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Ships & Modules

 
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What ship you had most fun with?

Author
Phig Neutron
Starbreaker and Sons
#61 - 2015-02-04 20:13:07 UTC
flaming phantom wrote:
I would say simply use your shield repair drone on them, hoping that they freak out think that you are attacking them with drones, they then shoot you in haste, and then you can engage/they get concorded


I was thinking maybe you shield rep one of the NPCs in order to get a flag of some kind? Flagging rules have all changed since I last did this, so maybe that's not possible.
Iyokus Patrouette
University of Caille
Gallente Federation
#62 - 2015-02-05 03:31:55 UTC
Phig Neutron wrote:
flaming phantom wrote:
I would say simply use your shield repair drone on them, hoping that they freak out think that you are attacking them with drones, they then shoot you in haste, and then you can engage/they get concorded


I was thinking maybe you shield rep one of the NPCs in order to get a flag of some kind? Flagging rules have all changed since I last did this, so maybe that's not possible.


Thats what he uses the salvage drone for. Set the salvage drone onto the wrecks and get flagged. But me and high sec mechanics are distant acquaintances.

---- Advocate for the initiation of purple coloured wormholes----

Ralph King-Griffin
New Eden Tech Support
#63 - 2015-02-05 09:50:25 UTC
Iyokus Patrouette wrote:
Phig Neutron wrote:
flaming phantom wrote:
I would say simply use your shield repair drone on them, hoping that they freak out think that you are attacking them with drones, they then shoot you in haste, and then you can engage/they get concorded


I was thinking maybe you shield rep one of the NPCs in order to get a flag of some kind? Flagging rules have all changed since I last did this, so maybe that's not possible.


Thats what he uses the salvage drone for. Set the salvage drone onto the wrecks and get flagged. But me and high sec mechanics are distant acquaintances.

No the salvage one is just to **** the bears off, they can be rather pissy about their wrecks, you can't get flagged with salvage, you need to take something.
As For the shield drone , flaming phantom more or less had it, if you time it with the moment you go suspect it looks kinda like you just agressed them .

Sometimes it's enough to get them to fire if they are already giving you the carebear stare (yellow boxing).
Jacob Holland
Weyland-Vulcan Industries
#64 - 2015-02-05 13:28:24 UTC
Ralph King-Griffin wrote:
As For the shield drone , flaming phantom more or less had it, if you time it with the moment you go suspect it looks kinda like you just agressed them .

I was thinking it was for duel-crashing...
(Neutral reppers get flagged to the limited engagement IIRC, so if you rep one party (probably the weaker one so that their opponent thinks they've got help) you can get one or other to shoot at you & bring you into the LE. Then you kill Twisted
Ares Desideratus
Republic Military School
Minmatar Republic
#65 - 2015-02-05 18:37:37 UTC
Lol, so salvaging stuff from a wreck doesn't count as "taking something"

Some of the rules in this game are downright stupid.
Ralph King-Griffin
New Eden Tech Support
#66 - 2015-02-05 19:00:25 UTC
Ares Desideratus wrote:
Lol, so salvaging stuff from a wreck doesn't count as "taking something"

Some of the rules in this game are downright stupid.

oh that's nothing,
heres another one on of my corp mates figured out.

Did you know you can shoot and kill the drones of someone with a suspect flag without triggering a limited engagement?

nether did we so he got on the old support ticket train and apparently its "working as intended".


without quoting a gm (nope never not at all) the reason for this is so that limited engagement cannot kept permanent by using a non damaging offensive module to keep the engagement going forever...

anyone else confused?
Jewsus Gomez
New Onus Corp
#67 - 2015-02-05 19:51:27 UTC
My shiney level 4 missioning ishtar.
[Ishtar, active shield speed tank]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Nanofiber Internal Structure II
Power Diagnostic System II

Adaptive Invulnerability Field II
Dread Guristas Shield Boost Amplifier
Gist X-Type Large Shield Booster
Adaptive Invulnerability Field II
Federation Navy 10MN Afterburner

250mm Prototype Gauss Gun, Tungsten Charge M
[empty high slot]
[empty high slot]
[empty high slot]

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II




Gecko x2Federation Navy Ogre x1Warden II x5
Ares Desideratus
Republic Military School
Minmatar Republic
#68 - 2015-02-05 20:12:13 UTC  |  Edited by: Ares Desideratus
That's the thing with "working as intended". They say that as if it means anything. Just because it's working as intended doesn't mean it should be that way or that it's the right way to do it.

Imagine all of the ridiculous ideas that could be propagated under the guise of "working as intended"

"well, it's working as intended, so there's nothing we can do about it! It don't matter if it's completely broken and basically stupid, we intended for it to work that way!"

"Oh, well that means it's working as intended, I guess there's no problem then!"
Jacob Holland
Weyland-Vulcan Industries
#69 - 2015-02-06 13:25:01 UTC
Ralph King-Griffin wrote:
without quoting a gm (nope never not at all) the reason for this is so that limited engagement cannot kept permanent by using a non damaging offensive module to keep the engagement going forever...

anyone else confused?

Not sure what the GM you definitely aren't quoting might have meant but I guess that the reason is so that when someone leaves their drones behind (maybe you've killed their ship, maybe they warped off and didn't scoop them in time) they can wait out the timer - drones being a little bit wierd can sometimes continue shooting (and causing damage) after their host has popped... which might renew the timer...
And the practice of shooting abandonned drones to prevent the owner logging off safely has been around for... many, many years...
Ralph King-Griffin
New Eden Tech Support
#70 - 2015-02-06 15:04:07 UTC
Jacob Holland wrote:
Ralph King-Griffin wrote:
without quoting a gm (nope never not at all) the reason for this is so that limited engagement cannot kept permanent by using a non damaging offensive module to keep the engagement going forever...

anyone else confused?

Not sure what the GM you definitely aren't quoting might have meant but I guess that the reason is so that when someone leaves their drones behind (maybe you've killed their ship, maybe they warped off and didn't scoop them in time) they can wait out the timer - drones being a little bit wierd can sometimes continue shooting (and causing damage) after their host has popped... which might renew the timer...
And the practice of shooting abandonned drones to prevent the owner logging off safely has been around for... many, many years...

Shocked<----mind blown

oh my, i hadn't considered that.

til: drones are actually more like kids than i thought
Aluka 7th
#71 - 2015-02-07 14:33:36 UTC
Dual rep HAM Sacrilege and Pilgrim close second.
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#72 - 2015-02-07 15:24:50 UTC
Easily stealth bombers.

#1. Nemesis
#2. Manticore
#3. Purifier
#4. Stratios

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Justin Zaine
#73 - 2015-02-12 00:44:25 UTC
Thorax

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

Tiddle Jr
Brutor Tribe
Minmatar Republic
#74 - 2015-02-12 10:30:19 UTC
Recently tried Legion, HAMs 100MN mwd and hull tank.

Very interesting, fit and dps high enough.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

DHB WildCat
Out of Focus
Odin's Call
#75 - 2015-02-12 21:07:14 UTC
Brawling Nightmare. Solo widow. And chremoa. We're the most fun ships I have ever had
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#76 - 2015-02-12 22:50:02 UTC
The reaper, spamming lyrics from dont fear the reaper in local if people run from you (and they do, rarely) is so fun. Also in 90% of all cases people do fight you.
Ares Desideratus
Republic Military School
Minmatar Republic
#77 - 2015-02-13 02:27:36 UTC  |  Edited by: Ares Desideratus
DHB WildCat wrote:
Brawling Nightmare. Solo widow. And chremoa. We're the most fun ships I have ever had

Thought you just misspelled Chimera, but damn son, you must have been like YOLO BIATCHEZ
Malcanis
Vanishing Point.
The Initiative.
#78 - 2015-02-14 22:21:13 UTC
Wuu Tang wrote:
I'm just looking for ideas, Doesn't matter if its for pvp, mission or mining. What's a fun ship to fly in your opinion and why?


The ship I had the most fun with was a beam fitted Zealot.

The fun came from fighting IRC/ED when INIT was flying RR BS fleets, and IRC/ED were using BS-only overviews Blink


Actually now I think of it, even more fun was flying a Viator from Paragon Soul to Jita and back, in the days before BRs could fit covops cloaks. Take a load of Meta 4 mods, Zydrine & Megacyte to Jita, sell it, then use the ISk to buy T2 mods, implants and faction ammo to run back through Catch and Stain. Damb Jump Freighters ruining the small independant businessman!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Asp IV
Apex Abyss
#79 - 2015-02-17 13:40:56 UTC
Double mwd thorax
Alaric Faelen
Republic Military School
Minmatar Republic
#80 - 2015-02-17 15:59:25 UTC
Dictors. Easily the most fun I have is zipping around, farting bubbles, and blasting support and tackle ships......until I explode in a ball of fire. I can fly most any sub-cap, but Dictors are the most fun.

They are welcome in every null sec fleet, so I always have a spot regardless of the doctrine we're using. They are cheap, to the point they are often freely handed out by the alliance. so I can have a couple in stock and ready to go. They often act as advance scouts, cloaky eyes on a gate, and hero tackle when a target absolutely needs to be held long enough for your fleet to arrive.
After their buff, they are even more fun, since you might actually survive to take part in the fight.

It's the class of ship I recommend all new PvP'ers to strive for. Low end skills make them accessible, the cost makes them affordable, their utility often makes them free, and you won't ever be just 'tagging along' with a fleet because you don't have the skills/isk to fly some shiny DPS boat. You are a contributor from the moment you fly one.

Hands down the best training investment I've made in Eve was to fly the Interdictor class of ships.