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A Message Regarding "Hyperdunking"

First post First post First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#1281 - 2015-02-16 09:50:01 UTC
Herzog Wolfhammer wrote:

Funny really how "creative" things get in highsec.


If you repeatedly keep trying to build walls around people, don't be surprised when they eventually find ways to knock them down.


Quote:

I think that nullsec and lowsec have become so crappy that even the PVPers and "pirates" (using that term loosely here) won't, or cannot, go there any more.


That's inevitable so long as highsec's income streams are more stable, reliable, and safe, leading to better individual income.


Quote:

Oh I'm sure the buttmad patrol will blame it all on highsec and "people won't leave it!" as if feeding ships to gate camps is supposed to be a play style or something somebody wants to do.


You can't blame the predators for going where the prey are. And since the prey have an income stream that equals or exceeds (most frequently the latter) every other area of space, the prey have no reason to leave either.


Quote:

And I cannot blame them for the reasons I already cited. But the people on the PVP sides of things are not innocent. If we are to be buttmad over "nerfs to ganking" in highsec, we are wasting our energy for we all need to be buttmad over so many people being bottled up in highsec for it to even be needed and/or matter in the first place. But then, looking at RL politics, people blaming the wrong stuff is not really a new thing.


You're not giving the PvP side enough credit. More than a few of us are fully aware that the problem is the existence of highsec in it's present state.

It's too safe, and too lucrative, and there is no reason to go anywhere to do anything else. Fixing this requires nerfing highsec income streams and buffing highsec conflict. CCP however, does not seem to have it in them to make the attempt to get the carebears off the teat.


Quote:

Sad too. The lore in this game is getting really good


EVE has lore? I thought they threw all that away when they wasted nearly half a decade trying to get us to play Barbie dolls in the captain's quarters.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dracvlad
Taishi Combine
Astral Alliance
#1282 - 2015-02-16 11:15:27 UTC  |  Edited by: Dracvlad
A friend of mine in Razor being clever and also selling escalations is averaging out at ISK 300m per hour in protected nullsec, can't see anyway to get near that in hisec. He may be over-stating it a bit, but that is the reality what smart people can do in highly protected null sec space.

Recent figures show that with the lack of wars with no one shooting anyone in any meaningful way while waiting for the sov changes people are spending more and more time in protected null sec space, if hisec was so much better why are they moving to null sec for ISK generation.

And I always find it so amusing seeing gankbears cry about the need to nerf hisec, cry more please!

EDIT: Please see this link

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Market McSelling Alt
Doomheim
#1283 - 2015-02-16 13:11:48 UTC
Dracvlad wrote:
A friend of mine in Razor being clever and also selling escalations is averaging out at ISK 300m per hour in protected nullsec, can't see anyway to get near that in hisec. He may be over-stating it a bit, but that is the reality what smart people can do in highly protected null sec space.

Recent figures show that with the lack of wars with no one shooting anyone in any meaningful way while waiting for the sov changes people are spending more and more time in protected null sec space, if hisec was so much better why are they moving to null sec for ISK generation.

And I always find it so amusing seeing gankbears cry about the need to nerf hisec, cry more please!



Nullsec is nice. But C5/C6 wormhole space is where the isk is. Even running C3's in a well fit ship will net you more per hour than incursions and you don't need a fleet.

It is a bad myth brought forth by people trying to get more targets in lowsec and by alliance leaderships looking for more chaff to throw on the front line that highsec is some money making utopia.

Gankbears don't have the balls to move to a WH. Too much... Risk

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Valterra Craven
#1284 - 2015-02-16 14:18:07 UTC
Kaarous Aldurald wrote:

And, you know, in the game's database.


Because a game's database determines the game mechanics of an object?
Valterra Craven
#1285 - 2015-02-16 14:25:10 UTC
Hiasa Kite wrote:

Not me. I feel the distinction is quite important and I'm fairly sure this opinion isn't actually shared by ay ganker. I say this because when the occasional "why do gankers hate ...?" thread comes up, it's typically filled with gankers clarifying that gankers do not hate their victims.


And this is where you are wrong. Being bad at the game or how valid or invalid a play style being bad is has nothing to do with emotion. Hate is not even on the same planet as this discussion is on. Why? Because as gankers have rightly/wrongly pointed out, players motivations aren't really on trial here.

Hiasa Kite wrote:

Just how many I-Hubs are being deployed each day? Moreover, how many fail to be deployed? Going by zkillboard, not many.


And that's my point. Regular haulers fill much a wider range or roles than freighters do, and the roles that only freighters fill aren't all that big a deal all things considered. And even then those roles are primarily driven by CCP. Their worth is solely defined by their build costs presently.
Valterra Craven
#1286 - 2015-02-16 14:46:44 UTC
Kaarous Aldurald wrote:

If you repeatedly keep trying to build walls around people, don't be surprised when they eventually find ways to knock them down.


How true. Amazing that people would want to try and break down labels and being defined as confined to one type of play.


Kaarous Aldurald wrote:

That's inevitable so long as highsec's income streams are more stable, reliable, and safe, leading to better individual income.


You've spent literally this entire thread telling "carebears" that they have no one to blame for their destruction but themselves. But you here you aren't willing to stand up to the same scrutiny. "Oh its CCP's fault that we find null sec space unstable, unreliable, and unsafe." Right.


Kaarous Aldurald wrote:

since the prey have an income stream that equals or exceeds (most frequently the latter) every other area of space, the prey have no reason to leave either.


Anything in null is light years better than hi-sec. You know why? No one in high sec is going to pay someone else to "rent" hi-sec space (even if they could). And yet so many alliances over the history of Eve have found a way to rent out space that they own. So given that renters only really get the crap space that the big boys don't want, and they have to pay for it, it would stand to reason that their incomes would have to exceed their hi sec possibilities by a large amount to be worth all of that. OR no one would bother. The fact that people bother on a daily basis stands in stark contrast to your "theory".


Kaarous Aldurald wrote:

You're not giving the PvP side enough credit. More than a few of us are fully aware that the problem is the existence of highsec in it's present state.

It's too safe, and too lucrative, and there is no reason to go anywhere to do anything else.


OR, You can't be bothered to hunt for your targets. I get it, I've been deer hunting before. Sitting in stand all day waiting for prey to come by is really really boring. Why put in all the time and effort when there are literally thousands of people to chose from to shoot all day every day?


I find it hilarious that pro-gankers spend all day every day making arguments that they aren't willing to live under themselves. At the end of the day pro-gankers are no different than carebears. Both PLAYERS are trying to protect their most enjoyed form of gameplay. Its human fricking nature to argue for your interests or to try and get a better hand over someone else. The fact that a majority of you have "Vote Sabriz Adoude!" in your sigs is telling. Pro-gankers have spent this entire thread telling people that asking for changes to make the game better for them is bad, while on the back hand doing exactly the same thing and having the nerve to tell everyone else they are nothing but hypocrites!
Hiasa Kite
Brutor Tribe
Minmatar Republic
#1287 - 2015-02-16 16:19:58 UTC
Quote:
And that's my point. Regular haulers fill much a wider range or roles than freighters do, and the roles that only freighters fill aren't all that big a deal all things considered. And even then those roles are primarily driven by CCP. Their worth is solely defined by their build costs presently.

Cost is defined by what people are willing pay for it. Manufacture cost cannot raise a price beyond that point.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Black Pedro
Mine.
#1288 - 2015-02-16 16:23:55 UTC  |  Edited by: Black Pedro
Valterra Craven wrote:
Pro-gankers have spent this entire thread telling people that asking for changes to make the game better for them is bad, while on the back hand doing exactly the same thing and having the nerve to tell everyone else they are nothing but hypocrites!

No, people have been pointing out that the changes you are asking for are self-serving and do nothing to make the game better. I don't recall anyone here seriously asking for changes to the game to make hyperdunking or ganking easier. Only people rightly pointing out the number of changes that have been made to increase highsec safety over the years and questioning if we need yet another as you have proposed.

Even Sabriz isn't arguing for changes to "buff" ganking. While he clearly is philosophically for more highsec conflict, nowhere in his platform that I see is he arguing for any changes to game mechanics that will benefit the "ganking playstyle".

You on the other hand are asking for changes to game mechanics that directly benefit you with no additional effort on your part. You are asking to change the rules of the game in your favour, for no greater reason other than you want it to be that way.
Dracvlad
Taishi Combine
Astral Alliance
#1289 - 2015-02-16 16:35:38 UTC
Black Pedro wrote:
Valterra Craven wrote:
Pro-gankers have spent this entire thread telling people that asking for changes to make the game better for them is bad, while on the back hand doing exactly the same thing and having the nerve to tell everyone else they are nothing but hypocrites!

No, people have been pointing out that the changes you are asking for are self-serving and do nothing to make the game better. I don't recall anyone here seriously asking for changes to the game to make hyperdunking or ganking easier. Only people rightly pointing out the number of changes that have been made to increase highsec safety over the years and questioning if we need yet another as you have proposed.

Even Sabriz isn't arguing for changes to "buff" ganking. While he clearly is philosophically for more highsec conflict, nowhere in his platform that I see is he arguing for any changes to game mechanics that will benefit the "ganking playstyle".

You on the other hand are asking for changes to game mechanics that directly benefit you with no additional effort on your part. You are asking to change the rules of the game in your favour, for no greater reason other than you want it to be that way.


How can you say that with a straight face, I have lost count of the number of people asking for no local or a delay in local which makes ganking easier, you really have selective reading skills...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#1290 - 2015-02-16 16:47:00 UTC
Dracvlad wrote:
Black Pedro wrote:
Valterra Craven wrote:
Pro-gankers have spent this entire thread telling people that asking for changes to make the game better for them is bad, while on the back hand doing exactly the same thing and having the nerve to tell everyone else they are nothing but hypocrites!

No, people have been pointing out that the changes you are asking for are self-serving and do nothing to make the game better. I don't recall anyone here seriously asking for changes to the game to make hyperdunking or ganking easier. Only people rightly pointing out the number of changes that have been made to increase highsec safety over the years and questioning if we need yet another as you have proposed.

Even Sabriz isn't arguing for changes to "buff" ganking. While he clearly is philosophically for more highsec conflict, nowhere in his platform that I see is he arguing for any changes to game mechanics that will benefit the "ganking playstyle".

You on the other hand are asking for changes to game mechanics that directly benefit you with no additional effort on your part. You are asking to change the rules of the game in your favour, for no greater reason other than you want it to be that way.


How can you say that with a straight face, I have lost count of the number of people asking for no local or a delay in local which makes ganking easier, you really have selective reading skills...

Granted this thread has spiraled out of control, I recall no post here asking for that. Could you link those posts?
Dracvlad
Taishi Combine
Astral Alliance
#1291 - 2015-02-16 16:54:03 UTC
Black Pedro wrote:
Dracvlad wrote:
Black Pedro wrote:
[ I don't recall anyone here seriously asking for changes to the game to make hyperdunking or ganking easier. y.


How can you say that with a straight face, I have lost count of the number of people asking for no local or a delay in local which makes ganking easier, you really have selective reading skills...


Granted this thread has spiraled out of control, I recall no post here asking for that. Could you link those posts?


Did you say in this thread, please be more specific next time, lets be more specific in return, many of the people in this thread who are gankbears have called for removing local or adding a time delay to local in many other threads over a number of years, most notably in any thread about AFK cloaking, this is asking to make ganking easier. Its easy to find them!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Herzog Wolfhammer
Sigma Special Tactics Group
#1292 - 2015-02-16 17:00:00 UTC  |  Edited by: Herzog Wolfhammer
Kaarous Aldurald wrote:


.. the usual stuff that proves my points and makes me feel sorry for such a sad man




Sticking to your religion as usual. You make me hope Eve gets super-carebeared up just so I know that at least you will be unhappy.
You should know by now that being this way comes back at you. At the risk of sounding like an old hippie, that much negativity will bring all kinds of living hell. Karma and all that.

Bring back DEEEEP Space!

Black Pedro
Mine.
#1293 - 2015-02-16 17:06:25 UTC
Dracvlad wrote:
Black Pedro wrote:
Dracvlad wrote:
Black Pedro wrote:
[ I don't recall anyone here seriously asking for changes to the game to make hyperdunking or ganking easier. y.


How can you say that with a straight face, I have lost count of the number of people asking for no local or a delay in local which makes ganking easier, you really have selective reading skills...


Granted this thread has spiraled out of control, I recall no post here asking for that. Could you link those posts?


Did you say in this thread, please be more specific next time, lets be more specific in return, many of the people in this thread who are gankbears have called for removing local or adding a time delay to local in many other threads over a number of years, most notably in any thread about AFK cloaking, this is asking to make ganking easier. Its easy to find them!

I said "I don't recall anyone here seriously asking for changes" implying here, as in this thread, was my intention.

I will concede there are people proposing all sorts of crazy things on the Eve Online forums. Just take a look at most any Veers Belvar post for example.

But this thread has mostly been one person arguing for why the game should be changed to be made easier for them for no actual reason, and a bunch of people pointing out why they disagree that change.
Dracvlad
Taishi Combine
Astral Alliance
#1294 - 2015-02-16 17:21:28 UTC  |  Edited by: Dracvlad
Black Pedro wrote:
Dracvlad wrote:
Black Pedro wrote:
Dracvlad wrote:
Black Pedro wrote:
[ I don't recall anyone here seriously asking for changes to the game to make hyperdunking or ganking easier. y.


How can you say that with a straight face, I have lost count of the number of people asking for no local or a delay in local which makes ganking easier, you really have selective reading skills...


Granted this thread has spiraled out of control, I recall no post here asking for that. Could you link those posts?


Did you say in this thread, please be more specific next time, lets be more specific in return, many of the people in this thread who are gankbears have called for removing local or adding a time delay to local in many other threads over a number of years, most notably in any thread about AFK cloaking, this is asking to make ganking easier. Its easy to find them!

I said "I don't recall anyone here seriously asking for changes" implying here, as in this thread, was my intention.

I will concede there are people proposing all sorts of crazy things on the Eve Online forums. Just take a look at most any Veers Belvar post for example.

But this thread has mostly been one person arguing for why the game should be changed to be made easier for them for no actual reason, and a bunch of people pointing out why they disagree that change.


My dear Sir, thank you for your clarification, I have not gone into this thread deeply as I found posts by Kaarous Aldurald and Jenn a'Side which are full of hot air, the religion of HTFU and verbal self pleasuring aggrandisement that sets my teeth truly on edge, therefore I only reviewed it at a very superficial level, please forgive me. I do however stand by my assertion that these people have called for changes in other threads that would benefit ganking.

For my own part today I helped secure the safety of an Ark and a Charon and am enjoying the challenge that this new style of attacks bring to what is normally a quiet TZ. If people in hisec want to have fun there is no better way then counter bumping and jamming people doing this.

The mechanics around this are now resulting in people using the same method to take down off-line towers which I agree are a stain on the heavenly beauty of Eve, I do wonder what CCP thinks of this impact on targets that previously required a war dec, that being said I certainly find it very clever and a wonderful example of this sandbox.

I also take the opportunity to salute the extreme bumping skills of the player who has been the most prolific in the art of Hyperdunking.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#1295 - 2015-02-16 18:00:01 UTC
Dracvlad wrote:
For my own part today I helped secure the safety of an Ark and a Charon and am enjoying the challenge that this new style of attacks bring to what is normally a quiet TZ. If people in hisec want to have fun there is no better way then counter bumping and jamming people doing this.


Excellent work. You have my admiration for playing the game and taking the fight to those evil gankers. Disrupt those ganks!

Dracvlad wrote:
The mechanics around this are now resulting in people using the same method to take down off-line towers which I agree are a stain on the heavenly beauty of Eve, I do wonder what CCP thinks of this impact on targets that previously required a war dec, that being said I certainly find it very clever and a wonderful example of this sandbox.


This is true. I think hyperdunking was used before on structures, but this publicity and this clear ruling (thanks CCP Falcon) remove any lingering doubts about this being an exploit will impact on abandoned structures. The towers themselves still have too much EHP so you would need a wardec, but abandoned arrays, labs and structures are at risk. CODE. already seems to be hard at work cleaning up New Eden.

Dracvlad wrote:
I also take the opportunity to salute the extreme bumping skills of the player who has been the most prolific in the art of Hyperdunking.
Indeed. It takes not only some skills can concentration, but much patience. I too salute the pioneers of this technique for bringing a new tool to the sandbox.
Jenn aSide
Soul Machines
The Initiative.
#1296 - 2015-02-16 18:03:45 UTC
Market McSelling Alt wrote:
Dracvlad wrote:
A friend of mine in Razor being clever and also selling escalations is averaging out at ISK 300m per hour in protected nullsec, can't see anyway to get near that in hisec. He may be over-stating it a bit, but that is the reality what smart people can do in highly protected null sec space.

Recent figures show that with the lack of wars with no one shooting anyone in any meaningful way while waiting for the sov changes people are spending more and more time in protected null sec space, if hisec was so much better why are they moving to null sec for ISK generation.

And I always find it so amusing seeing gankbears cry about the need to nerf hisec, cry more please!



Nullsec is nice. But C5/C6 wormhole space is where the isk is. Even running C3's in a well fit ship will net you more per hour than incursions and you don't need a fleet.

It is a bad myth brought forth by people trying to get more targets in lowsec and by alliance leaderships looking for more chaff to throw on the front line that highsec is some money making utopia.

Gankbears don't have the balls to move to a WH. Too much... Risk


As I've said before, I do't know why sompe people need to lie aboue a video game .

The risk/reward balance issue aren't made up, they are easily observable. I observe it myself all the time.

My mission toon (this character actually) sits in Osmon most of the time, same region as Jita, flys a Rattlesnake or Machariel depending on mission (except special missions like recon, have a ceptor for those). I blitz the right missions and never bomb my standings. After an hour I dock up, open the SOE LP store, select the item or items i want to sell and sell them. No travel time because Im in the same region as jita and people put up buy orders in osmon and remotely in Jita for stuff i sell in Osmon. Doing it casually is 90 to 100 mil per hour (no travel time to market, less than 1 minute to convert LP into itmes like sister's proves or probe launchers or virtue implants).

I've used that exact same ship type (machariel) on another character in all types of SOV null. Guyristas Space (tribute), Angel space (omist, Tenerifis, insmother), Blood space (Querious, Delve), Serpentis space (Fountain), Sansha space (Catch), even Drones (Etherium Reach).

Thart mach never made more than 90 mil per hour (30 mil per tick) unless their was a commander spawn involved, which was rare. The escalations are ok, but DEd plexes are hit or miss random number generator affairs and while you are doing them you aren't doing anomalies for 30 mil per tick (opportunity costs).

TL;DR, the same suub cap that can generate 90-100 mil per hour in HIGH SEC can do about the same but not much more in Null no matter how much you pimp it. Mainly because missions can be blitzed, anoms cannot. That's why this change led to an increase in the high sec population and longer incursion fleet waits.

And you can test it all for yourselves. however, doing so requires actual need to know the truth of a situation, and that need is lacking in high sec forum posters, probably because you all already know the truth...

Market McSelling Alt
Doomheim
#1297 - 2015-02-16 18:09:18 UTC  |  Edited by: Market McSelling Alt
Jenn aSide wrote:


Stuff




Lie indeed.

90mil hour is very doable in missions in highsec... but dont sell yourself short, Incursions are around 160 an hour if done with good fleets. Oh and Null is safer than High sec, I don't care what you say.

But that doesnt change the fact that 160/hour is very capable in a carrier in null doing sanctums/anoms with a fit that is 1/5th that of a bling vindi for incursions, or that C3's will pump out 30mil+ NR salvage per site for about 10 minutes of work.

Again, the big isk is in C5/C6. I actually didn't even claim Null was where the isk was, but you couldn't read. Most Gankbears only see what they want I suppose.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Valterra Craven
#1298 - 2015-02-16 18:48:04 UTC
Black Pedro wrote:

No, people have been pointing out that the changes you are asking for are self-serving and do nothing to make the game better.


And? The changes being asked for in this thread ARE self-serving for certain people. In fact, just about ANY change asked for is self-serving to a specific class of people. Whether the changes being asked for make the game better or not depends entirely on who you ask.


Black Pedro wrote:

Even Sabriz isn't arguing for changes to "buff" ganking. While he clearly is philosophically for more highsec conflict, nowhere in his platform that I see is he arguing for any changes to game mechanics that will benefit the "ganking playstyle".


I disagree.

Black Pedro wrote:

You on the other hand are asking for changes to game mechanics that directly benefit you with no additional effort on your part.


Again, And? Look in F&I. How many features being requested there require players to do any additional effort?

Valterra Craven
#1299 - 2015-02-16 18:50:28 UTC
Hiasa Kite wrote:

Cost is defined by what people are willing pay for it. Manufacture cost cannot raise a price beyond that point.


No. It isn't. Eve has practically limitless resources for anything in the t1 meta. This means it can be made by anyone. Therefore the cost is always going to be at or near manufacture price due to the immense competition. The only things defined by what people are willing to pay are scarce things, such as faction models etc.
Jenn aSide
Soul Machines
The Initiative.
#1300 - 2015-02-16 18:52:19 UTC  |  Edited by: Jenn aSide
Market McSelling Alt wrote:
Jenn aSide wrote:


Stuff




Lie indeed.

90mil hour is very doable in missions in highsec... but dont sell yourself short, Incursions are around 160 an hour if done with good fleets. Oh and Null is safer than High sec, I don't care what you say.


I know you don't because the actual truth doesn't matter. The chance of a player dying to another player is lower in high sec, period. Have a graph courtesy of DracVlad (see the 'risk' graph).

Quote:

But that doesnt change the fact that 160/hour is very capable in a carrier in null doing sanctums/anoms with a fit that is 1/5th that of a bling vindi for incursions, or that C3's will pump out 30mil+ NR salvage per site for about 10 minutes of work.


That carrier takes a LOT longer to train for than that vindicator. and the fact that a ship that is 5 TIMES the cost of a fit capital ship can fly safely in high sec proves that high sec is safer (not that we need any more proof).

Their is a psychological need (based around prejudice) to believe to 'people I don't like' somehow have it 'better' than 'I' do. This is actually a core cause of oppression of different groups of people in real life. it's a human habit to believe that way, but it's still wrong. People who believe that null is safer than high despite actual testable, observable empirical evidence to the contrary are responding to emotion (hatred) not logic.

Quote:

Again, the big isk is in C5/C6. I actually didn't even claim Null was where the isk was, but you couldn't read. Most Gankbears only see what they want I suppose.


1st of all, who the hell is a gank bear? Everyone knows I'm a PVE fanatic, I only pve in null to support the alliance Im in (as a way of paying my dues for access to null space) and i've never ganked anyone in high sec, I don't find the idea of ganking to be enjoyable personally. The fact that you have to imagine that everyone who disagrees with you is a ganker proves what I said about you above.

Who I am is a EVE player who has experienced (and personally tested) the imblance I'm talking about. While it's cool to be able to set up a mission farm (with 5 instances of Enemies abound 4/5 in a couple systems close together that provides a nice daily income for 6 days), the fact of being able to do that in safety is generally bad.

Null doesn't need buffing, nor does low (though faction warfare low could use a change and l5 mission blitzxing should be nailed) and wormholes are the ONLY space in EVE that works right. But high sec isk making at the top end (mission farming, SOe/thukker and mining corp LP stores, High sec incursions) needs a serious nerfing (middle and low end isk making in high sec itself is fine, we're talking about what pros can squeeze out).