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Wormholes

 
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Wormhole Annoyance

Author
Ghenghis Kralj
Big Johnson's
#1 - 2015-02-11 18:07:58 UTC  |  Edited by: Ghenghis Kralj
I think I have Q_Q'ed about this before, but being CSM season...it might be time again!!

(A) Wormhole mass properties - Not sure if those have ever been looked at, but some don't make sense. C5-C2 and C5-C3 are 1 bill and C6-C2 and C6-C3 are 2? C4 static always seemed pretty high to me. Some 3 bill static. Cool - useful for almost nothing. Even 2 bill is overkill there.

(B) Any C6 or C5 with a C1 static- not sure what the point of it is short of pve

(C) dscan shortcut key. maybe that's around and i am oblivious?

(D) probe recall button...hate it
Paul Vashar
CTHS
#2 - 2015-02-11 18:41:34 UTC
A and B I'm not going to touch because meh. Wormholes don't have to make sense.

C: Does not exist, I see nearly no reason to implement since you need the window up anyways. Might be useful mid-fight, but makes PvE that much safer with macros
D: Probes auto-recall when you jump system anyways so you don't "have" to hit it. If you mean you accidentally click it (like myself, quite often) then I guess we just suck.
Utari Onzo
Escalated.
OnlyFleets.
#3 - 2015-02-11 19:09:28 UTC  |  Edited by: Utari Onzo
Open D-Scan Shortcut = alt+d by default. You can change it in your settings window with escape - shortcuts - windows

Everything else seems pretty whiney

/thread

EDIT: If by d-scan shortcut you mean a shortcut to actually scan on d-scan window without having to PUSH BUTTEN, that's gonna be tricky since it's a seperate window function (meaning you need to have it always actively selected to have a shortcut work) to your HUD (which can have shortcuts work even when you're click other ****)

"Face the enemy as a solid wall For faith is your armor And through it, the enemy will find no breach Wrap your arms around the enemy For faith is your fire And with it, burn away his evil"

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2015-02-11 19:32:18 UTC
A) Surely this is to stop larger entities picking on people living in those holes?

B) variety

C) Yes please, but karkur has said this is not a simple thing to implement

D) probes recall automatically when you jump anywhere now
Orlacc
#5 - 2015-02-11 19:37:28 UTC
Probe recall fine. Used to have to wait until they flew back. Instant is best. Don't smoke so much dank you forget to recall 'em before you leave.

"Measure Twice, Cut Once."

Phoenix Jones
Small-Arms Fire
#6 - 2015-02-11 21:05:39 UTC  |  Edited by: Phoenix Jones
The dscan shortcut was squashed due to issues with macro keyboards or bots sending 100 dscan requests a second. I'll give you a specific example. Pirates little helper can be used with dscan for scanning down pos's. If a hotkey were created in eve, that program could be modified to send out an audible noise to you when it picked something up on dscan (as you would set your mechanical keyboard to dscan 5 times a second.

It would pretty much kill scouting, hiding, movement, etc. I get why they don't want to implement it, and hope they don't bother to.

The c5 1 bil holes are annoying at times, but ultimately wouldn't stop people. Some like fairly easyish to role holes. It's a gameplay feature that doesn't need adjustment atm.

Yaay!!!!

Ghenghis Kralj
Big Johnson's
#7 - 2015-02-11 21:17:15 UTC
Phoenix Jones wrote:
The dscan shortcut was squashed due to issues with macro keyboards or bots sending 100 dscan requests a second. I'll give you a specific example. Pirates little helper can be used with dscan for scanning down pos's. If a hotkey were created in eve, that program could be modified to send out an audible noise to you when it picked something up on dscan (as you would set your mechanical keyboard to dscan 5 times a second.

It would pretty much kill scouting, hiding, movement, etc. I get why they don't want to implement it, and hope they don't bother to.

The c5 1 bil holes are annoying at times, but ultimately wouldn't stop people. Some like fairly easyish to role holes. It's a gameplay feature that doesn't need adjustment atm.


ok that makes sense. I was just thinking about all the mouse movements that are necessary to keep track of everything while probing a system.
Ghenghis Kralj
Big Johnson's
#8 - 2015-02-11 21:22:49 UTC
Utari Onzo wrote:
Open D-Scan Shortcut = alt+d by default. You can change it in your settings window with escape - shortcuts - windows

Everything else seems pretty whiney

/thread

EDIT: If by d-scan shortcut you mean a shortcut to actually scan on d-scan window without having to PUSH BUTTEN, that's gonna be tricky since it's a seperate window function (meaning you need to have it always actively selected to have a shortcut work) to your HUD (which can have shortcuts work even when you're click other ****)


I have a solution. Random mass for every hole =D no more +/-10% whatever. Each hole can have a random mass 1-4 billion with random max jump mass maybe?
Derath Ellecon
University of Caille
Gallente Federation
#9 - 2015-02-11 22:10:56 UTC
Ghenghis Kralj wrote:
Utari Onzo wrote:
Open D-Scan Shortcut = alt+d by default. You can change it in your settings window with escape - shortcuts - windows

Everything else seems pretty whiney

/thread

EDIT: If by d-scan shortcut you mean a shortcut to actually scan on d-scan window without having to PUSH BUTTEN, that's gonna be tricky since it's a seperate window function (meaning you need to have it always actively selected to have a shortcut work) to your HUD (which can have shortcuts work even when you're click other ****)


I have a solution. Random mass for every hole =D no more +/-10% whatever. Each hole can have a random mass 1-4 billion with random max jump mass maybe?



Now you are just trolling. Yea it would be totally awesome to have wormholes collapse after a completely random size ship jumps through them.
Jack Miton
School of Applied Knowledge
Caldari State
#10 - 2015-02-11 22:28:43 UTC
And the complaining about non issues thread award goes to...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Iyokus Patrouette
University of Caille
Gallente Federation
#11 - 2015-02-11 23:01:41 UTC
Jack Miton wrote:
And the complaining about non issues thread award goes to...


BATMAN!!!!!!! because he is the god damned batman and automatically wins all things.

---- Advocate for the initiation of purple coloured wormholes----

Trinkets friend
Sudden Buggery
Sending Thots And Players
#12 - 2015-02-12 00:14:26 UTC
Putting my prospective CSM hat on here, for a second, yes, I would like to see some kind of logic at play with wormhole mass allowances (size of ship), and mass transit limits. It's a discussion, if it ever comes up, I'd be happy to partake in constructively.

However, i can see there won't be much of a change on the former. The two cases where I would consider there to be a few tweaks possible would be some barges (Procurer, Skiff into frig holes) and battlecruisers which currently have the same mass as cruisers. In the case of the former, revising mass downward would allow them through frig holes to take advantage of the ice fields in C13s, but the unintended consequences would be, for example, uber tanky hullcurers. Maybe there's ice mining refinements in other areas (eg, another Venture iteration) to open this up.

Battlecruiser mass ought rationally be more than cruisers, but we need to keep them open to movement into and out of C1's. So is there really an actual need, beyond it not looking right that a weak and scrawny Osprey weighs the same as a bricked-out Prophecy? Not really.

As for transit limits, again, it's bizarre that some holes allow more than others. It's weird that you can fling whole squads of BS through some, and not others. I mean, look at the Z971 transient, it's so thin Kate Moss is trying to marry it.

But i don't see a need to change anything, for a couple of reasons. Its a different flavour and feel living in a D364 C5, and banging holes shut with a pair of orcas or Higgsed Geddons, than it is living in any other C5 with 3 billion mass limits, or the D845 in the C3 with it's Sasha Grey like accommodating allowance. Secondly, people are used to it, and no cogent case can really be made to make a mysterious and protean area of EVE all uniform and logical.

There's also the issue of wormhole lifetimes, which vary. I find that the 16 hour C4 statics are baffling as well, and often a bit annoying. 24 hour wormholes are good for most people because if you reset it to a good spawn time you can log on, do your stuff, and predict reasonably well when it disappears. Given most people log in after work, etc, this suits people eminently. 16 hours, not so much. But you get used to it and roll your hole before bed, or first thing when you log on after a day's work.

that's my 5 ISK cents
Newt BlackCompany
Ministry of War
Amarr Empire
#13 - 2015-02-12 06:39:26 UTC
While I agree with some of these issues, I think we should keep the CCP focused on fixing poses and corp-roles around poses. That's the big issue for us that will have the biggest impact. It's currently on their screen and I'd rather not distract them.

Trevor Dalech
Nobody in Local
Deepwater Hooligans
#14 - 2015-02-12 07:57:08 UTC
Ghenghis Kralj wrote:


(C) dscan shortcut key. maybe that's around and i am oblivious?

(D) probe recall button...hate it


C) click the distance box on th d scan window so you can type in distance by keyboard. Press enter. You just d scanned. Repeat as needed. Unfortunately you can't do much else while doing this.

D) the positioning is awkward, I agree. Too often I accidentally click it.