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A Message Regarding "Hyperdunking"

First post First post First post
Author
Valterra Craven
#1201 - 2015-02-13 00:52:33 UTC  |  Edited by: Valterra Craven
Kaarous Aldurald wrote:

Except that they do. You lot just reject them because they take more effort than zero. You've demonstrated that quite clearly.


Considering you yourself have spent the last several pages championing that there was no counter to your tactics, your statements are pretty rich. The only rejection here is that of your stupid ideals that people belong in camps, or that labels actually accomplish anything. Look, I get it, its easier to do that than put in the effort to try to educate people, but of course you'd have to stop drinking your own koolaide first.
Valterra Craven
#1202 - 2015-02-13 00:58:06 UTC
Kaarous Aldurald wrote:

Wow, you're dense.


No, I just don't let your bullshit stand without being called it.

Kaarous Aldurald wrote:

Simply stating that a Dramiel can, in fact, kite a typical gank ship apparently constitutes not having any counter at all.


No, that statement in and of itself would not constitute this argument. But what you originally said does.


Kaarous Aldurald wrote:
Valterra Craven wrote:
Kaarous Aldurald wrote:

Also because being ganked is 100% avoidable.


There's always a way. It just a question of how motivated the attacker is.


List one, then. Because if you've discovered some perfect gank method, I'd love to hear it.


Everything you've said here is an implication that your methods are full proof and have no counter.

Kaarous Aldurald
"Color me surprised that you said something that dumb."

Color me surprised that you aren't man enough to admit that your original statements were nothing but trolling.
ISD Gallifreyan
ISD Community Communications Liaisons
ISD Alliance
#1203 - 2015-02-13 02:34:55 UTC  |  Edited by: ISD Gallifreyan
Trolling or Flaming on a CCP Falcon thread I think wouldn't be the most well thought out plan.
I will allow him to make his call on his thread.
Take a breath before calling people names and attacking each others intelligence.
If you see no further action, consider this your warning.

ISD Gallifreyan

Lt. Commander

Community Communication Liaisons (CCL)

Interstellar Services Department

Kaarous Aldurald
Black Hydra Consortium.
#1204 - 2015-02-13 12:42:29 UTC
Valterra Craven wrote:

Color me surprised that you aren't man enough to admit that your original statements were nothing but trolling.


You wouldn't even know what they are. You aren't actually arguing, just mouthing off without any actual substance.

You have outright admitted this. You have no facts, no proof, and no value in anything you say. Merely some rambling about a perfect gank method, that you blatantly failed to materialize on.

Pathetic. Even Lucas, as banal as he is, is better than this.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Valterra Craven
#1205 - 2015-02-13 14:27:31 UTC
Kaarous Aldurald wrote:

You wouldn't even know what they are.


Its pretty hard to argue substance when you haven't provided any to argue.

Kaarous Aldurald wrote:

You aren't actually arguing, just mouthing off without any actual substance.


Because I'm the one that refuses to answer questions asked point blank? The fact hasn't escaped me that you still have yet to answer this simple question:

Are you going to continue arguing that your tactics have no counter, or are you going to admit that there is at least one scenario where they can be thus proving that ganks are not 100% avoidable outside of not doing anything in game.

So please, in the interest of "substance" answer this question. Because from where I sit the fact that you have yet to answer this question means that you are needlessly stringing this conversation along for your own personal enjoyment, or you refuse to answer because it would prove your original point wrong, or you'd rather feign innocence to try and tear my arguments down without merit.

Kaarous Aldurald wrote:

You have outright admitted this. You have no facts, no proof, and no value in anything you say. Merely some rambling about a perfect gank method, that you blatantly failed to materialize on.


No, what I have outright admitted is that due to how the pro-gankers have set the parameters for what is valid and invalid arguments in this thread, that I'm not allowed to make valid arguments since I am not a ganker. Otherwise anything I said would devolve into the BS argument that I have no idea what I'm talking about. Which is ironic given the stance that pro-gankers think that the answer to safety is education. Well if you guys are the only ones that can educate, then please do so.

But, what I have admitted is far cry from saying I don't know what I'm talking about. Also, this perfect gank bs you keep spouting on about is something entirely of your own making. See I keep track of everything remember? What I said was merely that your tactics could be countered and all it would take is a very dedicated attacker. Which surprisingly, two other pro-ganker posters have admitted to in this thread, but that you refuse to.

Kaarous Aldurald wrote:

Pathetic. Even Lucas, as banal as he is, is better than this.


You don't head warnings very well do you?
Hiasa Kite
Brutor Tribe
Minmatar Republic
#1206 - 2015-02-13 14:52:35 UTC
Valterra Craven wrote:
See I keep track of everything remember? What I said was merely that your tactics could be countered and all it would take is a very dedicated attacker. Which surprisingly, two other pro-ganker posters have admitted to in this thread, but that you refuse to.

Did they say what the strategy was? I've been thinking about ways you could reliably kill a tanked, escorted freighter and have been coming up with nothing.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#1207 - 2015-02-13 15:10:00 UTC
Hiasa Kite wrote:
Valterra Craven wrote:
See I keep track of everything remember? What I said was merely that your tactics could be countered and all it would take is a very dedicated attacker. Which surprisingly, two other pro-ganker posters have admitted to in this thread, but that you refuse to.

Did they say what the strategy was? I've been thinking about ways you could reliably kill a tanked, escorted freighter and have been coming up with nothing.


You wouldn't have to kill the escort, just negate it in some way. For instance, a cheap little Griffin built for spead and fast locking could throw a wrench in the mix for any webber or logi the freighter has with them (in theory, at least) In any scenario, however, it would be more efficient to leave the escorted freighter alone and save your efforts for the un-escorted one coming right behind it.

Yesterday was the first time I ever considered adding a jammer to a gank fleet, so the idea is probably full of holes. And as I don't organize or usually participate in gank fleets, I'm not the most qualified to speak on the subject. But I like trying to think up solutions to problems and that was just the first place my mind went on how to deal with the problem of a freighter escort. Take it as you will.
Valterra Craven
#1208 - 2015-02-13 15:10:29 UTC
Hiasa Kite wrote:

Did they say what the strategy was? I've been thinking about ways you could reliably kill a tanked, escorted freighter and have been coming up with nothing.


Ned Thomas wrote:
Valterra Craven wrote:
Ned Thomas wrote:

The counter to a webbing dramiel is not a gank catalyst or thrasher =/= there is no counter to a webbing dramiel


I agree.

So, if as you say there is a counter to everything, then prove you can counter this tactic.



Off the top of my head, something fast with a sensor boost, sensor damp or ECM, and scram. It would add to the time frame you have to take the freighter down. There would be ways for the drami pilot to mitigate that threat, and there would be ways to counter that counter to the original counter that countered the first counter.


This is what we have so far, though I will refrain from commenting on the efficiency of this and will leave that to the "experts".
Kaarous Aldurald
Black Hydra Consortium.
#1209 - 2015-02-13 16:08:10 UTC
Valterra Craven wrote:

This is what we have so far, though I will refrain from commenting on the efficiency of this and will leave that to the "experts".


If you had only had this thought before posting in this thread in the first place.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#1210 - 2015-02-13 16:10:33 UTC
Valterra Craven wrote:

Are you going to continue arguing that your tactics have no counter, or are you going to admit that there is at least one scenario where they can be thus proving that ganks are not 100% avoidable outside of not doing anything in game.


Regardless of whether the specific tactic of webbing a freighter into warp is counterable or not (it is), that does not change the fact that being ganked is 100% avoidable. Those two things are not contradictory.

If you are ganked in highsec, it is your own fault. Period.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Valterra Craven
#1211 - 2015-02-13 16:43:57 UTC
Kaarous Aldurald wrote:


Regardless of whether the specific tactic of webbing a freighter into warp is counterable or not (it is),


Then please provide a counter for the webbing of a freighter.

Kaarous Aldurald wrote:

If you are ganked in highsec, it is your own fault. Period.


The actions of others are never your fault. Period.
Valterra Craven
#1212 - 2015-02-13 16:47:22 UTC  |  Edited by: Valterra Craven
Kaarous Aldurald wrote:

If you had only had this thought before posting in this thread in the first place.


Funny, considering none of what I originally posted would necessitate me to be an expert on ganking considering I made no comments about how to do it, counter it, or anything related to why people do it.
Mag's
Azn Empire
#1213 - 2015-02-13 17:03:07 UTC
Valterra Craven wrote:
Kaarous Aldurald wrote:


Regardless of whether the specific tactic of webbing a freighter into warp is counterable or not (it is),


Then please provide a counter for the webbing of a freighter.
Kill the webber.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Valterra Craven
#1214 - 2015-02-13 17:15:38 UTC
Mag's wrote:
Kill the webber.


Apparently you aren't an expert on ganking or counter ganking since this very suggestion was offered to Kaarous Aldurald and yet he labeled it as moronic.
Mag's
Azn Empire
#1215 - 2015-02-13 17:28:49 UTC
Valterra Craven wrote:
Mag's wrote:
Kill the webber.


Apparently you aren't an expert on ganking or counter ganking since this very suggestion was offered to Kaarous Aldurald and yet he labeled it as moronic.
Well in a way it is moronic, because why bother when there are far more easier targets around?

Which is kind of the point, as gankers will inevitably go for the easy prey. Which leads to the point that ganks are I would suggest, almost 100% avoidable. I say almost, because there is always an exception.

One being that you are a paid for target, then it becomes more of a contract thing.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jenn aSide
Soul Machines
The Initiative.
#1216 - 2015-02-13 18:41:06 UTC
Kaarous Aldurald wrote:
Valterra Craven wrote:

Are you going to continue arguing that your tactics have no counter, or are you going to admit that there is at least one scenario where they can be thus proving that ganks are not 100% avoidable outside of not doing anything in game.


Regardless of whether the specific tactic of webbing a freighter into warp is counterable or not (it is), that does not change the fact that being ganked is 100% avoidable. Those two things are not contradictory.

If you are ganked in highsec, it is your own fault. Period.



People like this cling to a corner of an idea (in this case, the idea that a gank cannot be avoided) because deep down they know that if they accept the actual truth, not even their lie-happy way of thinking will save them from being wrong.

Somehow I've flown industrial, shiny incursion ships (5+ bil vindicator for example), freighters, a jump freighter, and my mission pirate battleships and marauders for 8 years and haven't been ganked, but according to some, that's not even possible. If they let go of the lies they tell themselves and embrace just a fraction of creative thought and self reliance, there'd never be a problem. But for some reason, they can't and that's crazy to me.
Valterra Craven
#1217 - 2015-02-13 18:48:55 UTC
Jenn aSide wrote:

People like this cling to a corner of an idea (in this case, the idea that a gank cannot be avoided) because deep down they know that if they accept the actual truth, not even their lie-happy way of thinking will save them from being wrong.


I really do find it amazing how people can be so utterly ridiculous in their assumptions of how or why other people think the way they do.

Jenn aSide wrote:

Somehow I've flown industrial, shiny incursion ships (5+ bil vindicator for example), freighters, a jump freighter, and my mission pirate battleships and marauders for 8 years and haven't been ganked,


Great. Me too. I guess that means we both get a cookie.

Jenn aSide wrote:

If they let go of the lies they tell themselves and embrace just a fraction of creative thought and self reliance, there'd never be a problem. But for some reason, they can't and that's crazy to me.


Maybe it would help to let go of the lies you believe of other people as well?
Hiasa Kite
Brutor Tribe
Minmatar Republic
#1218 - 2015-02-13 19:11:27 UTC  |  Edited by: Hiasa Kite
Valterra Craven wrote:
Hiasa Kite wrote:

Did they say what the strategy was? I've been thinking about ways you could reliably kill a tanked, escorted freighter and have been coming up with nothing.


Ned Thomas wrote:
Off the top of my head, something fast with a sensor boost, sensor damp or ECM, and scram. It would add to the time frame you have to take the freighter down. There would be ways for the drami pilot to mitigate that threat, and there would be ways to counter that counter to the original counter that countered the first counter.


This is what we have so far, though I will refrain from commenting on the efficiency of this and will leave that to the "experts".


I'd considered various ewar and nothing would be effective.

Damps with resolution scripts will only work if you react to, lock and begin damps before the webber even begins lcking the freighter plus, consider the freighter's size it's unlikely you'll have any impact before he gains a lock.

Damps with range scripts are easily countered with sebos. Considering that you're really going to be trying to get the webber below 10km targeting range to have any notable effect I can't say this is a decent strategy.

ECM on a bonused ship would be effective, particularly when combined with a space yurt to allow the pilot to quickly switch his fit as scouts provide intel on the webber target. The trouble with this is that there'll be a bonused ship with a space yurt hanging around the gate - a huge telltale sign that a potential webber counter is in play. Not only this, but the ship must survive for long enough for the bumpers to start doing their thing. Frigates don't have a great life expectancy when up against gate guns.

Anything with a cloak to prevent giving the game away isn't goin g to help thanks to targeting delay and the fact that cloaky ships have dire tanks (plus it's kinda pricey to suicide such a ship just for an opportunity to suicide gank).

Here's a real oddball solution:

[Sigil - LOLtackle]
800mm Reinforced Rolled Tungsten Plates I
400mm Reinforced Rolled Tungsten Plates I
Emergency Damage Control I
Experimental Energized Adaptive Nano Membrane I
Prototype Armor Kinetic Hardener I
Prototype Armor Explosive Hardener I
Initiated Warp Disruptor I
Conjunctive Radar ECCM Scanning Array I
Alumel-Wired Sensor Augmentation,Scan Resolution Script
Alumel-Wired Sensor Augmentation,Scan Resolution Script
280mm Howitzer Artillery I,EMP S

Use it to just plain tackle the frieghter. It's cheap and has a massive tank for the price tag. Easy to fit. Capstable until you need the disruptor. Strong vs ECM (you can swap out an ECCM for another sebo if desired). Doesn't raise suspicion, being a hauler.

The downsides are really quite numerous. This just gives you a chance to establish bump-tackle, nothing more. It's also a pain the behind to manage the kill rights and your sec status which will need to be high enough so that you're not forced to deal with FacPo.

To be frank, Mag's has already perfectly stated why this solution isn't feasible either: " why bother when there are far more easier targets around?"

The targets this ship can help bring down are smarter than your average freighter pilot. They not only have over twice the EHP and an escort, but they won't have overstuffed their ship with goodies either. The result is significantly more effort to try and get a reward that in all likelihood, isn't as high as what you'd get from your average autopiloting moron.

It's all very well and good to say that this might actually help kill a safely flown freighter, but the fact of the matter is, there are always going to be morons out there that are much more profitable to shoot and easier to kill.

Valterra Craven wrote:
The actions of others are never your fault. Period.

This is a PvP game. Someone saw you'd made a mistake and killed you. Do better and it won't happen.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Valterra Craven
#1219 - 2015-02-13 19:16:43 UTC
Hiasa Kite wrote:

This is a PvP game.


Yes

Hiasa Kite wrote:

Someone saw you'd made a mistake and killed you.


No. Someone saw that you could be killed and decided to kill you. Being killable is not in and of itself a "mistake".


Hiasa Kite wrote:

Do better and it won't happen.


Maybe.
Paranoid Loyd
#1220 - 2015-02-13 21:28:25 UTC
Valterra Craven wrote:

Being killable is not in and of itself a "mistake".
If your goal is to not die, then yes it is.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!