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A Message Regarding "Hyperdunking"

First post First post First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#1261 - 2015-02-15 00:05:04 UTC
Valterra Craven wrote:
The only problem with your analogy is that in real life cargo scanners don't exist.


... you must be kidding me.

Never heard of a shipping manifest?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Valterra Craven
#1262 - 2015-02-15 01:47:53 UTC
Hiasa Kite wrote:

Does it? An escort is recommended for a multi billion ISK cargo but for lesser value hauls, a tank fit should suffice.


Well given that CODE ganks semi indiscriminately that would not be the case. This is especially true given the pro gankers arguments of

If you die it was your fault
If you die it was because you did something wrong
And doing something wrong/ being bad at the game isn't a valid playstyle.

Therefore, in order for you not to be playing bad/invalidly an escort is required.

Given that codes does kill completely empty ships then the cargo amount is irrelevant.

Hiasa Kite wrote:

It does however reflect what players expect to gain from it. Paying a billion ISK for a ship means you expect to gain more from that ship than say, a 10million ISK ship.


I agree with this. The problem is that compared to industrails or transport ships that the freighter's costs in no way reflects the actual value of the ship. Put another way, you are easily going to recoup the investment from buying a Navy scorp in a short amount of time, where an investment in a freighter means that you will likely quit the game before you ever see a good ROI.

Hiasa Kite wrote:

The ship is worth a billion ISK because of its immense cargo hold, not its combat capability.


The ship is worth a billion isk because of its immense build cost, not because of its capabilities.
Kaarous Aldurald
Black Hydra Consortium.
#1263 - 2015-02-15 01:54:08 UTC
Valterra Craven wrote:
The problem is that compared to industrails or transport ships that the freighter's costs in no way reflects the actual value of the ship.


How so? It can get a quarter of a million hitpoints and still have vastly more cargohold than any other ship class.

If you can't make your money back on that, then you're doing it wrong.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Valterra Craven
#1264 - 2015-02-15 01:54:28 UTC
Kaarous Aldurald wrote:


... you must be kidding me.


.... I don't kid.

Kaarous Aldurald wrote:

Never heard of a shipping manifest?


Never heard of bribes? Info aint free and it usually aint cheap either.
Valterra Craven
#1265 - 2015-02-15 01:58:46 UTC
Kaarous Aldurald wrote:

How so? It can get a quarter of a million hitpoints and still have vastly more cargohold than any other ship class.


No. You only get high HP values if you fit for tank, and then you know what you don't have? A lot of cargo. Or you can fit for cargo and have no tank. Either way, its cost in no way reflects its capabilities.

Kaarous Aldurald wrote:

If you can't make your money back on that, then you're doing it wrong.


I didn't say you couldn't. But if you did it'd likely take you a crap load of time to do so. Or do you have some wonderous math to educate us poor slobs on what the actual ROI of a freighter is based on the average contract?
Kaarous Aldurald
Black Hydra Consortium.
#1266 - 2015-02-15 02:04:02 UTC
Valterra Craven wrote:

No. You only get high HP values if you fit for tank, and then you know what you don't have? A lot of cargo. Or you can fit for cargo and have no tank. Either way, its cost in no way reflects its capabilities.


Yeah, it does. It's a capital ship, and it has exponentially better abilities than a regular hauler.

Or have you not figured out yet that cost and abilities don't scale linearly? You know, a basic tenet of EVE's game balance?



Quote:

I didn't say you couldn't.


Yes, you did. You said that you would quit the game before earning it back.

And if that's true, you're doing it hilariously wrong.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Valterra Craven
#1267 - 2015-02-15 02:16:11 UTC
Kaarous Aldurald wrote:


It's a capital ship


In name only. The only thing making it a cap ship is because of the way its built. Nothing else about the ship is capital.


Kaarous Aldurald wrote:

and it has exponentially better abilities than a regular hauler.


I disagree. It has a huge cargo hold, yes. What it doesn't have is anything else to write home about. At least regular haulers have "capabilities" ie more than one.

Kaarous Aldurald wrote:

Or have you not figured out yet that cost and abilities don't scale linearly? You know, a basic tenet of EVE's game balance?


I know it well.

Kaarous Aldurald wrote:

Yes, you did. You said that you would quit the game before earning it back.


And people say I have bad reading comprehension.

Valterra wrote:

you will likely quit the game before you ever see a good ROI.


You might want to re-read what was said here. Because what it says is that based on the average amount of time someone gets to play Eve and the amount of time required for hauling involved to make money and the average amount of time a player stays subbed to eve, that player is likely to quit the game before he sees a good ROI on that particular purchase.
Kaarous Aldurald
Black Hydra Consortium.
#1268 - 2015-02-15 02:18:02 UTC
Valterra Craven wrote:

In name only.


And, you know, in the game's database.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Hiasa Kite
Brutor Tribe
Minmatar Republic
#1269 - 2015-02-15 03:44:19 UTC  |  Edited by: Hiasa Kite
Valterra Craven wrote:
Well given that CODE ganks semi indiscriminately that would not be the case.

It does seem that CODE. and friends have started suicide ganking fully tanked freighters. While the last one reported on zkillboard (I'm afraid forum rules forbid me from linking it) was carrying quite an excessive cargo, it seems that they've taken to globbing to further support their shenanigans. Looks like it is indeed unwise to fly a freighter without an escort, to the point where I'd recommend it for anything but an empty freigher (even then, avoid hotspots).

Quote:
If you die it was your fault
If you die it was because you did something wrong

These two sentences mean the same thing.

Remember: These statements aren't a commentary on the victim's personality. They're not synonymous with "They deserved it because they didn't try." Those statements mean that the player had a way to avoid harm, but simply failed to act appropriately.

Quote:
And doing something wrong/ being bad at the game isn't a valid playstyle.

Invalid? I'm not so sure. I don't think the game should be changed because playing poorly has anfourable consequences. I think the best thing to do if you're playing poorly is to improve.

Quote:
The problem is that compared to industrails or transport ships that the freighter's costs in no way reflects the actual value of the ship.

That's not for any one person to decide. You might not feel they're worth that much, but the ~70 people that buy the four standard freighters in Jita every day alone disagree.

Quote:
Put another way, you are easily going to recoup the investment from buying a Navy scorp in a short amount of time, where an investment in a freighter means that you will likely quit the game before you ever see a good ROI.

Looking at the prices for freighter services, I'd estimate that their pilots can make about 100-150mil ISK/hr. Not amazing, considering the investment (not to mention the collateral), so I wouldn't do it. But hey, they've been operating for years, so they must be doing something right.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Valterra Craven
#1270 - 2015-02-15 04:43:27 UTC
Hiasa Kite wrote:
They're not synonymous with "They deserved it because they didn't try."


Except that given the context of this thread and everything argued by pro-gankers that they are indeed synonymous with: "They deserved it because they didn't try"

Hiasa Kite wrote:
I don't think the game should be changed because playing poorly has anfourable consequences.


Neither do I.

Hiasa Kite wrote:

You might not feel they're worth that much, but the ~70 people that buy the four standard freighters in Jita every day alone disagree.


Maybe, but given that freighters tend to fill very specific roles that no other ship can fill, it really is besides the point how many people buy them every day.


Hiasa Kite wrote:

Looking at the prices for freighter services, I'd estimate that their pilots can make about 100-150mil ISK/hr. Not amazing, considering the investment (not to mention the collateral), so I wouldn't do it. But hey, they've been operating for years, so they must be doing something right.


Given that its roughly about 1mil per jump (I haven't looked at prices today of Red Frog) I don't see how your numbers would make sense. Your estimates don't seem to be accounting for the fact that roughly half the jumps a freighter makes are not making them money since half of them are just getting to or returning to a point back to pick up more contracts. So to put this in to perspective, what you'd need to do is figure about roughly how long it takes a freighter to warp from one gate to another (without webbers). From there, figure that you'd need roughly 1000 jumps just to break even and then figure out how many hours it takes to do a thousand jumps based on the previous data. Then take that number and double it to account for time to or from pickup points.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#1271 - 2015-02-15 08:54:57 UTC
Valterra Craven wrote:
Except that given the context of this thread and everything argued by pro-gankers that they are indeed synonymous with: "They deserved it because they didn't try"

Not me. I feel the distinction is quite important and I'm fairly sure this opinion isn't actually shared by ay ganker. I say this because when the occasional "why do gankers hate ...?" thread comes up, it's typically filled with gankers clarifying that gankers do not hate their victims. Here's a highly relevant post in a relevant thread. It even refers specifically to one of Kaarous's posts.

Quote:
Maybe, but given that freighters tend to fill very specific roles that no other ship can fill, it really is besides the point how many people buy them every day.

Just how many I-Hubs are being deployed each day? Moreover, how many fail to be deployed? Going by zkillboard, not many.

Quote:
Given that its roughly about 1mil per jump (I haven't looked at prices today of Red Frog) I don't see how your numbers would make sense.

That's for small cargos with a 1bil ISK collateral. A 5bil ISK collateral, 800,000m3 contract comes with a base price tag of 4.5mil ISK/jump. This doesn't include the 30mil ISK for a rush job. Should their contract come under their internally set collateral limit, they can always pick up multiple items at the same time, further increasing their effective ISK/jump.

That said, I don't think I accounted for bobtails so I guess they're not making 100mil ISK per hour. I really wouldn't want to do that, to be honest. Yet, they do it and they seem happy with their income so as a customer I'm certainly not one to complain.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#1272 - 2015-02-15 18:57:38 UTC
I don't agree with this decision at all. If it looks like an exploit and sounds like an exploit, it's an exploit.

Hi sec ganks are supposed to have a single countdown before the PO-PO show up and if they aren't successful by then, they fail. This bump-lather-rinse-repeat nonsense is bad gameplay, requires multiple acts of cheese, is griefing by definition, and shouldn't be countenanced.

And I'm all for suicide ganking, having enjoyed it a couple of times and been a good-sport victim a couple of times.

I suspect it's been permitted because distinguishing it from a regular gank might take a modicum of :effort:.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#1273 - 2015-02-15 19:19:19 UTC
Globbing takes significantly longer than regular tanks which makes them significantly easier to prevent. If globbing made it easier, quicker or cheaper then CCP would likely agree.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#1274 - 2015-02-15 20:15:35 UTC  |  Edited by: ISD Ezwal
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.


27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.



Thread reopened.

ISD Ezwal Community Communication Liaisons (CCLs)

Mag's
Azn Empire
#1275 - 2015-02-15 23:11:43 UTC
AkJon Ferguson wrote:
I don't agree with this decision at all. If it looks like an exploit and sounds like an exploit, it's an exploit.

Hi sec ganks are supposed to have a single countdown before the PO-PO show up and if they aren't successful by then, they fail. This bump-lather-rinse-repeat nonsense is bad gameplay, requires multiple acts of cheese, is griefing by definition, and shouldn't be countenanced.

And I'm all for suicide ganking, having enjoyed it a couple of times and been a good-sport victim a couple of times.

I suspect it's been permitted because distinguishing it from a regular gank might take a modicum of :effort:.
The only problem you have, is that you're wrong on all accounts. Cool

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kaarous Aldurald
Black Hydra Consortium.
#1276 - 2015-02-16 00:10:11 UTC
AkJon Ferguson wrote:
I don't agree with this decision at all. If it looks like an exploit and sounds like an exploit, it's an exploit.


Then I'm sure you'll be fully in favor of the removal of dec dodging.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Herzog Wolfhammer
Sigma Special Tactics Group
#1277 - 2015-02-16 08:19:59 UTC
OK I just read up on this and I can't help but wonder.

Anybody remember Herr Wilkus' "Boomerang Tornado Trifecta" (or it was called something like that) and how fast the mechanics changed within a week of him posting how he did it in the C&P forums?

Avoiding Concord was said to be bad ju ju . This is not entirely the same, but similar with much less efficiency of course.


Bring back DEEEEP Space!

Hiasa Kite
Brutor Tribe
Minmatar Republic
#1278 - 2015-02-16 08:23:20 UTC
Herzog Wolfhammer wrote:
OK I just read up on this and I can't help but wonder.

Anybody remember Herr Wilkus' "Boomerang Tornado Trifecta" (or it was called something like that) and how fast the mechanics changed within a week of him posting how he did it in the C&P forums?

Avoiding Concord was said to be bad ju ju . This is not entirely the same, but similar with much less efficiency of course.



It's literally sitting there waiting for CONCORD to kill you. It's anything but evasion.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Kaarous Aldurald
Black Hydra Consortium.
#1279 - 2015-02-16 08:45:48 UTC
Herzog Wolfhammer wrote:

Avoiding Concord was said to be bad ju ju . This is not entirely the same, but similar with much less efficiency of course.


It's not avoiding Concord. The ships are still destroyed.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Herzog Wolfhammer
Sigma Special Tactics Group
#1280 - 2015-02-16 09:18:19 UTC  |  Edited by: Herzog Wolfhammer
Seeing that it's "the usual crowd" defending hyperdunking, that will pretty much guide my opinion of it as a new form of grief play.

Funny really how "creative" things get in highsec. Was not always like this, but I'm not going to think of the possibility that the player base is degenerate(ing). I have seen a lot of evidence to the contrary.

But at the same time I see Gurista faction ships and T3 ships farming highsec anoms (You read that right: highsec) and the hue and cry would be "CAREBEARS!!!!! NERF HIGHSEC!!! HURR DURR! "

But then, the griefing is also pretty darn creating after a string of what are called "nerfs".

So what gives?

I think that nullsec and lowsec have become so crappy that even the PVPers and "pirates" (using that term loosely here) won't, or cannot, go there any more.

Meaning that whereby highsec was mostly noobs and some people who lacked the time for (what was once considered) end game of going to null and occasionally some shenanigans, we now have TWO types of players (not one, 2) "bottled up" in highsec for reasons that have nothing to do with carebears, griefers, or PVe.

Looks like predator and prey have something in common.

Oh I'm sure the buttmad patrol will blame it all on highsec and "people won't leave it!" as if feeding ships to gate camps is supposed to be a play style or something somebody wants to do.

So we can poke Mr. Carebear for 'not wanting risk' but highsec PVP is simple controlled risk.

I've watched a progression since I started playing in the middle of 2006, and frankly this hyperdunking is just another chapter where the real issue is not being addressed while other mechanics have more and more players bottled up in highsec. Sure "HURF BLURF!!! JOIN AN ALLIANCE!!!1!!!". Ok, and what are they doing out there? Farming anoms. But that's just like highsec. Highsec has no bubbles. You can be in a wardeccing highsec alliance and travel freely looking for targets, which you cannot do in null or even in low in many case. Do you get a BLOPS drop for no reason in highsec? OK OK, nullsec has a reason for BLOPS drop... you are getting in the way of..... of.... their FARMING.

What a buzzkill. I want to go to nullsec to.... farm? But I can do that in highsec without having to take a multitude of times longer to travel to where I need to go because bubbles, dictors, D-Scan immune recons, inties on the wrong end of the bargain, and instalokis.
Oh and someone AFK in local because the play style of preventing the playing of the game is playing the game I'm told, meaning that the best way to counter it is to.... not play the game? Or go to highsec.

The problem is not more carebearing the problem is low and null becoming unbearable even for PVPers. Best evidence? What do you find way out there past the gank pipelines and intel channels? You find people farming and grinding away. Just like highsec.

Unless you are a trespasser. But they'll clean that up pretty quick and you hardly even get a target.
From a PVe point of view, why go through the trouble of low and null to do PVe? But from the PVP point of view, why go through the trouble to possibly get the jump on some mining ship when you can leisurely travel around highsec and get the jump on some mining ship?

But when too many jumps happen and CCP changes stuff, suddenly all the rage at CCP when we don't wonder about the environment and all of the factors that created this situation in the first place. Would you rather gank a freighter in highsec or nullsec? Would you rather go hunting in highsec or nullsec? Sure sure there's no Concord "out there" but you are going to lose your ship anyway. So highsec ganking is just a different path to the same result: you are going to pounce on some hapless player who did something wrong and then die in a fire. Same results for highsec and null, just different actors.

BFD.

See what I'm getting at here: PVe outside of highsec is a huge pain in the ass. But then, so if PVP. So if I can sneak out to null (where they are farming, just like in highsec) and go hunting, I still have to rely on the prey screwing up. But there's still plenty of screwing up in highsec.

So the HTFU hurr durr crowd is no different from the highsec bear - both groups have chosen the path of least resistance.

And I cannot blame them for the reasons I already cited. But the people on the PVP sides of things are not innocent. If we are to be buttmad over "nerfs to ganking" in highsec, we are wasting our energy for we all need to be buttmad over so many people being bottled up in highsec for it to even be needed and/or matter in the first place. But then, looking at RL politics, people blaming the wrong stuff is not really a new thing.

Sad too. The lore in this game is getting really good, but what we see lately and from the "13 points" thread that is now closed because the same troll brigade showed up is that certain problems are coming to a head that are affecting everybody and everybody has their ego out front and are too married to the wrong things they are blaming.

Hopefully the lore content will get a new novel written about it because I'll enjoy the book more than the game. You see it'll be more entertaining to read about these new Jovians or whatever then say, try to get out to nullsec to see them, take forever to establish safe spots, and die in a fire for no reason anyway.

( I could go on but I'll end up with my usual statement of how gate mechanics comprise 80 percent of the suckage and all that)

Bring back DEEEEP Space!