These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Gallente Redesign

Author
Mfume Apocal
Brutor Tribe
Minmatar Republic
#101 - 2011-12-21 07:33:18 UTC  |  Edited by: Mfume Apocal
Goose99 wrote:
I use 2 dmg rigs, so 2nd gyro is like 40 extra dps.


Where do you get the extra PG from? No medium neut? 5% grid implant? If you don't care about tank, why not just use polycarb rigs, which give you near identical end-result, without having to deal with expensive implants or goofy Vaga fit?
Jodie Amille
EVE Corporation 690846971
#102 - 2011-12-21 07:35:12 UTC
Just posting to say I'm super glad that the majority of people posting their ideas here aren't devs.

tl;dr for this whole thread: Minmatar are OP! Make gallente better in every conceivable way!

In this thread I've seen the following proposed:

-Make gal faster than min
-Make gal shoot as far as min
-Make sure gal have more tank than min
-Give gal the minnie web range bonus

Some of it in the same list of demands. That's balance right there! Lol
Sebastian N Cain
Aliastra
Gallente Federation
#103 - 2011-12-21 08:12:30 UTC  |  Edited by: Sebastian N Cain
ElCholo wrote:
Hungry Eyes wrote:
no one is arguing gallente arent great small gang brawlers. rails need to be buffed so that gal ships can be used for everything else What?


There are a few choice nerfmatards in this thread that are arguing JUST THAT! lol Inconcievable! ;)


Yes, i´m arguing JUST THAT!
You and anyone else are free to refute my arguments anytime, but you have to prove that
capfree weapons, the fastest and most agile ships, multiple damage types and utility highs aren´t optimizations for close combat and
you have to prove that Gallente ships and weapons have characteristics like that which are making them especially suited for close combat.

If you can´t do that, i am right and you are wrong.
Just crying the fanboi no isn´t going to cut it.

I got lost in thought... it was unfamiliar territory.

Liang Nuren
No Salvation
Divine Damnation
#104 - 2011-12-21 08:33:11 UTC
Sebastian N Cain wrote:
Liang Nuren wrote:
Goose99 wrote:
Confirming that you warping into a bait at 0 proves traps are OP.Cool


Don't be daft. What I was illustrating is that claims that Minnies are better at brawling are wrong.

-Liang

Well, according to your description and your km you finished the thorax but got defeated by a hurricane (well, and a drake, but mainly the cane).
Your fight is rather proving my point, doesn´t it?

You can easily take 2:1 odds against you when opposing blasterboats in a brawl, 3:1 is getting tricky (but still feasible) now after the buff, where before that point was reached with 4:1 odds.


Did you bother to look at the Thorax's killmail? Did you bother to read the battle report? I have no idea how you can possible draw that conclusion from that battle report. Its utterly rubbish. The Brutix would have been amazingly superior in a brawl like that.

-Liang

I'm an idiot, don't mind me.

Naomi Knight
Ministry of War
Amarr Empire
#105 - 2011-12-21 08:34:02 UTC
Jodie Amille wrote:
Just posting to say I'm super glad that the majority of people posting their ideas here aren't devs.

tl;dr for this whole thread: Minmatar are OP! Make gallente better in every conceivable way!

In this thread I've seen the following proposed:

-Make gal faster than min
-Make gal shoot as far as min
-Make sure gal have more tank than min
-Give gal the minnie web range bonus

Some of it in the same list of demands. That's balance right there! Lol

cause balance is:
-keep matar go faster than the other by 30%
-keep matar shot twice as far as gall
-keep matar have more tank than gall or caldari
Mfume Apocal
Brutor Tribe
Minmatar Republic
#106 - 2011-12-21 08:38:48 UTC
Naomi Knight wrote:
cause balance is:
-keep matar go faster than the other by 30%
-keep matar shot twice as far as gall
-keep matar have more tank than gall or caldari


wat
Liang Nuren
No Salvation
Divine Damnation
#107 - 2011-12-21 08:41:09 UTC
Sebastian N Cain wrote:
ElCholo wrote:
Hungry Eyes wrote:
no one is arguing gallente arent great small gang brawlers. rails need to be buffed so that gal ships can be used for everything else What?


There are a few choice nerfmatards in this thread that are arguing JUST THAT! lol Inconcievable! ;)


Yes, i´m arguing JUST THAT!
You and anyone else are free to refute my arguments anytime, but you have to prove that
capfree weapons, the fastest and most agile ships, multiple damage types and utility highs aren´t optimizations for close combat and
you have to prove that Gallente ships and weapons have characteristics like that which are making them especially suited for close combat.

If you can´t do that, i am right and you are wrong.
Just crying the fanboi no isn´t going to cut it.


A few comments:
- Its kinda rare to actually be capped all the way out, and that's the only time that I really notice blasters being problematic. Even in a 1v1 Harpy vs dual neut Rupture I was able to keep my guns and shield booster going long enough to win.
- Multiple damage types are nice, but you have to remember the 10 second delay to switch. Load up Fusion to hit that armor tanked cruiser and now you're at a big damage deficit when shooting the Drake that lands on top of you. PP is a great middling choice (sans T2 Caldari/Gallente) - but at that point you have no damage type "advantage" over blasters.
- Utility highs ARE NOT that great for a brawl. What is important is DPS and Tank - either by virtue of EHP or of active tanking. I notice that you left these primary considerations out.

Frankly, you arguing that gallente ships aren't suited to close combat is... well, ******* hilarious.

-Liang

I'm an idiot, don't mind me.

Smabs
State War Academy
Caldari State
#108 - 2011-12-21 08:41:54 UTC
- minmatar ships are, on average, between 10-20% faster than gallente and only about 5% more agile.
- neutrons with null actually have a better range profile than autocannons on small guns, a slightly worse one on mediums and a similar one on large
- minmatar has way less tank than caldari, on average.
ElCholo
Brutor Tribe
Minmatar Republic
#109 - 2011-12-21 08:43:29 UTC
Sebastian N Cain wrote:
Yes, i´m arguing JUST THAT!
You and anyone else are free to refute my arguments anytime, but you have to prove that
capfree weapons, the fastest and most agile ships, multiple damage types and utility highs aren´t optimizations for close combat and
you have to prove that Gallente ships and weapons have characteristics like that which are making them especially suited for close combat.

If you can´t do that, i am right and you are wrong.
Just crying the fanboi no isn´t going to cut it.


lol

I'm still waiting for you to prove your side of the argument. Until that happens, there is no point in having a discussion with you. You crying that you are right and we are wrong just because you say so is just as asinine.

You have yet to explain how the higher damage output at brawling ranges and higher tank makes Gallente a subpar brawler compared to Minmatars weaker tank and weaker damage at brawling range. (See what I did there?)
Sebastian N Cain
Aliastra
Gallente Federation
#110 - 2011-12-21 09:33:45 UTC
Liang Nuren wrote:
Sebastian N Cain wrote:
Liang Nuren wrote:
Goose99 wrote:
Confirming that you warping into a bait at 0 proves traps are OP.Cool


Don't be daft. What I was illustrating is that claims that Minnies are better at brawling are wrong.

-Liang

Well, according to your description and your km you finished the thorax but got defeated by a hurricane (well, and a drake, but mainly the cane).
Your fight is rather proving my point, doesn´t it?

You can easily take 2:1 odds against you when opposing blasterboats in a brawl, 3:1 is getting tricky (but still feasible) now after the buff, where before that point was reached with 4:1 odds.


Did you bother to look at the Thorax's killmail? Did you bother to read the battle report? I have no idea how you can possible draw that conclusion from that battle report. Its utterly rubbish. The Brutix would have been amazingly superior in a brawl like that.

-Liang

I didn´t bother to read the killmail because i assumed you would accurately describe your own battle, so you want to say you were talking nonsense? You -flying a cane- finished of the blasterboat and lost to another cane and a drake. How can i possibly draw the conclusion that this fight was proving my point, that Minnies are doing better in close-combat, indeed? You are claiming that a brutix would have won that fight, that this is the conclusion i should have made? Sorry, but i´m still having a grip on reality. The only ones that have to fear a brutix are Macs.

I got lost in thought... it was unfamiliar territory.

Naomi Knight
Ministry of War
Amarr Empire
#111 - 2011-12-21 09:43:07 UTC  |  Edited by: Naomi Knight
Sebastian N Cain wrote:
Liang Nuren wrote:
Sebastian N Cain wrote:
Liang Nuren wrote:
Goose99 wrote:
Confirming that you warping into a bait at 0 proves traps are OP.Cool


Don't be daft. What I was illustrating is that claims that Minnies are better at brawling are wrong.

-Liang

Well, according to your description and your km you finished the thorax but got defeated by a hurricane (well, and a drake, but mainly the cane).
Your fight is rather proving my point, doesn´t it?

You can easily take 2:1 odds against you when opposing blasterboats in a brawl, 3:1 is getting tricky (but still feasible) now after the buff, where before that point was reached with 4:1 odds.


Did you bother to look at the Thorax's killmail? Did you bother to read the battle report? I have no idea how you can possible draw that conclusion from that battle report. Its utterly rubbish. The Brutix would have been amazingly superior in a brawl like that.

-Liang

I didn´t bother to read the killmail because i assumed you would accurately describe your own battle, so you want to say you were talking nonsense? You -flying a cane- finished of the blasterboat and lost to another cane and a drake. How can i possibly draw the conclusion that this fight was proving my point, that Minnies are doing better in close-combat, indeed? You are claiming that a brutix would have won that fight, that this is the conclusion i should have made? Sorry, but i´m still having a grip on reality. The only ones that have to fear a brutix are Macs.


especially as a single frig would be able to kill that brutix fit, no web no small drones no neut ,yeah better suited for brawling than matard...

btw why didnt lilung fly a blaster boat as those are more suitable for the job?:O hypocrite a little bit...
Liang Nuren
No Salvation
Divine Damnation
#112 - 2011-12-21 09:46:14 UTC
Sebastian N Cain wrote:

I didn´t bother to read the killmail because i assumed you would accurately describe your own battle, so you want to say you were talking nonsense? You -flying a cane- finished of the blasterboat and lost to another cane and a drake. How can i possibly draw the conclusion that this fight was proving my point, that Minnies are doing better in close-combat, indeed? You are claiming that a brutix would have won that fight, that this is the conclusion i should have made? Sorry, but i´m still having a grip on reality. The only ones that have to fear a brutix are Macs.


So the fact that the Brutix has significantly more DPS, more tracking, and more EHP simply doesn't matter? Really?

-Liang

I'm an idiot, don't mind me.

Sebastian N Cain
Aliastra
Gallente Federation
#113 - 2011-12-21 11:00:59 UTC
Liang Nuren wrote:
Sebastian N Cain wrote:
ElCholo wrote:
Hungry Eyes wrote:
no one is arguing gallente arent great small gang brawlers. rails need to be buffed so that gal ships can be used for everything else What?


There are a few choice nerfmatards in this thread that are arguing JUST THAT! lol Inconcievable! ;)


Yes, i´m arguing JUST THAT!
You and anyone else are free to refute my arguments anytime, but you have to prove that
capfree weapons, the fastest and most agile ships, multiple damage types and utility highs aren´t optimizations for close combat and
you have to prove that Gallente ships and weapons have characteristics like that which are making them especially suited for close combat.

If you can´t do that, i am right and you are wrong.
Just crying the fanboi no isn´t going to cut it.


A few comments:
- Its kinda rare to actually be capped all the way out, and that's the only time that I really notice blasters being problematic. Even in a 1v1 Harpy vs dual neut Rupture I was able to keep my guns and shield booster going long enough to win.
- Multiple damage types are nice, but you have to remember the 10 second delay to switch. Load up Fusion to hit that armor tanked cruiser and now you're at a big damage deficit when shooting the Drake that lands on top of you. PP is a great middling choice (sans T2 Caldari/Gallente) - but at that point you have no damage type "advantage" over blasters.
- Utility highs ARE NOT that great for a brawl. What is important is DPS and Tank - either by virtue of EHP or of active tanking. I notice that you left these primary considerations out.

Frankly, you arguing that gallente ships aren't suited to close combat is... well, ******* hilarious.

-Liang


Well, in a 1vs1 it´s not that a big issue, that´s right, the opponent would need to be a class bigger to really hurt you this way. But it is getting more effective with more people. I´ve seen small gang fights where the proper use of neuts meant neutralizing the enemies firepower twice as fast because when working together additionally to destroying ships they kept other opponents capped out. Not permanently perhaps, but it certainly gave them an advantage.

Usually gangs are rather uniformly armor or shield, so you can get better results with multiple damage types, if not, well you can´t have everything, some fights will be fought with PP. Also there are T2 ships, and against them the multiple damage thing shines.

I never stated that utility highs are something like a magic key for close combat, just something that can come in quite handy often and can -especially when used in gangs- cause major headaches for the enemies. More would be too much.

I left EHP and DPS out because those aren´t really basic design characteristics. Amarr also have much EHP and DPS but that doesn´t mean that they are now super brawlers. How you fly them, whether they are better suited for kiting, close combat or sniping or whatever, aren´t really determined by such but rather if the design of the weapon/ship combo does support you solving the problems you are facing when employing a certain tactic.
Example: when doing close combat you are facing problems:
you need to get into range, so how does the weapon/ship combo helping you doing that?
you work exclusively within neut/nos range, how does the weapon/ship combo helping you with this?
and so on...
the more of these problems are adressed by the ship/weapon combo, the better suited it is for that purpose. this is the basic design, the stuff that makes a race, faction or whatever unique. ehp and dps are secondary values that gets balanced after the basic design is completed. those values aren´t tied to a specific tactic or role but are applying to every ship and every tactic in the game, after all.

Your answer why the Gallente are especially suited for close combat is unsatisfactory. You have not stated a single point of the basic design that is supporting close combat.
Well, to be fair, it doesn´t exist, so it would be impossible for you. The Gallente do not have even one characteristic available only to them that makes them suited for close combat.

I got lost in thought... it was unfamiliar territory.

Sebastian N Cain
Aliastra
Gallente Federation
#114 - 2011-12-21 11:07:59 UTC
Liang Nuren wrote:
Sebastian N Cain wrote:

I didn´t bother to read the killmail because i assumed you would accurately describe your own battle, so you want to say you were talking nonsense? You -flying a cane- finished of the blasterboat and lost to another cane and a drake. How can i possibly draw the conclusion that this fight was proving my point, that Minnies are doing better in close-combat, indeed? You are claiming that a brutix would have won that fight, that this is the conclusion i should have made? Sorry, but i´m still having a grip on reality. The only ones that have to fear a brutix are Macs.


So the fact that the Brutix has significantly more DPS, more tracking, and more EHP simply doesn't matter? Really?

-Liang

It has -since the buff- significantly more tracking, the rest are rather small advantages, because the gap between eft and reality is way bigger than for an AC-Boat, and the lack of speed and agility does take care for the rest.

I got lost in thought... it was unfamiliar territory.

Kingwood
I N E X T R E M I S
Tactical Narcotics Team
#115 - 2011-12-21 12:16:45 UTC
This thread is amazing. Lol
Roime
Mea Culpa.
Shadow Cartel
#116 - 2011-12-21 12:33:26 UTC
Sebastian N Cain wrote:

It has -since the buff- significantly more tracking, the rest are rather small advantages, because the gap between eft and reality is way bigger than for an AC-Boat, and the lack of speed and agility does take care for the rest.


:D priceless

Damage difference is in the hundreds up to 10km, speed difference is less and Brutix aligns faster.

But please do elaborate why EFT vs reality is different for ACs?

Audience is listening

.

Misato Katsuragi
N. E. R. V.
#117 - 2011-12-21 13:38:35 UTC
Kingwood wrote:
This thread is amazing. Lol

My thread was hijacked!
Hrett
The Scope
Gallente Federation
#118 - 2011-12-21 13:48:50 UTC
Roime wrote:
Sebastian N Cain wrote:

It has -since the buff- significantly more tracking, the rest are rather small advantages, because the gap between eft and reality is way bigger than for an AC-Boat, and the lack of speed and agility does take care for the rest.


:D priceless

Damage difference is in the hundreds up to 10km, speed difference is less and Brutix aligns faster.

But please do elaborate why EFT vs reality is different for ACs?

Audience is listening


I think what he is saying is that ACs start applying a portion of their paper DPS at greater ranges (i.e. for a longer period of time). And by the time (or if) the blasterboat gets in range to apply its larger paper dps, it is in a dps 'hole' it has to dig out of. So the difference in the applied paper dps between the two is negligible, if any. At least that would be my guess.


spaceship, Spaceship, SPACESHIP!

Roime
Mea Culpa.
Shadow Cartel
#119 - 2011-12-21 14:03:10 UTC
In other words, the AC boat has only advantage outside web & scram range, and if the AC boat does not pop before getting out of tackle range, it may have a chance of competing in the dps race.







.

Onictus
Federal Navy Academy
Gallente Federation
#120 - 2011-12-21 15:03:37 UTC
Roime wrote:
In other words, the AC boat has only advantage outside web & scram range, and if the AC boat does not pop before getting out of tackle range, it may have a chance of competing in the dps race.




Only if you get a perfect warp in

Land a pack of brutixs on canes that know you are coming you will NEVER get in short point range.