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What makes a "Carebear"?

First post
Author
Orlacc
#41 - 2015-02-11 17:32:22 UTC
Carebears in games first appeared in UO, causing the game to split into pve and pvp. Carebears are pve only and are STRIDENT in their belief that games should be changed to accommodate their play style. I don't see how EVE can accomplish this without making the game bland and homogeneous.
Perhaps have one system with no pvp and limited asteroids where they can whine and bump each other. Good times!

"Measure Twice, Cut Once."

Ralph King-Griffin
New Eden Tech Support
#42 - 2015-02-11 17:39:23 UTC
ShahFluffers wrote:
ergherhdfgh wrote:
For everyone that keeps trying to include "risk averse" into the definition of carebear, I would argue that I am one of the most carebearish people in this game. I don't think that you could find too many people more carebeary than me. However my personality type is not risk averse

Think of it this way...

being Child-like is to Childish

the same way...

being Carebear-ish (or Carebearing) is to Carebear


They are not the same thing.

A Carebear, by definition, feels entitled and does not want to play or do anything other than what they want to do, the way they want to do it... everyone else be damned... and whines about it publicly.

Performing Carebear-ish activities (or just Carebearing in general) does not mean that a person is a Carebear.
A person who tries to minimize the risk of ship on ship violence while adapting to different situations, accepting that there are dangers everywhere, and continues to push forward despite any losses incurred... that is a SMART person (regardless of their profession).


I agree with others in that being a "Carebear" is more about attitude than anything else... which I feel I defined fairly well in my first post in this thread.

Confirming I am be no means a carebear but do occasionally get my cearbear on ,
admittedly in a fill PvP fit ship but still.

I dear you to call my pve Ships a bear ships when they have tackle, omni tank and neuts Regardless of what I'm doing in them.

ergherhdfgh
Imperial Academy
Amarr Empire
#43 - 2015-02-11 21:00:33 UTC
Sera Kor-Azor wrote:
[

Speaking of throwing words around without knowing the meaning of them, have you checked the actual dictionary definition of the word 'entitled'?

P.S. Please train reading comprehension skills to V.

I did look up entitled to make sure I was using it correctly and when you google "entitled definition" you get " believing oneself to be inherently deserving of privileges or special treatment."

https://www.google.com/?gws_rd=ssl#q=entitled+definition
many words have multiple definitions and you can select one that does not fit with how I used it and claim that I am wrong but that does not mean I did not use the word properly.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#44 - 2015-02-11 21:20:08 UTC
Sera Kor-Azor wrote:


However, when you start comparing what you do in your real world, out of EVE life with what your character does in EVE, then I am afraid you have completely lost the point of this thread. 'Care bear' is a term that applies only to online gaming, not some sort of philosophy to live one's life by.

I wouldn't say that Martin Luther King Jr. or Jesus Christ were 'care bears' simply because they were pacifists, or stressed the value of compassion over the use of force.

Good point. I tend to behave in game similarly to how I do IRL my mistake for commenting as if other's did. However my reasons for not liking PvP are RL related.
Sera Kor-Azor wrote:

A strategy of being risk adverse is actually a pretty intelligent way to go about living one's life. You wouldn't be here today if you took foolish risks on a motorcycle. Picking fist fights in a biker bar is not a wise way to go about living one's life.

I've done far riskier in my youth and I am still here.
Sera Kor-Azor wrote:

It is correct to say that being risk adverse in EVE (or WOW, or Pac-Man, or baseball) does not a 'care bear' make. I like to fly in cloaky ships such as the Anathema, which when done properly has a very small chance of being targeted and shot by another player. I also like to remain docked up, doing station trading. There is zero risk of being shot while doing that. 'Risk adverse' means being cautious and taking precautions.

Yet, as I thought I stated, the 'care bears' are the ones that do not take precautions, and when this results in consequences for them, they complain that the makers of the game (CCP, or Blizzard if you like) should change the game to suit them specifically.

That's my definition. Use your own definition if you would like.

I suppose this definition works as well.

Care bear = 'Wimp'

The schoolyard bully says to the bookish nerd "Come outside and fight me, you wimp!"

It's up to you whether you want to take the bait or not.

Again you are assuming that wimp = risk averse when it does not. What I have been trying to point out with defining some one that does not like to PvP is that just because one does not want to PvP does not mean that they are afraid to loose nor afraid to take chances. It is possible that someone does not like to PvP for those reasons but that is not inherently the case. It seems to me that in this thread some people have wanted to make carebears "the boogie man" and just lump into that category every type of personal trait that they don't like. I am trying to get carebear down to specific defining characteristics.

So going back to the original carebears while I am sure that they were probably wimpy I doubt that they ever asked anyone to change game mechanics for them. So I will agree with wimpy but not the sense of entitlement that you would like to add on that I don't believe has any place.

Want to talk? Join Cara's channel in game: House Forelli

Phig Neutron
Starbreaker and Sons
#45 - 2015-02-11 21:24:28 UTC
ergherhdfgh wrote:
Sera Kor-Azor wrote:
[

Speaking of throwing words around without knowing the meaning of them, have you checked the actual dictionary definition of the word 'entitled'?

P.S. Please train reading comprehension skills to V.

I did look up entitled to make sure I was using it correctly and when you google "entitled definition" you get " believing oneself to be inherently deserving of privileges or special treatment."


Point of order here. The word "entitled" can also refer to in fact being deserving of some privilege. Sera correctly pointed out that one can have an actual entitlement, or a false sense of entitlement, and that these are two different things. Sometimes you have to apply your brain even when you have a dictionary.
ergherhdfgh
Imperial Academy
Amarr Empire
#46 - 2015-02-11 21:25:01 UTC
ShahFluffers wrote:


A Carebear, by definition, feels entitled and does not want to play or do anything other than what they want to do, the way they want to do it... everyone else be damned... and whines about it publicly.


Not sure where you are getting "feels entitled" or "whines publicly" with definition of carebear. Many carebears may do that but how is that a defining characteristic? On the original show were the carebears whinny and entitled? Or were they just wimpy and soft?

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ergherhdfgh
Imperial Academy
Amarr Empire
#47 - 2015-02-11 21:29:19 UTC
Vimsy Vortis wrote:
I like how all the NPC corp characters have the same opinion.

Of course. I don't like PvP why would I use my main on the forums? That would be about as dumb as a gun control advocate putting a gun control bumper sticker on the car that they park in front of their house at night so all the crooks know which house does not have a gun to defend themselves with.

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ergherhdfgh
Imperial Academy
Amarr Empire
#48 - 2015-02-11 21:54:01 UTC
Cara Forelli wrote:
It's a silly thing to argue about. Everyone has their own definition. Try to clearly define any other derogatory term. It's hard, because they generally take on a wide variety of meanings from being continually misused until they actually do mean those things.

Whether or not it's a bad thing...that depends on your point of view. And your definition. But really it doesn't matter. If you manage to make someone angry enough to call you a carebear while keeping your cool, you've already "won' the exchange.

Risk adversity is built into the game and sometimes it's just common sense. It's generally very foolish to engage someone in your PVE ship. Why would you, when they can just warp off at any time since you aren't fit to scramble them? Refusing to fight in that situation is just intelligent. And yet, the same person that calls you a carebear for refusing to fight in your missioning Drake is likely to think twice about engaging you when you dock up and swap to a "real" ship.

Does that make us all carebears? I'm not sure....but it does muddle the meaning enough to discredit its use. Say what you like. I will smile and nod, knowing that you probably aren't so brave when things are stacked against you.


I thumbsed-up this post but want to point out a few things.

The OP asked what a carebear was so the thread is trying to define a carebear. So I don't think this is arguing so much as trying to come to some type of consensus on what defines a carebear. That requires some discussion and back and forth to determine. There can't really be a winner or looser we have to come to common agreement on the definition or we can't use the word.

Also calling carebear a derogatory term and then saying "Whether or not it's a bad thing...that depends on your point of view" is kind of contradictory.

However the rest of what you put forth here I really like.

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ergherhdfgh
Imperial Academy
Amarr Empire
#49 - 2015-02-11 22:36:35 UTC
Orlacc wrote:
Carebears are pve only and are STRIDENT in their belief that games should be changed to accommodate their play style.

https://wiki.eveonline.com/en/wiki/Carebear

http://www.urbandictionary.com/define.php?term=carebear

http://www.techopedia.com/definition/27058/carebear

Indeed there are people in this game that think that game mechanics should be adjusted to force their playstyle on others. I've seen just as many if not more PvPers that think that the game should be changed more in favor of PvP and to force all carebears into low or null by removing the ability to make any reasonable amount of isk in high sec from the game. I wold say that recent patches have moved very slightly in that direction in general but can see movement in both directions.

So I've linked the first 3 links that came up when I did a google search for "carebear definition". They all say that it is strictly favoring PvE and avoiding PvP. Evelopedia in characteristics of carebears or traits that generally apply does list that generally they disagree with PvP existing in Empire space. However they are talking about general characteristics of eve carebears after having defined it strcitly as someone who avoids PvP.

Someone could have the opinion that the game would be better for most players if PvP were not allowed in high sec and not think that the game should be suited to fit their play style. Also "traits that generally apply" and defining characteristics are not one in the same. So I am unable to find anywhere other than in these forums where a sense of entitlement is considered a defining characteristic of a carebear. I also don't understand how a sense of entitlement has anything to do with the original care bears. Is there something that I am missing here?

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Hasikan Miallok
Republic University
Minmatar Republic
#50 - 2015-02-11 22:52:10 UTC
Not all PvP is risk taking:

CODE ganking mining barges in hisec involves no risk at all, they know exactly what ships they will kill and how many catalysts they lose doing it.


Not all PvE is risk adverse:

One of my alts needed to move well over half a bill worth of PI out of losec last night and I simply did not have time to make multiple runs in the Viator so loaded the lot in a warp stabbed Epithal and made a run for it.
Sera Kor-Azor
Amarrian Mission of the Sacred Word
#51 - 2015-02-12 00:33:37 UTC
ergherhdfgh wrote:
Sera Kor-Azor wrote:


However, when you start comparing what you do in your real world, out of EVE life with what your character does in EVE, then I am afraid you have completely lost the point of this thread. 'Care bear' is a term that applies only to online gaming, not some sort of philosophy to live one's life by.

I wouldn't say that Martin Luther King Jr. or Jesus Christ were 'care bears' simply because they were pacifists, or stressed the value of compassion over the use of force.

Good point. I tend to behave in game similarly to how I do IRL my mistake for commenting as if other's did. However my reasons for not liking PvP are RL related.
Sera Kor-Azor wrote:

A strategy of being risk adverse is actually a pretty intelligent way to go about living one's life. You wouldn't be here today if you took foolish risks on a motorcycle. Picking fist fights in a biker bar is not a wise way to go about living one's life.

I've done far riskier in my youth and I am still here.
Sera Kor-Azor wrote:

It is correct to say that being risk adverse in EVE (or WOW, or Pac-Man, or baseball) does not a 'care bear' make. I like to fly in cloaky ships such as the Anathema, which when done properly has a very small chance of being targeted and shot by another player. I also like to remain docked up, doing station trading. There is zero risk of being shot while doing that. 'Risk adverse' means being cautious and taking precautions.

Yet, as I thought I stated, the 'care bears' are the ones that do not take precautions, and when this results in consequences for them, they complain that the makers of the game (CCP, or Blizzard if you like) should change the game to suit them specifically.

That's my definition. Use your own definition if you would like.

I suppose this definition works as well.

Care bear = 'Wimp'

The schoolyard bully says to the bookish nerd "Come outside and fight me, you wimp!"

It's up to you whether you want to take the bait or not.

Again you are assuming that wimp = risk averse when it does not. What I have been trying to point out with defining some one that does not like to PvP is that just because one does not want to PvP does not mean that they are afraid to loose nor afraid to take chances. It is possible that someone does not like to PvP for those reasons but that is not inherently the case. It seems to me that in this thread some people have wanted to make carebears "the boogie man" and just lump into that category every type of personal trait that they don't like. I am trying to get carebear down to specific defining characteristics.

So going back to the original carebears while I am sure that they were probably wimpy I doubt that they ever asked anyone to change game mechanics for them. So I will agree with wimpy but not the sense of entitlement that you would like to add on that I don't believe has any place.


In my example, 'wimp' is the insult. It is the bait that the bully uses to try and entice the brainy bookworm to come out into the schoolyard to fight. Whether you want to take that 'insult' or how you interpret that insult is up to you.

In most cases, it's not the brainy bookworm that is weak and insecure, it's the bully. The bully feels inferior to the smart kid, and wants to resort to a method where he knows he can win. Typically, bullies are the cowards. Bullies are the risk adverse ones.

Fast forwards twenty years. The brainy bookworm 'wimp' is now a District Attorney. The schoolyard bully is an unemployed laborer who is now looking at a prison term for beating up his wife. Which was the more productive life choice? Who eventually wins the fight?

"A manu dei e tet rimon" - I am the devoted hand of the divine God.

Tau Cabalander
Retirement Retreat
Working Stiffs
#52 - 2015-02-12 00:34:29 UTC
Copy-and pasted from my old post:
https://forums.eveonline.com/default.aspx?g=posts&m=4323412#post4323412


A few common signs of carebear, in my opinion:

* It is almost as though their real-life (AFK) self worth is related to their character's assets and ISK.

* They have an extreme aversion to any loss or risk. They never see it as the cost of having fun or a new or different experience.

* They don't accept responsibility for their own actions or inaction. If they make a mistake, or do nothing to prevent something bad happening, they always blame others.

* They complain about game mechanics that don't benefit themselves, yet completely ignore the gameplay of others that may benefit from the same game mechanics.

* They respond to a wardec with outrage, rather than preparing for war.

* They rarely if ever ask or accept advice on how to improve their EVE experience.

* They consider themselves disadvantaged, be it ISK, skill, pilots, etc., rather than trying to be creative or even accepting their position and working within the limitations.

I've lived about half my >5 year EVE life in hisec. I like to do manufacturing, mining, hauling, and missions. My killboard is pathetic, and dominated by losses. I figure if I ever end up with only a rookie ship to my name, I can recover from that, and I just hope there will be an epic story to tell about how it happened. I do not consider myself a carebear.
Sera Kor-Azor
Amarrian Mission of the Sacred Word
#53 - 2015-02-12 00:41:26 UTC
ergherhdfgh wrote:
ShahFluffers wrote:


A Carebear, by definition, feels entitled and does not want to play or do anything other than what they want to do, the way they want to do it... everyone else be damned... and whines about it publicly.


Not sure where you are getting "feels entitled" or "whines publicly" with definition of carebear. Many carebears may do that but how is that a defining characteristic? On the original show were the carebears whinny and entitled? Or were they just wimpy and soft?


On the original show they were lovable and animated. They were also the heroes that always won.

"A manu dei e tet rimon" - I am the devoted hand of the divine God.

vccv
#54 - 2015-02-12 05:16:37 UTC  |  Edited by: vccv
For me, it is just another common term used to classify a specific play style in online gaming. Like most words, the context in which it is applied can easily skew the definition depending on those involved.


Here is a definition that I feel applies best to this context.
Carebear - A word used to demonstrate a clash in ideologies between multiple play styles regarding how a game should be played.

Synonyms: Casual, ?? ( Hard to think of any others, as it is so widely used and many times in derogatory fashion)

Antonyms: Hardcore, (Elitist : Is this like "carebear" in that it can be viewed as a derogatory term also)?

In EVE: Anyone who isn't an Elitist.

Thats my try at it, but my sleeping pill is in full effect and its time for me to crash.
ergherhdfgh
Imperial Academy
Amarr Empire
#55 - 2015-02-12 23:14:12 UTC
Sera Kor-Azor wrote:
ergherhdfgh wrote:
Sera Kor-Azor wrote:


However, when you start comparing what you do in your real world, out of EVE life with what your character does in EVE, then I am afraid you have completely lost the point of this thread. 'Care bear' is a term that applies only to online gaming, not some sort of philosophy to live one's life by.

I wouldn't say that Martin Luther King Jr. or Jesus Christ were 'care bears' simply because they were pacifists, or stressed the value of compassion over the use of force.

Good point. I tend to behave in game similarly to how I do IRL my mistake for commenting as if other's did. However my reasons for not liking PvP are RL related.
Sera Kor-Azor wrote:

A strategy of being risk adverse is actually a pretty intelligent way to go about living one's life. You wouldn't be here today if you took foolish risks on a motorcycle. Picking fist fights in a biker bar is not a wise way to go about living one's life.

I've done far riskier in my youth and I am still here.
Sera Kor-Azor wrote:

It is correct to say that being risk adverse in EVE (or WOW, or Pac-Man, or baseball) does not a 'care bear' make. I like to fly in cloaky ships such as the Anathema, which when done properly has a very small chance of being targeted and shot by another player. I also like to remain docked up, doing station trading. There is zero risk of being shot while doing that. 'Risk adverse' means being cautious and taking precautions.

Yet, as I thought I stated, the 'care bears' are the ones that do not take precautions, and when this results in consequences for them, they complain that the makers of the game (CCP, or Blizzard if you like) should change the game to suit them specifically.

That's my definition. Use your own definition if you would like.

I suppose this definition works as well.

Care bear = 'Wimp'

The schoolyard bully says to the bookish nerd "Come outside and fight me, you wimp!"

It's up to you whether you want to take the bait or not.

Again you are assuming that wimp = risk averse when it does not. What I have been trying to point out with defining some one that does not like to PvP is that just because one does not want to PvP does not mean that they are afraid to loose nor afraid to take chances. It is possible that someone does not like to PvP for those reasons but that is not inherently the case. It seems to me that in this thread some people have wanted to make carebears "the boogie man" and just lump into that category every type of personal trait that they don't like. I am trying to get carebear down to specific defining characteristics.

So going back to the original carebears while I am sure that they were probably wimpy I doubt that they ever asked anyone to change game mechanics for them. So I will agree with wimpy but not the sense of entitlement that you would like to add on that I don't believe has any place.


In my example, 'wimp' is the insult. It is the bait that the bully uses to try and entice the brainy bookworm to come out into the schoolyard to fight. Whether you want to take that 'insult' or how you interpret that insult is up to you.

In most cases, it's not the brainy bookworm that is weak and insecure, it's the bully. The bully feels inferior to the smart kid, and wants to resort to a method where he knows he can win. Typically, bullies are the cowards. Bullies are the risk adverse ones.

Fast forwards twenty years. The brainy bookworm 'wimp' is now a District Attorney. The schoolyard bully is an unemployed laborer who is now looking at a prison term for beating up his wife. Which was the more productive life choice? Who eventually wins the fight?

not really sure what any of this has to do with the question "what does being a wimp or having a sense of entitlement have to do with defining characteristics of a carebear?"

I can find nothing in the show or nothing in any online definitions of the word that include sense of entitlement with defining a carebear. Many people in this thread keep including it in the definition and I am asking for some explanation as to why, how or where it comes from and all that I am getting is "post on your main" type comments.

Can someone please stay on topic and either connect those dots or agree that they are two separate things?

Want to talk? Join Cara's channel in game: House Forelli

Gully Alex Foyle
The Scope
Gallente Federation
#56 - 2015-02-13 00:14:09 UTC
My take: if you never whine, you probably are not a carebear, no matter what you choose to do in-game.

But PVP is more fun. :)

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

DeMichael Crimson
Republic University
Minmatar Republic
#57 - 2015-02-13 03:11:42 UTC
Gully Alex Foyle wrote:
My take: if you never whine, you probably are not a carebear, no matter what you choose to do in-game.

But PVP is more fun. :)

Or maybe they don't know about the forums or just don't care to post their opinion here in the forums.

Blink

Personally in my opinion complaining about game mechanics doesn't make a player a Carebear. In fact that's usually how bugs and exploits are found.

Pretty much everyone here agrees that a Carebear is someone who personally avoids taking any risks, regardless of their career / game play activities.

That's it, plain and simple.

More importantly though, I think this thread is now done. The OP's question has been answered.



DMC
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#58 - 2015-02-13 04:25:24 UTC
Removed some off topic posts. Keep it on topic and civil, and leave politics on a different forum. Maybe reddit or something. Thanks.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Lupe Meza
Hedion University
Amarr Empire
#59 - 2015-02-13 23:01:10 UTC
Anyone that does PVE EVER, and doesn't live solely for the death of everyone not them, their sole sustenance from the frozen corpses of their enemies.
Donnachadh
United Allegiance of Undesirables
#60 - 2015-02-14 20:31:00 UTC  |  Edited by: Donnachadh
Color me guilty here of not reading every post, so please excuse if I am doubling up or missed something.

I agree with the rest, you are not a carebear, even if you were it is not relevant. This is a game, you pay your money and if you are having fun then that is all that matters and to hell with what others say.

The corp this character is in does some early skills training for new or new to PvP characters that eventually end up with friends in low/nul. Thanks to those contacts we have what they think is a decent set of more advanced skills for new PvP pilots to add to their training. I offer that list here for you and if any of the others want to comment, have suggestions or even use the list for their own purposes I am all for it.

There is no specific order we recommend training these in since a lot of that depends on the ships you will fly and the roles you will fill. You can find the basic support skills required for these by looking at the pre-reqs for each one. Or PM me and I will send you our core skills list. If others would like to see it I will post it here for all but for now I will not waste the space.

One last caution we give. Level 5 skills are nice, but usually there is more to be gained by training a broader and more complete set of skills to level 4, than a few specific skills to level 5 so watch that carefully.

Evasive maneuvering 4
Acceleration control 4
Fuel conservation 4
Warp drive operation 4
Target Management 4
Long Range Targeting 4
Signature analysis 4

Depnding on the ships you fly
Gravemetric sensor compensation 4
Ladar sensor compensation 4
Magnetometric sensor compensation 4
Radar sensor compensation 4

Weapons upgrades 5
Advanced weapons upgrades 4
Motion prediction 4

For guns and lasers
Rapid firing 4

For missiles
Rapid Launch 4

Sharpshooter 4
Surgical strike 4
Trajectory analysis 4
Propulsion jamming 4
Nanite interfacing 4
Nanite operation 4
Thermal dynamics 4