These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Mar'Dur Taren
The Copernicus Institute
#1781 - 2015-01-28 11:21:14 UTC
You are the most responsive and active developer I've found. Can't say how great your work is.

Proud to be a Boffin!

Naataashaa
Ill Tempered Gnomes
#1782 - 2015-01-29 05:43:17 UTC
UI issue:

If your not using default windows screen DPI, then buttons are pushed off the forms.

(I'm using Medium - 125%...getting old sucks).

http://tinypic.com/view.php?pic=jpv6tz&s=8
Nuclear Atman
Sebiestor Tribe
Minmatar Republic
#1783 - 2015-01-30 08:27:10 UTC
I can't tell if I'm doing something wrong or if there is a calculation mistake. When I'm estimating a lot of T2 manufacturing I'm getting results like the following:

If I understand correctly the following formula is true:

Total Component Mat Cost = Component Mat Cost + Invention Cost + Taxes + Fees

If I run that formula I actually get a total cost of 275729.67, but IPH says 283,102.30. That's pretty close, but I'm trying to understand where that 8,000 isk per run is going.

The other part I don't get is the invention cost component. According to the price data I have setup, the invention cost for a T2 hobgoblin BP should be 147,500 (elec datacore) + 152,299.88 (grav datacore) / .467 (chance) / 10 (runs per BP) = 64196.

So 64,196 would be the invention cost per run, but in IPH it says 89,831. Fees on invention jobs aren't much more than 100isk, so where's the other 25,000 isk in that calculation coming from? I'm confused because with both of these oddities I end up roughly 10% off on my numbers compared to what I expect.

Screenshot example - http://imgur.com/XmnQavq
Manatheren
Masterpiece Maker
#1784 - 2015-01-31 09:12:30 UTC
Nuclear Atman wrote:
I can't tell if I'm doing something wrong or if there is a calculation mistake. When I'm estimating a lot of T2 manufacturing I'm getting results like the following:

If I understand correctly the following formula is true:

Total Component Mat Cost = Component Mat Cost + Invention Cost + Taxes + Fees

If I run that formula I actually get a total cost of 275729.67, but IPH says 283,102.30. That's pretty close, but I'm trying to understand where that 8,000 isk per run is going.

The other part I don't get is the invention cost component. According to the price data I have setup, the invention cost for a T2 hobgoblin BP should be 147,500 (elec datacore) + 152,299.88 (grav datacore) / .467 (chance) / 10 (runs per BP) = 64196.

So 64,196 would be the invention cost per run, but in IPH it says 89,831. Fees on invention jobs aren't much more than 100isk, so where's the other 25,000 isk in that calculation coming from? I'm confused because with both of these oddities I end up roughly 10% off on my numbers compared to what I expect.

Screenshot example - http://imgur.com/XmnQavq


If chance 0.467 need 3 run invention. 89,831 is right.
Zifrian
The Frog Pond
Ribbit.
#1785 - 2015-02-03 02:13:45 UTC
Naataashaa wrote:
UI issue:

If your not using default windows screen DPI, then buttons are pushed off the forms.

(I'm using Medium - 125%...getting old sucks).

http://tinypic.com/view.php?pic=jpv6tz&s=8

This is really helpful. I didn't know that it was the DPI settings causing this issue, which did come up in the past. I think I got it fixed and it'll be in the next update. I didn't see other issues with other forms but l'll keep checking.


On the Multiple BPs issues everyone has been having since I got this test version up, I finally got a fix done but I'm finishing testing it now. A lot of variables here so what to make sure they are good before putting up the patch. I also need to make sure the shopping list works correctly so hopefully tomorrow I can get that done. Right now it doesn't record the number of bps you used for the item, so I'll have to add that to make it more useable.

I got some time to work on this since my normal work got back to normal today. So I'll be tinkering over the next few days. I'd like to get this to a more final stage and I think the NumBP fix is the last thing to do other than a fix on the manufacturing column order and re-ordering bug.

I'll keep you posted. Thanks for the examples, they were very helpful.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Manatheren
Masterpiece Maker
#1786 - 2015-02-03 08:12:04 UTC  |  Edited by: Manatheren
Thanks Zifrian...!

I'm waiting for new release-!


by the way...

In 'Shopping list' - 'Components to Build'
Double Click 'ME' Columns var.
then crash error below.

Quote:
An Unhandled Exception has occured and EVE Isk per Hour will now close.

Source: System.Data.SQLite
Message: No current row


May be not using this fuction....
Valdearg Dragonblood
The Scope
Gallente Federation
#1787 - 2015-02-13 00:10:18 UTC
I seem to be having some issues with SVR Calculation that I can't figure out. I've got some blueprints that I know for a fact are selling quickly in my trade hub, to the point where, even with the significant .01 isking that occurs, I have to make a new 24 hour run of them every 2 days. Lately, it hasn't been popping up on my manufacturing list. It only shows up when I click "Include Items w/o SVR values". As it turns out, apparently, this, and many other items that had SVR values in the weeks past suddenly don't have them anymore.

Am I doing anything wrong on my end or is there some little quirk in the code that's causing this?
Zifrian
The Frog Pond
Ribbit.
#1788 - 2015-02-13 01:30:27 UTC  |  Edited by: Zifrian
Valdearg Dragonblood wrote:
I seem to be having some issues with SVR Calculation that I can't figure out. I've got some blueprints that I know for a fact are selling quickly in my trade hub, to the point where, even with the significant .01 isking that occurs, I have to make a new 24 hour run of them every 2 days. Lately, it hasn't been popping up on my manufacturing list. It only shows up when I click "Include Items w/o SVR values". As it turns out, apparently, this, and many other items that had SVR values in the weeks past suddenly don't have them anymore.

Am I doing anything wrong on my end or is there some little quirk in the code that's causing this?

SVR data is based (currently) on whatever history data EMD has. The problem is that the only way they get that data is if people have a market uploader running and they view the history table or graph of the item in game. When users do this, it uploads the data to the EMD server and then I can get it in IPH.

So try viewing the history of your items in the same region you are looking at and see if that works. The EMD guy told me that it takes a day to upload the data (the way it uploads the data is the day after you view it) so you might not see results right away.

There was a lot of talk of 3rd party devs using the new API's to get market history and then add it to the different price sites so we all have complete market data and history but I'm not sure where that's at right now.


Anywho for everyone else, I ran into some issues on the shopping list with the numbp update, so It's taking way longer than I hoped. Most of the functions are fouled up but not beyond repair. Just taking some time.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Elena Thiesant
The Scope
Gallente Federation
#1789 - 2015-02-13 06:51:01 UTC
A small DB fix:
On the manufacturing screen, select All blueprints, Tech 1, ammo, amarr, small.

The results include Microwave XL, Microwave L and Microwave M.
Ting Mei
Garoun Investment Bank
Gallente Federation
#1790 - 2015-02-13 22:39:58 UTC
I'm back in the game after few months.

At that moment, EIPH was not updated because of industry change.

I see i have now the 2.3.5269.31895, can you just confirm is the actual version ? :p
Elena Thiesant
The Scope
Gallente Federation
#1791 - 2015-02-13 22:41:48 UTC
Latest version is 3.1.5495.16838
TonoRocker
The Scope
Gallente Federation
#1792 - 2015-02-14 00:35:54 UTC
Hi, thanks for your program, its awsome, i've been using it for a while, but in the version 3. i can´t find the option IGNORE MINERALS in calculations =O any help on this?
Zifrian
The Frog Pond
Ribbit.
#1793 - 2015-02-14 01:54:28 UTC
TonoRocker wrote:
Hi, thanks for your program, its awsome, i've been using it for a while, but in the version 3. i can´t find the option IGNORE MINERALS in calculations =O any help on this?

I removed that but will be adding it back in at some point.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

TonoRocker
The Scope
Gallente Federation
#1794 - 2015-02-14 20:45:51 UTC
Zifrian wrote:
TonoRocker wrote:
Hi, thanks for your program, its awsome, i've been using it for a while, but in the version 3. i can´t find the option IGNORE MINERALS in calculations =O any help on this?

I removed that but will be adding it back in at some point.



That would be awsome, thank you!
Ting Mei
Garoun Investment Bank
Gallente Federation
#1795 - 2015-02-14 23:32:06 UTC
Elena Thiesant wrote:
Latest version is 3.1.5495.16838


OMG, Thank you :)
Shiloh Templeton
Cheyenne HET Co
#1796 - 2015-02-16 02:37:04 UTC
The new Sleeper Cache exploration sites contain some 'storyline' blueprints such as 'Palisade' Cap Recarger and 'Joust' Heavy Pulse Laser. They show up on your website Market History but I don't find them inside IPH.


p.s. On your fuzzwork website and Eveblogger website I think you should display your name prominently in the red box for those players who don't know you.
Lucky Six
Lone Star Steele
#1797 - 2015-02-18 23:09:28 UTC
How do I get the program to see Corporation Blueprints?
xiainoi
Ministry of War
Amarr Empire
#1798 - 2015-02-19 09:35:54 UTC
i ******* love you!
Naoko Kobayashi
VOLTAGE REGULATORS
#1799 - 2015-02-19 11:43:36 UTC
Lucky Six wrote:
How do I get the program to see Corporation Blueprints?


Hey Lucky,

you need to add an Corp Account via API then it works.
SJ Astralana
Syncore
#1800 - 2015-02-19 21:12:42 UTC
Suggestion: Manufacturing List, Add Sort By option: Profit * Average Sold Daily. SVR isn't useful as it has some notion of how many can be built in a day which isn't at all relevant. Next, create a threshold for IPH.

Bottom line is, the amount of profit available for any item is simply its volume * margin. IPH works as a threshold, but beyond that it has little relevance in terms of which blueprints to buy, because a 1mil/hr high volume item will easily outperform a 10mil/hr no volume item.8,600.

Hyperdrive your production business: Eve Production Manager