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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
wildlighting
Behr's On Unicycles
#1081 - 2015-02-11 18:23:10 UTC
Nikk, your own posts through most of this thread have constantly tried to imply that a covops ship is weaker than your normal ship. Though this statement is true, you have tried to use it as a leverage point in regards to blocking any attempt at suggesting changes to cloak. This is where I find misrepresentation of the facts. IF CCP were to remove cloak, then yes the ship and that class of ship would be useless. However no one in this thread has suggested anything of that nature. You also seem to imply that any attempt at hunting a cloak would destroy this class of ship. I also find this disingenuous to the topic at hand.

IF you are an active pilot, almost all of the suggestions made in this thread would have very little impact on your functions. Amazingly enough the only person that would be truly effected would be the AFK camper. Imagine that.

Though on the ad hominem statement. I do believe you are using that term wrong. I am not attacking you when I question things like if you are a miner, or point out that misrepresentations of information. They might be harsh, and directed at you but there is validity in every one of the statements. Ad hominem would be if I called you a jerk in response to one of your comments. That I have not done. Though, I just have one question. Are you a null sec miner?

And what difference does it make if you kill a PVE ship cause of pilot error or not? I dont understand this. Isnt a kill just another kill? Are you going to refund the pilot his money if he made a mistake when you killed him?

As for AFK camping not existing in low and high. Well that has less to do with being expected and having everything to do with the fact that there is consequences for actions up there. In high sec if you gank someone, Concord pays you a visit. Low sec does fall into that area or expected violence however the fact that an AFK camper cant target a specific group is more likely why its not an issue up there. Like I said. I feel that the campers are trying to be trolls to specific groups and they know they can cause there is nothing those people can do about it.

Though overall 90% of what we have been bantering over has no bearing on the AFK camping issue.
Nikk Narrel
Moonlit Bonsai
#1082 - 2015-02-11 19:14:06 UTC
wildlighting wrote:
Nikk, your own posts through most of this thread have constantly tried to imply that a covops ship is weaker than your normal ship.

1 Though this statement is true, you have tried to use it as a leverage point in regards to blocking any attempt at suggesting changes to cloak. This is where I find misrepresentation of the facts. IF CCP were to remove cloak, then yes the ship and that class of ship would be useless. However no one in this thread has suggested anything of that nature. You also seem to imply that any attempt at hunting a cloak would destroy this class of ship. I also find this disingenuous to the topic at hand.

2 IF you are an active pilot, almost all of the suggestions made in this thread would have very little impact on your functions. Amazingly enough the only person that would be truly effected would be the AFK camper. Imagine that.

3 Though on the ad hominem statement. I do believe you are using that term wrong. I am not attacking you when I question things like if you are a miner, or point out that misrepresentations of information. They might be harsh, and directed at you but there is validity in every one of the statements. Ad hominem would be if I called you a jerk in response to one of your comments. That I have not done. Though, I just have one question. Are you a null sec miner?

4 And what difference does it make if you kill a PVE ship cause of pilot error or not? I dont understand this. Isnt a kill just another kill? Are you going to refund the pilot his money if he made a mistake when you killed him?

5 As for AFK camping not existing in low and high. Well that has less to do with being expected and having everything to do with the fact that there is consequences for actions up there. In high sec if you gank someone, Concord pays you a visit. Low sec does fall into that area or expected violence however the fact that an AFK camper cant target a specific group is more likely why its not an issue up there. Like I said. I feel that the campers are trying to be trolls to specific groups and they know they can cause there is nothing those people can do about it.

6 Though overall 90% of what we have been bantering over has no bearing on the AFK camping issue.


1
I am trying to block changes that are exclusive to cloaking, as the secondary effect in this context has always been the reduction in risk to the craft intended as targets to these cloaked ships.
That represents a shift in balance.
If you were to examine the two links in my signature, you would see that I favor a modification to both intel as well as cloaking, so long as they are tied together.
If you are not suggesting a change that affects cloaking, directly or otherwise, what is it you DO suggest?
(Note please: forced activity is an effective change to cloaking, even if you can point out the button still does the same thing)

2
So, in your view, the AFK camper is an obstacle to play, who forces PvE players to stop activity? Would that be accurate?
So, to pursue the concept further, PvE ships should be able to avoid encountering hostiles as they currently do, but something should happen to force encounters with the cloaked ships?
(Or they can politely leave)
Do I have that correct, which you approve of?

3
Ad hominem means to imply either a motivation, or other disqualifying aspect, which would make statements from that person suspect for either ignorance or a hidden agenda.
Essentially, it implies you cannot trust what that person says.
Do you find it bizarre that a null sec miner like myself would say these things?

4
You seem to misunderstand.
Since it is possible for a pilot to perform certain actions, and avoid encounters without fail when done correctly, that means it has to be a failure to follow that procedure which resulted in that kill mail.
What is not possible, is for a hostile player to have this encounter without the defending player first failing to follow this procedure, on some level.
No encounter will occur, without that error taking place.

5
Concord is considered as part of the encounter, before a gank takes place in high sec. That is why those are done with high volley damage ships, as a fight lasting too long is doomed by Concord response.
The real point to observe, is that it is an opposed effort between players in high sec and low sec, often with the hostile starting the encounter as the first warning a target gets.
In sov null sec, since there is an effective zero tolerance policy for non-allied ships, the first warning is given far prior to that hostile landing on grid, it is given effectively by local while they load the system itself.
No encounter is possible without both sides being in the right ships in the right place.

6
Comparisons to high and low sec offer an idea how encounters are handled in other areas of the game, by comparison.
If they were to be duplicated in null, there would seem to be no issue.
How would you suggest a hostile start an encounter with a PvE ship in null, as already described in other areas of the game?
Daichi Yamato
Jabbersnarks and Wonderglass
#1083 - 2015-02-12 01:13:07 UTC
wildlighting wrote:


IF you are an active pilot, almost all of the suggestions made in this thread would have very little impact on your functions. Amazingly enough the only person that would be truly effected would be the AFK camper. Imagine that.



Or someone attempting to appear AFK. Thats what you're not getting.

If i cant appear to be inactive at the same time as being undetectable, my targets can quickly discover whether im either active, easily disposed of or how long i can stick around. The only uncertainty is how much time the cloaker can remain in system before being destroyed or forced to leave. All the while ratters stay safe indefinitely. The ratters are even told the moment i leave and that its safe to rat. They are also told the moment i return and that they should dock again.

Im all for removing the complete safety of cloaks, but at the same time something needs to be done about local. Or just leave it all as it is.

wildlighting wrote:

As for AFK camping not existing in low and high. Well that has less to do with being expected and having everything to do with the fact that there is consequences for actions up there. In high sec if you gank someone, Concord pays you a visit. Low sec does fall into that area or expected violence however the fact that an AFK camper cant target a specific group is more likely why its not an issue up there. Like I said. I feel that the campers are trying to be trolls to specific groups and they know they can cause there is nothing those people can do about it.



No,there would be nothing stopping me targeting a specific group in low sec. Many low sec groups are not nomadic. AFK camping does not happen in low and high because of the expectations of neutrals in local chat.

- In high, you have the protection of CONCORD and on top of that neutrals are so common players dont even pay them any attention. You can afk cloak during a war dec however....because you are highlighted as a threat in local.

- In low, the neutral cloaker can dock up anywhere, cloak up anywhere, cant be bubbled etc etc. The amount of work required to combat a cloaker in low is so high that you may as well just rat with the expectation of PvP, or go else where. In fact, low sec ratters are so uncommon, such small fish, so alert and so content with flying PvP ready or leaving, AFK cloaking low sec systems is often not worth the cloakers time.

- In null, the inability for non-friendlies to easily travel through null because of bubble camps and docking rights etc encourages an expectation of safety to the ratter. They expect to be able to rat safely despite the fact that a neutral in null is just as much a threat as a neutral in low sec. The perceived danger is that much lower than in low sec, they rat in pure PvE fit battleships or AFKtars.

This means; big fish, occasional low attentiveness, dont work together, risk aversion etc etc AFK cloaking is far more effective and worth while against such players.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

wildlighting
Behr's On Unicycles
#1084 - 2015-02-12 04:46:58 UTC
No, Daichi. I do understand that completely. Though with the current mechanics of EVE there is no way to tell if a player is AFK or not if they are sitting in a system cloaked. So that is a bit of junk logic. The only way you would be able to tell if someone was afk would be after some form of detection system was put in place. As it stands now, they could be warping all over the place but unless they engage a target, it could easily be assumed they are afk.

See, this is where I think this entire thread breaks down and I think people are misrepresenting their sides. Couple examples.

Quote:

The only uncertainty is how much time the cloaker can remain in system before being destroyed or forced to leave. All the while ratters stay safe indefinitely. The ratters are even told the moment i leave and that its safe to rat. They are also told the moment i return and that they should dock again.


This is a junk statement. There is nothing that can force a camper to leave a system. They and only they can make that choice.

Yourself, Mags, Nikk, Jenn, and others have made the statement that miners/ratters can stay safe forever. This is also junk. Many have pointed out that the anchored items in null can be destroyed and sov in a system can be lost. Why is this so hard a concept to realize. A pos can be destroyed. A systems sov can be taken over, and assist in that system can change hands. Though it takes time, none of those things are forever. Ironically the only way they could be safe forever is if they were cloaked.

Quote:

No,there would be nothing stopping me targeting a specific group in low sec. Many low sec groups are not nomadic. AFK camping does not happen in low and high because of the expectations of neutrals in local chat.


I do agree with this statement though. It is very true. Though I do think it neglects the idea campers wish to troll their targets. I agree with you but I do feel it includes that aspect of it as well. There is simply no satisfaction of doing damage to a corp in those areas by camping a single system. Camping in a trade hub doesnt count either since that's not exactly camping. Everyone kind of knows your at a gate or at a station. You might not be visible but you are there and people know it. If you are at war that is.

This is why I am speaking up. Both sides are saying the same thing. For example Nikk and Haywoud. They are using the exact same arguments to try to prove their side. Like what I said above. One claims the PVE player is safe all the time, one claims the PVP player is safe all the time. One claims the PVE player is looking for complete safety. The other makes the counter claim. Same with ship fittings, local, or whatever. Almost every argument is just the different side of the same coin.

Both of these sides cant be right. This is why I get on Nikk for misrepresenting his side. It isnt just him though. I would jump Haywoud as well but I do think he represents his side fairly. I cant say I like the probes idea, but at least his point of view on why he wants the change is pretty straight forward.

Though I will be honest. After reading through the thread again, I am not sure its a deliberate misrepresentation. It could literally be how people perceive the game to be.

wildlighting
Behr's On Unicycles
#1085 - 2015-02-12 05:01:02 UTC
Quote:

So, in your view, the AFK camper is an obstacle to play, who forces PvE players to stop activity? Would that be accurate?


NIkk this is the type of junk that drives me crazy and why I continue to say you misrepresent stuff. You are looking for me to confirm my view that I think an AFK camper is an obstacle to a player? When in my posts did I even make an illusion that I thought that might be the case. I dont think they are an obstacle to players at all. I personally think they are trolls sitting in a system looking to harass groups of people and I think they are wasting their time. I have never seen any corp fall apart cause some camper was in their system.

Do I think the PVE players on this thread have made good points on why they wish to remove them. Absolutely. Do I think PVP players have made good points against it. Yes. I do feel the PVE players have made a better case.

And no, I dont find it bizarre. I just wanted to answer to see if you were a high sec or null miner.

As for what I would suggest? I would suggest ripping cloak from the game. I see it as a drug that people have gotten addicted to. People use it for everything. Cloak on every single ship that can fit it. My trade in high sec depends on people losing ships, needing more alts, and generally blowing crap up. Last thing I want is a safe ship. However we will never see this happen.
Daichi Yamato
Jabbersnarks and Wonderglass
#1086 - 2015-02-12 06:58:33 UTC
wildlighting wrote:
No, Daichi. I do understand that completely. Though with the current mechanics of EVE there is no way to tell if a player is AFK or not if they are sitting in a system cloaked. So that is a bit of junk logic. The only way you would be able to tell if someone was afk would be after some form of detection system was put in place. As it stands now, they could be warping all over the place but unless they engage a target, it could easily be assumed they are afk.


This is exactly my point. The only way to remove the black and white choice of dock or rat is to create an uncertainty that the threat is active or afk. That is why the current system works, in a crappy stalemate sort of way.

A far better way would be not making cloaks so blatant in local but at the same time allowing them to be actively hunted.

wildlighting wrote:

Quote:

The only uncertainty is how much time the cloaker can remain in system before being destroyed or forced to leave. All the while ratters stay safe indefinitely. The ratters are even told the moment i leave and that its safe to rat. They are also told the moment i return and that they should dock again.


This is a junk statement. There is nothing that can force a camper to leave a system. They and only they can make that choice.


This while literally un true, in all practical senses, whilst under the pressure of being decloaked, it is only a matter of time before the cloaker makes his play or leaves. or do you expect it to be good gameplay for a cloaker to warp from safe to safe for 23.5 hours a day?

It would be bad for balance if the cloaker can be put under pressure whilst ratters still get what is essentially a red light/green light as to whether its safe to rat or not.

wildlighting wrote:

Yourself, Mags, Nikk, Jenn, and others have made the statement that miners/ratters can stay safe forever. This is also junk. Many have pointed out that the anchored items in null can be destroyed and sov in a system can be lost. Why is this so hard a concept to realize. A pos can be destroyed. A systems sov can be taken over, and assist in that system can change hands. Though it takes time, none of those things are forever. Ironically the only way they could be safe forever is if they were cloaked.


Same again. Literally speaking, sure. When it comes to practical applications...no.

For example: Stations do not eject you even when stations change hands. They are literally '100% safe.' But that doesnt mean docking at such a station is the best course of action when a dread fleet is inbound because you could end up getting stuck.

A second example: Cloaks are not 100% safe. It is entirely possible to accidentally bump into one whilst making a safe, or deliberately decloak someone with drones, smart bombs etc etc. But as this is so unlikely to happen, people say it is 100% safe.

In a similar way the sov mechanics, HP and reinforce timer of a POS make it an impractical objective for an afk cloaker. It takes an entirely different kind of approach to take out a POS, and because of that, POS's in deep sov space are for all intents and purposes, invulnerable.

Our 'junk' statements merely bypass what everyone else knows from common sense.

Thus;
If the POS being destructable is a valid point, then make cloaky detection work on the same timescale. If you want a scanner that detects cloak, make the amount of time it takes to find a cloaker 36 hours. This makes the cloaker as vulnerable as someone in a POS...

wildlighting wrote:

Almost every argument is just the different side of the same coin.


I have tried to explain many times: Local and afk cloaking are basically opposite and equals, ying and yang. For every argument for/against cloaking there is one for/against local.

This is why i am determined that either nothing be changed or both be changed at the same time.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

wildlighting
Behr's On Unicycles
#1087 - 2015-02-12 16:38:51 UTC
Quote:

This while literally un true, in all practical senses, whilst under the pressure of being decloaked, it is only a matter of time before the cloaker makes his play or leaves. or do you expect it to be good gameplay for a cloaker to warp from safe to safe for 23.5 hours a day?

It would be bad for balance if the cloaker can be put under pressure whilst ratters still get what is essentially a red light/green light as to whether its safe to rat or not.



A second example: Cloaks are not 100% safe. It is entirely possible to accidentally bump into one whilst making a safe, or deliberately decloak someone with drones, smart bombs etc etc. But as this is so unlikely to happen, people say it is 100% safe.


LOL LOL seriously???? How are any of these statements remotely true? Just more junk logic.

Please explain to me, how anything can put pressure on a cloaked ship? The only possible way would be at a gate and several people have already pointed out that is the most dangerous time for a cloak ship, or any ship for that matter. Those are also situations outside the topic of AFK cloaking.

I dont honestly care what happens to cloak. I think its bad for the game in general but thats just how I feel. Overall I think Delegate, Nikk and Haywoud all had come to a pretty solid conclusion on alterations to cloak and local. You dont want my ideas cause they are drastic.

Only reason I jumped in on the thread was I was annoyed at the misrepresention of certain issues. Pretty well illistrated from the junk quoted above.

Rosal Milag
Republic Military School
Minmatar Republic
#1088 - 2015-02-12 18:15:08 UTC
Instead of removing the cloaks from local, remove the local from the cloaks. Call it subspace interference generated by the cloak. After a set time, local, for the cloaked guy, becomes delayed, like j-space. The better the cloak, the longer this timer. To regain local, the cloaked needs to warp or wait a specific duration uncloaked to "scrub" the interface. Active cloaked ships unaffected, bio break remains sacred, defenders get counter play by paying attention.
Daichi Yamato
Jabbersnarks and Wonderglass
#1089 - 2015-02-13 03:18:08 UTC  |  Edited by: Daichi Yamato
wildlighting wrote:


Please explain to me, how anything can put pressure on a cloaked ship? The only possible way would be at a gate and several people have already pointed out that is the most dangerous time for a cloak ship, or any ship for that matter. Those are also situations outside the topic of AFK cloaking.



Making cloaks probable would put pressure on cloaked ships.

wildlighting wrote:
You dont want my ideas cause they are drastic.




And by your own admission, self serving.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mag's
Azn Empire
#1090 - 2015-02-13 07:38:52 UTC
wildlighting wrote:
Yourself, Mags, Nikk, Jenn, and others have made the statement that miners/ratters can stay safe forever.
Have I?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Anthar Thebess
#1091 - 2015-02-13 08:41:53 UTC
Idea about getting tracked by sleepers - best idea ever. Let say that if you are more than (random) 15-40min in the same spot cloaked , there is 10% chance that sleepers will show up to check what is hiding from them.

What only needs to change is to create ability to logout even with aggro timer if you are in cloak.
So you can do safe logout , when you have aggro and active cloak.

This is game , and RL aggro must be above any in game mechanic.
wildlighting
Behr's On Unicycles
#1092 - 2015-02-13 17:59:38 UTC
My apologies Daichi. If you were referring to a change being the only way to pressure a cloak, they yes. You would be correct. Though it does point out what several PVE players have said on this forum in regards to cloak. There is no way to pressure them unless there is some form of detection system. Unless I have read things wrong, it would seem to them that an imbalance in the game already exists and they wish to fix that.

Quote:

And by your own admission, self serving.


Can you explain to me what difference it makes if my ideas are self serving or not? I am not offering a solution, as I think one does not exist OR if one did it would require far more than what is being talked about here on the forums. Of course if you are trying to use that as some form of personal attack. Well I just laugh at you, cause it was a very poor one.
Represented
Federal Navy Academy
Gallente Federation
#1093 - 2015-02-13 21:27:00 UTC  |  Edited by: Represented
Was expecting to find this thread somewhere.

AFK Cloaking is AFK Area Denial it's often more effective to have 1 guy afking for a day in cloak than having roaming gangs cause havoc in a system.

I guess I'm industry mainly but I do like to reship and look for fights when there is a gang or soloer about - even if I get blapped I will learn something from the experience and getting blown up is part of the fun! Content for all I say.

However reading past changes made to discourage afk in mining and other activities makes me wonder why there isn't something out yet to counter this form of system denial.

Now Im not calling for an end to hot dropping or anything here (I actually find them funny and if people are too slow / dont use dscan to see something coming more fool them when the Redeemers and Panthers come out to play) but there should be a way to combat the cloaked afk alts that some of these guys use.

It also seems to be different types of players that abuse it - We've been visited by many lovely hotdroppers and the most successful (without dropping names) have been active pilots who swoop in - find a bear in an anom or belt - swoop in and drop before they react.

1 Dropper took out several billion of ratting ships around the areas recently in 1 week (before getting baited and losing his gang) and he would actively jump between systems and areas and catch people out. Hes gained some notoriety and respect even as a "bad guy"

In comparison we're currently being visited by a cloaky camp who has been in the area for 2 weeks now with 0 kills, tackles or cynos to his/her name. This one is simply viewed as a derp yet could be considered more effective than the 1st dropper as his/her afk camping causes a system to shut down.

I also have Cov Ops ships and I enjoy them as they are so I don't think just nerfing cloaks with cap costs or timeouts is really of any use.

A new player deployable structure could be a "fun" and active way to combat the problem (and provide more content). Dropped like an MTU it could enhance the players ships DScan and combat probes while in range allowing it to detect and display "Shadows" on the readout. If you want to get more technical you could use some technowaffle saying it uses a hyper advanced form of "something" or something which bounces off objects even when cloaked.

This structure would then have a secondary use which when activated sends out a pulse in a 25km radius (maybe less even?) disabling the cloaks of any ships caught within it.

You could even make the activation / deploy timer something ridiculous like 5 minutes - remember im not against cloaky campers who are active it is a legitimate way to play after all. This way the only things you would catch with this deployable is the true afk derps, any other person would have seen your structure and left or dropped you already.

Mobile Detection Unit

This scanner once deployed and activated in space greatly enhances the on board scanners and detection equipment of ships within it's range.

Directional Scans are able to detect "Shadows" which are cloaked objects in space, in addition Combat Scanner Probes launched within the Units influence can also detect these "Shadows" however due to the intensity of the scanning equipment they can only operate in a pinpoint formation of 0.25au - again makes the process slow and painful and allows any active cloakers to simply move away.

Activating the MDU produces a Pulse which can travel for a maximum of 25km and disrupts the cloaking systems of ALL ships within it's range and temporarily increasing the vessels signature radius by 1000%

Cannot be deployed within 100km (maybe?) of Stargates - got to be fair to active cloakers!

The whole point is for it to be sucky and slow so the only people it catches out are afk all stars. Everyone else can just see it coming and move slightly.

I'll probably be hotdropped for days for suggesting this :D But like I've said too many times already I take no issue at all with hotdropping or cloaking in general - just the little minority who log in for days afk with cloak engaged.
Delegate
Federal Navy Academy
Gallente Federation
#1094 - 2015-02-13 22:27:51 UTC  |  Edited by: Delegate
wildlighting wrote:
Though it does point out what several PVE players have said on this forum in regards to cloak. There is no way to pressure them unless there is some form of detection system. Unless I have read things wrong, it would seem to them that an imbalance in the game already exists and they wish to fix that.


The whole point of covops cloak in an offensive application is to surprise your target. That's way by design its the covops ship that dictates the time of engagement. That is also why you can use this cloak only on certain ships, that were balanced to not break the game. If you don't accept this design, you end up (as was already pointed in this thread) with oxymorons, like cloaked ship that aren't in fact cloaked. This is also why each and every proposal brought so far break like dozen other aspects of the game: certain ships in this game were designed to operate undetected.
Now, if you read this thread carefully you will see that cloaks are lamented for one and only one reason: if you can't preemptively remove a cloaked ship from your sov, you are forced to play without expectation of safety. And with that comes team play (see e.g. here), fitting compromises and, also, risk. In other words it comes with effort and cut in isk/hour. That is why certain players demand an "all-blue-sov" button.

Represented wrote:

AFK Cloaking is AFK Area Denial


Speaking of effort... you really couldn't be bothered to read even the last few pages of this thread, could you? This isn't exactly new argument in this thread. Perhaps you should address the points that were already brought up here? Provided, of course, you have something novel to say.
Alavaria Fera
GoonWaffe
#1095 - 2015-02-14 04:09:46 UTC  |  Edited by: Alavaria Fera
I see this thread is a useful lightning rod that prevents the overflow of "afk cloaking" threads and keeps them all in one place where...

Has anyone who would -do- anything (besides add even more posts to the thread) even posted? No blue tag or anything after all the pages. I'm sure they appreciate it (see above).


Oh yeah, I've afk cloaked. I'll make sure to link all the guys down in the south to this thread before i go afk tomorrow.

Being able to get to a safe, cloak and then afk is important when you might not be able to otherwise leave and people are angrily trying to stop you shooting their structures.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Daichi Yamato
Jabbersnarks and Wonderglass
#1096 - 2015-02-14 18:10:42 UTC
wildlighting wrote:
it does point out what several PVE players have said on this forum in regards to cloak. There is no way to pressure them unless there is some form of detection system. Unless I have read things wrong, it would seem to them that an imbalance in the game already exists and they wish to fix that.



The pressure that would be applied to a cloak ship through a probe would be massively disproportionate compared to the pressure an afk cloaker and even his gang could put onto a docked or POS's up ratter. This would make a mockery of covert play as the uncertainty of whether im active or not is essential to AFK cloaking. If they can probe me down, i must move to survive. This movement will be very noticeable, and there would be no uncertainty as to my activity when they uncloak me or dont.

They can dock up, knowing its only a matter of time for them to get a gang together that can pressure the cloaker until RL or boredom/frustration means he has to leave or log off. Meanwhile the ratters can remain docked up indefinitely.

Its too one sided for the defenders to just make cloaks probable. It destroys the concept of cloaking to slip behind enemy lines and attack the alliance resource gatherers. If you want to make cloaks huntable, you have seriously got to consider preserving the ability to conduct covert attacks on enemy supply lines (which is a good gameplay concept regardless of the actual mechanic).

wildlighting wrote:

Can you explain to me what difference it makes if my ideas are self serving or not? I am not offering a solution, as I think one does not exist OR if one did it would require far more than what is being talked about here on the forums. Of course if you are trying to use that as some form of personal attack. Well I just laugh at you, cause it was a very poor one.


Nearly. But its a flag when you admit your own suggestion was as self serving (one sided) as you did. Good gameplay and mechanics would hopefully serve the many, not just one person or career.

Im referring to the suggestion that all cloaks just be removed. Its not only drastic, but removes good gameplay as well as is arguably short sighted. You probably wouldnt sell as much when less is being destroyed by cloaky hunters because everyone can see everything coming for them on D-scan and local.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1097 - 2015-02-14 22:40:18 UTC
Daichi Yamato wrote:
...
The pressure that would be applied to a cloak ship through a probe would be massively disproportionate compared to the pressure an afk cloaker and even his gang could put onto a docked or POS's up ratter. This would make a mockery of covert play as the uncertainty of whether im active or not is essential to AFK cloaking. If they can probe me down, i must move to survive. This movement will be very noticeable, and there would be no uncertainty as to my activity when they uncloak me or dont.

They can dock up, knowing its only a matter of time for them to get a gang together that can pressure the cloaker until RL or boredom/frustration means he has to leave or log off. Meanwhile the ratters can remain docked up indefinitely.

Its too one sided for the defenders to just make cloaks probable. It destroys the concept of cloaking to slip behind enemy lines and attack the alliance resource gatherers. If you want to make cloaks huntable, you have seriously got to consider preserving the ability to conduct covert attacks on enemy supply lines (which is a good gameplay concept regardless of the actual mechanic).

Nearly. But its a flag when you admit your own suggestion was as self serving (one sided) as you did. Good gameplay and mechanics would hopefully serve the many, not just one person or career.

Im referring to the suggestion that all cloaks just be removed. Its not only drastic, but removes good gameplay as well as is arguably short sighted. You probably wouldnt sell as much when less is being destroyed by cloaky hunters because everyone can see everything coming for them on D-scan and local.


This is my thinking about allowing destroyers to hunt for cloakies with a paired module of some kind of space SONAR and also a remote SONAR so that at least 2 destroyers are required. They would only be able to scan a cloaky if it is actually active i.e. some module other than the cloak running. Only then would some emissions be produced that would be detectable.

This would be balanced whereby the locals could put pressure on the cloaky whilst (s)he is active but if (s)he is hull down in deep space (s)he could not be scanned whether (s)he was at the keyboard or not. This would then allow for another layer to cloaky play where the locals can scan and best guess if the cloaky is active or not, but also allows the cloaky to be there and simply increasing paranoia for some reason. AFK cloaked still remains a valid tactic but locals can at least verify safety (or think they have...).
Cedims
Black Pearl Venture Company
#1098 - 2015-02-14 23:48:49 UTC
Ines Tegator wrote:
A cloaker who is truly afk is harmless in every way. His only power is in making you paranoid.

And considering he is AFK, it's not even a "power" of the cloaker, but a weakness in whomever gets paranoid.
Cedims
Black Pearl Venture Company
#1099 - 2015-02-15 00:14:08 UTC
Gabriel Elarik wrote:
Nothing should be 100% safe in eve

How does that work for AFK station occupants? Should we purge them into space after some timeout period?

Maybe everyone is looking at it wrong. Perhaps the cloaked ship should automatically join a special C6 sleeper unit and randomly attack everyone in the system. Nothing should be 100% safe in eve.

---

Anyways, it appears from most "solution" providers to this "problem" that it should be turned into an opportunity for a kill. IMHO, that is not a solution to a problem, but a way to bump something else.

This completely disregards the true nature of the problem, which is simply the knowledge of a cloaked ship being around. THAT does not even make any sense. "There is an invisible person in the room, I want to find that person." - sounds very much like the old poem "Yesterday, upon the stair, I met a man who wasn't there."

I am all for removing revelation in local, in order to help the people experiencing this as a problem. This works wonders in wormholes and would work just as well in low and null security space. People does not want this because they want what has been referred to as "free intel", and frankly there is no other reason to reveal characters in local, is there?
Alavaria Fera
GoonWaffe
#1100 - 2015-02-15 14:52:38 UTC
never not always be removing local

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?