a change to cloaking does happen.

I understand what you are saying. It is a trivial point but it is one.

Can you honestly say that the example I gave is good game mechanics? It leaves the game more up to luck then skill or even skill points. Long as you can fly a fast ship and equip any cloak. You have a high chance of getting anywhere in the game. With or without local. All you have to do is walk away from the computer when you get cornered.


Yes, based on the precedent established by accepted practices.
Being logged into the game has never been the exclusive defining aspect of being subject to risk by direct combat.

These practices, for reference:
1. Sitting in a POS shield
2. Being docked in an outpost

It may help to remember that players do not actually own ANY space, and that holding sov does nothing more than grant permission to establish POS and Outpost presence exclusive to your own group.
Use of cloaking or other tactics are universally available to all players, friendly and hostile, while the POS and Outpost grants leverage exclusively to your group.

For those seeking to avoid encounters:
This means that those not approved to use these, MUST rely exclusively on other means of avoidance, such as a cloak or persistent evasion by speed.

We have reasonable expectations that CCP wants hostile characters to encounter each other.
While cloaking in certain ways limits or reduces contact, it also has a net effect of promoting competitive gameplay in areas that would otherwise require extreme conditions to exist.
Example: It is accepted that certain systems, deep inside large alliances, see little activity from non-cloaking ships outside of large fleets, and those are by necessity rare due to organization demands.
Such large fleets are also expected to require large groups to establish, leaving little in the manner of gameplay options for smaller groups.
Mag's
Azn Empire
#1124 - 2015-02-17 22:53:58 UTC
wildlighting wrote:
Mag's wrote:
wildlighting wrote:
I only got in this cause I was and still am, annoyed at how people misrepresent their side.
But you don't mind misrepresenting them?



I dont believe I have misrepresented anything. Thank you. If you are making this conclusion based on assumptions of my intentions.... That's completely on you.
I'm making that conclusion, based on what you have stated about me. I have even questioned you on it.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Haywoud Jablomi
Vay Mining Corporation
#1125 - 2015-02-17 23:27:01 UTC
Quote:

Yes, based on the precedent established by accepted practices.
Being logged into the game has never been the exclusive defining aspect of being subject to risk by direct combat.

These practices, for reference:
1. Sitting in a POS shield
2. Being docked in an outpost


You do understand that no one in favor of change is here cause they enjoy the accepted practices. People that post in the F&I area are looking for change, so using the argument that "That's how the game is" is rather invalid.

Though I have accepted that people will use the argument about POSs and stations, I never have agreed that they are valid arguments. They cant be compared to AFK cloaking at all. I still believe that these items were designed as defensive items, meant for a player to us. POSs use fuel to stay active. Stations require billions in assets to create and far more effort than any cyno could possibly imagine.

Yes, cloak or pouncing points is all one can use to avoid a fight. No one is arguing that. What people are saying and have been saying since the start of this that you ignore is that cloak allows 100% safety once engaged. That avoidance of conflict can never be threatened. This is exactly the problem that people here are complaining back. I have said since day one that the 100% safety is a problem.

I have made a pretty solid attempt to offer compromise to the table in regards to hunting cloaks and changing local.

I will continue to hold the belief that cloak is flawed in that it can offer 100% safety and that no other thing IN GAME can offer that. The argument that POSs and Stations provide this as a counter is invalid as well. POSs use fuel. Stations can, however a player can be locked out if they undock and when they undock they are in a known location, which is not true of cloak. Sov ownership has no bearing on AFK cloaking, as it has been proven that someone can camp any system with or without sov and they still maintain the 100% safety.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

wildlighting
Behr's On Unicycles
#1126 - 2015-02-17 23:33:46 UTC
Mag's wrote:
wildlighting wrote:
Mag's wrote:
wildlighting wrote:
I only got in this cause I was and still am, annoyed at how people misrepresent their side.
But you don't mind misrepresenting them?



I dont believe I have misrepresented anything. Thank you. If you are making this conclusion based on assumptions of my intentions.... That's completely on you.
I'm making that conclusion, based on what you have stated about me. I have even questioned you on it.




If I am wrong, then accept my apology. However have you not stated that local offers perfect intel and that pilots can safe up in POSs and Stations?

That is what I was referring to. If you havent made these statements. Then sorry.
Mag's
Azn Empire
#1127 - 2015-02-18 01:27:52 UTC
wildlighting wrote:
Mag's wrote:
I'm making that conclusion, based on what you have stated about me. I have even questioned you on it.




If I am wrong, then accept my apology. However have you not stated that local offers perfect intel and that pilots can safe up in POSs and Stations?

That is what I was referring to. If you havent made these statements. Then sorry.
I have not stated local offers perfect intel. I have stated however that it is accurate, free and unbiased. And that any fallibility with it's intel, comes with how people read the information it gives.

But yes if they are available, pilots can pos or dock up. I don't actually recall mentioning that at any point in this thread, although it is a rather obvious benefit of having sov.

But that's not what you said, which I find a little ironic. You actually said:
wildlighting wrote:
Yourself, Mags, Nikk, Jenn, and others have made the statement that miners/ratters can stay safe forever.
So I ask again, have I?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

wildlighting
Behr's On Unicycles
#1128 - 2015-02-18 04:16:35 UTC
Quote:

This is a junk statement. There is nothing that can force a camper to leave a system. They and only they can make that choice.

Yourself, Mags, Nikk, Jenn, and others have made the statement that miners/ratters can stay safe forever. This is also junk. Many have pointed out that the anchored items in null can be destroyed and sov in a system can be lost. Why is this so hard a concept to realize. A pos can be destroyed. A systems sov can be taken over, and assist in that system can change hands. Though it takes time, none of those things are forever. Ironically the only way they could be safe forever is if they were cloaked.


This is what I said. It was in reference to POS and Stations. I made an assumption and thus did make a mistake. I assumed that given your stance on preferring there not be a change that you would also fall into this line of thinking.

I can admit mistakes. Sorry.

Quote:

I have not stated local offers perfect intel. I have stated however that it is accurate, free and unbiased. And that any fallibility with it's intel, comes with how people read the information it gives.

But yes if they are available, pilots can pos or dock up. I don't actually recall mentioning that at any point in this thread, although it is a rather obvious benefit of having sov.


Ok maybe its just splitting hairs on how the word is defined but if something is accurate, free and unbiased. In the context of the game, that would be pretty much perfect intel, especially if you are leaving the fault on the player.

Though given the statement above, am I incorrect in assuming that though the statement was presumptuous, it is accurate?
Daichi Yamato
Jabbersnarks and Wonderglass
#1129 - 2015-02-18 07:29:25 UTC  |  Edited by: Daichi Yamato
Haywood, with your example i agree it shows that cloaking is not always involved with local (Even though the cloaker could have left system through a WH and you would have only known this when he disappeared from local but not watch list). But your example does not separate the relationship local has with afk cloaky camping. Every criticism you have against the cloaker is applicable to null ratters.

This might be childish, but not irrelevant.

Haywoud Jablomi wrote:


With every gate camped, ships ready to fight all the player had to do was walk away from the computer and was safe. All he had to do was wait. 12 people, trying to find one ship.


like a docked ratter waiting for someone to leave local.

Haywoud Jablomi wrote:

The fact that if someone gets trapped in a system and they can just walk away from their computer without logging off. I find this to be a flaw


Like a docked ratter waiting for someone to leave local.

Haywoud Jablomi wrote:


Yea the fact that the player can just walk away from the computer and be perfectly safe for an indefinite, WHILE being actively hunted.


Like a docked ratter waiting for someone to leave local.

Haywoud Jablomi wrote:

Their safety is COMPLETELY based on the cloak. Without they would be dead. Without it they couldnt just sit in space and wait forever.


Their safety is COMPLETELY based on the local. Without they would be dead. Without it they couldnt just sit in station and wait forever.

Haywoud Jablomi wrote:

Are you serious? He is in a covops ship with the possibility of having a covops cyno. He might not be able to change ships but he sure as hell can bring in a lot more. They had more options than avoid the encounter.


Are you serious? He is in a station in friendly space with the possibility of having any ship in the game and hundreds if not thousands of potential friends including his own cyno. He might not be very skilled in PvP but he sure as hell can bring in a lot more friends more quickly than a cloaker can with his cyno. He had more options than avoid the encounter.


So even though there maybe examples where cloaking is not involved with local, it doesnt mean the two can be independently altered with out breaking balance in other scenarios.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mag's
Azn Empire
#1130 - 2015-02-18 11:10:22 UTC  |  Edited by: Mag's
wildlighting wrote:
I can admit mistakes. Sorry.
Fair enough, accepted.


wildlighting wrote:
Ok maybe its just splitting hairs on how the word is defined but if something is accurate, free and unbiased. In the context of the game, that would be pretty much perfect intel, especially if you are leaving the fault on the player.

Though given the statement above, am I incorrect in assuming that though the statement was presumptuous, it is accurate?
You may consider it perfect, I personally do not. Nor do I think it should be.

Having those three qualities I mention, does not equate to perfection. Something can be accurate, but not perfect. Just as it can be perfect, but not accurate. They are by terms of the situation, separated qualities.

Local intel in this instance, is accurate. It tells you exactly what it knows 23.5 hours a day 7 days a week. But there are gaps in that information, there are areas of intel it cannot cover. So therefore, not perfect.

But although not perfect, it does not need to be bolstered in any way. Which is the point many of us are making.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

NIkeas Anomalie
sonyc live
Not Purple Shoot It.
#1131 - 2015-02-18 13:13:12 UTC
On the discussion, most interesting points and my personal experience on the matter:

Cloaky camping has bullied many people i directly know since playing this game from 2005 out of nul sec and some even out of the game. As a corp leader who tries to bring new bro's into nul sec for many years, i have to listen to my corp members complain and complain about it over and over and over. What ever your point of view on the matter may be, that is the reality.

Discussions on this subject are totally futile, so should be left off these fora. I have tried it in many polite ways over the years. Trying to reason with somebody that does not want to listen just does not work. On top of that, CCP proves itself to be just like any other company: not better nor worse, by removing and blocking anything they don't like to hear or be posted about this subject, like any good company protecting its interests will do. No doubt this post will be removed in a matter of minutes for just stating that this is happening... The reason this happens will be that giving negative feedback can be considdered being a rant, or have a negative spirit. This pretty much kills any opposition on this matter to discuss and make a point, so don't even try it!

Changing modules is something that is up to CCP. I advice people not to try and fight "the company" on this over their forums, or by use of ingame tickets, because they are sole rulers on these media and you will hit a brick wall. If you want to make a point about it, any other media will have to do (twitch, youtube, reddit, your website or blog, etc).

That said, I have renewed hope with the big jump changes and the implementation of possible anti claoking npc's that there is finally something beind done about it, or at least that CCP is realising they need to change things they were first not ready to change.

The changes on the claoks that i can think of are these:

1. I support the use of charges for the cloak. NR. 1 solution in my opinion.
load it up like cap boosters with boosters or nanites that give you x minutes of cloack. refill can be done while cloaked, but has to happen every x minutes.


2. Make the cloak like a jump ship with a fuel bay. It can hold for x minutes in cloak and you have to drag fuel into it from cargohold to keep it running.

3. Give it a cycle time of x minutes. After that the module decloaks and one has to initiate cloak again.

4. I support the idea of having NPC decloakers fly around, as listed in the first post.
baltec1
Bat Country
Pandemic Horde
#1132 - 2015-02-18 14:08:15 UTC
How exactly is afk camping bullying someone?
Nikk Narrel
Moonlit Bonsai
#1133 - 2015-02-18 14:20:35 UTC
NIkeas Anomalie wrote:
On the discussion, most interesting points and my personal experience on the matter:

Cloaky camping has bullied many people i directly know since playing this game from 2005 out of nul sec and some even out of the game. As a corp leader who tries to bring new bro's into nul sec for many years, i have to listen to my corp members complain and complain about it over and over and over. What ever your point of view on the matter may be, that is the reality.

.....

Cutting off the lecture at this point, as the actual problem has been stated.
I suspect the poster does not even realize the error.

Null sec is not supposed to be safer than high sec, particularly for PvE play.
We hear all the time on these forums about how awful high sec is, with ganking happening out of nowhere, and claims that Concord can be distracted to give either side the reaction time they want.

You keep bringing new bro's into null... but did you mention to them that PvE would be harder in null?
Did you mention that you cannot promise their safety, except where your side has superior numbers on the field, and even that can be risky?

It's not just the NPC rats that are tougher, it is that there are no consequences beyond what you can enforce.
If you can get away with it, you can do it.

And here you are talking about limiting things in null, to the point that null would seem less dangerous than high.
EXAMPLE: You are in high sec.
A ganker is right next to you, watching your behavior.
Except you don't know he is a ganker. He looks like he is PvE playing just like you.
So, when your ship goes still the second time, and they recognize that you are taking another break, they call in their buddies to pop your ship and loot it.
You never even realize they were the spotters for the gank.

In null, you know that guy is hostile.
He has to stay cloaked to even watch you, but you already docked in order to avoid him.
It sounds more like the anticipation is killing it for your friends.
NIkeas Anomalie
sonyc live
Not Purple Shoot It.
#1134 - 2015-02-18 15:17:15 UTC
Nikk Narrel wrote:
NIkeas Anomalie wrote:
On the discussion, most interesting points and my personal experience on the matter:

Cloaky camping has bullied many people i directly know since playing this game from 2005 out of nul sec and some even out of the game. As a corp leader who tries to bring new bro's into nul sec for many years, i have to listen to my corp members complain and complain about it over and over and over. What ever your point of view on the matter may be, that is the reality.

.....

Cutting off the lecture at this point, as the actual problem has been stated.
I suspect the poster does not even realize the error.

...

In null, you know that guy is hostile.
He has to stay cloaked to even watch you, but you already docked in order to avoid him.
It sounds more like the anticipation is killing it for your friends.


This was not the intention of my post, i must have said it wrong to make you not understand the statement i intended to make. We can argue about this matter day and night and if you read the entire post and not cut it off at the introduction that only gives the reason for me posting in the first place, you would see i tell people not to do this very particular thing.

Conflicting interests and matters of opinion are at play here so no solid conclusion will ever be drawn here.
Try to create confusion with talks about local, high sec ganking, wormholes, what ever you want.

Bottom line is that there are players that percieve (matter of opinion, not a fact) cloaky camping that does not require user input to be unfair. There are options to counter this perception of unfairness by tackling the way claoks work. I simply gave a few ideas on how to do this.

I hope they get read by the persons that matter. will stop reading this forum now and just hope it did something.
Haywoud Jablomi
Vay Mining Corporation
#1135 - 2015-02-18 15:22:21 UTC
baltec1 wrote:
How exactly is afk camping bullying someone?


I dont think it really is. Though I can see how it could easily frustrate people enough to move back to High sec.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#1136 - 2015-02-18 15:40:28 UTC
NIkeas Anomalie wrote:
...

This was not the intention of my post, i must have said it wrong to make you not understand the statement i intended to make. We can argue about this matter day and night and if you read the entire post and not cut it off at the introduction that only gives the reason for me posting in the first place, you would see i tell people not to do this very particular thing.

Conflicting interests and matters of opinion are at play here so no solid conclusion will ever be drawn here.
Try to create confusion with talks about local, high sec ganking, wormholes, what ever you want.

Bottom line is that there are players that percieve (matter of opinion, not a fact) cloaky camping that does not require user input to be unfair. There are options to counter this perception of unfairness by tackling the way claoks work. I simply gave a few ideas on how to do this.

I hope they get read by the persons that matter. will stop reading this forum now and just hope it did something.

No, you did not say it wrong.

You said it having apparently only considered one side of the game play which is involved.
You seem to have not considered cloaked play in hostile space, so-called AFK-Cloaking included.

I play on your side.
I also play on the cloaked hostile side. (Although I lack the desire to AFK Cloak)
My motivation, unlike many others, is to improve both sides. Not just handicap one so the PvE side can relax.

You already pointed out how you think the cloaked player should be limited.
But when you consider that this is an equally frustrated form of play, how would you HELP them in exchange for such limits?

(Try to keep in mind, they often are present as a form of guerrilla attack, but due to ship limitations are limited to weaker targets such as PvE ships)

TL;DR: Ok, you explained how to resolve cloaking by creating a limit to their presence. Now, how about a way for them to achieve their objective in the time you allowed them? It is ok for it to be player opposed, so long as it doesn't require the PvE player to make a mistake before an encounter is possible, (like it is now).
Nikk Narrel
Moonlit Bonsai
#1137 - 2015-02-18 15:47:25 UTC
Haywoud Jablomi wrote:
baltec1 wrote:
How exactly is afk camping bullying someone?


I dont think it really is. Though I can see how it could easily frustrate people enough to move back to High sec.

Yeah, I can agree with this sentiment.

But the funny thing is, high sec is no less dangerous.
You simply don't know if that neutral guy in the system is going to attack you in a gank attempt, either.
The real difference is, you expect to operate in a system with neutrals present, in high.
It is impractical trying to avoid them, because they are all over the place, and cannot really be avoided.

In null, that same neutral ship suddenly becomes grounds for ceasing activity.
You can avoid them enough, so that you EXPECT an opportunity to operate free of that risk.
So, having such safe expectations, you deny yourself play until it leaves.
Haywoud Jablomi
Vay Mining Corporation
#1138 - 2015-02-18 16:22:27 UTC
Daichi. I get what youre saying and its not really childish. I guess it comes down to how you define the roll of the station. In my mind, I see a person using a station as a safe haven as ok. This is mainly cause of the shear amount of work it takes to install and maintain a station. No, you cant eject someone from it but there are plenty of things you can do to it that will have major effects on the player.

I think a major part of the discussion here breaks down to how people preceive an item is suppose to work. I see stations and POSs as defensive structures that are meant to be used by owners incase of hostile attack, but have their own limitation like fuel or in a stations case, sov ownership. So saying that a person can hide in a station forever to me isnt much of a point cause I see that as functioning as intended.

Now many will say that cloak is doing the same thing and in a sense, yes it is. Cloak works fine for the most part, however I am not convienced that CCP intended cloak to be used in the fashion it is being used, in regards to AFK cloaking. Just not sure CCP ever meant for someone to sit in a system for months.

I kind of view AFK cloaking as something similar to spawn camping in the FPS world. Yea you can do it and you will get kills, but its a cheap tactic and kind of looked down on.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#1139 - 2015-02-18 16:50:14 UTC
Haywoud Jablomi wrote:
...

I kind of view AFK cloaking as something similar to spawn camping in the FPS world. Yea you can do it and you will get kills, but its a cheap tactic and kind of looked down on.

I like analogies too.

Your spawn camping one seems a bit too oversimplified, as it ignores how easy most such campers are to be rid of.
(FPS often has one class vulnerable to certain things, like a rock paper scissors dynamic)

Now, if the FPS guy wanted to turn invisible, and only attempt to attack a class that was vulnerable to this camper, just use the area effect damage character to weed him out.
If you can't find him, just use tankier classes he can't kill without getting wiped himself.
Once he realizes his kills have dried up, he either accepts not getting more or moves on.

FPS shooters, unlike EVE, concentrate players into a bottleneck, where there usually is no perfect cover.

(My son loves plants n zombies game, kinda fun for a FPS)
Syn Shi
School of Applied Knowledge
Caldari State
#1140 - 2015-02-18 18:29:52 UTC
Cyno Fit wrote:
1) If you have active cloak on your ship something has to be active. So you create heat/energy trail. Only thing CCP needs to do is create a probe that can detect this.

AFK sitting in a system is just stupid. And I guarantee that if people would start to petition them and put CCP to do checkups there's quite many shared accounts which is against EULA.

2) If the cloak is something magical and it indeed creates a void of nothingness that should be probe-able (is that a word?) as well. Because there's always something in space. So if you see empty spot in space you have your cloaky camper there.

So CCP please fix this issue as soon as possible. Smile



If line (1) is true than linked ships and the command ship with the links should have some consequences.

The ship receiving the links should be able to be targetted/tracked more easily....that extra signal you mention.

And that signal should also make it easier to track the ships with the links....that trail between the linked ship and the command ship. And the more ships linked the easier it is to find/target/shoot the command ship.