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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#1101 - 2015-02-15 15:54:52 UTC  |  Edited by: Daide Vondrichnov
Create probe with a 20-30s scan time and a max range of 8AU you're not supposed to be that safe in-space.

If you are afk you'll die, if you're not you'll see the probes pop on d-scan and w/o, CCP just have to make it harder than combat probing non-cloaked ships.
kushkan
DUST Expeditionary Team
Good Sax
#1102 - 2015-02-15 18:45:15 UTC
I prefair cloak ships and fly them on a daily basis

but i do have a hatred agains those special afk cyno cloakys.


cloak is a mechanic that saves your life when you stumble upon a gate camp or a lot of hostiles any thing that can decloack a ship apart from 2500m rule should not be implented as it will destroy active cloak pilots.

i would more look at the AFK part. My suggestion will be ad a mini game to the cloak that after 1-2 hours (pref in a random timmer) you will be forced to be active press some buttons or become decloacked, once afk in space and decloacked other game mechanics will do there charm.

this will hinder afk hot drop cyno cloakys as the need to be active or well get destroyed


(ps, i hope its readable as English isent my native language)
wildlighting
Behr's On Unicycles
#1103 - 2015-02-16 01:59:57 UTC
Quote:

Nearly. But its a flag when you admit your own suggestion was as self serving (one sided) as you did. Good gameplay and mechanics would hopefully serve the many, not just one person or career.

Im referring to the suggestion that all cloaks just be removed. Its not only drastic, but removes good gameplay as well as is arguably short sighted. You probably wouldnt sell as much when less is being destroyed by cloaky hunters because everyone can see everything coming for them on D-scan and local.


Get over it. I never offered my idea as a viable solution. I am well aware that removing cloak from the game would do more harm than good. However I am tired of the junk game play that cloak has created, so if it did disappear over night. I wouldnt shed a tear.

Quote:

They can dock up, knowing its only a matter of time for them to get a gang together that can pressure the cloaker until RL or boredom/frustration means he has to leave or log off. Meanwhile the ratters can remain docked up indefinitely.


This brings up a rather interesting question. Where a station was always designed to be a safety net for people living in Sov Null, it would be interesting to hear what CCP has to say if a cloak was ever designed to be the crutch it has become.

The argument that a station is like a cloak in that it can provide safety indefinitely is just junk. Unlike a cloak, the pilots position is know. Unlike a cloak, the pilot is unable to just leave whenever they wish. Undocking could lead to a quick death. Unlike a cloak, the pilot is limited on the intel they can get. Unlike a cloak, the pilot can not setup an attack on another player. AFK Cloak is not the same as AFK in a station.

Haywoud Jablomi
Vay Mining Corporation
#1104 - 2015-02-16 02:20:12 UTC
I dont get it.

Scan probes for hunting cloak is a viable option. I dont see any reason why it cant work. The changes suggested to make Covops ships be immune to probing seemed to work well.

Why is this not viable?

Probes to scan ships. Just like combat probes, allowing a ship to be locked on to.
Covops ships with bonus to scanning would be immune, leaving exploration intact.

Local in WH space would stay the same.
Local in Null would have all forums of intel removed from it.

  • No color coding for pilots in space.
  • The pilot info option would be removed unless in station or inside POS shields.
  • Overview would still show proper color coding when a ship is on grid.

Local in Low could function the same.
Local in High would still have color and pilot info.

Rational behind this. Information in space is provided by gates. In WH space there are no gates, so local is seen when a ship picks up a transmission. AKA someone saying something in local. In Null the gate system exists but is basically not maintained by any faction, so updated information is not passed to them. In low, the same idea kind of applies. In high each faction kind of maintains their own gate network, keeping information up to date with standings and other info. Just lose idea behind it.

The removing of info from local would allow a pilot to do a quick hit and run, and unless spotted visually there would be no way to know if they were friend or foe. This would have the same effect as cloak camping. Over time a new name in local would have no effect on the pilots, leaving them open to be targeted more easily.

This would give a counter to the month long cloaky campers, yet still leave hit and runs into hostile areas intact.

The idea of leaving the probes up on grid to safeguard a fleet would be minor at best since its highly likely that even if you did lock down the target, you could not warp to them if they were too close and you cant just align to them either.

Isnt this the idea we basically came up with several pages back anyway?


EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#1105 - 2015-02-16 03:43:10 UTC
For every vulnerability or limit forced upon cloaked ships, particularly in hostile null sov space, it requires a balance.

I suggest that balance be expressed in the form of an equivalent vulnerability to PvE shipping, typically the targets of the cloaked ships.

It is unfair to compromise the ability to avoid encounters of one side, unless it is matched equally on the other.

As the stalemate seems to be unacceptable to some, being able to resolve it based on pilot skill with equal probability in either direction appears to be the only way to offer resolution and keep balance.

We are not here to change game balance, and making cloaking go away alone would drastically increase the PvE safety in sov null.

Mining and ratting in sov null is simply not worth wasting actual play on, if our only threats are NPC exclusively.
I want to play against other people, or get it automated so I can move onto other game areas that involve other people.
MMO play to me means I have a living opponent, not a programmed one I could get in a single player game.

And yes, I am a null miner, wildlighting.
Syn Shi
School of Applied Knowledge
Caldari State
#1106 - 2015-02-16 15:47:13 UTC  |  Edited by: Syn Shi
How many new players have the afk cloaked ships killed?
Daichi Yamato
Jabbersnarks and Wonderglass
#1107 - 2015-02-16 19:11:44 UTC
wildlighting wrote:



Get over it.


Get over what? this?

Daichi Yamato wrote:


wildlighting wrote:
You dont want my ideas cause they are drastic.




And by your own admission, self serving.



Daichi Yamato wrote:


wildlighting wrote:

Can you explain to me what difference it makes if my ideas are self serving or not?


Its a flag when you admit your own suggestion was as self serving (one sided) as you did. Good gameplay and mechanics would hopefully serve the many, not just one person or career.



devastated

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#1108 - 2015-02-16 19:13:38 UTC  |  Edited by: Daichi Yamato
wildlighting wrote:

This brings up a rather interesting question. Where a station was always designed to be a safety net for people living in Sov Null, it would be interesting to hear what CCP has to say if a cloak was ever designed to be the crutch it has become.

The argument that a station is like a cloak in that it can provide safety indefinitely is just junk. Unlike a cloak, the pilots position is know. Unlike a cloak, the pilot is unable to just leave whenever they wish. Undocking could lead to a quick death. Unlike a cloak, the pilot is limited on the intel they can get. Unlike a cloak, the pilot can not setup an attack on another player. AFK Cloak is not the same as AFK in a station.



So now its not 'nothing should be safe' instead its 'CCP says docking should be safe but cloaks are a grey area. Lets push that'. When in fact i dont think CCP have ever said either are meant to be absolute safety, nor have they said either are meant to be vulnerable. They have said, however, that cloaks come with draw backs of either a gimped fit or, in the case of covert cloaks, only allowed to be fit on weaker ships and are therefore balanced and working as intended.

I did not say cloak is like a station in every way. Just the absolute indefinite safety, which is not junk by any meaning of the word. Even you have to admit that.

- Saying a cloaker can leave whenever they wish but the docked pilot cant is a junk statement. The docker must be camped to provide risk to his exit, and you can camp gates for cloakers just the same.

- A cloaked player cannot know where a docked player is unless he saw his target dock. The cloaked player cannot dock to check if his target is part of the guests and wouldnt know if his target is docked or also cloaked.

- Unlike docking up, the cloaked player cannot change ships or fit. A docked player can deliberately alter his fit to resist a cloaker or even fit as bait for a counter cyno. The AFK cloaker cannot tell which, if any, until it is too late.

Haywoud Jablomi wrote:


Probe down cloaks vs no colours in null local




This i would be happy with in principle.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

wildlighting
Behr's On Unicycles
#1109 - 2015-02-17 03:07:54 UTC
LOL sweetheart, Daichi. I have no idea what your point is. If you want me to say my ideas are self serving. Sure. That is why I clearly stated I wasnt offering them as solutions. I only got in this cause I was and still am, annoyed at how people misrepresent their side.
Mag's
Azn Empire
#1110 - 2015-02-17 09:18:22 UTC  |  Edited by: Mag's
wildlighting wrote:
I only got in this cause I was and still am, annoyed at how people misrepresent their side.
But you don't mind misrepresenting them?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Cyno Fit
Munitia.
#1111 - 2015-02-17 12:12:40 UTC
1) If you have active cloak on your ship something has to be active. So you create heat/energy trail. Only thing CCP needs to do is create a probe that can detect this.

AFK sitting in a system is just stupid. And I guarantee that if people would start to petition them and put CCP to do checkups there's quite many shared accounts which is against EULA.

2) If the cloak is something magical and it indeed creates a void of nothingness that should be probe-able (is that a word?) as well. Because there's always something in space. So if you see empty spot in space you have your cloaky camper there.

So CCP please fix this issue as soon as possible. Smile
Nikk Narrel
Moonlit Bonsai
#1112 - 2015-02-17 14:40:38 UTC
You are proposing changes that would kill PvE play in null.

I am extending your own numbering sequence for clarity.

Cyno Fit wrote:
1) If you have active cloak on your ship something has to be active. So you create heat/energy trail. Only thing CCP needs to do is create a probe that can detect this.

1a) AFK sitting in a system is just stupid. And I guarantee that if people would start to petition them and put CCP to do checkups there's quite many shared accounts which is against EULA.

2) If the cloak is something magical and it indeed creates a void of nothingness that should be probe-able (is that a word?) as well. Because there's always something in space. So if you see empty spot in space you have your cloaky camper there.

3) So CCP please fix this issue as soon as possible. Smile


1)
If you were to place a mechanic that gave something to cloaks, in addition to taking something from them alone, this explanation would stop sounding like the preamble to so many other one sided solutions.

1a)
Stupid is an opinion.
If you can provide facts as to why AFK Cloaking should be stopped, and not also include changes to local intel, I would be interested to hear them.
Sharing accounts is a separate issue to this, and linking them is unfounded beyond base assumption.

2)
This may be new information to you, but space is called a vacuum for the exact reason that matter is absent.
The cloak doesn't operate in gas clouds for that reason.
Energy is a different matter, and that is exactly what the cloak does to hide itself, it duplicates the energy from one side to the other, creating the appearance of uninterrupted presence. This is also part of the likely reason why cloaks fail at close range, since the effect doesn't hold up at short distances.

3)
The "issue" to the objective perspective, is that balance already exists, while resolution seems to be unsatisfying to many.

You may not consider it in this context, but for this stalemate to exist, TOO MUCH ARTIFICIAL BALANCE already exists.

Point A: The game provides perfect intel, regarding player presence in a system.
Point B: The game allows cloaking to also be perfect, despite the awareness provided in point a.

This creates that stalemate, where both sides are avoiding contact because of such perfect mutual awareness.
The only opportunity for play, exists where that mutual awareness has flaws introduced by player expectations.
Example: That one guy can't be watching us the whole time, or in Cyno Fit's case the assumption about account sharing

This gives a one up effect on even Shrodinger's cat, as you effectively KNOW it is in the box, but absolutely cannot find it until it wants to be found.
(I think this cat is the Cheshire variety, from that Alice 'n Wonderland place)
wildlighting
Behr's On Unicycles
#1113 - 2015-02-17 14:49:09 UTC
Mag's wrote:
wildlighting wrote:
I only got in this cause I was and still am, annoyed at how people misrepresent their side.
But you don't mind misrepresenting them?



I dont believe I have misrepresented anything. Thank you. If you are making this conclusion based on assumptions of my intentions.... That's completely on you.
Haywoud Jablomi
Vay Mining Corporation
#1114 - 2015-02-17 15:13:49 UTC
Quote:

If you can provide facts as to why AFK Cloaking should be stopped, and not also include changes to local intel, I would be interested to hear them.


Simple. And this falls back on the 100% safety I have been talking about. Here is a situation from last night.

We has a couple Circle of 2 guys come through our space, including one that has decided to camp one of our systems. Alts gives these guys quite a bit of respect for their PVP, so instead of just sitting around we formed up in less than 2 minutes to confront this person. With Sabres, fast tackle, destroyers and other ships, it was impossible to catch a Rapier.

The cloak did its job, keeping the ship safe when it ran a couple gate crashes but we were always right on its heels but none the less, we were unable to kill this Rapier. Why? Cause all the player had to do was cloak up and walk away and that is exactly what he did.

Local had no bearing on this at all. With every gate camped, ships ready to fight all the player had to do was walk away from the computer and was safe. All he had to do was wait. 12 people, trying to find one ship. Even without local we spotted him and one of his buddies at every gate.

According to suggestions on this thread, we did everything people suggested.

The fact that if someone gets trapped in a system and they can just walk away from their computer without logging off. I find this to be a flaw

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Mary Killigrew
Republic Military School
Minmatar Republic
#1115 - 2015-02-17 15:22:35 UTC
Make Cloaks consume cap - solved. P

Such a highly tech device should eat at least 3-5 cap/s, or more, if you add a role bonus to covops frigs so they don't starve to death. Cool
Nikk Narrel
Moonlit Bonsai
#1116 - 2015-02-17 15:43:43 UTC
Haywoud Jablomi wrote:
Quote:

If you can provide facts as to why AFK Cloaking should be stopped, and not also include changes to local intel, I would be interested to hear them.


Simple. And this falls back on the 100% safety I have been talking about. Here is a situation from last night.

We has a couple Circle of 2 guys come through our space, including one that has decided to camp one of our systems. Alts gives these guys quite a bit of respect for their PVP, so instead of just sitting around we formed up in less than 2 minutes to confront this person. With Sabres, fast tackle, destroyers and other ships, it was impossible to catch a Rapier.

The cloak did its job, keeping the ship safe when it ran a couple gate crashes but we were always right on its heels but none the less, we were unable to kill this Rapier. Why? Cause all the player had to do was cloak up and walk away and that is exactly what he did.

Local had no bearing on this at all. With every gate camped, ships ready to fight all the player had to do was walk away from the computer and was safe. All he had to do was wait. 12 people, trying to find one ship. Even without local we spotted him and one of his buddies at every gate.

According to suggestions on this thread, we did everything people suggested.

The fact that if someone gets trapped in a system and they can just walk away from their computer without logging off. I find this to be a flaw


Not seeing any AFK Cloaking done here, but sure, let's look at active play.

First, there are no guaranteed results. You wanna use twelve people against one guy?
It often has that one guy winning, if they prepared properly.
The expectation of numbers equaling victory is short sighted in both directions.
(You can fear superior numbers against you too, which is what keeps many PvE players in this context from playing)

Their safety was not based solely on the cloak.
Oh sure, you can say it was, but the simple truth is the cloak only gave this player limited protection here.

What did the cloak do? It limited your opportunities to catch the player.
Limited, not removed entirely.

Gatecamps and other bottlenecks are the cloak's vulnerability, as designed.

The cloak did not allow them to blow up your ships.
From their perspective, perhaps they are feeling shorted by how you were able to change into ships designed to fight them, while they were stuck with the ships they arrived in.

They knew you could overwhelm them, with ships that did not need to evade any hostile gate camps, or deal with any hostiles beyond your immediate targets.

Must be nice knowing your opponent can't swap into ships that can overwhelm you directly.

The only option they had, was to avoid encounters where they had an obvious disadvantage. Just like most players in the game do, cloaks give you the ability to operate in space filled with hostiles without direct fleet support.

It's one of the only things keeping EVE from being limited to blob or gtfo, in many ways.
Nikk Narrel
Moonlit Bonsai
#1117 - 2015-02-17 15:51:11 UTC
Mary Killigrew wrote:
Make Cloaks consume cap - solved. P

Such a highly tech device should eat at least 3-5 cap/s, or more, if you add a role bonus to covops frigs so they don't starve to death. Cool

Translation to in-game net effects:

Make cloaks incapable of threatening targets beyond a certain range of time.
This way, PvE can choose to operate under an avoidance doctrine while that hostile name is listed, and flush it out with PvP ships after it's cloak fails.
(CovOp frigs not being a genuine threat, and safely identified to be ignored if present beyond a certain point)

With fewer PvE ships popping to hostile players in sov null, only NPC threats effectively remain, causing the reward indexes to drop to more appropriate levels.

Jokes about high sec being more dangerous stop being funny, when the statistics show it so obviously, and high sec is consequently more rewarding to PvE in.

(Alternately, the NPC threat potential is jacked up to compensate, making PvE in sov null cost ineffective compared to other areas)
Haywoud Jablomi
Vay Mining Corporation
#1118 - 2015-02-17 16:04:29 UTC
Quote:

Not seeing any AFK Cloaking done here, but sure, let's look at active play.


Yea the fact that the player can just walk away from the computer and be perfectly safe for an indefinite, WHILE being actively hunted.

Their safety is COMPLETELY based on the cloak. Without they would be dead. Without it they couldnt just sit in space and wait forever.

Even if the player had decided to not leave the system and jump a couple gates. All they had to do was just sit in the system, FOREVER.

Quote:

Must be nice knowing your opponent can't swap into ships that can overwhelm you directly


Are you serious? He is in a covops ship with the possibility of having a covops cyno. He might not be able to change ships but he sure as hell can bring in a lot more. They had more options than avoid the encounter.

Nikk I like you man, but seriously. You have been presented with an answer to your question and you completely choose to responded to it by ignoring the truth of it?

I have said since I started this that no ship should be 100% safe while floating in space. This is a perfect example of why. You are right, cloak does allow ships to operate in hostile space. In no way should it allow them ot live in hostile space.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#1119 - 2015-02-17 16:18:09 UTC
Haywoud Jablomi wrote:
...

Nikk I like you man, but seriously. You have been presented with an answer to your question and you completely choose to responded to it by ignoring the truth of it?

I have said since I started this that no ship should be 100% safe while floating in space. This is a perfect example of why. You are right, cloak does allow ships to operate in hostile space. In no way should it allow them ot live in hostile space.


Then you must also accept that comparable means exist already, especially in sov null.

Any ship that can dock in an Outpost, or sit behind a POS shield, is also floating in space.
They simply have the protection afforded them provided by a third party, effectively.

The nonsensical argument that these things, the POS or Outpost, could either be destroyed or change allegiance... is MEANINGLESS IN THIS CONTEXT.

You cannot reliably get the ship hiding inside, any more than you can effectively stop a cloak using craft at a gate camp.

If we want to deprive absolute safety of one aspect, leaving it present in the others becomes an issue.

Defining safety as undesirable simply because the mechanism is self contained is an argument of convenience.
Haywoud Jablomi
Vay Mining Corporation
#1120 - 2015-02-17 16:33:16 UTC
Nikk. You have been proven wrong. Sorry man. You asked for an example. I gave you one. You can choose to ignore it, or add other tangential arguments but that doesnt change the fact that at least one example exists on how local has no effect on balance and a ship can still maintain 100% indefinite safety while floating in space only due to the use of a cloak.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)