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Player Features and Ideas Discussion

 
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Getting people out of NPC corporations

First post
Author
Jenshae Chiroptera
#161 - 2015-02-13 14:15:08 UTC
Mr Twinkie wrote:
Up the taxes to like 30%
Hits newbies.
Anthar Thebess wrote:
This is very easy.
Characters older than 6 months could just get a message :
"Your Emperor / President requires help in fight against XX , you are being delegated to YYYY FW corp"

To summarize if you are older than 6 month every time you are out of player corporation you are being transferred to FW militia NPC corporation.
I like this idea as food for thought.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Zimmer Jones
Aliastra
Gallente Federation
#162 - 2015-02-13 16:33:52 UTC
Jenshae Chiroptera wrote:
Mr Twinkie wrote:
Up the taxes to like 30%
Hits newbies.
Anthar Thebess wrote:
This is very easy.
Characters older than 6 months could just get a message :
"Your Emperor / President requires help in fight against XX , you are being delegated to YYYY FW corp"

To summarize if you are older than 6 month every time you are out of player corporation you are being transferred to FW militia NPC corporation.
I like this idea as food for thought.

So force people into a game niche and loss of factional standings just because RL happens. Yet another idea devoid of carrots.
Why do you hate the player base? The bulk of you ideas swing draconian sticks, and offer no carrots.
By this point you are not only beating a dead horse, its a pantomime dead horse.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Anhenka
Native Freshfood
Minmatar Republic
#163 - 2015-02-13 16:40:33 UTC
I have a feeling at least half the entries in this threads are ideas the poster knows are terrible, but posts in a sort of morbid fascination to see if the OP thinks its a good idea.

"hehe, let's post this, he can't possible think this is a goo.... oh wow. He thinks it's worth considering. *cringe*"
Rivr Luzade
Coreli Corporation
Pandemic Legion
#164 - 2015-02-13 19:55:53 UTC
Just read the latest joke about BRAVE losing yet another couple of billions from their wallets. Very encouraging stories to set out to a PC. ^^

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Tyranis Marcus
Bloody Heathens
#165 - 2015-02-13 20:53:00 UTC
The 11% npc corp tax was already a blunt instrument that shouldn't have been applied.

If anything, that should be reversed and the situation left alone.

If player corps and alliances want to recruit new players, they can be decent enough to not get a reputation for being dicks to their members. End of story. Eve has a lot of politics (and other things) that are just not fun for a lot of people who otherwise enjoy the game. Trying to force people to join groups they don't want to be a part of is not the way to increase the longevity of the game or the rl company that owns it, I can tell you that much.

Besides, the upcoming highsec intracorp aggression changes should go a long ways towards making player corp life look more attractive to some of the crowd who have avoided it, and will make the recruiting process look easier to plenty of corps.

As far as people who just want to stay in an npc corp? Fine. Let them. It's their subscription fee. (And it's still helping to fund the development of new features that you'll use and benefit from, so why chase them off?)

Do not run. We are your friends.

Sobaan Tali
Caldari Quick Reaction Force
#166 - 2015-02-13 23:28:39 UTC
It surprises me to this day how so up-in-arms people get about other players' playstyles. What difference does it really make to you or I what the hell Joe Schmoe does or doesn't on the other side of New Eden unless he is directly and adversely affecting your gameplay? Last time I checked, being in an NPC corp isn't really hurting anyone else's way of playing (and they are already paying a pretty hefty tax for being there too). "But, they can't be war-decked." So? Since when was that the only way to blow up his stuff? Get a few friends together and suicide him, if you're that adamant on getting up in his face. "Adapt and overcome," sounds familiar, doesn't it?

It's quite simple really; people in NPC corps aren't bothering anyone, even if they are there to avoid people like yourself. Leave them the **** alone. There is no rule that states all players must play like you. My Lord, it's like the whole "Force everyone in high-sec out of high-sec because high-sec is high-sec and isn't null-sec/low-sec/everyone esle's way of playing," argument.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Syn Shi
School of Applied Knowledge
Caldari State
#167 - 2015-02-14 01:00:12 UTC
Sobaan Tali wrote:
It surprises me to this day how so up-in-arms people get about other players' playstyles. What difference does it really make to you or I what the hell Joe Schmoe does or doesn't on the other side of New Eden unless he is directly and adversely affecting your gameplay? Last time I checked, being in an NPC corp isn't really hurting anyone else's way of playing (and they are already paying a pretty hefty tax for being there too). "But, they can't be war-decked." So? Since when was that the only way to blow up his stuff? Get a few friends together and suicide him, if you're that adamant on getting up in his face. "Adapt and overcome," sounds familiar, doesn't it?

It's quite simple really; people in NPC corps aren't bothering anyone, even if they are there to avoid people like yourself. Leave them the **** alone. There is no rule that states all players must play like you. My Lord, it's like the whole "Force everyone in high-sec out of high-sec because high-sec is high-sec and isn't null-sec/low-sec/everyone esle's way of playing," argument.



Nullsec is the new high sec.

I think the OP is butt hurt she has to pay someone to pve in null.
Kaarous Aldurald
Black Hydra Consortium.
#168 - 2015-02-14 01:03:46 UTC
Tyranis Marcus wrote:
The 11% npc corp tax was already a blunt instrument that shouldn't have been applied.

If anything, that should be reversed and the situation left alone.


That was a good laugh.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenshae Chiroptera
#169 - 2015-02-14 02:20:15 UTC
Anhenka wrote:
I have a feeling at least half the entries in this threads are ideas the poster knows are terrible, but posts in a sort of morbid fascination to see if the OP thinks its a good idea.
"hehe, let's post this, he can't possible think this is a goo.... oh wow. He thinks it's worth considering. *cringe*"
Too much typing so copy and paste time, for you:
Professor John Morreall wrote:
Let me give you an example. A bunch of paint engineers were moaning and bitching about how hard it is to get paint off a house. One guy says, "Why don't we just put gunpowder in the paint and blow it off the house?" That led people to think, "What could we do that would be the equivalent of gunpowder?" They came up with a chemical they added to the paint and when you wanted to remove the paint you did a light wash with a second chemical over the first one. That didn't blow it off the house, but it allowed it to drop off.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Mila Zonae
Panther.
#170 - 2015-02-16 09:44:29 UTC
ShahFluffers wrote:
OP's "penalty" is WAY too stiff.

- creating a player corp should cost actual ISK... to make it more of an investment (so creating multiple "shell corps" can potentially be expensive) and set a (small) barrier of entry for newbies (so they don't create a corporation for giggles and find out the hard way why an "all newbie corp" is a bad idea).
50 million ISK would not be unreasonable considering that it is the minimum amount required to declare war.


Creating a Corp should cost actual ISK, there is a huge gap in ISK cost between creating a Corp and Creating an Alliance. Even being around 250million would not be a bad idea. Would make CEOs and founders feel more invested into their Corporation, would also keep people from making a new Corp every other month when they come up with a cooler name for a new Corp. Would go against getting players out of NPC Corps though unless it included a tax hike in NPC Corps along with it.
Xe'Cara'eos
A Big Enough Lever
#171 - 2015-02-16 13:29:26 UTC
after 2 months, players get a notification
"in 28 days time, should you still remain in [current starter corp], you will be moved to a non-starter corporation, beware, non-starter corporations can be (and often are), wardecced, for more information on war declarations, please see the evelopedia artical [link].
Please note that when you are at war, the only safe place is the inside of a station.
You can still choose to join a player-run corporation, for a list of current advertisements, please see the corp recruitment page [link]"

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Syn Shi
School of Applied Knowledge
Caldari State
#172 - 2015-02-16 15:51:39 UTC
Xe'Cara'eos wrote:
after 2 months, players get a notification
"in 28 days time, should you still remain in [current starter corp], you will be moved to a non-starter corporation, beware, non-starter corporations can be (and often are), wardecced, for more information on war declarations, please see the evelopedia artical [link].
Please note that when you are at war, the only safe place is the inside of a station.
You can still choose to join a player-run corporation, for a list of current advertisements, please see the corp recruitment page [link]"




The result would be my sub would end. As apparently playing the way I want to in a sand box has become invalid.

How can Eve be a sandbox when a certain play style is being forced on a player?

Xe'Cara'eos
A Big Enough Lever
#173 - 2015-02-16 17:54:06 UTC
Syn Shi wrote:
Xe'Cara'eos wrote:
after 2 months, players get a notification
"in 28 days time, should you still remain in [current starter corp], you will be moved to a non-starter corporation, beware, non-starter corporations can be (and often are), wardecced, for more information on war declarations, please see the evelopedia artical [link].
Please note that when you are at war, the only safe place is the inside of a station.
You can still choose to join a player-run corporation, for a list of current advertisements, please see the corp recruitment page [link]"




The result would be my sub would end. As apparently playing the way I want to in a sand box has become invalid.

How can Eve be a sandbox when a certain play style is being forced on a player?



I appreciate that, but from a player retention point of view, what do you do to keep people playing? could you not make a mission running corp with some friends, for instance?

Also, by evading wardecs via NPC corp, are you truly playing in the sandbox? or are you just sitting on the edge?
I apologise if that sounds like an attack on you, it's not meant to be, but I can't find the better way to word it

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#174 - 2015-02-16 20:04:13 UTC
Xe'Cara'eos wrote:


I appreciate that, but from a player retention point of view, what do you do to keep people playing? could you not make a mission running corp with some friends, for instance?

Also, by evading wardecs via NPC corp, are you truly playing in the sandbox? or are you just sitting on the edge?
I apologise if that sounds like an attack on you, it's not meant to be, but I can't find the better way to word it


NPC players are still in the sandbox as someone can still come along and gank their sandcastles...it just takes more effort to organize than declare war and camp gates/stations...
Reeses Peices
Doomheim
#175 - 2015-02-16 20:36:32 UTC
Forcing Wardecs on players is not emergent gameplay. If you are looking for war targets why don't you go after groups that want to fight. I'm sure you can find several such groups in all spaces of EvE. There is no point to continue to beat a dead horse, they will likely not play if it is forced and this will take away from EvE rather than add to it.

Jenshae Chiroptera
#176 - 2015-02-17 05:03:42 UTC
Discussing it today with some people, the conclusion was that there needs to be better ways for corps to band together.
Maybe some sort of list of "white knight" corps that would move into newbie corp's system and join the war with them.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Dave Stark
#177 - 2015-02-17 09:56:22 UTC
ever considered just introducing things that players would actually want to work together for that offers some tangiable benefit other than a wardeccable chat channel?

cos like, that's literally all high sec corps are. wardeccable chat channels. until that changes, there's quite literally no reason to not either chain fold 1 man alt corps, or sit in the npc corp.
Jenshae Chiroptera
#178 - 2015-02-17 15:56:47 UTC  |  Edited by: Jenshae Chiroptera
Dave Stark wrote:
ever considered just introducing things that players would actually want to work together for that offers some tangiable benefit other than a wardeccable chat channel?.
Completely rough idea but jotting it down before I forget it.

What if high sec systems worked a bit like null sec in that:

- If your corp HQ is in a system
- and your faction with the rulers of that system as a corp and individual are high
- then you can raise the value of that system.

Value:
- better ore anomolies with larger rocks (not suggesting low, null or WH ore be in them)
- better ratting, tougher sites, more frequent and paid sites (again in line with how high sec ISK levels should be)
- better trade with your home station
- better piracy options - missions get directed to your system more often.

Now, you have a system you want to defend, either keeping people out or drawing them in and into your corporation. If everyone leaves the corporation then all that value degrades rapidly and they have to try build it up again.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Donnachadh
United Allegiance of Undesirables
#179 - 2015-02-18 02:27:06 UTC
Jenshae Chiroptera wrote:
Dave Stark wrote:
ever considered just introducing things that players would actually want to work together for that offers some tangiable benefit other than a wardeccable chat channel?.
Completely rough idea but jotting it down before I forget it.

What if high sec systems worked a bit like null sec in that:

- If your corp HQ is in a system
- and your faction with the rulers of that system as a corp and individual are high
- then you can raise the value of that system.

Value:
- better ore anomolies with larger rocks (not suggesting low, null or WH ore be in them)
- better ratting, tougher sites, more frequent and paid sites (again in line with how high sec ISK levels should be)
- better trade with your home station
- better piracy options - missions get directed to your system more often.

Now, you have a system you want to defend, either keeping people out or drawing them in and into your corporation. If everyone leaves the corporation then all that value degrades rapidly and they have to try build it up again.

More bad ideas from a PvP player on how to force others into a play style they want no part of.
When will you all figure this out.
Those who want to fight will.
Those who do not want to NEVER will no matter what changes you make.

This whole topic and dozens of others like it are a sad testimony to the state of PvP in EvE.
PvP has fallen to such a state that all you people can do is sit around and try to dream up really bad ideas on how to force others to play the game the way YOU WANT THEM TO.

Everyone keeps telling me this is a sandbox where we all have to figure out how to live and play next to all the others in the box. When a PvE player complains about the state of things you PvP players are quick to trot out the "sandbox" flag and tell them to adapt or quit playing. Well here is your "sandbox" flag right in your face, adapt to how others want to play the game or get out.
Anhenka
Native Freshfood
Minmatar Republic
#180 - 2015-02-18 03:38:31 UTC  |  Edited by: Anhenka
Donnachadh wrote:

Everyone keeps telling me this is a sandbox where we all have to figure out how to live and play next to all the others in the box. When a PvE player complains about the state of things you PvP players are quick to trot out the "sandbox" flag and tell them to adapt or quit playing. Well here is your "sandbox" flag right in your face, adapt to how others want to play the game or get out.

Please don't lump all PvP players in with the OP. That's just insulting.

Most of us want improvement so that people choose to fight over things, not forcing everyone else to fight on principle.

P.S: I have corrupted many a miner and indy player in the past. Even those who believed they would never like it. A lot only like small gang and home defense stuff, but typically even the most die hard miner gets a bit of a rush from yolo charging at an enemy group while in a home defense fleet. Don't knock it till you try it. Highsec gankers and wardeccers are basically the pond scum of the PvP world, don't use them as an example for what you think all primary PvP players are like :(