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Getting people out of NPC corporations

First post
Author
Sisohiv
Center for Advanced Studies
Gallente Federation
#141 - 2015-02-10 23:39:38 UTC
When I have the option to unsub for the duration of a war dec, do whatever.

Most of CAS content is handled through private chat channels anyway.
Anhenka
Native Freshfood
Minmatar Republic
#142 - 2015-02-10 23:40:40 UTC
Alistrina Sassoire wrote:
We've tried to create public chat channels but they don't get used, and there are multiples of them. Having a social connection to your old starter corp as standard will make it work.


Nobody has any interest in joining your public chat channel, but a public chat channel that's connected with an NPC corp will somehow magically work better.... why?

Do you think there are hordes of people who are desperate to reconnect with their old buddies in the NPC corp they left behind, but have no interest in hanging out in a public channel, yet would gladly hang out in a random channel out of a.. shared remembrance of an NPC corp?
Alistrina Sassoire
University of Caille
Gallente Federation
#143 - 2015-02-10 23:57:35 UTC
There are a lot of people who don't want to leave their starter corp behind, yes, and although we have tried to create public channels they are simply not well known about because there aren't the facilities in the starter corps to organise such a thing. While it may be of no benefit for yourself it doesn't mean it doesn't have a benefit.
Jenshae Chiroptera
#144 - 2015-02-11 00:43:45 UTC
For example, there is no MoTD in NPC corps to get people to join the other channel. So people that leave have to hope others will keep linking the other channel, over and over and over again.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Antonio Steele
Center for Advanced Studies
Gallente Federation
#145 - 2015-02-11 15:53:45 UTC
Anhenka wrote:
Alistrina Sassoire wrote:
We've tried to create public chat channels but they don't get used, and there are multiples of them. Having a social connection to your old starter corp as standard will make it work.


Nobody has any interest in joining your public chat channel, but a public chat channel that's connected with an NPC corp will somehow magically work better.... why?

Do you think there are hordes of people who are desperate to reconnect with their old buddies in the NPC corp they left behind, but have no interest in hanging out in a public channel, yet would gladly hang out in a random channel out of a.. shared remembrance of an NPC corp?


Maybe for most NPC corps that is the case, but for us CAS members it's a whole different story. There are even player corps for CAS members who left CAS but want to still be part of the community. There is CAS, and then there is all the other NPC corps lol!
Luna Arindale
Caldari Independent Navy Reserve
Curatores Veritatis Alliance
#146 - 2015-02-11 17:36:18 UTC
I remember way back, in December of 2012 when I made this character. I was three days old, thereabouts, and I heard in my little npc chat about something called the CCD. So I asked what it was, they linked a system into the channel. I plotted a course was given an incursus and told to follow orders. Fleet comp was around 70-80 people all in CAS, most noobies, in frigates with a few cruisers and destroyers. Boiglio (I think I spelled that right, it has been 2 years) was the FC for the day, and I had no idea what to do. We fleet warped to the first gate into Syndicate, all jumped through, Goonswarm gate camp. I burned at a stabber and in about 10 seconds I was dead and podded. (I think it was a stabber might of been the t2) Probally the most memorable experience I have ever had in EvE at that time. I think do not support any more nerfs to NPC corps and their lifestyle as it would hurt new players to eve and decrease the influx of new energy that all corps and players thrive on. Eve is a game of player driven content, do not try to stop the Sandbox.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#147 - 2015-02-11 19:19:03 UTC  |  Edited by: Barbara Nichole
I disagree with the whole gist of this op's thread. high sec should not be smaller especially due to the fact that it houses 80% of the player base.. High sec should not be null sec lite.. should not be thought of as noob training wheels... should not be broken into small pockets of unplayable safe space for week olds only. Avoiding wardecs is not the main reason people stay or move into npc corps... community, anonymity, and lack of commitment to a direction are the primary reasons people stay in NPC corps.

High sec should be an equivalent yet entirely different style of play to low sec or null sec. Currently high sec and even NPC corps are not the panacea of 100% safe play you are supposing them to be. Lore supports high sec as it is. If you kill high sec you kill EVE.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Jenshae Chiroptera
#148 - 2015-02-11 21:13:17 UTC
Barbara Nichole wrote:
high sec ... due to the fact that it houses 80% of the player base.. .
I took a Spectre fleet through Provi tonight and out into Catch. We welped but they got to see what Null can be like, how empty so many system are, how it is not full of people out there waiting to drop capitals on them.

I think that 80% are hiding in high sec, where it is safe and far too profitable means they are missing out on so much that EVE has to offer and indicates to me that EVE must have some core design flaws if it is weighted that way.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Dersen Lowery
The Scope
#149 - 2015-02-11 21:41:36 UTC
Jenshae Chiroptera wrote:
I think that 80% are hiding in high sec, where it is safe and far too profitable means they are missing out on so much that EVE has to offer and indicates to me that EVE must have some core design flaws if it is weighted that way.


Estimates of high sec's profitability are wildly exaggerated. Sure, the dedicated and the obsessed and those with a knack for certain trades can make money hand over fist in high sec, because in Jita as in Vegas the smart money is on the gamblers, not on the game.

But for every one of those, and for every pilot in a blinged-out Nightmare sleepwalking through another Incursion site, and for every pilot painstakingly min/maxing their Sisters of EVE L4s, there are hundreds or thousands of high sec dwellers making their money from bounties and (LOL) salvage, sitting on mountains of LP that they either don't know what to do with or can't be bothered to take advantage of because :effort:, selling to whatever buy order is around as long as the offer isn't completely insulting, and so on. I remember CCP publishing the amount in the average EVE player's wallet one Fanfest, and it was not a lot of ISK.

Just as there are many more people in Vegas playing the games than there are people playing the players.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Anhenka
Native Freshfood
Minmatar Republic
#150 - 2015-02-11 21:52:50 UTC
Barbara Nichole wrote:
I disagree with the whole gist of this op's thread. high sec should not be smaller especially due to the fact that it houses 80% of the player base.. High sec should not be null sec lite.. should not be thought of as noob training wheels... should not be broken into small pockets of unplayable safe space for week olds only. Avoiding wardecs is not the main reason people stay or move into npc corps... community, anonymity, and lack of commitment to a direction are the primary reasons people stay in NPC corps.

High sec should be an equivalent yet entirely different style of play to low sec or null sec. Currently high sec and even NPC corps are not the panacea of 100% safe play you are supposing them to be. Lore supports high sec as it is. If you kill high sec you kill EVE.


It has 80% of the characters on active subscriptions in the game. It's a very important distinction. For example, I have 3 characters in nullsec, one in low, and 7 in highsec. Yet 99% of my play time is on the three in null.

Behind each low, null, or WH player, there's several alts, which distorts the frequently bandied around statistics about highsec playerbase supremacy.

That being said, I completely agree with you on how bad of an idea the OP's proposals is.
Jenshae Chiroptera
#151 - 2015-02-12 02:54:57 UTC
I think the bandied about figures can account for active time.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Caleb Seremshur
Commando Guri
Guristas Pirates
#152 - 2015-02-12 03:17:10 UTC
Luna Arindale wrote:
I remember way back, in December of 2012 when I made this character. I was three days old, thereabouts, and I heard in my little npc chat about something called the CCD. So I asked what it was, they linked a system into the channel. I plotted a course was given an incursus and told to follow orders. Fleet comp was around 70-80 people all in CAS, most noobies, in frigates with a few cruisers and destroyers. Boiglio (I think I spelled that right, it has been 2 years) was the FC for the day, and I had no idea what to do. We fleet warped to the first gate into Syndicate, all jumped through, Goonswarm gate camp. I burned at a stabber and in about 10 seconds I was dead and podded. (I think it was a stabber might of been the t2) Probally the most memorable experience I have ever had in EvE at that time. I think do not support any more nerfs to NPC corps and their lifestyle as it would hurt new players to eve and decrease the influx of new energy that all corps and players thrive on. Eve is a game of player driven content, do not try to stop the Sandbox.


EVE doesn't need any more mechanical influences creating pressure on people to move in one way or another. What couldn't hurt is more alternatives somewhere half-way between player corps and NPC corps, like FW. Something that won't devolve into the 'content carousel' of FW or the frankly inane design of incursions.

and that's a very hard thing to do because once you reach a point where you can solo a specific piece of content it also becomes very easy to farm it as well.
Jenshae Chiroptera
#153 - 2015-02-12 03:19:52 UTC
When you are as comfortable and safe as you can get, earning more than most anywhere else, without any limitations;
what motivates you to move out?

NPC corps are like the parent's home that doesn't kick the kids out.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Caleb Seremshur
Commando Guri
Guristas Pirates
#154 - 2015-02-12 03:35:04 UTC
That's a bit reductive. NPC corps are pretty limiting insofar as not allowing the participants to have their own space territory.

and that's a kicker... because not everyone cares about owning space and that these individuals aren't really catered for. A proper nomadic lifestyle isn't deemed really feasible because you can dock in NPC space even if you're -10 to the faction owning it (in pirate space). So that's at least a couple of valid lifestyles/playstyles obsoleted right there.

Yeah there's a couple of easy answers to fix the games most immediate problems but they're as drastic as jumpdrive changes so don't expect to ever see them - unless of course EVE is actually dying (and it was dying a slow, drawn out death).
Donnachadh
United Allegiance of Undesirables
#155 - 2015-02-12 03:51:44 UTC  |  Edited by: Donnachadh
Jenshae Chiroptera wrote:
When you are as comfortable and safe as you can get, earning more than most anywhere else, without any limitations;
what motivates you to move out?

NPC corps are like the parent's home that doesn't kick the kids out.

Again with the inflated ideas of how fast money can be made in high sec by the average player. Setting aside a few notable exceptions like Incursion runners the balance between the cost of ships used and the ISK per hour is reasonably well balanced across ALL of the EvE universe.

I specifically want to deal with this idea of "motivating" players to move out of high sec.
There is nothing you can change about high sec that will "motivate" players to move into low or nul, move them out of the game yes but not into low or nul. If you want the players out of high sec then you NEED to change low and nul so that people want to be there instead.

It was posted above that they lead a group of players into nul and those players were amazed at what they see, this is exactly the type of thing that needs to happen. The problem here is that these things are often done by players like myself and there is always the risk that the corp/alliance that holds sov will take exception to you being there and wipe you all out. On the other hand if these nul excursions were done by the corps/alliances and they offered up some protection instead of treating all these players as easy targets one has to wonder what that would do for getting players into nul?

Low sec is the same way, my former nul charcter is currently in a low sec corp/alliance and it is significantly more fun than nul.
Even so the majority of the players in low treat everyone that is not a part of their corp/alliance as a target. Like nul what would happen to low if those who call it home offered up these tours of low sec life in as safe a manor as possible instead of treating everyone as a target?

While you rail on about how we need to get players out of high sec and what we need to change to force them out the reverse is actually the truth. We need more opportunities like the examples above so players are encouraged to leave high sec, but then that would require a significant change in the way the low and nul sec players actually play the game and I wonder if they are willing to do it?
BrundleMeth
State War Academy
Caldari State
#156 - 2015-02-12 20:46:49 UTC
Jenshae Chiroptera wrote:

Maybe the carrot approach with social corporations is not the best idea?

How about something that should make people scream and gnash their teeth at first but should settle down with time?

In order to fly Tech 2 & 3 ships, pirate, faction and capital ships you need to be in a private corporation.
If you quit a private corporation and go back to an NPC one, you have 24 hours to move your ships before your license to fly them is revoked.

This means the new players are free to stay there in T1 ships safely while there is a foot pushing veterans out the door.


I EARNED the right to fly Tech 2 & 3 Ships by waiting for months to get the necessary Skill Points.

Just TRY to take them away from me just to make me join a Player Corp and I'd just quit. AFTER I first biomassed all my characters and destroyed all my ships and ISK. No one would get anything...
Vector Symian
0 Fear
#157 - 2015-02-13 03:02:22 UTC
I believe that to social interaction being cultivated by Npc Communities, The Scope Project and CAS academy is the solution you require

Vapor Ventrillian is proactively getting people to enjoy the fleet Mechanics and more exciting aspects of eve using the social interaction to draw people deeper into the gameplay

1- Npc corps and the starting points for new corporations and alliances

2- They are the breeding grounds of new ideas and concepts that is rivalled by none

3- It forces people of opposing views to debate themselves into exhaustion which can lead to a mutually respectful relationship "I may not agree with you but that doesn't mean I don't trust you'll warn me when a gankers coming"

4- It is already suffering from an 11% tax something I intend to petition

5- People need to be allowed to ignore the political crap that goes on if that is their wish -their are levels to this game and as a game do as they would wish

6- The Scope chat in particular is know for its no holds barred chat and it gives the noob a very clear reality of what can happen by explaining the darker side of eve with humour and light trolling

Summery-

The Np corps are not only awesome but they are a fundamental institution that has kept bitter vets and noobs entertained for years

Jenshae Chiroptera
#158 - 2015-02-13 03:16:33 UTC
BrundleMeth wrote:
Jenshae Chiroptera wrote:

Maybe the carrot approach with social corporations is not the best idea?

How about something that should make people scream and gnash their teeth at first but should settle down with time?

In order to fly Tech 2 & 3 ships, pirate, faction and capital ships you need to be in a private corporation.
If you quit a private corporation and go back to an NPC one, you have 24 hours to move your ships before your license to fly them is revoked.

This means the new players are free to stay there in T1 ships safely while there is a foot pushing veterans out the door.


I EARNED the right to fly Tech 2 & 3 Ships by waiting for months to get the necessary Skill Points.

Just TRY to take them away from me just to make me join a Player Corp and I'd just quit. AFTER I first biomassed all my characters and destroyed all my ships and ISK. No one would get anything...
That might be worth it.
"Oh look. CCP hardened the F- up. Time to log back in and check it out."
The funny thing about changes is that some people hate them, some people love them and newbies accept them not knowing any better.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Anthar Thebess
#159 - 2015-02-13 14:05:38 UTC
This is very easy.
Characters older than 6 months could just get a message :
"Your Emperor / President requires help in fight against XX , you are being delegated to YYYY FW corp"

To summarize if you are older than 6 month every time you are out of player corporation you are being transferred to FW militia NPC corporation.
Mr Twinkie
Semper Iratus Omni Tempore
Goonswarm Federation
#160 - 2015-02-13 14:07:23 UTC
Up the taxes to like 30%