These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: Corp Little Things & Friendly Fire Control

First post
Author
Iam Widdershins
Project Nemesis
#121 - 2015-02-14 23:32:59 UTC
Tyberius Franklin wrote:
Iam Widdershins wrote:
Luas Quaan wrote:
"I was abused by unintuitive game mechanics as a new player, this awesome challenge totally made me want to go play with sov structures!"

I have no idea how you got this impression. I always liked the fact that corp members can freely kill each other and don't see how that could be called 'unintuitive.'
It was called unintuitive because without exception, players go from a state of not being able to engage corp members legally in the NPC corp they started in to being able to do so in a player corp.

God forbid something should be different in one situation than it is in another. We'd better make everything exactly the same post haste. 6 more weeks and nullsec will have CONCORD.

Lobbying for your right to delete your signature

India99
Tactical Feed.
Pandemic Horde
#122 - 2015-02-15 03:01:46 UTC
good change, I dont like it toughBear
Basil Pupkin
Republic Military School
#123 - 2015-02-15 06:27:41 UTC
Iam Widdershins wrote:
Tyberius Franklin wrote:
Iam Widdershins wrote:
Luas Quaan wrote:
"I was abused by unintuitive game mechanics as a new player, this awesome challenge totally made me want to go play with sov structures!"

I have no idea how you got this impression. I always liked the fact that corp members can freely kill each other and don't see how that could be called 'unintuitive.'
It was called unintuitive because without exception, players go from a state of not being able to engage corp members legally in the NPC corp they started in to being able to do so in a player corp.

God forbid something should be different in one situation than it is in another. We'd better make everything exactly the same post haste. 6 more weeks and nullsec will have CONCORD.

You got your switch to be different, why are you still crying?
And yes, there is a difference between "different" and "stupid", "unintuitive", "needlessly complicated". Free corp aggression were all 3 of the latter.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Celly S
Neutin Local LLC
#124 - 2015-02-16 20:01:41 UTC
Basil Pupkin wrote:
Intar Medris wrote:
OMG OMG OMG High sec PvP is about to die, the end is near, we're all DOOOOOOOOOOOOMMMMMMMEEEEEDDDDDD!!!.


"Oh no, they fixed a bug, hisec pvp is dead! qqqqqqqqq"

and other good stuff.


I remember years ago hearing the same doom and gloom cries... sort of like chicken little and the sky falling crap.

how easily these doom-sayers forget the story of the jet can, and the things like duels and wars.

the fact is, CCP has made it easier to have high sec PvP with the recent mechanic changes and in reality, all these "high sec is going to die" waaaaambulances are saying over the past few years is "we want to force PvP on people who don't want it", that's all, nothing more, nothing less.

At least intar got a better answer from you Basil than I would have given him..
my answer would have been similar to "Bull hockey".

o/


Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Basil Pupkin
Republic Military School
#125 - 2015-02-17 02:02:03 UTC
Celly S wrote:
my answer would have been similar to "Bull hockey".

Actually, my first one was "Cry me a retriever", so I guess I can't claim the praise.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#126 - 2015-02-17 02:39:39 UTC  |  Edited by: Ned Thomas
Basil Pupkin wrote:
Celly S wrote:
my answer would have been similar to "Bull hockey".

Actually, my first one was "Cry me a retriever", so I guess I can't claim the praise.


I'm pretty sure you're both taking his post too literally.

EDIT: Oh wait, his thing was different. My bad.
OverlordY
Interspan
#127 - 2015-02-17 03:19:46 UTC
They said in the video.
" People are basically stuck with the choice of join a corp and get shot at, or stay in NPC corp"
and that you didn't like them not having a choice.

Well sorry to burst this bubble, but there still is NO CHOICE..
You either stay in an NPC corp, or join a player corp and watch the war decs roll in for no reason.... So yeh, no change at all.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#128 - 2015-02-17 04:58:18 UTC  |  Edited by: Tyberius Franklin
Iam Widdershins wrote:
God forbid something should be different in one situation than it is in another. We'd better make everything exactly the same post haste. 6 more weeks and nullsec will have CONCORD.
You stated you didn't see why it wasn't intuitive, I explained. No need to lash out with false equivalencies.

Different securities intuitively handle security differently. Corps don't have the same clear distinction in concept.

OverlordY wrote:
They said in the video.
" People are basically stuck with the choice of join a corp and get shot at, or stay in NPC corp"
and that you didn't like them not having a choice.

Well sorry to burst this bubble, but there still is NO CHOICE..
You either stay in an NPC corp, or join a player corp and watch the war decs roll in for no reason.... So yeh, no change at all.

There is some difference between a limited time engagement with 24 hours warning and a temporary lapse in judgement that can manifest itself as a threat with impunity at any time.
Sabrina Scatterbrain
United Souls Research And Development
#129 - 2015-02-17 20:01:37 UTC
One more step towards EVE becoming My Little Pony Online.
Basil Pupkin
Republic Military School
#130 - 2015-02-18 13:50:36 UTC
Sabrina Scatterbrain wrote:
One more step towards EVE becoming My Little Pony Online.

Hear, hear! Removing old hacks once issues requiring them are resolved is turning EVE into MLP.
Logic, mothershipper, do you speak it?

P.S. 2 more apps are on my corp's approval board, 8 hours till FF goes illegal and those apps get accepted. Yes, both applicants are under 2m SP. Gj CCP, we would've never done that with the hack in-place.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Celly S
Neutin Local LLC
#131 - 2015-02-18 18:50:19 UTC
oooohhhh, forgot about this till I started going through tabs in my browser to close.

http://prntscr.com/66shw3

Nothing has changed except for an added line in my corp screen.

Thanks for the chats all.
o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Wyllow Black
Ded-Five
#132 - 2015-02-22 23:20:58 UTC
Webifying is a hostile action. If my corp sets hostile actions to illegal, webifying my cargo ships will damage my standings.
Please add a corp role that exempts stasis webifying from illegality, or add varying degrees of hostility to corp legality options that will allow us to maintain our supply lines.

Otherwise corps will not utilize this feature, unless they NEVER plan to move things through low or highsec in large volume.
Lady Rift
His Majesty's Privateers
#133 - 2015-02-23 04:11:36 UTC
Wyllow Black wrote:
Webifying is a hostile action. If my corp sets hostile actions to illegal, webifying my cargo ships will damage my standings.
Please add a corp role that exempts stasis webifying from illegality, or add varying degrees of hostility to corp legality options that will allow us to maintain our supply lines.

Otherwise corps will not utilize this feature, unless they NEVER plan to move things through low or highsec in large volume.



its called start a duel. wham you can now web the other person without any issues
Anonymous Forumposter
State War Academy
Caldari State
#134 - 2015-03-22 05:23:39 UTC
Not specifically a corp thing, but comes into play in a lot of corp play.

Can we get a 3 or 5 second delay when clearing the broadcast history in fleets?

To be more specific, when you press the clear button, can it ignore anything broadcast in the last 3 or 5 seconds? It can be easy to clear a split second after receiving a broadcast, and then have to scramble to identify who it was, and find them, then lock them.
Wyllow Black
Ded-Five
#135 - 2015-04-27 21:21:49 UTC
Lady Rift wrote:
Wyllow Black wrote:
Webifying is a hostile action. If my corp sets hostile actions to illegal, webifying my cargo ships will damage my standings.
Please add a corp role that exempts stasis webifying from illegality, or add varying degrees of hostility to corp legality options that will allow us to maintain our supply lines.

Otherwise corps will not utilize this feature, unless they NEVER plan to move things through low or highsec in large volume.



its called start a duel. wham you can now web the other person without any issues



I'm supposed to start a duel 2 times per system, for 20-30 jumps? First of all, that would require opening myself up to duels. PITA. Then consider that I'm managing my cloak at the time that I'm fiddling with inviting myself to a duel? It's already enough of a pain to triple-box. Thank you no, this feature is crap for webbing.
Masao Kurata
Perkone
Caldari State
#136 - 2015-04-29 02:50:55 UTC
Wyllow Black wrote:
I'm supposed to start a duel 2 times per system, for 20-30 jumps?


This clearly shows that you've never tried. A duel starts a 5 minute limited engagement. A limited engagement is refreshed by any aggressive action between the two parties, such as... webbing. You only have to duel the webber once for an entire trip.