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Weapon Grouping?

Author
Luthor Reiza
The League of Delusional Grandeur
#1 - 2011-12-20 18:31:11 UTC
Just a quick question, is there any advantage to having weapons ungrouped... Up until earlier I had always had them grouped but during a lvl3 mission against a particularly tedious batleship tank it seemed that I could break through it far easier with a continuous stream of pulse fire rather than a mass every few seconds.
Liang Nuren
No Salvation
Divine Damnation
#2 - 2011-12-20 18:38:28 UTC
I can't think of any reason why that would be the case. I'd expect that the only real difference would be the DPS lost because you weren't firing all your guns for part of the time. I'd also expect the grouped guns to provide higher volley damage and thus to slowly break through any repairing the rat did.

I think the most likely answer is that the rat got closer or your transversal dropped, or maybe you just got lucky with it not repping for a cycle or two (its random).

If its consistent, can you fraps it for us?

-Liang

I'm an idiot, don't mind me.

Skorpynekomimi
#3 - 2011-12-20 18:53:59 UTC
Not for you, but there's a big saving for the server. Up to 1/8th the load is saved with a grouped set, depending on your turret slots.

Economic PVP

Luthor Reiza
The League of Delusional Grandeur
#4 - 2011-12-20 19:20:37 UTC
I'll have to find the mission or a similar tank again before I can do any more serious testing. I had an agent over in amarr space who seemed to give it out every few days so I'll try and head over there and hope it comes up again. Might takea few days so unless someone else knows for sure i'll repost as soon as possible.
Kush Monster
Big Tobacco
#5 - 2011-12-20 19:31:30 UTC  |  Edited by: Kush Monster
Skorpynekomimi wrote:
Not for you, but there's a big saving for the server. Up to 1/8th the load is saved with a grouped set, depending on your turret slots.


I don't think you have an understanding of how computers work.

You have a dataset of guns, grouped or not, you will still have to iterate through each one to "fire" them and return the appropriate data.

The only change in grouping is presentation to the user.

How to make mining enjoyable: An Autocannon, Faction Ammo, Your Mouth

Kahega Amielden
Rifterlings
#6 - 2011-12-20 19:59:20 UTC  |  Edited by: Kahega Amielden
I too enjoy speculating on technical issues I could not possibly know definitively about unless working for CCP or reading something published by them.
Quote:

The only change in grouping is presentation to the user.

I'm actually pretty damn sure that when weapon grouping was introduced partially to reduce server load...Not because I think I know how EVE's backend works, but because CCP said it does.

EDIT: Found the devblog.


OP: You are hallucinating. There is no damage increase by keeping your weapons ungrouped.
Veronica Kerrigan
Surgically Constructed L Feminist
#7 - 2011-12-21 07:37:02 UTC
Weapons groups is one roll that is then distributed across all of the guns. That means that either all of your guns will hit well, or all of them will hit poorly. As you continue firing for an extended period of time, the differences between the two should become less and less. If you are feeling especially industrious, you could go onto sisi and makes tests of how much damage you do in 100 volleys with grouped weapons, and 100 volleys with ungrouped weapons. If you decide to do this, report back so we can put this matter to rest once and for all.
Torin Corax
Republic Military School
Minmatar Republic
#8 - 2011-12-21 08:06:51 UTC  |  Edited by: Torin Corax
Kush Monster wrote:
Skorpynekomimi wrote:
Not for you, but there's a big saving for the server. Up to 1/8th the load is saved with a grouped set, depending on your turret slots.


I don't think you have an understanding of how computers work.

You have a dataset of guns, grouped or not, you will still have to iterate through each one to "fire" them and return the appropriate data.

The only change in grouping is presentation to the user.


If you watch the CCP War on lag presentation, you will find out exactly what the devs think of people who don't group their guns....

CCP presentation

Whole thing is very interesting but the part that I mention is @ 32:48
This would seem to disagree with you.
Ren Angust
Ministry of War
Amarr Empire
#9 - 2011-12-21 08:09:49 UTC
AFAIK, you do not get wrecking shots from grouped guns as well. don't know if that would make a huge difference in the grand scale of things tho.
I Legionnaire
Pator Tech School
Minmatar Republic
#10 - 2011-12-21 11:04:29 UTC
Not grouping all of your guns has its uses in an alpha fleet. If you have 10-20 DPS ships there's a possiblity of alphaing your target outright and wasting damage that could be applied to the next target. This only matters because each pilot is only applying DPS every ten seconds or what have you as opposed to say a hellcat or drake fleet in which the pilot applies damage on a near-continuous basis. I gave an example of a small/mid size fleet because beyond this there's enough variance in how quickly pilots react/ how quick they switch targets that wasted damage is minimal.

Tldr: Group short-range weapons, and split long range weapons in groups of two or three.
vorneus
Hub2
#11 - 2011-12-21 12:25:16 UTC
Step 1) Cut a ruler to the width and length of F1-F8 on your keyboard.
Step 2) Superglue the ruler from F1-F8.
Step 3) Push it.

Weapon grouping - Minmatar style.

-Ed

This one time, I like, totally did some stuff.

Nalha Saldana
Aliastra
Gallente Federation
#12 - 2011-12-21 12:46:30 UTC
vorneus wrote:
Step 1) Cut a ruler to the width and length of F1-F8 on your keyboard.
Step 2) Superglue the ruler from F1-F8.
Step 3) Push it.

Weapon grouping - Minmatar style.

-Ed


Requires projectile weapon rigging IV
Skippermonkey
Deep Core Mining Inc.
Caldari State
#13 - 2011-12-21 14:06:58 UTC
Veronica Kerrigan wrote:
Weapons groups is one roll that is then distributed across all of the guns.


false

i have grouped guns and i have hit and miss rats on the same volley with different turrets

now that misses show visually, its much easier to notice this

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Demonfuge Malevolent
Brutor Tribe
Minmatar Republic
#14 - 2011-12-21 15:18:08 UTC
vorneus wrote:
Step 1) Cut a ruler to the width and length of F1-F8 on your keyboard.
Step 2) Superglue the ruler from F1-F8.
Step 3) Push it.

Weapon grouping - Minmatar style.

-Ed


LOL

Anyways as to why it looked like you were doing more damage either (1) you had improved range or changed position to cause more damage, (2) damage has a random component so you might have just had a few good hits in a row, or (3) the psychological element of seeing the targets' HPs go down steadily as opposed to in starts and stops when the grouped turrets fire.

As to uses for ungrouped weapons, for pve I know not, but in pvp if you have your log open and weapons in 4 groups each with different damage type, fire one salvo and check log to see which damage type did the most dmg vs your opponent, then load all turrets with that damage type - if it's going to be an extended combat that can be useful (obviously factor in the delay in changing ammo type)
Luthor Reiza
The League of Delusional Grandeur
#15 - 2011-12-22 01:01:16 UTC
Just for the sake of concluding my original query, I've replayed the same mission twice more timing it and have come to to conclusion that it must have been down to luck or capacitor as there was pretty much no difference between the two. 5 minutes grouped, 5:30'ish ungrouped (yes it's appalling but a superior tank kiting me at 60km means its the best I could manage) . Sorry that I can't be more specific but given the opinions so far I'm happy to write it off as coincidence. I do however believe that ungrouped looks a lot nicer.
Large Collidable Object
morons.
#16 - 2011-12-22 01:12:43 UTC
Well - as you're referring to PVE, it makes sense not to group all weapons, but not in the scenario you provided.

If a ship has a huge tank, I'd fire all guns on it and it wouldn't make difference if they're grouped or not. However, if your guns do lots of DPS, there are lots of rats you might only want to shoot with 2 guns beause more would be overkill and you unnecessarily lose DPS becasue you're using a full volley on ships that would be alpha'd with 2 guns.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Sir Livingston
Doomheim
#17 - 2011-12-22 01:24:38 UTC
Luthor Reiza wrote:
Just a quick question, is there any advantage to having weapons ungrouped... Up until earlier I had always had them grouped but during a lvl3 mission against a particularly tedious batleship tank it seemed that I could break through it far easier with a continuous stream of pulse fire rather than a mass every few seconds.


If you're engaging small targets such as frigates and cruisers, ungrouping your weapons would be more efficient.

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew