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Medium and large 'small' turrets

Author
elitatwo
Zansha Expansion
#1 - 2015-02-17 04:00:21 UTC
Now what is this about, you might ask and I will try to go into detail as much as I can.But let's start with some boring stuff first.

We currently have railguns, blasters, pulse lasers, beam lasers, autocannons and artillery turrets. And to get it out of the way, I can only talk about the former two of them, so I invite someone who likes and uses autocannons to jump in if it fits here.

The turrets I'd like to discuss are 150mm medium railguns, dual 250mm large railguns and medium quad light beam lasers and large dual heavy beam lasers.

For the most part those are more or less a joke in terms of damage and range.

They make up for their lack of range and damage in a little better tracking and very easy fitting but the question is, why do they exist?

Looking at medium 150mm railguns, at that range you can usually make better use of blasters instead of fitting them or you would use pulse lasers instead of the quad light beam lasers.

Now the question is, what to do with them?

I think they should get a range and damage increase, so that they aren't the odd short range, long range gun anymore and I propose a 20-30% shorter range than the medium, medium long range turret range as in:

The medium 150mm railgun get's 20-30% less range than a 200mm medium railgun and so forth.

I don't make the rules but a range and damage increase is always followed by a tracking gimp and for that range increase, my gut says 10% less tracking.

Sound okay?

Oh and I didn't forget about autocannons, I just don't like and use them, so someone who does may jump on my train here and talk shop.

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Sobaan Tali
Caldari Quick Reaction Force
#2 - 2015-02-17 06:29:22 UTC
Metacide's under way.

In the mean time, it's an interesting point. The lowered fitting cost is meant to serve as their main pro, though I agree the cons are debilitating at best. Because of how tight-budget some fits are, lowered fitting requirements sounds like a fair enough trade on paper, but generally people sooner trade a higher-tiered gun for simply different meta levels to make up for it. Or, they simply take something else and up/down-grade that. We'll have to wait and see what CCP intends to do with them in particular, I think.

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Iyacia Cyric'ai
Lai Dai Counterintelligence
#3 - 2015-02-17 06:48:41 UTC
It's interesting now that you mention it since all the medium autocannons - 180mm, 220mm and 425mms receive a healthy amount of use. The 650mm Artillery has received some use as well, particularly since the hurricane powergrid nerf.

Quad Beams are sometimes seen on Mallers since I think they have lower fitting requirements than even Focused Medium Pulses and don't track THAT badly if you pilot right. But 150 Rails and non-425mm large rails definitely don't receive much use. In respect of large rails, I think it's mostly because the ships that would typically fit 425mm rails don't have any fitting issues (Rokh and Naga) so there's never any real need to make use of the lower fitting requirements of smaller large rails.
Gauro Charante
Vile Duck Pond
#4 - 2015-02-17 10:02:32 UTC
I had actually tought abou why anyone would ever use Dual 150mm Medium rail or the dual 250mm Large rail compared to 200/350 versions, EVEN when taking the fitting into account. What they cold do is actually giving them the "missile" treatment, make them actual one size smaller so to speak. Make the Dual 150mm to have the 40m sig-resolution and the dual 250mm 125m. This way they will hit smaller ship much better but trade off they have less dps. Yes this will make BS shoot that poor cruiser much harder, but then again a lone cruiser should never have a bloody chance at a BS. At best it would be a tie, neither get anything out of it.
And a BS with these "size smaller" guns would be very easy to kill with a BS with the bigger guns. Maybe you would se more ship variations in space, never knowing if that cruiser will kill that frigate stupidly fast or did that BS have BIG guns or small ones.
elitatwo
Zansha Expansion
#5 - 2015-02-17 10:38:34 UTC
Iyacia Cyric'ai wrote:
It's interesting now that you mention it since all the medium autocannons - 180mm, 220mm and 425mms receive a healthy amount of use. The 650mm Artillery has received some use as well, particularly since the hurricane powergrid nerf.

Quad Beams are sometimes seen on Mallers since I think they have lower fitting requirements than even Focused Medium Pulses and don't track THAT badly if you pilot right. But 150 Rails and non-425mm large rails definitely don't receive much use. In respect of large rails, I think it's mostly because the ships that would typically fit 425mm rails don't have any fitting issues (Rokh and Naga) so there's never any real need to make use of the lower fitting requirements of smaller large rails.


Yeah but autocannons are the short range guns in that case and I didn't look up if artilleries also come in three sizes or not.

I have heard that those quad beams are not so bad and I believe the sentiment, it's just that I miss some range with aurora but that's more a case to case basis and what people like to fit and for what purpose.

I thought, I bring it up and see if I'm not the only one who thinks that.

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big miker
Frogleap Factories
Ribbit.
#6 - 2015-02-17 11:19:15 UTC
Wow, I ectually find dual 150's not bad at all Shocked
I've been having a blast using them on a kiting exequror navy issue.
Add 2 Locus rigs + navy thorium and it hit's upto 30km easy with 400 turret dps.
Tracking wise they are decent too. Sure a small buff wouldn't hurt them. Optimal range buff on these weapons might indeed be helpfull.
Harvey James
The Sengoku Legacy
#7 - 2015-02-17 13:16:19 UTC
better tracking (more than now), much lower fittings as is and slightly lower sig res would make them worth using more ,
say 350 -375 for the 2 different sizes (assuming 3 ofc) could at least make them better at killing bc's and make battleships more viable in the current meta

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#8 - 2015-02-17 15:28:33 UTC
Those types of weapons are made for a larger ship like the a cruiser with duel 150mm rails to go after frigates.
one of the problem I hear about them in the lack of damage and that they receive no bonuses from the ship which doesn't make sense even though they are classified as a medium weapons and use medium ammo but would receive no bonuses of a ship with medium weapons bonus
If they worked like they were suppose to past just something for a tight fit you could have cruisers and battleships built for taking out smaller ships and maintain a better tank and such

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Atomeon
Federal Navy Academy
Gallente Federation
#9 - 2015-02-17 22:34:57 UTC
The dual 150mm rails have the exact same range with the 150mm rails. Also the Duals have almost half tracking make them even worse.
At my starting days i used a Thorax with dual 150mm rails and they were worse than 5 unbonused med drones. I used dual 150mm cause my skills were low to use 5x 200mm rails, but in one mission my rails killed half of what my drones did and I never used duals ever again.

The dual 250mm rail has the same range as the 250mm rail and of course worse tracking make them bad to use.
M'pact
Aliastra
Gallente Federation
#10 - 2015-02-17 23:33:06 UTC
The smallest guns in each size category are there to hit ships of one size category smaller. There is no need to "re-size" them.

The smallest Large guns are made to better hit Medium targets.

The smallest Medium guns are made to better hit Small targets.

Rather than actually using Small guns on a ship that has a bonus to Medium guns, you use the smallest Medium guns and get the bonuses. It helps you specialize in killing smaller targets, but makes you suck against equal or larger targets (in general).

When I finally do make an impact on this universe, it will reverberate across the entirety of it, and no one will be able to truthfully claim they don't know me. - -

Until then, I'll just sit quietly over here, minding my own business...

elitatwo
Zansha Expansion
#11 - 2015-02-17 23:36:45 UTC
M'pact wrote:
The smallest guns in each size category are there to hit ships of one size category smaller. There is no need to "re-size" them.

The smallest Large guns are made to better hit Medium targets.

The smallest Medium guns are made to better hit Small targets.

Rather than actually using Small guns on a ship that has a bonus to Medium guns, you use the smallest Medium guns and get the bonuses. It helps you specialize in killing smaller targets, but makes you suck against equal or larger targets (in general).


That is not what I said. I said at that range the smallest long range turret provide it would be better to use the short range gun instead, which would be blasters and pulse lasers in that case.

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ShahFluffers
Ice Fire Warriors
#12 - 2015-02-18 00:04:01 UTC
elitatwo wrote:
That is not what I said. I said at that range the smallest long range turret provide it would be better to use the short range gun instead, which would be blasters and pulse lasers in that case.

Except... short range guns can't use awesome T2 Long-Range ammo (yes... ammo does have to be considered).

For Hybrids (using a Thorax with perfect skills)...
- a Heavy Ion Blaster loaded with CN Antimatter deals... ~100 dps @ ~2km optimal + 2.5km falloff w/ tracking of 0.227
- a Heavy Ion Blaster loaded with Void deals... ~110 dps @ ~3km optimal + 2.5 km falloff w/ tracking of 0.17
- a Heavy Ion Blaster loaded with Null deals... ~79 dps @ ~5km optimal + 8km falloff w/ tracking of 0.17

- a Dual 150mm Railgun loaded with CN Antimatter deals... ~86 dps @ ~9km optimal + 7.5km falloff w/ tracking of 0.064
- a Dual 150mm Railgun loaded with Javalin deals... ~87 dps @ ~4.5km optimal + ~7km falloff w/ tracking of 0.081
- a Dual 150mm Railgun loaded with Spike deals... ~50 dps @ ~32km optimal + 7.5km falloff w/ tracking of 0.016

Look at that difference when you load in Spike! In 5 seconds (the time it takes to reload) you can go from sub-10km optimal to well beyond point range.
Some turrets basically require the use of Tech 2 ammo to perform well (like Electron Blasters... which tend to work very well when loaded with Void... despite the tracking penalty it gives).
elitatwo
Zansha Expansion
#13 - 2015-02-18 02:14:10 UTC
ShahFluffers wrote:
Except... short range guns can't use awesome T2 Long-Range ammo (yes... ammo does have to be considered).

For Hybrids (using a Thorax with perfect skills)...
- a Heavy Ion Blaster loaded with CN Antimatter deals... ~100 dps @ ~2km optimal + 2.5km falloff w/ tracking of 0.227
- a Heavy Ion Blaster loaded with Void deals... ~110 dps @ ~3km optimal + 2.5 km falloff w/ tracking of 0.17
- a Heavy Ion Blaster loaded with Null deals... ~79 dps @ ~5km optimal + 8km falloff w/ tracking of 0.17

- a Dual 150mm Railgun loaded with CN Antimatter deals... ~86 dps @ ~9km optimal + 7.5km falloff w/ tracking of 0.064
- a Dual 150mm Railgun loaded with Javalin deals... ~87 dps @ ~4.5km optimal + ~7km falloff w/ tracking of 0.081
- a Dual 150mm Railgun loaded with Spike deals... ~50 dps @ ~32km optimal + 7.5km falloff w/ tracking of 0.016

Look at that difference when you load in Spike! In 5 seconds (the time it takes to reload) you can go from sub-10km optimal to well beyond point range.
Some turrets basically require the use of Tech 2 ammo to perform well (like Electron Blasters... which tend to work very well when loaded with Void... despite the tracking penalty it gives).


Honey, can you see what I mean now that you put values in your own words?

Imagine you engage a daredevil in that Thorax and you have dual 150mm rails on. Even webbed you will have a hard time doing damage to that ship.
If you would have taken electron blasters, that daredevil would explode very quickly.

Don't take this the wrong way, I am not saying those smaller long range guns are bad. I am comparing the range envelope on them to their bigger sibelings.

Sure you can use tech 2 ammo, don't we all?

For a better picture let's use the Zealot with medium beams and aurora M. And let's say that Zealot has no tracking enhancers or computers on.

With heavy beams, aurora M give you 81 / 91 km
with focussed medium beam, aurora M it's 70 / 78 km
and with quad light medium beams and aurora M it's 32 / 33 km.

Now everyone, can you see where this going?

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ShahFluffers
Ice Fire Warriors
#14 - 2015-02-18 04:40:19 UTC
Nope. Still don't see an issue with that.

And if a Daredevil has gotten sub-10 and you don't have someone come to save you (or you have double webs)... you deserve to die. Railguns are long range weapons. Even if you had frigate sized 150s you would have lost.
baltec1
Bat Country
Pandemic Horde
#15 - 2015-02-18 04:53:09 UTC  |  Edited by: baltec1
I use duel 250s on my current megathrons as they are much better at tracking and fire way past blaster range.
elitatwo
Zansha Expansion
#16 - 2015-02-18 05:11:13 UTC
baltec1 wrote:
I use duel 250s on my current megathrons as they are much better at tracking and fire way past blaster range.


So you are saying that your super-mobile faster than any cruiser warping megathron is suddenly so immobile that you cannot account for moving your super-mobile ships around?

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baltec1
Bat Country
Pandemic Horde
#17 - 2015-02-18 05:28:58 UTC
elitatwo wrote:
baltec1 wrote:
I use duel 250s on my current megathrons as they are much better at tracking and fire way past blaster range.


So you are saying that your super-mobile faster than any cruiser warping megathron is suddenly so immobile that you cannot account for moving your super-mobile ships around?


It was the speed that was causing issues with the 425s. Duel 250s are much better at landing hits at close to mid range on cruisers and at long range I can now whack frigates far easier.
Daichi Yamato
Jabbersnarks and Wonderglass
#18 - 2015-02-18 08:10:34 UTC
im more inclined to say buff their tracking. It makes more sense for stomping a size-down from you and has a parallel with rapid launchers.

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Linkxsc162534
Silent Scourge
#19 - 2015-02-18 18:17:02 UTC
Daichi Yamato wrote:
im more inclined to say buff their tracking. It makes more sense for stomping a size-down from you and has a parallel with rapid launchers.


This guy knows what hes talking about.
Although perhaps they could put the change into the sigres of the gun (after all, in several cases they are just a dual mount of the biggest gun below them)
Ravasta Helugo
Republic University
Minmatar Republic
#20 - 2015-02-18 19:21:40 UTC
Sobaan Tali wrote:
Metacide's under way.

In the mean time, it's an interesting point. The lowered fitting cost is meant to serve as their main pro, though I agree the cons are debilitating at best. Because of how tight-budget some fits are, lowered fitting requirements sounds like a fair enough trade on paper, but generally people sooner trade a higher-tiered gun for simply different meta levels to make up for it. Or, they simply take something else and up/down-grade that. We'll have to wait and see what CCP intends to do with them in particular, I think.

A long time ago, when implants and maybe a rig were required to use things like Tachs, this made sense.

Now that fitting creep has made the biggest weapons widely fit-able, the tradeoffs of the smaller weapon systems need a serious look.
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