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Player Features and Ideas Discussion

 
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Watch List- Require an Approval for Watch List Requests

Author
Alruan Shadowborn
State War Academy
Caldari State
#41 - 2015-02-16 00:28:26 UTC
Hrothgar Nilsson wrote:
What do lore and roleplay have to do with the discussion at hand?


duh

You argued however that it had nothing to do with subspace beacons (hint- this is lore) as WH players showed up on it

So you argue with lore reasoning then complain that lore has nothing to do with it when you are proven wrong.

The watchlist aids both offense and defence, as has been pointed out, the important point is that it aids conflict, and in a game about conflict, that is pretty good incentive
Alvatore DiMarco
Capricious Endeavours Ltd
#42 - 2015-02-16 00:39:01 UTC  |  Edited by: Alvatore DiMarco
When CCP wakes up and deletes all supers from the game, there won't be forum threads anymore devoted to "does this or that make supers too safe?" and people won't reply to feature threads saying "so on and so forth solely because it affects supers in a way that I like" without considering other applications.

-1 to making the watchlist into a friends list. EVE is about a lot of things, but friends are not what EVE is about. The ability to add people to your watchlist in order to monitor their online/offline status (which does not give you any more information than that) is very important to both sides of the hunter/prey paradigm in EVE and has quality-of-life applications as well. Simply being able to add people to your contacts without their consent, watchlisted or not, also has quality-of-life uses.

To the other person who dislikes solo play: I dislike nullsec politics but you don't hear anything from me about squashing it.
afkalt
Republic Military School
Minmatar Republic
#43 - 2015-02-16 08:15:45 UTC
This is hilarious.

'How can the lore explain a watch list. It makes no sense'

Apparently you've no problem with magically disappearing from space and being untouchable though......
Arya Regnar
Darwins Right Hand
#44 - 2015-02-16 09:25:25 UTC
Also remove local.
Ohhhhh so deadly!

EvE-Mail me if you need anything.

Amarisen Gream
The.Kin.of.Jupiter
#45 - 2015-02-16 09:51:46 UTC
Lol.

So watch list needs some love.
So do NPC agents
And so much else.

Though I did like the idea of remote access to locator agents. But, I would go even farther - allow Sov holders to recruit freelance intelligence officers that can work out of their stations.
--for low/high sec replace all the agents with a single agent which can do more than just one job.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#46 - 2015-02-16 09:53:45 UTC
Stupid idea is stupid. No.

Plus ça change, plus c'est la même chose

Xe'Cara'eos
A Big Enough Lever
#47 - 2015-02-16 13:22:03 UTC
Mr Omniblivion wrote:
...

"But this means that people can spam with watchlist requests"
There could be an option to reject all watchlist requests. Also, watchlist spamming someone could be treated exactly the same as convo spamming someone- with the CCP Hammer.

...


it could be like corp applications, you apply to be on someone's watch list, and you send it once, and it sits their in their 'watch list applications' tab, they can then accept, decline, or block that person from requesting them (and yes, this would need a list of watch-blocked players for when someone goofs up and wants to un-block someone, and one of watch-accepted players for when someone goofs up the other way)

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Hrothgar Nilsson
#48 - 2015-02-16 16:24:03 UTC  |  Edited by: Hrothgar Nilsson
Alruan Shadowborn wrote:
Hrothgar Nilsson wrote:
What do lore and roleplay have to do with the discussion at hand?


duh

You argued however that it had nothing to do with subspace beacons (hint- this is lore) as WH players showed up on it

So you argue with lore reasoning then complain that lore has nothing to do with it when you are proven wrong.

The watchlist aids both offense and defence, as has been pointed out, the important point is that it aids conflict, and in a game about conflict, that is pretty good incentive

"I think there should be watchlist because subspace beacons".

That is really what you're saying. Instead of discussing a mechanic on actual its merits and demerits, your argument is simply "because lore".

If you want to open a thread on the EVE Fiction section, I'm sure there are plenty of roleplayers who'd love to discuss roleplaying topics with you.
Mr Omniblivion
Ministry of War
Amarr Empire
#49 - 2015-02-17 19:34:32 UTC
Thus far, the only real arguments I've seen are from the high sec war club.

For those of you (most of you) that don't know how supercaps work- the pilot in your super is locked to that ship 99% of the time. Only in rare instances do you have an actual sitter pilot for your capital ship. Often times, like in the major coalitions, sitters are banned. Therefore, one pilot is entombed in a flying space coffin indefinitely. Adding that pilot to the watch list is more than just "seeing when he is online". When that pilot is online, a super is in space. If we see many hostile super pilots logging in, they are likely going on an op. Better yet, we can immediately use a locator and find out where that player is right when they log in.

Are highsec wars really that sad to where you have to completely rely on a watchlist in order to entice a conflict? Couldn't locators also be used, or, you know, local? Or do most highsec war guys just sit around waiting for their watchlist to light up to go do things. If you're saying that highsec war decs would die out solely because of the removal of a watchlist, then maybe they should die out, because that's pretty pathetic. THAT SAID, I would be in favor of your wardec targets also showing up on your watchlist when it is an active CONCORD war AND those players are in highsec. Having wars also show targets in low/null space would mean that major alliances could just plop in a few alts into an alt corp and dec every major alliance, ending up where we are now.

We (goons) probably have the best alert network in the game- between watchlists, intel channels, external tools, etc. I am suggesting that the watchlist is too much free information, even though we currently use it to its full extent, and that making the suggested changes would benefit the game overall.

Zura Namee
The Scope
Gallente Federation
#50 - 2015-02-17 20:44:36 UTC
Mr Omniblivion wrote:
Thus far, the only real arguments I've seen are from the high sec war club.

For those of you (most of you) that don't know how supercaps work- the pilot in your super is locked to that ship 99% of the time. Only in rare instances do you have an actual sitter pilot for your capital ship. Often times, like in the major coalitions, sitters are banned. Therefore, one pilot is entombed in a flying space coffin indefinitely. Adding that pilot to the watch list is more than just "seeing when he is online". When that pilot is online, a super is in space. If we see many hostile super pilots logging in, they are likely going on an op. Better yet, we can immediately use a locator and find out where that player is right when they log in.

Are highsec wars really that sad to where you have to completely rely on a watchlist in order to entice a conflict? Couldn't locators also be used, or, you know, local? Or do most highsec war guys just sit around waiting for their watchlist to light up to go do things. If you're saying that highsec war decs would die out solely because of the removal of a watchlist, then maybe they should die out, because that's pretty pathetic. THAT SAID, I would be in favor of your wardec targets also showing up on your watchlist when it is an active CONCORD war AND those players are in highsec. Having wars also show targets in low/null space would mean that major alliances could just plop in a few alts into an alt corp and dec every major alliance, ending up where we are now.

We (goons) probably have the best alert network in the game- between watchlists, intel channels, external tools, etc. I am suggesting that the watchlist is too much free information, even though we currently use it to its full extent, and that making the suggested changes would benefit the game overall.



I agree 100%. Getting intel should involve players actively going to get it, instead of just having a name on a list that tells them everything they need to know.
afkalt
Republic Military School
Minmatar Republic
#51 - 2015-02-17 21:05:07 UTC  |  Edited by: afkalt
Again, no. Because logging off is a thing.

If you can "hide" in 100%, perfect untouchable safety of not being logged in, watch lists are counterbalanced.

What use is intel if a pilot can PERFECTLY hide by going offline?

How am I suppose to get intel if it is possible to put the pilot in a place you can never find? Is he just hard to find, or not there?

Schrodinger's pilot....not fun or remotely balanced.


Ed: Sounds a lot more like your actual problem is not being able to get out of supers. I'd support that being altered as I disagree with it.
Mr Omniblivion
Ministry of War
Amarr Empire
#52 - 2015-02-17 21:09:58 UTC
Hi, locator agents show where a pilot is located, even if they're offline.

Being able to see exactly when someone comes online from across the galaxy is pretty dumb. Especially if you know exactly what ship they are flying.
afkalt
Republic Military School
Minmatar Republic
#53 - 2015-02-17 21:13:13 UTC
And if they're not there when you get there, are the offline? Or have they moved?

The problem still seems to be rooted in supers. Because it's literally not a problem for ANYONE else.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#54 - 2015-02-17 21:13:30 UTC  |  Edited by: Rivr Luzade
Zura Namee wrote:
I agree 100%. Getting intel should involve players actively going to get it, instead of just having a name on a list that tells them everything they need to know.

Should it? And, who is going to do it? Who do you think is social enough in EVE to give up a slot on their computer to put an active alt into a system to watch people all the time or on request and then cannot do anything else with that char/slot? Do you think there are that many reliable people who'd like to do that? Roll There isn't even enough people in big alliances to properly distribute jobs like tower maintenance, logistics, industry and the likes among the players, because on the one hand, they are just unreliable and increased risk, and on the other hand, they don't want to do it. Players do not want to do things like this, which require effort, players want it the easy way. And my scenario described above is not the easy way, it's going to be like in my past experience when alliance leadership repeatedly asks for scouts around the area to find fights or potential conflict timers and no one lifts a finger, when FCs ask for scouts for the fleet or to check systems of known hostiles and no one lifts a finger. And then the exact same people who do not lift a finger start complaining about no action and nothing going on and how boring EVE is. Roll

As described before, the watchlist gives you no intel. It only provides 1 piece of information with which you cannot do anything. I have several titan pilots on my WL, their pilot info window contains some bits about their last whereabouts from my last visual on them. Now, if I see them log in again, days, weeks later and I check on them before an op, I cannot count on that info anymore. They could be anywhere, because pilots and ships move in space. I need to gather more info, via Locator agents and other players to give live info from their location. WL logon/offskis are a mere piece in a bigger puzzle of intel gathering. You need other tools and more importantly other players to gather precise intel on their current location, what is in the system, in space, on the titan in terms of numbers and ship types, how many more Supers are in the system/in the area even, where are their cynos, and so on. No WL can give you that information, it only triggers a more intensive search for these numerous other parts of information.

By saying that "getting intel should involve players actively to get it, instead of having a name on the list that tells you everything you need to know", you have just displayed in marvelous clarity that you are, firstly, a pilot who does not understand how intel gathering works, and secondly, are a pilot who fits wonderfully into my above scenario of a pilot who just wants things and not lift a finger. Congratulations for dismantling yourself.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mr Omniblivion
Ministry of War
Amarr Empire
#55 - 2015-02-17 21:17:48 UTC
Rivr Luzade wrote:
Should it? And, who is going to do it? Who do you think is social enough in EVE to give up a slot on their computer to put an active alt into a system to watch people all the time or on request and then cannot do anything else with that char/slot? Do you think there are that many reliable people who'd like to do that? Roll There isn't even enough people in big alliances to properly distribute jobs like tower maintenance, logistics, industry and the likes among the players, because on the one hand, they are just unreliable and increased risk, and on the other hand, they don't want to do it. Players do not want to do things like this, which require effort, players want it the easy way. And my scenario described above is not the easy way, it's going to be like in my past experience when alliance leadership repeatedly asks for scouts around the area and no one lifts a finger, when FCs ask for scouts for the fleet or to check systems of known hostiles and no one lifts a finger. Roll


This is why Kadeshi had to buy their space instead of taking it over.

All of the things you mention above are already done at coalition levels. Maybe not your coalition.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#56 - 2015-02-17 21:22:10 UTC  |  Edited by: Rivr Luzade
Mr Omniblivion wrote:
This is why Kadeshi had to buy their space instead of taking it over.

All of the things you mention above are already done at coalition levels. Maybe not your coalition.

That is before my time and to be quite frank here, I find it disgusting that you just gave up that space to them instead of fighting for it. But I guess, Phoebe was just too close to commit to a fight. Roll

I am not talking about N3 or CFC in particular, this is experience from prior alliances and organization. By the way, when can we get access to your mentioned 3rd-party tools? Do you want to publish them voluntarily or do we need to petition CCP like in the olden days when CFC had their internal standings display software while the rest of the game had not, which in the end forced CCP to introduce such a mechanic into the game at large? Roll

Moreover, if thins are being done as described already on coalition level, why should the WL be removed when it is just 1 single piece in a big puzzle of intel gathering?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Zura Namee
The Scope
Gallente Federation
#57 - 2015-02-17 21:26:44 UTC
Rivr Luzade wrote:
By saying that "getting intel should involve players actively to get it, instead of having a name on the list that tells you everything you need to know", you have just displayed in marvelous clarity that you are, firstly, a pilot who does not understand how intel gathering works, and secondly, are a pilot who fits wonderfully into my above scenario of a pilot who just wants things and not lift a finger. Congratulations for dismantling yourself.


Project harder why don't you. I'm all for people actually working for intel, and now you're trying to spin that as me wanting people to go get intel for me. Your mental gymnastics don't change the fact that having the watchlist invalidates something that could be a job for people to actually do.
Mr Omniblivion
Ministry of War
Amarr Empire
#58 - 2015-02-17 22:01:51 UTC
It's amusing how many people really don't understand how the mechanics actually impact the game.

Watchlist as it stands is bad because it allows hostile forces to immediately know, for free, when a hostile fleet or key players are online.

Without being able to have this free intel, the only way that you would know if a hostile key person or fleet is online is if you were in the same system, or had eyes on the ground.

Furthermore, the only way that the hostiles would know that you were online was if they had direct eyes on you- preferably when you hotdrop them :)
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#59 - 2015-02-17 22:10:05 UTC  |  Edited by: BeBopAReBop RhubarbPie
Honestly this just sounds like a pain in the arse. People have pointed out that watchlists are important when using locator agents, but wouldn't rolling this feature into locates cause the same "problems" (and I use the word lightly) that you were describing in your original post? This just seems like you're trying to fix a problem that isn't there, and increase reliance on local chat for intel. Finally, think about the impact this would have on w-space. If you were camping someone's hole, you would have no indication if they were online or off without returning to k-space (assuming of course that locators provided this functionality). This primarily adds long periods of waiting, for little to no benefit.

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Zepheros Naeonis
TinklePee
#60 - 2015-02-18 09:25:15 UTC
afkalt wrote:
This is hilarious.

'How can the lore explain a watch list. It makes no sense'

Apparently you've no problem with magically disappearing from space and being untouchable though......

One ridiculous problem at a time, sir.