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Fitting a Drake with EFT - Shield Regen or Shield Amount ?

Author
Noctaly
Core Industry.
Goonswarm Federation
#1 - 2015-02-13 17:02:38 UTC  |  Edited by: Noctaly
Heya,

I am trying to fit a drake by myself for the first time, the goal here is to handle some C2 Sites. I am playing with two fits right now on EFT and relatively to my skills, here are some numbers :

Fit 1 has 79217 Effective HP, but an active shield defence of 123 ehp/s
Fit 2 has 45204 Effective HP, but an active shield defence of 279 ehp/s

DPS values are the same

How should I choose between those two fits ? Should I consider a DPS value v, therefore my tanking abilities will be limited by time, which could be computed as follow :

Fit 1 : 79217 / (v-123) seconds of tanking until the shield is dead
Fit 2 : 45204 / (v-279) seconds of tanking until the shield is dead

So if I want to compare which Fit would be better, I should do the substraction between the two values above :

79217 / (v-123) - 45204 / (v-279)

Which goes to :

[ 34103(v - 485.04) ] / [ (v-123)(v-279) ]

So we can conclude that :

If 0 < v < 123, then the above quotient is negative, so Fit 2 is tanking more
If 123 < v < 279, then the above quotient is positive, so Fit 1 is tanking more
If 279 < v < 485.04, then the above quotient is negative, so Fit 2 is tanking more
If 485.04 < v, then the above quotient is positive, so Fit 1 is tanking more

So basically it would mean that those fits are depending of the DPS I will receive, and one is not strictly better than the other ?

Any input is welcomed, I believe I may be overthinking it !


[Drake, Fit 1]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
10MN Afterburner II
EM Ward Field II

'Arbalest' Heavy Missile Launcher, Mjolnir Heavy Missile
'Arbalest' Heavy Missile Launcher, Mjolnir Heavy Missile
'Arbalest' Heavy Missile Launcher, Mjolnir Heavy Missile
'Arbalest' Heavy Missile Launcher, Mjolnir Heavy Missile
'Arbalest' Heavy Missile Launcher, Mjolnir Heavy Missile
'Arbalest' Heavy Missile Launcher, Mjolnir Heavy Missile
[empty high slot]

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I



[Drake, Fit 2]
Shield Power Relay II
Shield Power Relay II
Ballistic Control System II
Ballistic Control System II

Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Shield Recharger II

Salvager I
'Arbalest' Heavy Missile Launcher, Mjolnir Heavy Missile
'Arbalest' Heavy Missile Launcher, Mjolnir Heavy Missile
'Arbalest' Heavy Missile Launcher, Mjolnir Heavy Missile
'Arbalest' Heavy Missile Launcher, Mjolnir Heavy Missile
'Arbalest' Heavy Missile Launcher, Mjolnir Heavy Missile
'Arbalest' Heavy Missile Launcher, Mjolnir Heavy Missile

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Loraine Gess
Confedeferate Union of Tax Legalists
#2 - 2015-02-13 17:08:03 UTC
"how do I PVE"


is your shield tank enough to live through the site reliably?

if yes: you are doing it correct

if no: you are doing it wrong

Please try out your amazing buffer fits and tell us how PVE goes with a 200k EHP hull tank
Noctaly
Core Industry.
Goonswarm Federation
#3 - 2015-02-13 17:13:33 UTC
Loraine Gess wrote:
"how do I PVE"


is your shield tank enough to live through the site reliably?

if yes: you are doing it correct

if no: you are doing it wrong

That's a good starting point Big smile however I would be more happy to understand why it is working better or worse in one situation regarding another one.

Loraine Gess wrote:

Please try out your amazing buffer fits and tell us how PVE goes with a 200k EHP hull tank

Did I make a mistake and Shield Extender are not extending the shield, but the hull ? Shocked
Eladanus
Science and Trade Institute
Caldari State
#4 - 2015-02-13 18:07:16 UTC  |  Edited by: Eladanus
You got it right, you are extending the shield. Either Loraine was joking about hull tanking (don't do that) or idk...

Tbh, I'm terrible at maths and pretty ill atm, so all of your maths went over my head. But - when using EFT it's important to consider who you will be fighting. Assuming you're doing lvl3 missions in yours, find out what faction rats you will be fighting (dependent on what space you're in etc). Most missions descriptions will tell you before you accept, and 90%(ish) of the missions from an agent will be against the same faction.

By right clicking on the tank stats in EFT you can add custom damage profiles, using figures from here (http://wiki.eveuniversity.org/Damage_types). Then you can fit hardeners specific to the damage you will be receiving, making your tank stronger. If the enemy is only going to hit you with explosive and thermal, there's no point using something that's protecting you from EM, for example. So, it's not just about the biggest buffer, but about how hard you make it for the rat to damage that buffer.

You can also use the above link to find out what damage you should deal against certain rats, and choose your ammo accordingly. Magic.

Apologies if you already knew that!
Noctaly
Core Industry.
Goonswarm Federation
#5 - 2015-02-13 18:26:44 UTC
Eladanus wrote:


By right clicking on the tank stats in EFT you can add custom damage profiles, using figures from here (http://wiki.eveuniversity.org/Damage_types). Then you can fit hardeners specific to the damage you will be receiving, making your tank stronger. If the enemy is only going to hit you with explosive and thermal, there's no point using something that's protecting you from EM, for example. So, it's not just about the biggest buffer, but about how hard you make it for the rat to damage that buffer.

You can also use the above link to find out what damage you should deal against certain rats, and choose your ammo accordingly. Magic.

Apologies if you already knew that!

I mostly knew it, but I never checked this link. Thank you, it's bookmarked :D

In my specific case I'll be fighting against Sleepers, which means Omnitank if I am right
Eladanus
Science and Trade Institute
Caldari State
#6 - 2015-02-13 18:42:05 UTC
Ah, yes it does.

Then you're back to your original question about buffer vs recharge - there might be some sleeper-specific choice to make here, but I can't answer sorry!
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#7 - 2015-02-13 18:48:22 UTC
as a rule of thumb you want to be able to permatank the npcs indefinitely, having to warp in and out to wait for your shield to regen is, ultimately, going to cost you more time.

so i had a quick browse of eve survival, seems the most dangerous site is going to put out about 500 dps so the following fit should be able to handle it no problem:

[Drake, pve]
Ballistic Control System II
Ballistic Control System II
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I

EM Ward Amplifier II
Adaptive Invulnerability Field II
10MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
[empty high slot]

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Now I can't be bothered to do the math now but basically what you want to find out is:

1. how much more dps will i do in a buffer fit
2. how much time will that save on a dangerous wave
3. is that enough time saved enough to kill rats on grid before buffer gives out
Noctaly
Core Industry.
Goonswarm Federation
#8 - 2015-02-13 19:38:39 UTC
Tsukino Stareine wrote:
as a rule of thumb you want to be able to permatank the npcs indefinitely, having to warp in and out to wait for your shield to regen is, ultimately, going to cost you more time.

so i had a quick browse of eve survival, seems the most dangerous site is going to put out about 500 dps so the following fit should be able to handle it no problem:

[Drake, pve]
Ballistic Control System II
Ballistic Control System II
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I

EM Ward Amplifier II
Adaptive Invulnerability Field II
10MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
[empty high slot]

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Now I can't be bothered to do the math now but basically what you want to find out is:

1. how much more dps will i do in a buffer fit
2. how much time will that save on a dangerous wave
3. is that enough time saved enough to kill rats on grid before buffer gives out


This one seems to rely more on Shield Regeneration than Shield Capacity. I'll try this one so. Thank you !
Drazok
Caldari Provisions
Caldari State
#9 - 2015-02-13 20:49:57 UTC
For mish running its allow about Regen/Rep. You need to be able to tank the room/spawn with out issue. Its not a race its a war of attrition. You can build high dps builds that tank with there guns but the risk is higher, better to start out over tanked and trade tank for dps as you get a feel for the fit.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#10 - 2015-02-13 21:12:08 UTC
For missions you only need purgers. That's about it.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Paranoid Loyd
#11 - 2015-02-13 21:19:43 UTC
Tiddle Jr wrote:
For missions

Drazok wrote:
For mish running

Reading is hard.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Tiddle Jr
Brutor Tribe
Minmatar Republic
#12 - 2015-02-14 03:19:07 UTC
Sometimes really is.

I'm not sure about drake now.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Cherry Nobyl
Sebiestor Tribe
Minmatar Republic
#13 - 2015-02-14 09:25:11 UTC
i think you're doing it right. you're asking good questions and developing the knowledge base to answer them.

couple things come to mind.

1- overheating. in eft if you right click your invuln field it will add a little fire too it, replacing the checkmark. recheck your stats and note the window of time available to make use of. this will go a long way in some engagements where the bastard just .. won't...die... if you're unaware of overheating, please take a moment to consider it.

2- wormhole thingy. depending on your skills the em field can be dropped and a point (warp disruptor) added, because you will get jumped, and you might as well overheat all the things, burn them out, and take one with you.

3- probe launcher/mobile depot refit. relatively self explanatory, but never assume the hole you came in, will be the same one available to leave through.

otherwise, happy trails.
Noctaly
Core Industry.
Goonswarm Federation
#14 - 2015-02-14 12:13:17 UTC
Thanks for the tips Cherry !

Cherry Nobyl wrote:


1- overheating. in eft if you right click your invuln field it will add a little fire too it, replacing the checkmark. recheck your stats and note the window of time available to make use of. this will go a long way in some engagements where the bastard just .. won't...die... if you're unaware of overheating, please take a moment to consider it.

I have Thermodynamics 3, and so far I mainly used to overheat my MWD when tackling little guys. I am however very concerned about overheating my modules, I am afraid they will simply burn too fast What? I may buy some Nanite paste and try it
Cherry Nobyl wrote:

2- wormhole thingy. depending on your skills the em field can be dropped and a point (warp disruptor) added, because you will get jumped, and you might as well overheat all the things, burn them out, and take one with you.

So far me or my corph have scouts on all WH entrances when I am on the field, so I feel like keeping some Shield extender. Until I am in T2 at least
Cherry Nobyl wrote:

3- probe launcher/mobile depot refit. relatively self explanatory, but never assume the hole you came in, will be the same one available to leave through.

Got them, with a MTU aswell because It's simply awesome :D