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Mike Azariah ---> CSMX

First post
Author
ShadowandLight
Trigger Happy Capsuleers
#181 - 2015-02-15 18:42:31 UTC
XeX Znndstrup wrote:
Applications are ending. Time to vote soon.

A candidate may not agree with everything but he should be a fair representative and witness of what people told him.
Before requesting our agents to endorse someone, we would like to be sure you would speak about these following subjects if member of CSM X :

1- Piracy : we don't want new game mechanics which reduce ability for some to live in a securized space. This subject is important in game but becomes also more important politically out of game when we see some unscrupulous organizations applying for CSM.


Can you please be more specific on who your advocating for? The high sec players or the High sec gankers / pirates?
XeX Znndstrup
#182 - 2015-02-15 19:24:25 UTC  |  Edited by: XeX Znndstrup
ShadowandLight wrote:
Can you please be more specific on who your advocating for? The high sec players or the High sec gankers / pirates?


Neither gankers nor pirates.
Not only in high sec.

Judge of The Law Organization and President of Stellar Order.

"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.

@ /// f

Mike Azariah
The Scope
Gallente Federation
#183 - 2015-02-15 21:01:20 UTC
XeX Znndstrup wrote:


1- Piracy : we don't want new game mechanics which reduce ability for some to live in a securized space. This subject is important in game but becomes also more important politically out of game when we see some unscrupulous organizations applying for CSM.

2- Walking in Station, Legion Project and Valkyrie : these 3 subjects are important because they would add other perspectives for Eve Online. That's the reason why they should be supported as a whole and not like other games. They MUST be linked with Eve Online. Perspectives in a game are the main reasons players, new or old, would stay in this game. Working on this doesn't significate CCP shouldn't work also on current mechanics.

3- Societies, social hubs or organizations : we are so we want them.

4- Market mechanics : even if it would necessitate big modifications, CCP should start to think about this in their planning. See what we spoke about in this thread about shares exchange as a way to influence in another way the sandbox.

Your answer could be as simple as an "OK" for each point.
And we will be yours.

Best regards from The Law Organization and its messenger.


1) I am not sure what you mean. Hisec is not 'safe' it is a place where consequences happen as enforced by npc's. In Null and wormholes the consequences come more from your fellow players. ANY freaking change will affect someones ability to live in the space, question is which change and who gets affected. Take the AWOX change coming this Tuesday. It has an effect but I was totally for it because it was a very dumb rule to begin with.

2) CCP has a game universe and an intellectual product and they are going a lot of different ways with it. I do NOT expect to see direct crossovers anytime soon for a few reasons. The first is time differential. WE fight in long 'age of sail' type battles while Valyrie is more twitch boom dead. (I have played it a few times) Legion/Dust is small group and also hard to tie in without a LOT of economic rulings for it all to make sense and not for a mediocre pilot to be able to buy and see squads at the drop if a few million isk. It is easy to demand integrration but a lot more difficult to actually envisage what the hell that means. As for walking in stations? I wrote this and stand by it.

3) Societies. Hell yes. I will continue to fight for them (and the name)

4) Market mechanics are cool IF we could have some sort of Concord securities commission. Otherwise it would be a madhouse with uncontrolled monopolies snatching up all the little fish. Go back through the histories like Eve Bank, the number of corps and alliances shut down or broken due to bad share management and tell me I am wrong.

m

Mike Azariah  ┬──┬ ¯|(ツ)

GetSirrus
Imperial Academy
Amarr Empire
#184 - 2015-02-15 23:10:43 UTC
Reaver Glitterstim wrote:
But the mining links working inside the shield is inexcusable and I disagree strongly with that! It should be fixed.


This was done to protect Null sec mining boosters. Neither the orca or rorqual have received a balance pass, so it may yet change. In relation to high-sec, since the orca is also the logistics of a fleet, it is almost always on grid. Hence the "nerf to hi-sec" is a non-sequitur for this particular item.

*==========

Conflict is just not measured in dps and ehp. Harvest -> Build -> Destroy are three legs that Eve stands on. Mike gets this and has my vote.
XeX Znndstrup
#185 - 2015-02-16 13:06:14 UTC  |  Edited by: XeX Znndstrup
Mike Azariah wrote:

1) I am not sure what you mean. Hisec is not 'safe' it is a place where consequences happen as enforced by npc's. In Null and wormholes the consequences come more from your fellow players. ANY freaking change will affect someones ability to live in the space, question is which change and who gets affected. Take the AWOX change coming this Tuesday. It has an effect but I was totally for it because it was a very dumb rule to begin with.

2) CCP has a game universe and an intellectual product and they are going a lot of different ways with it. I do NOT expect to see direct crossovers anytime soon for a few reasons. The first is time differential. WE fight in long 'age of sail' type battles while Valyrie is more twitch boom dead. (I have played it a few times) Legion/Dust is small group and also hard to tie in without a LOT of economic rulings for it all to make sense and not for a mediocre pilot to be able to buy and see squads at the drop if a few million isk. It is easy to demand integrration but a lot more difficult to actually envisage what the hell that means. As for walking in stations? I wrote this and stand by it.

3) Societies. Hell yes. I will continue to fight for them (and the name)

4) Market mechanics are cool IF we could have some sort of Concord securities commission. Otherwise it would be a madhouse with uncontrolled monopolies snatching up all the little fish. Go back through the histories like Eve Bank, the number of corps and alliances shut down or broken due to bad share management and tell me I am wrong.

m

Thanks for the answer.

1- Hi sec is safer if you don't attack. If you attack, yes, you start to have problems. We don't want to change this logic some suspicious candidates for CSM X proposed to be changed.

2- Peraphs you think about something too much. First demonstration of Project in Fanfest 2014 is enough far for us. You can make two games with a minimal link like they show. For Valkyrie, it could be exactly the same. And yes, they are time differential. That's the biggest reason they should be linked. Battle on the ground or in the sky can't be like in space. You could easily imagine it : there are wars in space, on ground and in sky. They would propose the adequate rythm in the adequate situation. For WIS, if i understood your blog, here also, you plan very far. A role playing like "Mass Effect" could be enough in the first time to make us discover inner stations. And if it's like in Legion demonstration, a game that boots from another, it's enough at first. After, it would be possible to increase interactions.

3- We agree even if the name societies is a bit luxurious when we have already organization (the word) in the game.

4- Your idea "some sort of Concord securities commission" is quite good. Fight for it.

With these additional informations, would you be able to be at least a spokesperson in CSM X of what IS a wish for some ?
Even if we understand you can have a nuanced vision on some subjects (almost impossible to be a clone for each opinion).

In any case, we like your ability to speak and exchange with players. This is what we are waiting for a CSM candidate.

Best regards.

Judge of The Law Organization and President of Stellar Order.

"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.

@ /// f

Feyd Rautha Harkonnen
Doomheim
#186 - 2015-02-17 21:22:52 UTC
Urziel99 wrote:

..
But feyd here isn't interested in balance, he just wants easy kills by any means available.

Truly Urziel, I am unique in my support of sandbox play and desire to shoot others in the face in a space combat game. You however have never dunked another EvE player nor used mechanics against them to achieve victory, individually or in fleets... Truly, you have only ever taken part in honorable 1 v 1's at the sun, in equally fitted ships, against equal SP toons only...you would never win a fight by any available means.

Try and shoot the messenger all you want, but I am not running for CSM, Mike is, and he is about championing continued nerfs to the sandbox, just like Ripard Teg before him. Thats fine, it's his right, but what's despicable is he (and you) try to hide that fact from people. I don't care about rationalizations of a nerf, a nerf is a nerf; 0 minus 1 equals -1 and it doesn't get to equal 0 just because you rationalize the subtraction with 'mechanics fix' spin-doctoring.

Quote:
There are still plenty of complete bullshit mechanics that CCP either lacks the will or technical skill to fix. *cough* Bumping, hyperdunking, -10's still active in highsec *cough* So don't bother playing poor downtrodden victim around here. It won't hold water.

Or, perhaps what you call 'bullshit mechanics' many (including CCP who validated bumping in a ruling) call 'working as intended', and people 'playing downtrodden victim' are actually the ones trying to defend the damned sanbox? You know, like Mike is supposed to be doing?

Look, i'm not the first or only person to call Mike out here, others have long ago done so more eloquently than I. The voters just have a right to know....nerf advocates like Mike (and yourself) who operate like tax & spend governments pitching new taxes as 'revenue streams' are lying to them. Selfsame, dressing up nerfs up as 'mechanics fixes' to avoid voter scrutiny and people clueing into what you are really about is equally not cool.

F
Lucas Kell
Solitude Trading
S.N.O.T.
#187 - 2015-02-17 23:16:23 UTC
Feyd Rautha Harkonnen wrote:
I don't care about rationalizations of a nerf, a nerf is a nerf; 0 minus 1 equals -1 and it doesn't get to equal 0 just because you rationalize the subtraction with 'mechanics fix' spin-doctoring.
It's only negative one in your opinion. A lot of changes you dislike I think are good for the game, so I'd say 0 + 1 = 1. You crying over the changes doesn't make them bad, it's simply a matter of opinion and they differ.

Feyd Rautha Harkonnen wrote:
Look, i'm not the first or only person to call Mike out here, others have long ago done so more eloquently than I.
ROFL, a TMC posting by James 315. And that's supposed to be taken seriously and can be assume to be completely objective? I think not.

You realise if you guys didn't stand behind CODE you'd actually be worthy of considerably more respect, right? I say this in complete honesty and this is not designed to be insulting in any way - nothing anyone from code has ever said has ever come across even remotely as if it were supposed to be taken seriously. It's an enormous RP trollolol fest. You'd do far better to drop the act and be frank about issues. Drawing up fake graphs and presenting grandiose "the end is nigh" speeches really doesn't lend itself to being treated like anything more than comedic entertainment.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Vaju Enki
Secular Wisdom
#188 - 2015-02-17 23:40:08 UTC
Lucas Kell wrote:
Feyd Rautha Harkonnen wrote:
I don't care about rationalizations of a nerf, a nerf is a nerf; 0 minus 1 equals -1 and it doesn't get to equal 0 just because you rationalize the subtraction with 'mechanics fix' spin-doctoring.
It's only negative one in your opinion. A lot of changes you dislike I think are good for the game, so I'd say 0 + 1 = 1. You crying over the changes doesn't make them bad, it's simply a matter of opinion and they differ.

Feyd Rautha Harkonnen wrote:
Look, i'm not the first or only person to call Mike out here, others have long ago done so more eloquently than I.
ROFL, a TMC posting by James 315. And that's supposed to be taken seriously and can be assume to be completely objective? I think not.

You realise if you guys didn't stand behind CODE you'd actually be worthy of considerably more respect, right? I say this in complete honesty and this is not designed to be insulting in any way - nothing anyone from code has ever said has ever come across even remotely as if it were supposed to be taken seriously. It's an enormous RP trollolol fest. You'd do far better to drop the act and be frank about issues. Drawing up fake graphs and presenting grandiose "the end is nigh" speeches really doesn't lend itself to being treated like anything more than comedic entertainment.


James article is well written and it's very hard to argue with the points he made.

The some thing happened long ago with Ultima Online:

Ultima Online was the first sandbox. Housing, PKs, full loot, all that good ****. The economy was extremely well balanced, pvp was frenetic, twitchy and had an extremely high skill cap. You could steal from people, poison them, etc.

Then Trammel came. It split the world in to two halves. One half was the way it was before, the other half was pvp-free. If you stayed in the old world, you got double the resources you did in the new one, but at the same usual risk. In the new world, there was quite literally zero risk, so the economy got completely ****** and inflated. Everyone went mob-killing (ratting) in the best gear (deadspace) instead of basic blacksmithed (t2) gear, no one cared about ore/minerals anymore, etc, etc.

It was the deathknell for UO. Subscriptions dropped off massively and it never recovered. The game is god awful now, but a carebears absolutely sweetest heaven, full of opportunities for massive gold-accumulation and nothing to spend it on.

The Tears Must Flow

Lucas Kell
Solitude Trading
S.N.O.T.
#189 - 2015-02-18 00:01:17 UTC
Vaju Enki wrote:
James article is well written and it's very hard to argue with the points he made.
Excuse me if I don;t take your word for it. I've read James' articles before and the only thing it did was waste part of my life.

Vaju Enki wrote:
The some thing happened long ago with Ultima Online:

Ultima Online was the first sandbox. Housing, PKs, full loot, all that good ****. The economy was extremely well balanced, pvp was frenetic, twitchy and had an extremely high skill cap. You could steal from people, poison them, etc.

Then Trammel came. It split the world in to two halves. One half was the way it was before, the other half was pvp-free. If you stayed in the old world, you got double the resources you did in the new one, but at the same usual risk. In the new world, there was quite literally zero risk, so the economy got completely ****** and inflated. Everyone went mob-killing (ratting) in the best gear (deadspace) instead of basic blacksmithed (t2) gear, no one cared about ore/minerals anymore, etc, etc.

It was the deathknell for UO. Subscriptions dropped off massively and it never recovered. The game is god awful now, but a carebears absolutely sweetest heaven, full of opportunities for massive gold-accumulation and nothing to spend it on.
Yes, I'm well aware of Trammel, something that happened years before UO's peak player count yet for some reason takes blame from some old players for the downfall of the game. I don't really buy it to be honest. Beside the fact that the game went on to grow significantly for years following Trammel, it was also a separate world, so would have no actual impact on the "hardcore" world. The only thing it would influence is how much people cried because someone else was playing the same game but easier.

Tell me, do you get upset when you play a game in "Very Hard" while someone else plays it in "Very Easy"? Do you write letters to the developer demanding your money back because everyone should have the experience you have or not have it at all? No, you don't. Nobody sane does, that would be ridiculous. So why would it matter if an MMO had 2 different style of world?

That said, nobody is advocating Trammel in EVE. Mike just wants people who play the way they play and enjoy it to keep that style of play. Too many people want to force them to have to defend themselves with guns, which they don't want to do. Forcing someone to play the game your way is just as bad as forcing you to play it their way. There's room for a multitude of playstyles in EVE, and keeping that room is all we want.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Flamespar
WarRavens
#190 - 2015-02-18 10:14:22 UTC
Mike. Part of CCPs Seaguls vision was about players having a "home" in EVE, what does this mean to you?
Black Pedro
Mine.
#191 - 2015-02-18 10:39:47 UTC
Vaju Enki wrote:

James article is well written and it's very hard to argue with the points he made.

It is hard to argue with such a well presented piece or at least I haven't seen any real attempts other than those rejecting it based on the author, or just putting their head in the sand and claiming no problem exists. However, CCP is the only ones with the numbers to show what we all suspect - players are increasingly moving back to highsec, or using highsec alts, to make their living in safety and that this is contributing to the stagnation and low population of the other spaces.

So Mike, CCP Seagull has presented us with a grand vision of player-built stargates and increased player conflict which many speculate will involve new (maybe Jove) space. Perhaps this question isn't fair as you have signed a NDA, but what do you think is the best way to get a significant amount of the player base to move to or use this space? I can only imagine if things are left as the status quo, no one aside from a few large null entities will move in and this expansion will be deemed a failure.

I know you have made some efforts to get new players out of highsec and PvPing, but you must admit that the near risk-free and significant income potential of highsec is tempting for established players to come back to and grind an income. Without hurting casual or new players, do you think there is anything that can be done to discourage this grinding behaviour on the part of established players and encourage them to move their home somewhere riskier than highsec, like perhaps this new space when it becomes accessible?
Lucas Kell
Solitude Trading
S.N.O.T.
#192 - 2015-02-18 11:15:40 UTC
Black Pedro wrote:
It is hard to argue with such a well presented piece or at least I haven't seen any real attempts other than those rejecting it based on the author, or just putting their head in the sand and claiming no problem exists. However, CCP is the only ones with the numbers to show what we all suspect - players are increasingly moving back to highsec, or using highsec alts, to make their living in safety and that this is contributing to the stagnation and low population of the other spaces.
It's like the boy who cried wolf, because he's written practically pure sperg since the beginning of time, people won't generally sit there and read through 10 pages to find out if it's crap. For me I took one look at the subject and the author, and can be reasonably certain it will be more crying about how terrible and themepark EVE is becoming.

Black Pedro wrote:
So Mike, CCP Seagull has presented us with a grand vision of player-built stargates and increased player conflict which many speculate will involve new (maybe Jove) space. Perhaps this question isn't fair as you have signed a NDA, but what do you think is the best way to get a significant amount of the player base to move to or use this space? I can only imagine if things are left as the status quo, no one aside from a few large null entities will move in and this expansion will be deemed a failure.
Surely this is something you should know though? I live in nullsec, I moved all but a tiny fragment of my alts out of highsec long ago, so I don't know why PvPers live in highsec, but your group lives in highsec, so surely you know why it is that you choose to sit in highsec ganking industrial ships rather than go into other parts of the game and fight people who shoot back? I'd wager it's much the same reason carebears like highsec - low commitment, low risk, high reward, easy access to trade hubs. So what would it take for you to be coaxed out of highsec?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mike Azariah
The Scope
Gallente Federation
#193 - 2015-02-18 16:53:13 UTC
Flamespar wrote:
Mike. Part of CCPs Seaguls vision was about players having a "home" in EVE, what does this mean to you?

Home is a place you care about. That you will defend and work at improving. At least that is what I see it to be.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Vaju Enki
Secular Wisdom
#194 - 2015-02-18 19:28:11 UTC
Mike Azariah wrote:
Flamespar wrote:
Mike. Part of CCPs Seaguls vision was about players having a "home" in EVE, what does this mean to you?

Home is a place you care about. That you will defend and work at improving. At least that is what I see it to be.

m


He wanted you to talk about WiS.

The Tears Must Flow

Urziel99
Multiplex Gaming
Tactical Narcotics Team
#195 - 2015-02-19 04:58:23 UTC
Feyd Rautha Harkonnen wrote:
Urziel99 wrote:

..
But feyd here isn't interested in balance, he just wants easy kills by any means available.

Truly Urziel, I am unique in my support of sandbox play and desire to shoot others in the face in a space combat game. You however have never dunked another EvE player nor used mechanics against them to achieve victory, individually or in fleets... Truly, you have only ever taken part in honorable 1 v 1's at the sun, in equally fitted ships, against equal SP toons only...you would never win a fight by any available means.

Try and shoot the messenger all you want, but I am not running for CSM, Mike is, and he is about championing continued nerfs to the sandbox, just like Ripard Teg before him. Thats fine, it's his right, but what's despicable is he (and you) try to hide that fact from people. I don't care about rationalizations of a nerf, a nerf is a nerf; 0 minus 1 equals -1 and it doesn't get to equal 0 just because you rationalize the subtraction with 'mechanics fix' spin-doctoring.

Quote:
There are still plenty of complete bullshit mechanics that CCP either lacks the will or technical skill to fix. *cough* Bumping, hyperdunking, -10's still active in highsec *cough* So don't bother playing poor downtrodden victim around here. It won't hold water.

Or, perhaps what you call 'bullshit mechanics' many (including CCP who validated bumping in a ruling) call 'working as intended', and people 'playing downtrodden victim' are actually the ones trying to defend the damned sanbox? You know, like Mike is supposed to be doing?

Look, i'm not the first or only person to call Mike out here, others have long ago done so more eloquently than I. The voters just have a right to know....nerf advocates like Mike (and yourself) who operate like tax & spend governments pitching new taxes as 'revenue streams' are lying to them. Selfsame, dressing up nerfs up as 'mechanics fixes' to avoid voter scrutiny and people clueing into what you are really about is equally not cool.

F


Just because CCP allows a mechanic doesn't mean it's not complete bullshit. Tacking without invoking aggression or generating a kill right is bullshit. -10's operating with impunity in secure space is like giving Charles Manson free admission to any social function he desires instead of keeping him locked up where he belongs. The most hilarious part is the fact you quote James 315 and think he is to be taken seriously, who next in the sociopath's hit parade? Erotica1?

And before you get too uppity I have lived in high, low and null security space and accept the benefits and limitations involved in each. When it comes time to fight I have no problems doing so on my combat alt. Tell me again about how being narrow-minded is "defending the sandbox." It amuses me.
Flamespar
WarRavens
#196 - 2015-02-19 08:21:00 UTC  |  Edited by: Flamespar
Vaju Enki wrote:
Mike Azariah wrote:
Flamespar wrote:
Mike. Part of CCPs Seaguls vision was about players having a "home" in EVE, what does this mean to you?

Home is a place you care about. That you will defend and work at improving. At least that is what I see it to be.

m


He wanted you to talk about WiS.



I'm genuinely interested in hearing what CSM members think about EVE's vision because at the moment it seems building stargates is something only the huge corps and alliances can consider. Mike said he is about high sec and smaller groups of players. I want to know what he would like those groups of players to be able to do as part of this "vision".
Lucas Kell
Solitude Trading
S.N.O.T.
#197 - 2015-02-19 08:52:52 UTC
Black Pedro wrote:
It is hard to argue with such a well presented piece or at least I haven't seen any real attempts other than those rejecting it based on the author, or just putting their head in the sand and claiming no problem exists. However, CCP is the only ones with the numbers to show what we all suspect - players are increasingly moving back to highsec, or using highsec alts, to make their living in safety and that this is contributing to the stagnation and low population of the other spaces.
There, I read it and I want that few minutes of my life back. It's exactly what you would expect it to be. It's a guy still crying about carebears and themeparks, and going though basically every fallacy there is in a post that could have been summed up n page 1. Essentially he believe that any change to help with highsec player retention is part of path which will inevitably remove all risk from highsec. The problem with that is that even the players campaigning for changes which reduce risk in areas are adamant that there should always be risk, but apparently they can;t be believed. Essentially his problem is that he wants people to live in what is effectively lowsec, but doesn't want to go though the pain of moving to lowsec.

He also makes terrible analogies, like comparing total safety in highsec to removing the ability to die from an FPS. Except there are still 3 areas of space you wouldn't be able to die in. More accurately, if highsec were made completely safe (which it shouldn't be) it would be more akin to having a safe spawn point, which is a feature used by several FPS games to great effect.

I'm convinced he wasn't even there for Incarna, since he seems to have the impression that the main issue there was WiS. The main issue was the potential threat of the game turning into a microtrans model which would effectively be flipping to a completely different type of playerbase. WiS it'self isn't a particularly terrible idea - or at least it wasn't, on CCP reduced staff numbers now it probably would be.

He also talks about how making the game less risky in highsec will drive away veteran players. What he fails to realise is that he's a shining example of that not actually being true. He's been complaining about how CCP caters to carebears for years, and yet still hasn't quit. Like it or not, CCP could do basically anything they want to help with new player retention, and the vets would still remain, even if they grumbled more. I'm pretty sure that when I'm old, grey and dying, my last breath will be "Make sure Chribba gets my assets for PLEX 4 good."

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Reeses Peices
Doomheim
#198 - 2015-02-20 03:12:43 UTC
Mike,

Why should you serve another term as CSM? What do you have to bring to the table that a newer younger member of the community couldn't. Wouldn't you think that newer players would have a better feel for improving the NPE that the game needs?

Don't you feel that maybe this should be the year you step down and pass the torch?
Mike Azariah
The Scope
Gallente Federation
#199 - 2015-02-20 06:08:54 UTC
Reeses Peices wrote:
Mike,

Why should you serve another term as CSM? What do you have to bring to the table that a newer younger member of the community couldn't. Wouldn't you think that newer players would have a better feel for improving the NPE that the game needs?

Don't you feel that maybe this should be the year you step down and pass the torch?


I did spend some time asking myself that same set of questions.

I bring experience, contacts, and continuity. I bring a long history of involvement with the CSM and a sense of the changes and direction that it is traveling. I have seen iterations of the NPE and look forward to helping with the new one as it grows.

Do we need some new blood on the CSM? Hell, yes. But it needs to be tempered by experience. It needs people to bring the new council members up to speed. THAT is why I am still running. Or one of the reasons, there are others.

m

Mike Azariah  ┬──┬ ¯|(ツ)

XeX Znndstrup
#200 - 2015-02-20 14:10:21 UTC
Mike Azariah wrote:
Reeses Peices wrote:
Mike,

Why should you serve another term as CSM? What do you have to bring to the table that a newer younger member of the community couldn't. Wouldn't you think that newer players would have a better feel for improving the NPE that the game needs?

Don't you feel that maybe this should be the year you step down and pass the torch?


I did spend some time asking myself that same set of questions.

I bring experience, contacts, and continuity. I bring a long history of involvement with the CSM and a sense of the changes and direction that it is traveling. I have seen iterations of the NPE and look forward to helping with the new one as it grows.

Do we need some new blood on the CSM? Hell, yes. But it needs to be tempered by experience. It needs people to bring the new council members up to speed. THAT is why I am still running. Or one of the reasons, there are others.

m


We think you have some qualities to be again in CSM.
You just have to be more confident in some new features as we talked about before.
And, then, with this, i am sure you will be able to bring also what a new player could bring in CSM.
Even if you didn't answer on these points in our last thread, we believe you are enough open-minded to speak about these points in CSM X.

Don't disappoint us on these points !

Best regards.

Judge of The Law Organization and President of Stellar Order.

"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.

@ /// f