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Wormholes

 
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bug with wormhole jumping

First post
Author
corbexx
Sebiestor Tribe
Minmatar Republic
#1 - 2015-02-12 08:25:27 UTC
There is a bug at the moment where you jump in to one wh but when youjump back you end up in a different wormhole (sometimes one still connected to that womhole).

If this happens I could people please let me know here or in a mail.

Stuff that would really help.

Character name

date and time

the wh you started in.

the wh you jumped in to

the wh you ended up in when you jumped back.

if the last wh you jumped in to was connected to the chain

If you use siggy or tripwire or any scanning tool a pic of the chain is really handy.

If anything was happening at the time of this happening, eg was pvp happening, 6 people all jumped at once etc.


If you can let me know as soon as it happens (either asking me online sending a mail or asking for me in our public channel "no players barred") that would be even better.


Naraish Adarn
Alexylva Paradox
#2 - 2015-02-12 09:29:53 UTC
dang it corbexx now you make me want to jump all the wormholes to see if this bug manifests
Pissfat
Tactically Challenged
The Initiative.
#3 - 2015-02-12 10:22:11 UTC
Ohh dear.

I am Winthorp you might remember me from such films as i got CCP to make signature ID's persistent through DT for their love of AU bros.

CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#4 - 2015-02-12 14:19:47 UTC
It's a feature. Bringing the danger and unknown back to w-space.

Hidden Fremen liked your forum post:

Jack Miton liked your forum post:

Phoenix Jones
Small-Arms Fire
#5 - 2015-02-12 14:58:40 UTC  |  Edited by: Phoenix Jones
Happened maybe a month and a half ago. Jumped the c2 hole, wound up in a shattered hole, warped to a bookmark in the shattered, warp back to the c2 hole, jumped it, wound up in some other hole. Warped around a bit more and a few holes were changing.

Didn't bother to report it though (thought it was more comical than anything else). I kept thinking that maybe I crit the hole or it timed bout, but visually it was stable.

I couldn't tell you where or when that was. I can confirm it has happened though.

Yaay!!!!

Foedus Latro
Caldari Provisions
Caldari State
#6 - 2015-02-12 15:25:35 UTC
I don't know if this a related or intended issue, but it's been a staple for a while.

Let's just say we jump a ship (let's just use a geddon for times sake) in order to close a hole, and you happen to jump your static hole (non K162 hole) into your static. Unfortunately you miscalculated the mass on the hole and you close it behind you. We've found that sometimes this would result in you loading grid not where the previous return hole location would have been.

Most common places for loading grid would be either the star at 0 or the warpin spot for your static's static hole.

Just a wormhole guy

Phoenix Jones
Small-Arms Fire
#7 - 2015-02-12 15:59:03 UTC
Except when it happened to me it was in a frigate scout ship and the hole wasn't crit. I don't believe it was a miscalculation there. I'll make some actual notes when it happens again though (hasn't in a month and a a half).

Yaay!!!!

forsot
Hard Knocks Inc.
Hard Knocks Citizens
#8 - 2015-02-12 16:36:54 UTC
Foedus Latro wrote:
I don't know if this a related or intended issue, but it's been a staple for a while.

Let's just say we jump a ship (let's just use a geddon for times sake) in order to close a hole, and you happen to jump your static hole (non K162 hole) into your static. Unfortunately you miscalculated the mass on the hole and you close it behind you. We've found that sometimes this would result in you loading grid not where the previous return hole location would have been.

Most common places for loading grid would be either the star at 0 or the warpin spot for your static's static hole.

Its been that way for years It mainly does it in c2 space the odd time in k-space afaik its tied to grids you normaly land on the last grid you were on before the wh tho when you havent you can get some really nice deep safes Cool. This is also how many orcas have escaped death when there c2 to hs connection dies on their way back Sad
Alundil
Rolled Out
#9 - 2015-02-12 17:13:12 UTC
Foedus Latro wrote:
I don't know if this a related or intended issue, but it's been a staple for a while.

Let's just say we jump a ship (let's just use a geddon for times sake) in order to close a hole, and you happen to jump your static hole (non K162 hole) into your static. Unfortunately you miscalculated the mass on the hole and you close it behind you. We've found that sometimes this would result in you loading grid not where the previous return hole location would have been.

Most common places for loading grid would be either the star at 0 or the warpin spot for your static's static hole.

I always considered this a gift from Bob. I either get a rollercoaster ride while being bounced out of the center of a star. Or I get an all expense paid, instantaneous trip back to my POS. Bob is Great.

I'm right behind you

Zeras Allyndar
Mass Disruption
#10 - 2015-02-13 05:14:05 UTC
This sounds amazing. CCP please do not "fix" this.

ISD Ezwal: "Well, lets put it this way, if I would clean this thread by the forum rules, there would be very little left."

Jack Miton
School of Applied Knowledge
Caldari State
#11 - 2015-02-13 05:29:52 UTC  |  Edited by: Jack Miton
Happened to me several months ago on my Tengu alt.

I jumped it into HS through a crit hole from a C2, fully expecting to close it. When I got to HS, the hole was still there magically not crit anymore so I jumped back and ended up in a different C2 system. I waited out my timer but when i tried jumping back out, the WH immediately collapsed, stranding me in the new C2.
I logged a stuck petition at the time with the relevant system info but CCP just came back with 'WHs are dangerous, take probes.'
I managed to run into a nice daytripper a couple days later who let me out.

I'll see if I can find the details but realistically it was too long ago to be investigatable now..

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

umnikar
Fishbone Industries
#12 - 2015-02-13 09:28:17 UTC
Foedus Latro wrote:
I don't know if this a related or intended issue, but it's been a staple for a while.

Let's just say we jump a ship (let's just use a geddon for times sake) in order to close a hole, and you happen to jump your static hole (non K162 hole) into your static. Unfortunately you miscalculated the mass on the hole and you close it behind you. We've found that sometimes this would result in you loading grid not where the previous return hole location would have been.

Most common places for loading grid would be either the star at 0 or the warpin spot for your static's static hole.


That happened to me once and got a nice 50au deep safe out of it. But I struggle to reproduce it since then... :/
Maybe I try harder these days before they fix it!
corbexx
Sebiestor Tribe
Minmatar Republic
#13 - 2015-02-13 09:47:17 UTC
Jack Miton wrote:
Happened to me several months ago on my Tengu alt.

I jumped it into HS through a crit hole from a C2, fully expecting to close it. When I got to HS, the hole was still there magically not crit anymore so I jumped back and ended up in a different C2 system. I waited out my timer but when i tried jumping back out, the WH immediately collapsed, stranding me in the new C2.
I logged a stuck petition at the time with the relevant system info but CCP just came back with 'WHs are dangerous, take probes.'
I managed to run into a nice daytripper a couple days later who let me out.

I'll see if I can find the details but realistically it was too long ago to be investigatable now..


your stuck petition would should give you time and date.
Walextheone
The Scope
Gallente Federation
#14 - 2015-02-13 12:33:46 UTC
I know this happend to some guys in our corp (there was a lot of cursing :-)).
I'll see if someone can mail you more data about it.