These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Watch List- Require an Approval for Watch List Requests

Author
Mr Omniblivion
Ministry of War
Amarr Empire
#1 - 2015-02-13 20:30:39 UTC
The Watch List is a huge tool for free information in every region of space in Eve.

I can add hostile super pilots into my watch list and immediately know as soon as they log in. If I see multiple super pilots logging in, I know that there is something going down that I should pay attention to.

I can add other WH pilots in popular holes to my watchlist. If I'm rolling holes and see some well known escalation pilots logging in, I know to roll to their hole to pay them a visit.

I can add Poitot Dot to my watchlist to see when he is going to roam around Deklein in his multiboxed maledictions looking for AFK ratter kills. And probably just dock up while he's online because I'm terrible at this game.

I can tell if pilots move to another system or set up a log off trap in my system based on adding them to the watch list.

All of this information is gained all because I added names to a list. That's it. Seeing when a character logs in is extremely valuable information- knowing when key pilots from your enemies are offline gives you an advantage. Knowing when someone is online allows us to evaluate play patterns to identify our prime window to strike or defend.

"But this means that people can spam with watchlist requests"
There could be an option to reject all watchlist requests. Also, watchlist spamming someone could be treated exactly the same as convo spamming someone- with the CCP Hammer.

"But this means that I'd have to go click stuff to let people see me online"
Once. Yes. But this also allows you to see who wants to watch you and figure out why.

"What happens with our existing watch lists?"
Everyone's watch list would probably be deleted to make this happen. Which is fine. I don't expect the vast majority of players to have more than a handful of players watchlisted that would actually accept their request.
Swiftstrike1
Swiftstrike Incorporated
#2 - 2015-02-14 02:06:32 UTC
I think this is an excellent idea. The watchlist should be repurposed as a Friends List that requires mutual consent from both parties. +1

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Ferni Ka'Nviiou
Doomheim
#3 - 2015-02-14 04:12:21 UTC
The Watch List, I believe, is an information tool that is a vital part of EVE.

For reasons that could be said better by other players, removing its ability to give this free information would simply make the game environment dull.

A better compromise would be to send a notification to a player when he is Watch Listed, regardless of the 'Send Notification' option being unticked.
Lugh Crow-Slave
#4 - 2015-02-14 05:34:39 UTC
and HS newbros had no chance in a wardec ever again
Grezh
Hextrix Enterprise
#5 - 2015-02-14 06:10:51 UTC
While I agree that the free part should be removed I believe that there are ways for making the information available for a price. One option would be something similar to kill rights except reversed; any player can put a price on someone's head along with a per reported sighting payout and any other pilot can anonymously (dem spais) report a sighting for a bit of cash. This system would have to either have a cooldown between reported sightings or allow the one seeking the info to be able to disable the reports at any time when they have enough.
Hrothgar Nilsson
#6 - 2015-02-14 06:29:43 UTC
I actually like this idea.

I think that removing watchlisting as a tool for monitoring hostile players would see an increased focus on utilizing espionage to get that information. It's not as if there aren't organic, player-driven options available to get that information, such as:

1) having presence in and monitoring systems that are known/suspected to be used as bases for supers
2) infiltrating enemy corps and alliances to gain such information
Rivr Luzade
Coreli Corporation
Pandemic Legion
#7 - 2015-02-14 07:31:18 UTC
Mr Omniblivion wrote:
I don't expect the vast majority of players to have more than a handful of players watchlisted that would actually accept their request.

Which means you basically want to see the very point of the watch list removed. Their point is not primarily to see people log in/out who are friendly to you, but of people who are not. I have a couple of friendly people in my watch list, but the vast majority are people where I have an elevated interested in knowing when they are about to ruin my day. What you suggest is that massive conglomerations of players have an unfair advantage over smaller groups as these massive conglomerations have far more resources in terms of disposable alts to spread round and watch for people; thus turning a leveled play ground where everyone has the same advantages and disadvantages into a mountain range with deep chasms where you, among other equally resourceful entities, sit on the mountain tops and a big chunk of other entities at the bottom of the chasms. Sounds wonderful.

Whether a player has logged in or out is only one part of the necessary information to determine actions. You do not necessarily know where they are, what they are actually doing and how the rest of their group is set up at that moment. These are all things you need to use actual players to find out and Watch Lists are the way to trigger actions to have a closer look at what's going on. Do Watch Lists prevent kills/losses? Only in very rare cases as not nearly enough people use the full potential of the WLs. Therefore, I do not see any need for change.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Caleb Seremshur
Commando Guri
Guristas Pirates
#8 - 2015-02-14 09:46:08 UTC
Ferni Ka'Nviiou wrote:
The Watch List, I believe, is an information tool that is a vital part of EVE.

For reasons that could be said better by other players, removing its ability to give this free information would simply make the game environment dull.

A better compromise would be to send a notification to a player when he is Watch Listed, regardless of the 'Send Notification' option being unticked.


This is the most roundabout way of admitting you don't really have a reason to defend your argument but changing watchlisting is a bad idea and should be left alone.

It's like suggesting a CIA agent watching a mark is really going to be able to report on his movements through observation while he's not actually observing them.
Raymond Moons
Parallactic Veil
#9 - 2015-02-14 12:44:59 UTC
This is a good idea. It could be something set-able in corp/alliance to auto-allow watchlist requests for members and for everyone else you need their approval.

Also for HS, agents location services could be improved so that you can pay for different levels of information.
Delegate
Federal Navy Academy
Gallente Federation
#10 - 2015-02-14 13:42:45 UTC
Fully agreed.
Free intel promotes risk avoidance and remove content from the game. Free intel promotes laziness and solo play.
In wormholes especially its a schizophrenic mechanics: you don't have local but somehow you can monitor activity of selected accounts.

Mr Omniblivion wrote:
Everyone's watch list would probably be deleted to make this happen. Which is fine. I don't expect the vast majority of players to have more than a handful of players watchlisted that would actually accept their request.


I would suggest minor tweaks to soften the transition.
You should have a list of players that you granted watchlist permission. You should then be able to revoke watchlist permission at any time. At transition to new mechanics all current watchlists would default to “agreed”. Players that care about watchlists would then be able to revoke unwanted permissions.
Elenahina
Federal Navy Academy
Gallente Federation
#11 - 2015-02-14 15:03:00 UTC
I just want the ability to reverse my watch list notifications. So it says I'm online when I log off.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

E1ev1n
Big Sister Exploration
#12 - 2015-02-14 15:26:27 UTC  |  Edited by: E1ev1n
Mr Omniblivion wrote:
The Watch List is a huge tool for free information in every region of space in Eve.

I can add hostile super pilots into my watch list and immediately know as soon as they log in. If I see multiple super pilots logging in, I know that there is something going down that I should pay attention to.

I can add other WH pilots in popular holes to my watchlist. If I'm rolling holes and see some well known escalation pilots logging in, I know to roll to their hole to pay them a visit.

I can add Poitot Dot to my watchlist to see when he is going to roam around Deklein in his multiboxed maledictions looking for AFK ratter kills. And probably just dock up while he's online because I'm terrible at this game.

I can tell if pilots move to another system or set up a log off trap in my system based on adding them to the watch list.

All of this information is gained all because I added names to a list. That's it. Seeing when a character logs in is extremely valuable information- knowing when key pilots from your enemies are offline gives you an advantage. Knowing when someone is online allows us to evaluate play patterns to identify our prime window to strike or defend.

"But this means that people can spam with watchlist requests"
There could be an option to reject all watchlist requests. Also, watchlist spamming someone could be treated exactly the same as convo spamming someone- with the CCP Hammer.

"But this means that I'd have to go click stuff to let people see me online"
Once. Yes. But this also allows you to see who wants to watch you and figure out why.

"What happens with our existing watch lists?"
Everyone's watch list would probably be deleted to make this happen. Which is fine. I don't expect the vast majority of players to have more than a handful of players watchlisted that would actually accept their request.

You're joking right? This would completely remove the usefulness of a watchlist, often you will have friends in your channels you normally frequent but rarely will you have "reds" in a channel you chat in. Those reds are the ones that likely would not want you watchlisting them.

In fact wardec watchlists would likely not be able to be used then and it ruins a well functioning feature of the game. Why would you want this?

I could go along with this only if local was removed from every system in game (local player visible without talking in local).
E1ev1n
Big Sister Exploration
#13 - 2015-02-14 15:37:33 UTC
Caleb Seremshur wrote:
Ferni Ka'Nviiou wrote:
The Watch List, I believe, is an information tool that is a vital part of EVE.

For reasons that could be said better by other players, removing its ability to give this free information would simply make the game environment dull.

A better compromise would be to send a notification to a player when he is Watch Listed, regardless of the 'Send Notification' option being unticked.


This is the most roundabout way of admitting you don't really have a reason to defend your argument but changing watchlisting is a bad idea and should be left alone.

It's like suggesting a CIA agent watching a mark is really going to be able to report on his movements through observation while he's not actually observing them.

This is the same argument I see used when people say that local should be removed. Not that local is a bad thing just that it should stay because because.

I personally feel that watchlists should stay as is, they allow for some intel to be gathered without being intrusive or requiring you to be actively visually watching said individual, how else are you supposed to know that Timmy has come online, and you can now convo him to buy his 150k drone damage amplifiers in whichever market hub he is in. BTW Timmy only does private contracts for set prices to reduce the amount of tax he pays.
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#14 - 2015-02-14 15:43:00 UTC
Watch lists are a reasonable compromise to the problem that different time zones pose to multiplayer games. They give players from opposite ends of the globe a slim chance to interact with each other, voluntarily or involuntarily,

Local on the other hand, needs to die in a fire.
Ralph King-Griffin
New Eden Tech Support
#15 - 2015-02-14 16:25:13 UTC
You just killed the mercenary business.

No.

I'll agree it needs looking at but this basically invalidates it as a tool.

If you want this then I want remote access to locator agents.
Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#16 - 2015-02-14 17:16:30 UTC
-1 absolutely. Watchlist is important for wars etc.
afkalt
Republic Military School
Minmatar Republic
#17 - 2015-02-14 18:30:22 UTC
This just makes Supers even safer. -10

If you're getting the willies from the mere thought that people know you're online.....Maybe you should rethink your line of ships.
Paranoid Loyd
#18 - 2015-02-14 18:38:09 UTC  |  Edited by: Paranoid Loyd
Easy counter, just stay logged in all day if you don't want people to know when you are playing.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Daichi Yamato
Jabbersnarks and Wonderglass
#19 - 2015-02-14 18:46:32 UTC
id be open to the idea of merging watchlists and locator agents somehow. Or making the whole job more player driven.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Colette Kassia
Kassia Industrial Supply
#20 - 2015-02-14 18:56:59 UTC  |  Edited by: Colette Kassia
Eliminating the use of Watch Lists for serendipitous intelligence gathering on random players sounds reasonable.

But I do think this free intel should be available for specific circumstances:
- People you have kill-rights on
- People who have kill-rights on you.
- Targets of bounties you've opted for. (one-sided, the target should not be tipped off to who is hunting them)
- All people on both sides of an active wardec.

I think restricting it to that would be fine.
123Next pageLast page