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FW Corp/Home Systems

Author
Oreb Wing
Last Rites.
#41 - 2015-02-15 02:24:31 UTC  |  Edited by: Oreb Wing
Ben Ishikela wrote:
Oreb Wing wrote:
What do you guys think about being able to shoot and destroy the defensive plex structures of the novice, small, etc. to cause a de-spawn? (...)

I see only little conection to Home-system topic, but sounds interesting. Although the resulting lack of plex availability might be a problem for offensive. Despawn time should be long enough then and not reduce contestation as much. Will have similar effect as a time triggered reduction with a fatigue-like mechanic. But better?
For deplexing on the opposite site of low-contestation look at this if interest.

Addition to FuelReduction Boni: What about if all POS get reinforced that belong to the old militia corp, when the system is flipped? imho works well with the increase for all non-milita pos fuel consumption.



The connection being that if you don't stop plexing, you will soon not have a system to speak of. That is why the plex fight is relevant to system ownership.

I doubt that anyone can make the rounds through the entire warzone, killing off defensive sites, before more spawn behind them before they are even done. Remember that 30min is the respawn time.

There would be no change to an offensive, as you are in the system actively fighting within the plexes anyway. There would be no down-time for the d-spawn plex timer to tick.

Above all these reasons in defense of clearable plexes without the time investment is it gives even more reason to put people out there in dps ships on a regular basis to do this very thing.

ps. Thanks for the link. It isn't more than a dplex nerf, right? I'm terrible at math. Final computation examples would help.
Ben Ishikela
#42 - 2015-02-15 10:30:08 UTC
Oreb Wing wrote:
Above all these reasons in defense of clearable plexes without the time investment is it gives even more reason to put people out there in dps ships on a regular basis to do this very thing.

Oh, i see now. I support it. Its better than a passive decontestation over time.
There are certain things to be done about it, so the effect i quoted actually happens. "structure shooting" is going to get some some upgrades. Maybe Lowsec is the place to start testing some suggested variants without the risk of destroying all of nullsec gameplay.
My suggestion: 1. Give the shootable plex an active repair, that is bigger than the max dps that a ship of the allowed class can do. that is to ensure that players need a friend-ship. 2. Reduce the hit point buffer to a minimum, but enough to withstand an alphastrike. 3. vulnerable to Ewar. 4. Structures get a damage reflecting shield (X% damage retaliation to attacker), so this little fleet needs a logibro (he repairs the sentriydrones, because what else whould i use to shoot structures atm... P). Should I make a new thread about this?
Oreb Wing wrote:
ps. Thanks for the link. It isn't more than a dplex nerf, right? I'm terrible at math. Final computation examples would help.
its a buff to dplex in 80%+ contestation.... and a little nerf to oplex in low contested systems. ty for the advice. i will provide.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Enya Sparhawk
Black Tea and Talons
#43 - 2015-02-15 12:36:56 UTC
Screw the LP... Give me resources instead...

If I'm defending/controlling a system, why can't I receive a greater share of that system's bounty?

I can build more ships, mods, whatever needs to be made for the war effort...
Mining, moon materials, PI... I'll take whatever for the cause...

Corps in each of the militias should be afforded certain liberties and definitely privileges by their own Empires...
and definitely within their own space...

Let's make nice with the militia industrial complex already.

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...

Ben Ishikela
#44 - 2015-02-15 13:21:30 UTC
Enya Sparhawk wrote:
Screw the LP... Give me resources instead...
If I'm defending/controlling a system, why can't I receive a greater share of that system's bounty?
I can build more ships, mods, whatever needs to be made for the war effort...
Mining, moon materials, PI... I'll take whatever for the cause....

+1 for more bait mining. Twisted. Do you think of x% reduced cooldown on mining modules? Would more carebaer highsec afk miners go to FW space? idk if id like that.
moon materials would be buffed by reduced fuel cost.
PI seems to have low risk atm. so i dont support a buff to it.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Enya Sparhawk
Black Tea and Talons
#45 - 2015-02-17 12:13:17 UTC
"Ben Ishikela" wrote:
+1 for more bait mining. Twisted. Do you think of x% reduced cooldown on mining modules? Would more carebaer highsec afk miners go to FW space? idk if id like that.
moon materials would be buffed by reduced fuel cost.
PI seems to have low risk atm. so i dont support a buff to it.


Actually I was thinking more along the lines of buffing the outputs of the industries in low to high sec for militia corps (x% more intake per) and allowing access to moons and anchoring above 0.5 through to 1.0 for any of the empire spaces your milita belongs to (more than likely dependant on faction rating as well)

More afk carebears in FW? Sure why not, the more the merrier...

We're talking about war here. Let's get everyone involved... also let's make it cheaper to burn through a whole mess of ships...

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...

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