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Player Features and Ideas Discussion

 
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A solution to the 8 year Local Debate

Author
YuuKnow
The Scope
#1 - 2011-12-21 07:52:05 UTC  |  Edited by: YuuKnow
Wormhole space was one solution, but for some that's not enough. Here's a potential solution:

2 types of Null Sec Space. The normal 0.0 stays the way it is now. But the more distant regions have local removed. All the null sec systems regions close to hi-sec will stay the same as they are now, but whenever a player gets further out they will eventually come to regions without local (like -1 regions).

You could make the layout of these systems logical, such as all systems in the distant edges of the galaxy, or you could make it spordiac, when random clusters/constellations intersparsed within nullsec without local with a -1 rating.

Potential Problems?
1. First of all, Alliances benefit from local. How can a alliance control space when a 1000 ship fleet can literally park next door in a non-local system all in cloaky ships that can never be detected and without any way to counter? This of course would absolutely gimp the ability to claim space or sovereignty... unless of course ways to detect those cloaked ships are possible, but then the whole "anti-cloak probes will break the game" whiners will start.

2. Second is that it gimps the uniqueness of WH space. WH space is kindof a cool environment not just because of the variable entrances/exits, but because the abscense of local makes it a little edgy. It was supposed to be the solution/option for those that did not want local. Now it won't be so unique.

Discuss.