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Paladin - Pulse or Beams for LvL 4?

Author
Grytok
KL0NKRIEGER
#1 - 2015-02-14 12:38:54 UTC
Hi there.

I've tried to search for a LvL 4 Paladin thread, but I couldn't find one. Skipped through the first 20-30 pages of this forum and not finding anything and the search doesn't work for whatever reasons.

So, I'm thinking of moving my mission-running HQ into Amarr-space and was thinking of swaping my ship for a Paladin, because lazors Bear

I've fiddled around in EFT for starters and fitting the Paladin is easy enough for either Mega Pulses or Tachyons.

The one thing I'm uncertain about is the ewar from Sanshas or Bloodraiders and therefore I'm not sure about what solution would be better suited against those.

With Pulses I can get closer and I'm better suited against trackingdisruption, but at 40km I think I'm running into the nos/neutralizers, and with Multifrequency you're only hitting upto 30km with the Mega Pulses.
With the Tachyons I can stay allways out to a minimum of 60km (Multifrequency) but I don't know how much my tracking suffers, especially against frigs and cruisers approching me.

Another thing is, I don't really want to run from the NPCs keeping them at 60+ km if possible.

So what do you use on your Paladin... Pulses or Beams, and how does it work for you against Sansha and Bloods?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2015-02-14 12:44:50 UTC
pulse cause bastion
Grytok
KL0NKRIEGER
#3 - 2015-02-14 13:01:16 UTC
The Bastion-module doen't make you immune to NOS/neuts tho. That's exactly the reason why I'm not sure about the Pulses.
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#4 - 2015-02-14 13:18:21 UTC
It depends on the mission, there are missions, where tachyons are better, like the blokade and missions, where pulses are better, like Worlds collide

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

DTson Gauur
Underground-Operators
#5 - 2015-02-14 13:21:28 UTC
Grytok wrote:
The Bastion-module doen't make you immune to NOS/neuts tho. That's exactly the reason why I'm not sure about the Pulses.


T2 Pulses, period.

bastion
mids: MJD , 2 TC with tracking speed, MWD (or if you are good at vector math, 3 TC and no MWD for jumping to accel gates)

ammo: scorch, you won't need anything else, ever.

missions go like this:

multi-room with close spawns to warp in: mjd out, bastion up, nuke everything, mjd to next gate. Repeat until no more rooms
multi-room with far spawns: bastion up, nuke, do fancy math/mwd next gate
single room: bastion up, nuke all, warp out.

Soldier Forrester
Dead Game.
HYDRA RELOADED
#6 - 2015-02-14 13:32:27 UTC
When I was flying a Paladin I wanted to be as efficient as possible, so I carried both Gun sets with me and refitted on a depo. I prefer Beams (+1k DPS @ +70km) I just refitted in missions with very close Spawns like Damsel in Distress where I needed more tracking.

This also gave me the ability to run a max gank fit with only one armor repair to tank. Fitted tank/MJD/mwd/web when it was needed.
Grytok
KL0NKRIEGER
#7 - 2015-02-14 13:42:35 UTC
Thanks so far, I'll try both setups I guess, but I'm not to keen on using a MJD, but rather go only with a MWD.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#8 - 2015-02-14 13:53:21 UTC
bastion increases your scorch range to well over 60km, well far out of range of npc nos

If you're worried about neuting as well, you shouldn't really be. Paladins can solo c5 wormhole sites with far more neut pressure than any high sec mission.
Ralph King-Griffin
New Eden Tech Support
#9 - 2015-02-14 14:29:34 UTC  |  Edited by: Ralph King-Griffin
Soldier Forrester wrote:
When I was flying a Paladin I wanted to be as efficient as possible, so I carried both Gun sets with me and refitted on a depo. I prefer Beams (+1k DPS @ +70km) I just refitted in missions with very close Spawns like Damsel in Distress where I needed more tracking.

This also gave me the ability to run a max gank fit with only one armor repair to tank. Fitted tank/MJD/mwd/web when it was needed.

this is your answer
Both
its got a massive cargo hold.

carry a mobile depo,
switch as and when you see fit.
Grytok
KL0NKRIEGER
#10 - 2015-02-14 15:05:55 UTC
This massive cargohold is needed for looting the field. Otherwise I wouldn't even look for a Marauder other than it's big cargohold. I could simply a Rattlesnake or Ishtar etc, as they do just fine.

I don't want to come back for salvage and loot a second time tho, but do it all in one wash. I also don't want to think about refitting hardeners, weapons or whatever, but a ship that can do it all with a single setup.

Yes I'm lazy.
Sobaan Tali
Caldari Quick Reaction Force
#11 - 2015-02-14 15:50:32 UTC  |  Edited by: Sobaan Tali
Grytok wrote:
The Bastion-module doen't make you immune to NOS/neuts tho. That's exactly the reason why I'm not sure about the Pulses.


Your fears are not entirely unfounded, but consider this much; the Paladin has some ridiculous cap stats. Most L4's against blood raiders with capacitor warfare tend to boil down to having plenty of time to kill the neuting ships (assuming you know how to id the right rats) long before they are even in range to use neuts anyways, so on top of having a really sturdy cap pool, you rarely see it under any pressure.

As far as picking pulses or tachs, just pick one that sounds like you honestly. The Paladin walked away from the Rubicon changes with some nice numbers. While it lost the web bonus it use to have, it got an even stronger and more resilient cap pool and nice projection buff which works incredibly well for either weapon system. Pulses may still need a prop mod to be complete, but with Scorch it can reach out quite a ways, and Tachs can stretch far and wide with Imperial Navy Multi-Frequency, pretty much removing any need to sacrific firepower for range.

In a Paladin, range is going to be one of your main strong points, being able to hit consistently well in excess of other comparable laser boats. It's literally the Stormcrow of Eve: Online's Marauders -- Highly flexible, great reach, and is one of the best laser vomit platforms around.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Ralph King-Griffin
New Eden Tech Support
#12 - 2015-02-14 16:56:04 UTC
Grytok wrote:
This massive cargohold is needed for looting the field. Otherwise I wouldn't even look for a Marauder other than it's big cargohold. I could simply a Rattlesnake or Ishtar etc, as they do just fine.

I don't want to come back for salvage and loot a second time tho, but do it all in one wash. I also don't want to think about refitting hardeners, weapons or whatever, but a ship that can do it all with a single setup.

Yes I'm lazy.

Dude , the hold is ****ing massive, you can still loot the stuff worth taking and have an entire other fit in there.

I have a paladin trust me on this,
you don't need to carry much in the way of ammo, seriously **** all, even a bunch of navy cap 800's Will leave you room for anything worth taking.
Orlacc
#13 - 2015-02-14 18:57:48 UTC
Grytok wrote:
This massive cargohold is needed for looting the field. Otherwise I wouldn't even look for a Marauder other than it's big cargohold. I could simply a Rattlesnake or Ishtar etc, as they do just fine.

I don't want to come back for salvage and loot a second time tho, but do it all in one wash. I also don't want to think about refitting hardeners, weapons or whatever, but a ship that can do it all with a single setup.

Yes I'm lazy.



Mobile depot not very big. That is the most efficient way to go.

"Measure Twice, Cut Once."

chaosgrimm
Synth Tech
#14 - 2015-02-14 21:24:20 UTC
Pulse + use conflag as often as you can. Fit a MWD or a MWD + MJD to help ensure proper range.

There really isn't a good reason to take beams. You'll have higher average dps with pulse and will be in tractor range of most of your wrecks. It's a win-win
Chainsaw Plankton
FaDoyToy
#15 - 2015-02-15 05:49:36 UTC
Ralph King-Griffin wrote:
this is your answer
Both
its got a massive cargo hold.

carry a mobile depo,
switch as and when you see fit.


the only real answer. tachs out damage scorch at every range, ignoring tracking, although even with tracking vs NPCs I'd take tachs. and inside 30km or so Conflag is pretty awesome. Although if I know I'm going to be inside 30km for most of the mission I'll just use my kronos.

@ChainsawPlankto on twitter

Ralph King-Griffin
New Eden Tech Support
#16 - 2015-02-15 09:44:26 UTC
Chainsaw Plankton wrote:
Ralph King-Griffin wrote:
this is your answer
Both
its got a massive cargo hold.

carry a mobile depo,
switch as and when you see fit.


the only real answer. tachs out damage scorch at every range, ignoring tracking, although even with tracking vs NPCs I'd take tachs. and inside 30km or so Conflag is pretty awesome. Although if I know I'm going to be inside 30km for most of the mission I'll just use my kronos.

I'm only gal bs 5 away from one of those I just have way too much other useful stuff to train, ill get around to it eventually.
Mobbel Ernaga
School of Applied Knowledge
Caldari State
#17 - 2015-02-15 16:56:52 UTC
Mhhhh...Pulse....and if they come to close use smartbombs....

tbh: If you run missions you're either not looking for a challenge (like most other mission runners including me) or you're totally wrong. Just put some Tachs, Bastion and a MJD on, learn to jump which may take a few weeks then simply kill the stuff from range while watching videos. If you disconnect while bastion is running you're most likely dead but that's the only thing you have to worry about.
Ralph King-Griffin
New Eden Tech Support
#18 - 2015-02-15 18:41:13 UTC
Mobbel Ernaga wrote:
use smartbombs....

IdeaStraight
Atomeon
The Scope
Gallente Federation
#19 - 2015-02-15 22:34:19 UTC
Mobbel Ernaga wrote:
If you disconnect while bastion is running you're most likely dead but that's the only thing you have to worry about.
I thought that has been fixed by now. It tries often to warp out until it does... ( I hope)
Justin Zaine
#20 - 2015-02-16 05:06:39 UTC
Pulse.

Cause Scorch and Bastion.

900 dps out to like 70km. Can still kill stuff at 100km.

1300 dps out to like 40km with Conflag.

Mega Pulse II x 4
Bastion
Salvager II x 3

Tracking Computer II x 2
100mn MWD
Cap Recharger II

Heat Sink x4
LAR II
2 x mission specific hardeners

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

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