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Player Features and Ideas Discussion

 
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Modification to POD (JC) to Remove Player from Local

Author
Rift Tarkken
Federal Navy Academy
Gallente Federation
#1 - 2015-02-12 02:20:52 UTC
Give people an ability to move through Low-Sec and Null-Sec without being in local. However, don't change the dynamics so much that it makes pirates and PvP too powerful. Need to find a balance.

Assumption: Each Jump Clone uses a different "POD". So when I talk about a modification to a POD, I'm really saying it's tied to the JC in the database, but for lore it works better with the POD.

Local reports your presents in a system because your POD is registered and sends out a signal through subspace to gates and stations updating critical information about your current status, location, etc., including the continual update of your current training.

Create a purchasable modification for a POD (i.e. Jump Clone) that can be purchase for individual PODs (JCs) and is destroyed if that POD (JC) is destroyed. When fitted to the POD (JC) the module jams the subspace signal between the ship and the gate / station. Once fitted, it is always on and works as outlined below until the POD is destroyed. Since it is a modification to the POD, it cannot be removed.


  • The POD jams communication through subspace to the various stations or gates. (i.e. You do not appear in local unless you talk)

  • If you do communicate in local or perform an action listed below that shows you in local, you will only appear in local for 30 sec after your last comment in local or action that negated the function of the modification (see further below)


  • POD modifications only work in Low and Null-Sec space (you always appear in Highsec local)

  • Cynosural fields and Cloaking devices interfere will the POD enhancement when they are active (i.e. if you cloak or light a Cynosural field you become visible in local) Once the Cynosural field is down or the cloak is deactivated you drop back off local after 30 seconds

  • Once fitted, the POD cannot send updates to medical facilities to update your clone with training (i.e. you cannot continue training while in a POD (JC) fitted with the enhancement.) This will cause players to make thoughtful choices about when to fit and fly PODs (JCs)with this modification

  • Traveling through a Cynosural field has the same effect as lighting one. Once the player lands in system, they are visible in local for 30 seconds (unless they speak in local)

  • Being locked for any reason (friend or foe) or locking a target, shuts down the modification until 30 seconds after all locks are disengaged from or to the enhanced POD. Does not apply to covert locking modules used by a modified POD (JC)

  • Once a modified POD is destroyed, the modification must be re-purchased and applied to the POD(JC) for the new jump clone if the player wants one on that POD(JC)


Not sure how this should work with the Combat Recon ships…
Thoughts????
Anhenka
Native Freshfood
Minmatar Republic
#2 - 2015-02-12 03:46:11 UTC  |  Edited by: Anhenka
Ooooh, not even a "Remove Local" thread, but a "remove ME from local, but not everyone I'm hunting" thread.

All the self entitlement of a Nerf Ganking thread mixed with the delicious taste of not having considered what it does to the game at all.

Largely eliminates safety in null unless you have eyes posted on every significant gate, and manically spam d-scan even in dead end systems with eyes on gate to try and catch that hunter logging on with a cyno and a blops fleet on standby.

I can't -1 this hard enough.


Edit: You want a downside for this pod? I have one : Can't get in ships. And even then I'd consider it overpowered for being able to scout out systems while nobody knows you are there.
Esmanpir
Raccoon's with LightSabers
#3 - 2015-02-12 03:56:06 UTC
Anhenka wrote:
Ooooh, not even a "Remove Local" thread, but a "remove ME from local, but not everyone I'm hunting" thread.

All the self entitlement of a Nerf Ganking thread mixed with the delicious taste of not having considered what it does to the game at all.

Largely eliminates safety in null unless you have eyes posted on every significant gate, and manically spam d-scan even in dead end systems with eyes on gate to try and catch that hunter logging on with a cyno and a blops fleet on standby.

I can't -1 this hard enough.


Edit: You want a downside for this pod? I have one : Can't get in ships. And even then I'd consider it overpowered for being able to scout out systems while nobody knows you are there.


You do know that there is discussion about removing local all together. I'm not sure where that's at, but I think that may come about...
Anhenka
Native Freshfood
Minmatar Republic
#4 - 2015-02-12 04:04:55 UTC
Esmanpir wrote:

You do know that there is discussion about removing local all together. I'm not sure where that's at, but I think that may come about...


There are often remove local threads floating around.

They are comprised of one part pure PvP nuts furiously doing things I can't mention on the forum at the idea of hunting defenseless ratters in nullsec, one part pure PvE nuts panic reacting to the idea of being hunted by invisible cloakers with cynos attached, one part smugging from people in null who don't actually rely on null for their income, and one part people who understand that if local disappears the value of nullsec space plummets, people stop having a reason to fight over it since it's all basically terrible, and the game dies a rapid death as nullsec depopulates insanely quickly.

Removing local in nullsec will never ever happen so long as cynos and blops remain in this game. Source: CCP staff being able to put both legs in separate pantlegs on a more or less regular basis.
Nevyn Auscent
Broke Sauce
#5 - 2015-02-12 04:12:19 UTC
So a perfect cyno alt thread for hotdrops. Make alt, use MCT to train them, stop training, no downside now to no longer being able to train. All other things are up sides.
Think about how things can be abused by multiple accounts when you suggest things.
Rift Tarkken
Federal Navy Academy
Gallente Federation
#6 - 2015-02-12 19:07:47 UTC
Nevyn Auscent wrote:
So a perfect cyno alt thread for hotdrops. Make alt, use MCT to train them, stop training, no downside now to no longer being able to train. All other things are up sides.
Think about how things can be abused by multiple accounts when you suggest things.


If that's a concern then how about suggesting that a POD with this mod can't light a Cyno or Cloak? How about considering the idea and not just saying no, because it could be abused?
Anhenka
Native Freshfood
Minmatar Republic
#7 - 2015-02-12 19:15:26 UTC
Rift Tarkken wrote:
Nevyn Auscent wrote:
So a perfect cyno alt thread for hotdrops. Make alt, use MCT to train them, stop training, no downside now to no longer being able to train. All other things are up sides.
Think about how things can be abused by multiple accounts when you suggest things.


If that's a concern then how about suggesting that a POD with this mod can't light a Cyno or Cloak? How about considering the idea and not just saying no, because it could be abused?


If it can be abused, that's a perfectly good reason to say no.
FireFrenzy
Cynosural Samurai
#8 - 2015-02-13 08:50:26 UTC
Go live in a wormhole...

*Mic drop*

*exit stage left*
Mr Twinkie
Semper Iratus Omni Tempore
Goonswarm Federation
#9 - 2015-02-13 09:39:58 UTC
Nope nope nope nope

It's all or nothing with local
Funaki Akachi
It is really them
#10 - 2015-02-13 09:50:37 UTC
What you're suggesting is essentially an implant that removes you from local, except if talking, cynoing, or cloaking.

This is wrong on so many levels.
Its' undeniably tailored to hotdrop cyno alts. They would be essentially invisible in a combat recon, except if you're on grid with the alt. Which usually results in someone exploding quickly thereafter.

TL;DR 0/10, go live in a wormhole