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PvE into PvP - make it happen

Author
Cassius Invictus
Viziam
Amarr Empire
#1 - 2015-02-13 10:31:42 UTC
I know this topic has been on the table several times. I’m pretty sure I started one myself (sorry too lazy to check Blink).

1) Anyway recently after ganking several poor farmers in null and wh I realized that whichever direction CCP plans to go with this notion (if it plans at all ;) one thing should be done regardless of anything:

PvE should require fits that would also work for PvP.

It means rats running away if not scramed, all-ewar warking on them and so on… Details are less important than the general idea that the potential ganker like me should be aware that the pve ship is able to defend itself and I can’t just adopt tactic “I’ll just run away if is too tanked" etc.

2) The other things I would like to mention here are the hi sec missions in general. Why on earth a new player who can bearly fly a single ship is forced to engage several factions rats who require different ships and different fits. On the other hand a veteran player with good standing towards agent mostly gets his race specific rats. Nice but when I play almost every ship in the game I can have a park of them for every mssion. A month old-player can’t.

And again facing different rats should prepare player for different types of pvp (I think burner missions are a good add on in this regard) using ewar, understanding pros and cons of different weapon systems etc. and it should be all explained while doing this.

3) Last but not least: in all our interest is that more new players come to EVE. So for gods sake can please make a tutorial that is both detailed, user-friendly and entertaining at the same time? I had a friend who really wanted to play eve but got lost on one of the first tasks in tutorial. Agreed maybe he was not to bright, but not many people are Blink.
Lugh Crow-Slave
#2 - 2015-02-13 10:44:49 UTC
First everything in eve is already pvp

pve can be done with pvp fits if they want to optimize and go for a fit that doesn't work for pvp then let them do it more reward more risk


as for number three they are working on it and why the hell did you make your friend do the tutorial rather than help him out yourself if i can do it for a bunch of newbs i don't even know you can do it for your friend.
Paul Griffin
Deep Core Mining Inc.
Caldari State
#3 - 2015-02-13 10:49:28 UTC  |  Edited by: Paul Griffin
I have also felt that this disparity of PvE and PvP setups is hurting the game and a simple change would simply be to be able to define two fits which can then be switched on the fly, with maybe a minute or two cooldown.

Not only would that make it so that PvE pilots wouldnt be sitting ducks for PvP but also make PvE more interesting to be able to change fits on the fly, depending on what you are doing. Such as exploration fits, combat fits, salvage fits etc.

A lot of MMOs have this so why not Eve?
Lugh Crow-Slave
#4 - 2015-02-13 10:50:51 UTC
... bring a mobile depot?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#5 - 2015-02-13 11:04:40 UTC
People run missions in 'PvE fits' because they can. If players want that to change they should horribly exploit the holes in the fit by ganking missions runners embarrassingly (a bunch of venture taking down a BS with the appropriate drones for instance). Mission runners would rapidly change to a more PvP fit.

If players won't make other players change then why should CCP?
Lugh Crow-Slave
#6 - 2015-02-13 11:09:33 UTC
Corraidhin Farsaidh wrote:
People run missions in 'PvE fits' because they can. If players want that to change they should horribly exploit the holes in the fit by ganking missions runners embarrassingly (a bunch of venture taking down a BS with the appropriate drones for instance). Mission runners would rapidly change to a more PvP fit.

If players won't make other players change then why should CCP?


everything but the rapid part is true i deal with a lot of new players and every time they are ganked rather than learn from ii they do some combination of rage or thinking it wont happen again so why bother changing anything
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#7 - 2015-02-13 11:19:16 UTC
Lugh Crow-Slave wrote:
Corraidhin Farsaidh wrote:
People run missions in 'PvE fits' because they can. If players want that to change they should horribly exploit the holes in the fit by ganking missions runners embarrassingly (a bunch of venture taking down a BS with the appropriate drones for instance). Mission runners would rapidly change to a more PvP fit.

If players won't make other players change then why should CCP?


everything but the rapid part is true i deal with a lot of new players and every time they are ganked rather than learn from ii they do some combination of rage or thinking it wont happen again so why bother changing anything


True enough...and I just realized that what the OP wants may well be happening with the changes to come from the circadian sleeper drones scanning us and those new Drifters coming in...
Lugh Crow-Slave
#8 - 2015-02-13 11:27:23 UTC
Corraidhin Farsaidh wrote:


True enough...and I just realized that what the OP wants may well be happening with the changes to come from the circadian sleeper drones scanning us and those new Drifters coming in...


and at one point they would just attack you with no provocation but i haven't been able to replicate this on sisi the last few patches so idk if it was a glitch or if they don't want it to happen yet/at all
Damjan Fox
Fox Industries and Exploration
#9 - 2015-02-13 11:35:52 UTC
Quote:
PvE should require fits that would also work for PvP.
It means rats running away if not scramed, all-ewar warking on them and so on

I agree with that. Make NPCs smarter and not immune to EWAR.
Furthermore, PVE sites should be redone, in my opinion. It just doesn't make sense, that i can engage several battleships, battlecruisers and dozens of frigates at the same time in A SINGLE cruiser and win that fight. PVE sites should have far less, but more dangerous NPCs.

Quote:
Why on earth a new player who can bearly fly a single ship is forced to engage several factions rats who require different ships and different fits.

It's not that hard to switch out 2 or 3 hardeners, is it? You don't need a fleet of ships, to do all the various missions. One well fit ship is enough.

Quote:
So for gods sake can please make a tutorial that is both detailed, user-friendly and entertaining at the same time?

Yeah well, tutorial needs some work. We all know that. And CCP is working on it.
Paul Griffin
Deep Core Mining Inc.
Caldari State
#10 - 2015-02-13 11:46:33 UTC
Lugh Crow-Slave wrote:
... bring a mobile depot?


Get real. It takes one minute to activate one of those and then another X seconds to change fits. You will be deader than dead by that time. Mobile depot is great inbetween activities, not when you are being jumped and it takes 100m3 space which many ships cannot afford to spare.
Paul Griffin
Deep Core Mining Inc.
Caldari State
#11 - 2015-02-13 11:51:23 UTC
Corraidhin Farsaidh wrote:
People run missions in 'PvE fits' because they can. If players want that to change they should horribly exploit the holes in the fit by ganking missions runners embarrassingly (a bunch of venture taking down a BS with the appropriate drones for instance). Mission runners would rapidly change to a more PvP fit.

If players won't make other players change then why should CCP?


Flawed argument. People use PvE fits for the same reason people use PvP fits, because that is what it is optimal for. To use a PvP fit in PvE would gimp your activities as much as using a PvE fit in PvP. It is a poor solution for a real problem.

And CCP are the developers of the game for which they are paid for. CCP should make changes to better the game, other players have no such obligation.

So what is really happening is that the vast majority of mission runners stay in high sec to avoid getting ganked by someone with a fit made for PvP, where as they are fit for PvE.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#12 - 2015-02-13 12:06:19 UTC
Paul Griffin wrote:
Corraidhin Farsaidh wrote:
People run missions in 'PvE fits' because they can. If players want that to change they should horribly exploit the holes in the fit by ganking missions runners embarrassingly (a bunch of venture taking down a BS with the appropriate drones for instance). Mission runners would rapidly change to a more PvP fit.

If players won't make other players change then why should CCP?


Flawed argument. People use PvE fits for the same reason people use PvP fits, because that is what it is optimal for. To use a PvP fit in PvE would gimp your activities as much as using a PvE fit in PvP. It is a poor solution for a real problem.

And CCP are the developers of the game for which they are paid for. CCP should make changes to better the game, other players have no such obligation.

So what is really happening is that the vast majority of mission runners stay in high sec to avoid getting ganked by someone with a fit made for PvP, where as they are fit for PvE.


Flawed argument from yourself, the PvE fit would no longer be optimal if other people kept destroying a ship fit in such a way. Either bringing friends or a mobile depot or simply flying fit for PvP would become optimal instead.

As you say people are in hisec in PvE fits to avoid being killed by players fit for PvE. My point was that this actually makes it easy for those players who dislike this to do something about it.
Paul Griffin
Deep Core Mining Inc.
Caldari State
#13 - 2015-02-13 12:16:08 UTC  |  Edited by: Paul Griffin
Corraidhin Farsaidh wrote:
Paul Griffin wrote:
Corraidhin Farsaidh wrote:
People run missions in 'PvE fits' because they can. If players want that to change they should horribly exploit the holes in the fit by ganking missions runners embarrassingly (a bunch of venture taking down a BS with the appropriate drones for instance). Mission runners would rapidly change to a more PvP fit.

If players won't make other players change then why should CCP?


Flawed argument. People use PvE fits for the same reason people use PvP fits, because that is what it is optimal for. To use a PvP fit in PvE would gimp your activities as much as using a PvE fit in PvP. It is a poor solution for a real problem.

And CCP are the developers of the game for which they are paid for. CCP should make changes to better the game, other players have no such obligation.

So what is really happening is that the vast majority of mission runners stay in high sec to avoid getting ganked by someone with a fit made for PvP, where as they are fit for PvE.


Flawed argument from yourself, the PvE fit would no longer be optimal if other people kept destroying a ship fit in such a way. Either bringing friends or a mobile depot or simply flying fit for PvP would become optimal instead.

As you say people are in hisec in PvE fits to avoid being killed by players fit for PvE. My point was that this actually makes it easy for those players who dislike this to do something about it.


A PvE fit is optimal in PvE. Basically you are saying a PvE fit would not be optimal for PvPvE and that is obviously the case. However, fitting a PvPvE fit is not really viable and hence why many other games have created fits which you can seamlessly change between. I don't see that would not be possible in Eve, short of upsetting you old timers who don't want the game to change.

Also your solution is asking for the people to get ganked to be forced to fit for PvPvE but the gankers can still use their PvP fits.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#14 - 2015-02-13 12:23:16 UTC  |  Edited by: Rivr Luzade
You mean like the Burner missions? That's a great success in "Make PVE more like PVP". Roll Scrams are pointless, Prop-mods are pointless, you just need a tank, webs and ranged or close range weapons depending on the Burner. Or a Jammer to ECM the logi and raze down the DPS ship in the Team Burners. That is totally exactly like PVP.

Well, as long as I can decline this useless crap all the time without a cooldown timer, I have no problems with more PVP-esque missions. Otherwise, stay out with this failed and abusable content. If you want PVP in missions, run missions in Low or Null sec in busier systems. That's tons better and more entertaining than scripted fail-AI that's not even close to what PVP is about -- something, even CCP admits and does not intend to change.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Raymond Moons
Parallactic Veil
#15 - 2015-02-13 12:38:34 UTC
The assumption that players would engage in PvP if they also used PvP fits for PvE is a daft one. Players that don't PvP are not likely to start just because the same fits are required for missions.

I agree it is silly that a single ship can kill a hundred red crosses, but this is a game, and grinding individual targets is boring.

Burner missions are almost what you are asking for, but since players know what they are engaging first, they can pick a ship with a favourable natural resistance profile, suitable speed and engagement range. They can even select the best ammo.

If mission AI perfectly resmebled other players and PvP fits were required to beat them, why then would someone go to PvP an actual player, where their loss mail would be published on a kill board hurting their epeen?
Cassius Invictus
Viziam
Amarr Empire
#16 - 2015-02-13 13:11:42 UTC  |  Edited by: Cassius Invictus
Raymond Moons wrote:
The assumption that players would engage in PvP if they also used PvP fits for PvE is a daft one. Players that don't PvP are not likely to start just because the same fits are required for missions.

I agree it is silly that a single ship can kill a hundred red crosses, but this is a game, and grinding individual targets is boring.

Burner missions are almost what you are asking for, but since players know what they are engaging first, they can pick a ship with a favourable natural resistance profile, suitable speed and engagement range. They can even select the best ammo.

If mission AI perfectly resmebled other players and PvP fits were required to beat them, why then would someone go to PvP an actual player, where their loss mail would be published on a kill board hurting their epeen?


Well I agree with you and generally people who think that some pilots will not engage in pvp no matter what and will sit and farm till they are ganked. That is all true.

But I also believe that there are many more people who have a psychic barrier which prevents them from engaging in PvP. One of the main reasons is that without a proper guidance (good corp) they have no way to learn PvP.

Unlike CoD or BF3 EVE is not a game where a low skill player can kill a veteran by a lucky shot. If u don’t know what you're doing in EVE you will die - period.

Therefore my proposal is for lifting the "psychic barrier" and making people more familiar with pvp. So it's more for "noobs" rather than "i will only o pve" pilots. Even if it’s for purpose of dodging ganks and not "hardcore pvp".

BTW. Burner missions are a little to much at the moment and are even hard for veteran players. But the direction is good, and burner missions show how much "normal pve" differs form them.
Raymond Moons
Parallactic Veil
#17 - 2015-02-13 13:48:07 UTC
I think the mental barrier you mention does exist but it's a survival instinct barrier. New players don't want to die repeatedly, which is how they can actually learn to PvP. The current "advanced combat" tutorial tries to address that somewhat by making dieing an objective of a couple of the missions.

I think hard lvl 1 burner missions might be a way to encourage more PvP and help players get used to dieing but it might also scare new players out of the game. There is balance required there.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#18 - 2015-02-13 14:07:41 UTC  |  Edited by: Rivr Luzade
Cassius Invictus wrote:
But I also believe that there are many more people who have a psychic barrier which prevents them from engaging in PvP. One of the main reasons is that without a proper guidance (good corp) they have no way to learn PvP.

Unlike CoD or BF3 EVE is not a game where a low skill player can kill a veteran by a lucky shot. If u don’t know what you're doing in EVE you will die - period.

That is a lie. Players like suitonia have repeatedly demonstrated how young players can destroy older players without problems, and you do not even need a lucky shot for that. They just need to watch proper guidance/information videos, ask pros and need to be willing to learn.

I, however, agree on that finding a good corp in EVE is a very special kind of torture. There need to be other ways to find suitable corps and to cut out the trash that's just after your stuff to screw you up. Also, people need to be made aware of people like suitonia or corps like Agony Empire, who actually and actively help newer players. CCP and more importantly the players need to put more effort into that than other useless crap, like the NES.

Moreover, if I was a younger player and would run these Burner missions to "learn PVP", I would take 2 things from that: All the players always web and scram you and I do just need to web them back and shoot them with some kind or weapon that reaches them. Moving around is overrated because they will just orbit me anyways so I do not need a prop mod either.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Cassius Invictus
Viziam
Amarr Empire
#19 - 2015-02-13 14:28:41 UTC
Rivr Luzade wrote:

That is a lie. Players like suitonia have repeatedly demonstrated how young players can destroy older players without problems, and you do not even need a lucky shot for that. They just need to watch proper guidance/information videos, ask pros and need to be willing to learn.


You contradict yourself. To be successful at PvP u need a lot of knowledge - you write it yourself. You can’t just win by hitting buttons randomly or using grande launcher like in FFS Big smile. Sure a young, BUT TRAINED player can defeat a veteran player but just proves my point. You need some sort of guidance to conduct P2P. Without it you will NEVER succeed - no intuitive behavior will help you.
Raymond Moons
Parallactic Veil
#20 - 2015-02-13 14:32:49 UTC
Rivr Luzade wrote:


Moreover, if I was a younger player and would run these Burner missions to "learn PVP", I would take 2 things from that: All the players always web and scram you and I do just need to web them back and shoot them with some kind or weapon that reaches them. Moving around is overrated because they will just orbit me anyways so I do not need a prop mod either.



That is an issue particular to the current lvl 4 burner missions. I think lvl 1 burners would have to be something like T1 frigates with maybe T2 mods as a maximum. Then they wouldn't have the LOL-stats of the current burners that can scarmble out to 40 km's. T1 frigates with T2 gear would be a lot more like the type of PvP you might encounter as a noob.
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