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A Message Regarding "Hyperdunking"

First post First post First post
Author
Mr Epeen
It's All About Me
#1301 - 2015-02-16 19:01:52 UTC
CCP has made their decision on this tactic and we are expected to accept it. I'm down with that.

Now, for those interested, here's how to make some money from it.

Freighter alts are selling for pennies on the dollar right now. Buy low sell high is the mantra, right? So go buy five or six while they're dirt cheap and sit on them until CCP comes to their senses and makes transporting stuff viable again. Six months should do it. Not a bad length of time to more than double your investment.

Here's why it will work. CCP has a long history of making mechanics decisions based on their little bubble of 'players play like reasonable human beings' and then find they were completely wrong. This will happen here. Like so many other working as intended mechanics, this will become so abused and common that it will drastically upset the entire balance of the game. When that happens, CCP will (of course) knee jerk in the other direction making it desirable to run the new impossible-to-gank freighters again.

Freighter characters will then become a sellers market in which the smart guys sitting on them will be able to sell high. Don't be one of the losers crying six months from now and wishing you had listened to me. Just listen to me and become space rich.

Mr Epeen Cool
Remiel Pollard
Aliastra
Gallente Federation
#1302 - 2015-02-16 19:06:45 UTC
Market McSelling Alt wrote:
Most Gankbears only see what they want I suppose.


That would be worth addressing if you were talking to a ganker. This sentence was not even needed to make your point, all it does is demonstrate the typical tantrum-throwing carebear's predisposition for open hostility and angry spittle-flinging pejoratives before sensible, mature discussion. If you expect other people to listen to you, let alone take you seriously and consider your contribution to the discussion, antagonising them with this kind of talk is not a good way to go about that. In fact, this kind of hostility is more likely to result in the complete opposite - your exclusion from discussion altogether by way of your ridicule, if not the removal of your posts by forum moderators who deem you to be too inflammatory. So grow up, then we can talk.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Dracvlad
Taishi Combine
Astral Alliance
#1303 - 2015-02-16 19:10:52 UTC  |  Edited by: Dracvlad
Remiel Pollard wrote:
Market McSelling Alt wrote:
Most Gankbears only see what they want I suppose.


That would be worth addressing if you were talking to a ganker. This sentence was not even needed to make your point, all it does is demonstrate the typical tantrum-throwing carebear's predisposition for open hostility and angry spittle-flinging pejoratives before sensible, mature discussion. If you expect other people to listen to you, let alone take you seriously and consider your contribution to the discussion, antagonising them with this kind of talk is not a good way to go about that. In fact, this kind of hostility is more likely to result in the complete opposite - your exclusion from discussion altogether by way of your ridicule, if not the removal of your posts by forum moderators who deem you to be too inflammatory. So grow up, then we can talk.


Take away gank and add care, do you feel the same way?

EDIT: You can revserse the above statement so we talk about carebears instead of gankbars, if you go through the majority of Eve threads you will find a multitude of contempt thrown at what is defined as carebears which sours the debate continuously, we refer to it as the church of the HTFU for fun.

Without any doubt hisec is safer than null, I for one will never say hisec is safer than null because I do not believe that, my friend may be over-stating it, but that was the figure he came out to me 300m per hour. My friend also operates in the more favourable TZ's as he plays odd hours so gets more freedom from the more competent enemy which is BL. Often risk is dependent on your circumstances, and Jenn a'Side is late EU and US TZ which has more action generally across Eve. I did define the area as heavily protected which means what it says on the label.

I don't go to the same level of expertise as Jenn a'Side in Osmon, but if I really try I can get to about 70m per hour, but still 90m per hour against 300m per hour with increased risk is certainly not to be sniffed at.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Valterra Craven
#1304 - 2015-02-16 19:17:17 UTC
Jenn aSide wrote:


I know you don't because the actual truth doesn't matter. The chance of a player dying to another player is lower in high sec, period. Have a graph courtesy of DracVlad (see the 'risk' graph).


This info graphic doesn't do anything for your case. After reading how the numbers are tallied, the graph doesn't care how ships were lost or what ships were lost, just that ships were lost in conjunction with the number of jumps for a band of space.

In other words, "conflict" in null substantially inflates the risk of null in those numbers. What this means is that the graph isn't a complete picture because the point of his argument was that it is safer to carebear in null. So really what you'd need is a graph comparing carebear ship losses in null to carebear ships losses in high sec.

And actually it kinda helps his case more than yours. Its telling that the "carebear" numbers for null and hi-sec are so similiar given that A. The population densities are so different. B. Null is supposed to be riskier. C. Null sec is not supposed to have as good of money making opportunities as hi-sec. Otherwise everyone would be carebearing in hi-sec.
Remiel Pollard
Aliastra
Gallente Federation
#1305 - 2015-02-16 19:17:28 UTC  |  Edited by: Remiel Pollard
Dracvlad wrote:
Remiel Pollard wrote:
Market McSelling Alt wrote:
Most Gankbears only see what they want I suppose.


That would be worth addressing if you were talking to a ganker. This sentence was not even needed to make your point, all it does is demonstrate the typical tantrum-throwing carebear's predisposition for open hostility and angry spittle-flinging pejoratives before sensible, mature discussion. If you expect other people to listen to you, let alone take you seriously and consider your contribution to the discussion, antagonising them with this kind of talk is not a good way to go about that. In fact, this kind of hostility is more likely to result in the complete opposite - your exclusion from discussion altogether by way of your ridicule, if not the removal of your posts by forum moderators who deem you to be too inflammatory. So grow up, then we can talk.


Take away gank and add care, do you feel the same way?


No, because it's still a baseless pejorative. You have yet to demonstrate, objectively, what makes him a 'carebear' and if you feel the need to call people names, then that's your problem, not the person you're calling names. It's one thing to make an objective assessment of someone - if someone tells me the earth is flat, I can objectively call them a liar, provided they are demonstrably lying. Maybe they're just misinformed, in which case I can say, "you're wrong and you've probably been misled by a liar."

If you're sitting there and trying to think of names to call people just for the sake of calling them names, or just to satisfy some sense of anger you have at them, then you serve your own position no justice, regardless of how right or wrong you are. No one has any need to respond to such petty behaviour with anything other than derision and mockery, and you would deserve it.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Jenn aSide
Soul Machines
The Initiative.
#1306 - 2015-02-16 19:25:21 UTC
Valterra Craven wrote:
Jenn aSide wrote:


I know you don't because the actual truth doesn't matter. The chance of a player dying to another player is lower in high sec, period. Have a graph courtesy of DracVlad (see the 'risk' graph).


This info graphic doesn't do anything for your case. After reading how the numbers are tallied, the graph doesn't care how ships were lost or what ships were lost, just that ships were lost in conjunction with the number of jumps for a band of space.

In other words, "conflict" in null substantially inflates the risk of null in those numbers. What this means is that the graph isn't a complete picture because the point of his argument was that it is safer to carebear in null. So really what you'd need is a graph comparing carebear ship losses in null to carebear ships losses in high sec.

And actually it kinda helps his case more than yours. Its telling that the "carebear" numbers for null and hi-sec are so similiar given that A. The population densities are so different. B. Null is supposed to be riskier. C. Null sec is not supposed to have as good of money making opportunities as hi-sec. Otherwise everyone would be carebearing in hi-sec.


Works both ways. There are wars and ganks in high sec and STILL the overall risk doesn't compare. And Null sec is in a 'war slowdown. That means that it's 'safer' to rat null now because of less pvp and WAY fewer 'big fights' and yet null is STILL riskier than high sec.

And you reallly REALLY don't want to compare carebear ships. The last time CCP gave us actual numbers it didn't make high sec look too good.
Valterra Craven
#1307 - 2015-02-16 19:30:36 UTC  |  Edited by: Valterra Craven
Jenn aSide wrote:


Works both ways. There are wars and ganks in high sec and STILL the overall risk doesn't compare.


It does work both ways. But in order for your point to remain valid you would have to argue that hi-sec war losses compare to null-sec war losses. I don't have graphs for this, but given how literally fleets of sub caps are thrown away just to try and kill supers makes me think the numbers wouldn't even be close.

EDIT: Though thinking about, I haven't accounted for people like RvB that literally throw away ships just for the sheer hell of it. So it is entirely possible you may be right. It'd still like to see the numbers though.

Jenn aSide wrote:

And Null sec is in a 'war slowdown. That means that it's 'safer' to rat null now because of less pvp and WAY fewer 'big fights' and yet null is STILL riskier than high sec.


Maybe. What we'd need is yearly averages with tracking for when "declared" (ie Forum post we are coming for your space) wars occurred.

Jenn aSide wrote:

And you reallly REALLY don't want to compare carebear ships. The last time CCP gave us actual numbers it didn't make high sec look too good.


Actually I REALLY REALLY WOULD. See I love data. I'd love it if CCP gave us some sort of API to pull those kinda numbers on a regular basis. Cuse then I could see how things have changed over different time periods on. (Like ganking!) That aside, that info is 4 years old. So not relevant in today's discussion.
Herzog Wolfhammer
Sigma Special Tactics Group
#1308 - 2015-02-16 19:41:59 UTC
Mr Epeen wrote:
CCP has made their decision on this tactic and we are expected to accept it. I'm down with that.

Now, for those interested, here's how to make some money from it.

Freighter alts are selling for pennies on the dollar right now. Buy low sell high is the mantra, right? So go buy five or six while they're dirt cheap and sit on them until CCP comes to their senses and makes transporting stuff viable again. Six months should do it. Not a bad length of time to more than double your investment.

Here's why it will work. CCP has a long history of making mechanics decisions based on their little bubble of 'players play like reasonable human beings' and then find they were completely wrong. This will happen here. Like so many other working as intended mechanics, this will become so abused and common that it will drastically upset the entire balance of the game. When that happens, CCP will (of course) knee jerk in the other direction making it desirable to run the new impossible-to-gank freighters again.

Freighter characters will then become a sellers market in which the smart guys sitting on them will be able to sell high. Don't be one of the losers crying six months from now and wishing you had listened to me. Just listen to me and become space rich.

Mr Epeen Cool




Indeed we can always count on this.
Every time there is the usual derpery of "oooh tears! I want tears!" I'm compelled to warn people that when you make the sandbox more about hitting the kids with the pail and shovel and then pointing and laughing than about sand, then the playground monitor (who gets paid depending on the quality of that playground) MUST intervene.

Bring back DEEEEP Space!

Valterra Craven
#1309 - 2015-02-16 19:50:44 UTC
Herzog Wolfhammer wrote:

Indeed we can always count on this.
Every time there is the usual derpery of "oooh tears! I want tears!" I'm compelled to warn people that when you make the sandbox more about hitting the kids with the pail and shovel and then pointing and laughing than about sand, then the playground monitor (who gets paid depending on the quality of that playground) MUST intervene.


I actually disagree with this. While CCP has changed game mechanics over time, once they make a choice, they usually always stick to their guns (rightly or wrongly).

Bumping is still a thing.
Scamming is still a thing.
Globbing will likely still be a thing until Eve dies.
Dracvlad
Taishi Combine
Astral Alliance
#1310 - 2015-02-16 20:08:49 UTC  |  Edited by: Dracvlad
Valterra Craven wrote:
Herzog Wolfhammer wrote:

Indeed we can always count on this.
Every time there is the usual derpery of "oooh tears! I want tears!" I'm compelled to warn people that when you make the sandbox more about hitting the kids with the pail and shovel and then pointing and laughing than about sand, then the playground monitor (who gets paid depending on the quality of that playground) MUST intervene.


I actually disagree with this. While CCP has changed game mechanics over time, once they make a choice, they usually always stick to their guns (rightly or wrongly).

Bumping is still a thing.
Scamming is still a thing.
Globbing will likely still be a thing until Eve dies.


You have to be careful with generalisations:

Bumping can be changed how, well less of a bump, but you can never make it a criminal act because it will be gamed to death to create absolute mayhem in hisec.

Scamming is something that you tighten up on with improved corp management, and POS management or improved more secure hangers which was implemented by CCP. However the objective was always to make it easier to manage and not enable scamming by the sheer complexity of the interface for example.

Blobbing I assume, well that is part of the game which is to get the drop on people, that is in affect combat in any game worth playing.

I think Herzog is referring to how far CCP lets it go and then panic reacts when the Eve community flogs it to death. I remind you of the debate over POCO's, CCP made a concious decision to require war dec's to be able to attack them, I would have preferred that the person attacking them went suspect, this war dec requirement benefited large alliances.

Think about that in terms of hyperdunking on POS modules people no longer have to do war dec's to take all those lovely BPO's in offline labs, they can sneak in and do it without the owner knowing about it, this is an imbalance in what they intend in terms of their game design and once they realise the impact and scale of it they may well over react and that is what I think is the type of thing he refers to.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Mr Epeen
It's All About Me
#1311 - 2015-02-16 20:14:24 UTC
Valterra Craven wrote:
Herzog Wolfhammer wrote:

Indeed we can always count on this.
Every time there is the usual derpery of "oooh tears! I want tears!" I'm compelled to warn people that when you make the sandbox more about hitting the kids with the pail and shovel and then pointing and laughing than about sand, then the playground monitor (who gets paid depending on the quality of that playground) MUST intervene.


I actually disagree with this. While CCP has changed game mechanics over time, once they make a choice, they usually always stick to their guns (rightly or wrongly).

Bumping is still a thing.
Scamming is still a thing.
Globbing will likely still be a thing until Eve dies.


LOL! Stick to their guns

Nano HACs
Ghost training
Training skills
And at least a dozen more I can name off the top of my head,



Mr Epeen Cool
Kaarous Aldurald
Black Hydra Consortium.
#1312 - 2015-02-16 20:26:48 UTC
Valterra Craven wrote:

You've spent literally this entire thread telling "carebears" that they have no one to blame for their destruction but themselves. But you here you aren't willing to stand up to the same scrutiny. "Oh its CCP's fault that we find null sec space unstable, unreliable, and unsafe." Right.



I said none of those things.

Merely that, in comparison, the rewards for living there are not commensurate to the risk of living there. Highsec unbalances the entire game, that's why so freaking many people live there.

Oh, and just so everyone knows, you are a liar and a fraud. But most importantly, someone who argues about things they are wholly ignorant about.

I mean, you only spent two entire pages arguing how real hacking doesn't happen at all, and something about cargo scanners and packing peanuts and shiny mylar balloons.



Quote:

I find it hilarious that pro-gankers spend all day every day making arguments that they aren't willing to live under themselves.


And yet again you're just making **** up. I tank my freighter, I web my freighter, I use d-scan and I don't afk in open space, or if I do (fire alarm), then I expect to come back to my corpse. No matter what part of space I am in.


Quote:
Pro-gankers have spent this entire thread telling people that asking for changes to make the game better for them is bad, while on the back hand doing exactly the same thing and having the nerve to tell everyone else they are nothing but hypocrites!


Idk about any of my fellows, but after seeing you mealy mouthed hypocrites doing that for a decade, I kinda gave up on live and let live. I don't want people like you to enjoy the game, period. You deserve nothing less.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Market McSelling Alt
Doomheim
#1313 - 2015-02-16 21:16:56 UTC  |  Edited by: Market McSelling Alt
Jenn aSide wrote:
Valterra Craven wrote:
Jenn aSide wrote:


I know you don't because the actual truth doesn't matter. The chance of a player dying to another player is lower in high sec, period. Have a graph courtesy of DracVlad (see the 'risk' graph).


This info graphic doesn't do anything for your case. After reading how the numbers are tallied, the graph doesn't care how ships were lost or what ships were lost, just that ships were lost in conjunction with the number of jumps for a band of space.

In other words, "conflict" in null substantially inflates the risk of null in those numbers. What this means is that the graph isn't a complete picture because the point of his argument was that it is safer to carebear in null. So really what you'd need is a graph comparing carebear ship losses in null to carebear ships losses in high sec.

And actually it kinda helps his case more than yours. Its telling that the "carebear" numbers for null and hi-sec are so similiar given that A. The population densities are so different. B. Null is supposed to be riskier. C. Null sec is not supposed to have as good of money making opportunities as hi-sec. Otherwise everyone would be carebearing in hi-sec.


Works both ways. There are wars and ganks in high sec and STILL the overall risk doesn't compare. And Null sec is in a 'war slowdown. That means that it's 'safer' to rat null now because of less pvp and WAY fewer 'big fights' and yet null is STILL riskier than high sec.

And you reallly REALLY don't want to compare carebear ships. The last time CCP gave us actual numbers it didn't make high sec look too good.


Yeah I would want to disect anything that claimed Low sec had more pvp kills than that much killing. However FW might have given a nice boost to that.

The problem with graphs without context is most of the deaths in Nullsec are people throwing their ships in harms way on purpose to try and violence someone elses ship. I would wager everything I have in eve that there is more non-consensual pvp in highsec than there is in Null.

I contend that if you are looking to not get killed, it is much easier to not get killed in null sec than it is in high sec. By the same token if you are looking to get killed, it is easier to get killed in null than it is in high.

Either way, WH space per capita is probably the single most dangerous class of space, and that with the most repercussions because being poded might be an absolute one way trip, where in all other parts of space you wake up somewhere with the change of rejoining the fight.

Either way, you can't prove Highsec is safe, I can't prove it is dangerous. But I can prove that earnings potential in Null and WH is higher than High, and it has been proven from many people in many threads. Highsec caps at 160mil/hr with Incursions with high end 5bil fit vindis, the fitting requirements for which are higher than a Sentry Thanny. Null sec has the potential of billions in luck, or 160mil/hr running upgraded systems. WH's are just sick with blue loot.


EDIT: Going back and looking at the original graphs it is comical that hate towards carebears even exists in Highsec. With 1/10th the population Null sec has just as much carebaring npc kills as all of highsec, according to your graph. So carebear density appears to be highest in Nullsec, by a large large per capita margin.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Dracvlad
Taishi Combine
Astral Alliance
#1314 - 2015-02-16 21:29:00 UTC  |  Edited by: Dracvlad
One aspect that the HTFU church members ignore in their comparisons between hisec and null sec in terms of ISK per hour and risk is the differing levels of security in null, one can hardly compare a Goonwaffe member ratting in deepest Deklin to a Rebel Alliance of New Eden member ratting in Wicked Creek, but to the HTFU church they are one and the same.

Its so funny to see them ignore that distinction when talking about nullsec risk, Jenn a'Side was in Initiative Associates who tended to operate in very risky areas, people are of course relating to their own experiences, but I am taking baltecs words into account from a thread on AFK cloaking where he stated just how secure Goon space was.

Risk, a word misunderstood by so many...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Herzog Wolfhammer
Sigma Special Tactics Group
#1315 - 2015-02-16 21:29:28 UTC
Dracvlad wrote:
Valterra Craven wrote:
Herzog Wolfhammer wrote:

Indeed we can always count on this.
Every time there is the usual derpery of "oooh tears! I want tears!" I'm compelled to warn people that when you make the sandbox more about hitting the kids with the pail and shovel and then pointing and laughing than about sand, then the playground monitor (who gets paid depending on the quality of that playground) MUST intervene.


I actually disagree with this. While CCP has changed game mechanics over time, once they make a choice, they usually always stick to their guns (rightly or wrongly).

Bumping is still a thing.
Scamming is still a thing.
Globbing will likely still be a thing until Eve dies.


You have to be careful with generalisations:

Bumping can be changed how, well less of a bump, but you can never make it a criminal act because it will be gamed to death to create absolute mayhem in hisec.

Scamming is something that you tighten up on with improved corp management, and POS management or improved more secure hangers which was implemented by CCP. However the objective was always to make it easier to manage and not enable scamming by the sheer complexity of the interface for example.

Blobbing I assume, well that is part of the game which is to get the drop on people, that is in affect combat in any game worth playing.

I think Herzog is referring to how far CCP lets it go and then panic reacts when the Eve community flogs it to death. I remind you of the debate over POCO's, CCP made a concious decision to require war dec's to be able to attack them, I would have preferred that the person attacking them went suspect, this war dec requirement benefited large alliances.

Think about that in terms of hyperdunking on POS modules people no longer have to do war dec's to take all those lovely BPO's in offline labs, they can sneak in and do it without the owner knowing about it, this is an imbalance in what they intend in terms of their game design and once they realise the impact and scale of it they may well over react and that is what I think is the type of thing he refers to.




Pretty much. I don't think the reaction is panic. Though it's rather comical how the people who maintain the "game" think that every player is here to play "this game" when their real game is preventing the playing of the game. At that point, it's not even about space ships.


A general rule I would follow if this game development were my task would be "If the players can take any mechanic to the max of getting just one result, they can and will and they will do it to death".

The bumping thing is not a problem in itself. I recall a time in the past where bumping people in highsec would have been looked down on. This brings me once more to the point that lowsec and nullsec is so bad even the "grief players" don't want to go there. The problem is not "grrrr highsec" the problem is that highsec still matters. But if "they" got their wish and got their nerfs or remove Concord or whatever, the choice will be to get stomped or unsub.

One thing will have to be fixed before the other. When people blindly calling for the fixing of the other refuse to address the root problem they will at least be unhappy or at worst harm themselves more.

Bring back DEEEEP Space!

Kaarous Aldurald
Black Hydra Consortium.
#1316 - 2015-02-16 21:29:37 UTC
Market McSelling Alt wrote:

Yeah I would want to disect anything that claimed Low sec had more pvp kills than that much killing. However FW might have given a nice boost to that.


Faction Warfare, in which large numbers of small ship combats occur fairly frequently, likely makes up a large portion of that.



Quote:


Either way, you can't prove Highsec is safe, I can't prove it is dangerous.


It can be proved that it's safe, actually. There's a much larger amount of people in highsec. And somehow nullsec has 3.5 times as many deaths.

That's about as safe as it gets.

Conversely, any area of space with that little kills compared to it's population size cannot, in any way, be said to be dangerous.

You don't get to disagree with facts and say that it's just your opinion.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#1317 - 2015-02-16 21:31:56 UTC
Herzog Wolfhammer wrote:
The problem is not "grrrr highsec" the problem is that highsec still matters. But if "they" got their wish and got their nerfs or remove Concord or whatever, the choice will be to get stomped or unsub.


Yeah, God forbid that people actually have to play the game.

AFK all the way, that's the better idea.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Herzog Wolfhammer
Sigma Special Tactics Group
#1318 - 2015-02-16 21:40:07 UTC
Kaarous Aldurald wrote:
Herzog Wolfhammer wrote:
The problem is not "grrrr highsec" the problem is that highsec still matters. But if "they" got their wish and got their nerfs or remove Concord or whatever, the choice will be to get stomped or unsub.


Yeah, God forbid that people actually have to play the game.

AFK all the way, that's the better idea.




Who is AFK? See what you are doing? You are becoming un-hinged and going off the map.

I don't defend anything AFK, even cloaking. The client should have an input timeout and log a player off if too much time goes without it. Anybody using a mouse jiggler or input bot gets banned. Simple as that.

But I'm sure you and your ilk would be angry that AFK cloaking was removed from the game by such changes. And if that day comes, I'm going to dig up your post and show it to you.

As for "playing the game", there is no shortage for examples of people who are not playing the game from everything they do to "play the game" is centered on preventing others from playing the game. Is the Church of HTFU going to take up that mantle?

Bring back DEEEEP Space!

Valterra Craven
#1319 - 2015-02-16 21:54:50 UTC
Mr Epeen wrote:


LOL! Stick to their guns

Nano HACs
Ghost training
Training skills
And at least a dozen more I can name off the top of my head,

Mr Epeen Cool


I don't recall CCP having strong opinions about any of those things or that they had to make as many statements as they have on the things I mentioned vs your list.
Market McSelling Alt
Doomheim
#1320 - 2015-02-16 23:43:18 UTC
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

[quote]

Either way, you can't prove Highsec is safe, I can't prove it is dangerous.


It can be proved that it's safe, actually. There's a much larger amount of people in highsec. And somehow nullsec has 3.5 times as many deaths.

That's about as safe as it gets.

Conversely, any area of space with that little kills compared to it's population size cannot, in any way, be said to be dangerous.

You don't get to disagree with facts and say that it's just your opinion.



No you can't say that either. There could be 1000 people docked in a station that never undock for every one that goes out and gets ganked. You don't know the whole context of the statistic. You cannot tell me Highsec is safe based on deaths alone and in the same breath ignore that there is the same number of npc kills to ship death ratio between the two. To say that Highsec is safe means that Nullsec has astronomically high rates of carebear activity, which negates the entire point you try to make that Highsec is too safe.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.