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Player Features and Ideas Discussion

 
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POS Cloak Field Generator

Author
Claud Tiberius
#1 - 2015-02-12 02:28:51 UTC  |  Edited by: Claud Tiberius
A new star base structure called the: Cloak Field Generator or CFG.

It has typical attributes that you find on most star-base structures (hp, fitting costs), including an internal capacity to store only a specific valuable resource.

Can only be activated when placed within the shield radius of a control tower (the size of the control tower doesn't matter).

The Cloak Field Generator can be activated (by a player with the authorized POS role) which will:
- Consume the valuable resource at a continuous rate - the amount of resources consumed at each interval will depend on the number of objects surrounding the control tower. See below.
- Will cloak the following objects: star base structures, vacant ships, wrecks, deployable structures - within the shield radius of the POS after a period of time (allowing the player to get out of the cloak radius).
- Will not allow player to refill the capacity of the CFG.

The cloak field generator can be deactivated by:
- A player/ship/other object, moving into the control tower shield radius - even if that moving object is also cloaked.
- The capacity of the cloak field generator is empty of the valuable resource.
- A player with the authorized POS role has disabled the structure.


Please note, the cloak does not work outside of the shield radius of the control tower and deactivates if anything inside is moving. Other structures such as turrets, jump gates, would still be visible (as they are placed outside of the POS iirc). This is intentional so that: Its not OP - players cannot hide jump gates and/or heavily armed POS, and so that the cloak is not cloaking players who are online and next to the POS.

I also suggest that the CFG consumption rate of the valuable resource be very high so that the cloak is only viable for short/emergency durations only. Alternatively, the capacity of the CFG could be made small so that, it requires more frequent refilling (thus, the cloak would have be to deactivated more often and would not last as long once activated).

This is just my idea and is in no way perfect or probably suitable for all situations - if you have a suggestions please share it. I think it would be an interesting addition to POS warfare and to the game in general (we can cloak capital ships? Why not a POS).

Please read the comments as not all updates are reposted here.

Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.

Anhenka
The New Federation
Sigma Grindset
#2 - 2015-02-12 02:46:10 UTC
And this ugly idea rears it's ugly head yet again, one of the heads of the mythical seven headed "Can't be arsed to search" hydra, along with it's accompanying heads "BC bomber hull", "Pay for SP", "Stop highsec ganking" "remove local" "FTP with limits" and "Siege BS's"

Beware, for when you strike it down, it shall soon rise again by the magic of peoples inability to search, and roam the land in search of weak willed forum posters to bait and devour.

Here be dragons.
Lugh Crow-Slave
#3 - 2015-02-12 02:47:03 UTC
despite this being broken in its intent (i can now place a tower start building a few capitals/supers and cloak it till they are done)


how would i even turn the thing on since i would need to be in the shield and if i turned it on when in the shield it would just deactivate it when I went to leave/ when my ship warped to a safe after a logged off. or is the intent for it to be turned on by an alt that i never log off and have to log back in just after DT?
Lugh Crow-Slave
#4 - 2015-02-12 02:48:39 UTC
Anhenka wrote:
And this ugly idea rears it's ugly head yet again, one of the heads of the mythical seven headed "Can't be arsed to search" hydra, along with it's accompanying heads "BC bomber hull", "Pay for SP", "Stop highsec ganking" "remove local" "FTP with limits" and "Siege BS's"

Beware, for when you strike it down, it shall soon rise again by the magic of peoples inability to search, and roam the land in search of weak willed forum posters to bait and devour.

Here be dragons.



O.o how could you forget its largest head AFK cloaking one so powerful it keeps rising despite a dedicated thread permanently on the front page
Anhenka
The New Federation
Sigma Grindset
#5 - 2015-02-12 03:11:13 UTC  |  Edited by: Anhenka
Lugh Crow-Slave wrote:

How could you forget its largest head AFK cloaking one so powerful it keeps rising despite a dedicated thread permanently on the front page


Nay good sir, you mistake for a hydra head the far more impressive body of Jörmungandr, whose action of swallowing his own tail aptly represents the circular cycle of AFK cloaking arguments. And even when you cannot see his great form, he is still present.

Or is he?
Claud Tiberius
#6 - 2015-02-12 03:13:57 UTC  |  Edited by: Claud Tiberius
Lugh Crow-Slave wrote:
despite this being broken in its intent (i can now place a tower start building a few capitals/supers and cloak it till they are done)


how would i even turn the thing on since i would need to be in the shield and if i turned it on when in the shield it would just deactivate it when I went to leave/ when my ship warped to a safe after a logged off. or is the intent for it to be turned on by an alt that i never log off and have to log back in just after DT?

Well I spouse there could be a timer before the cloak kicks in allowing you to activate it, and then move out of the pos before the cloak actually starts. Might be useful in game balance as well.

The cloak itself would be very expensive to run. There's other conditions that could be added to it such as overheating, or limited capacity (thus you wouldn't be able to build a capital under cloak). I did mention the idea wasn't perfect.

How long does it take to build a capital anyway?

Anhenka wrote:
And this ugly idea rears it's ugly head yet again, one of the heads of the mythical seven headed "Can't be arsed to search" hydra, along with it's accompanying heads "BC bomber hull", "Pay for SP", "Stop highsec ganking" "remove local" "FTP with limits" and "Siege BS's"

Beware, for when you strike it down, it shall soon rise again by the magic of peoples inability to search, and roam the land in search of weak willed forum posters to bait and devour.

Here be dragons.

What are you talking about? I made a search. There is nothing out there that is exactly the same as this idea.

Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.

Lugh Crow-Slave
#7 - 2015-02-12 03:17:59 UTC
Claud Tiberius wrote:
Lugh Crow-Slave wrote:
despite this being broken in its intent (i can now place a tower start building a few capitals/supers and cloak it till they are done)


how would i even turn the thing on since i would need to be in the shield and if i turned it on when in the shield it would just deactivate it when I went to leave/ when my ship warped to a safe after a logged off. or is the intent for it to be turned on by an alt that i never log off and have to log back in just after DT?

Well I spouse there could be a timer before the cloak kicks in allowing you to activate it, and then move out of the pos before the cloak actually starts. Might be useful in game balance as well.

Anhenka wrote:
And this ugly idea rears it's ugly head yet again, one of the heads of the mythical seven headed "Can't be arsed to search" hydra, along with it's accompanying heads "BC bomber hull", "Pay for SP", "Stop highsec ganking" "remove local" "FTP with limits" and "Siege BS's"

Beware, for when you strike it down, it shall soon rise again by the magic of peoples inability to search, and roam the land in search of weak willed forum posters to bait and devour.

Here be dragons.

What are you talking about? I made a search. There is nothing out there that is exactly the same as this idea.



No but there are several similar threads one that was just made yesterday is a deployable that does this others have it done with a new blops module just because it's not the exact same does not mean it warrants a new thread.


Also again this let's you build caps and supers in near complete safety and this would be a nightmare for wh corps
Malekh Draelwar
Imperial Academy
Amarr Empire
#8 - 2015-02-12 03:21:51 UTC
Horrible idea. This just gives those with a vast amount of isk to have an untouchable asset in space (unless it is warped to by accident or incidentally). Now maybe a POS that can hide the tower and anchored structures from D-Scan (and d-scan only), yes, but not cloaked.
Anhenka
The New Federation
Sigma Grindset
#9 - 2015-02-12 03:27:03 UTC
Claud Tiberius wrote:
What are you talking about? I made a search. There is nothing out there that is exactly the same as this idea.


Ok, more serious time I guess.

Reasons why the idea is bad.

1: Start building a capital or supercap, or doing research on ultra expensive BPO's. Cloak it. Pow. Nobody can interrupt it unless they either know where it is through spying, or by freak chance attempt to anchor a tower on the location. Bad gameplay there.

2: Setting up cloaked forward bases that people literally have to fly though and bounce off of in order to detect.

3: You currently have listed no way for people to detect this POS. A person could fly to this POS, eject or store their ship, and then leave the POS and have it recloak in seconds.

4: How does a person without forcefield access decloak the POS from the outside? Does bumping into it decloak it? I can't shoot it unless it's decloaked after all.

If you want a super cloaky POS, I want super duper downsides. Like the module taking 24 hours to offline, and as long as it's online, the tower does not enter reinforcement but instead passes straight to exploding.

Claud Tiberius
#10 - 2015-02-12 03:27:34 UTC
Malekh Draelwar wrote:
Horrible idea. This just gives those with a vast amount of isk to have an untouchable asset in space (unless it is warped to by accident or incidentally). Now maybe a POS that can hide the tower and anchored structures from D-Scan (and d-scan only), yes, but not cloaked.

The assets are not untouchable as the cloak is a high maintenance job with limited durations.

Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.

Anhenka
The New Federation
Sigma Grindset
#11 - 2015-02-12 03:32:14 UTC  |  Edited by: Anhenka
Claud Tiberius wrote:
Malekh Draelwar wrote:
Horrible idea. This just gives those with a vast amount of isk to have an untouchable asset in space (unless it is warped to by accident or incidentally). Now maybe a POS that can hide the tower and anchored structures from D-Scan (and d-scan only), yes, but not cloaked.

The assets are not untouchable as the cloak is a high maintenance job with limited durations.


How high of maintenance, how limited of duration, what drawbacks, how do we detect it, how do we kill it, how do we stop it?

How much does it cost to run? How long does it take to recloak? How does it choose when to recloak? What is the hourly required volume of your mystery "valuable material"? How much of a towers PGU and CPU does it take up?

Can it still fit hardeners while cloaked? How do you make this magical mystery module?

You have a sketch of an idea people think is bad. It's your job to come up with the specifics and convince us otherwise so that we don't think it's awful.

And atm, you are massively lacking in specifics.
Bob Maths
Federal Navy Academy
Gallente Federation
#12 - 2015-02-12 03:36:08 UTC
Better yet, module to anchor to take the POS off of Dscan and envelope its other modules in this AOE
Claud Tiberius
#13 - 2015-02-12 03:42:22 UTC  |  Edited by: Claud Tiberius
Anhenka wrote:
Claud Tiberius wrote:
What are you talking about? I made a search. There is nothing out there that is exactly the same as this idea.


Ok, more serious time I guess.

Reasons why the idea is bad.

1: Start building a capital or supercap, or doing research on ultra expensive BPO's. Cloak it. Pow. Nobody can interrupt it unless they either know where it is through spying, or by freak chance attempt to anchor a tower on the location. Bad gameplay there.

2: Setting up cloaked forward bases that people literally have to fly though and bounce off of in order to detect.

3: You currently have listed no way for people to detect this POS. A person could fly to this POS, eject or store their ship, and then leave the POS and have it recloak in seconds.

4: How does a person without forcefield access decloak the POS from the outside? Does bumping into it decloak it? I can't shoot it unless it's decloaked after all.


Yes that's one thing I forgot. The cloak would be subject to the usual de-cloak effects in eve: de-cloaking when next to visible objects within 2.5km. Although I wouldn't mind if this distance was increased to 30km - for example.

Means to detect the cloaked POS would be to:
- Wait for someone to refill the CFG fuel capacity which would occur fairly frequently (I am thinking this would occur at least 1 or 2 times a day) or until the CFG runs out and de-cloaks by itself.
- Scan for objects in space that are next to, but not cloaked by the CFG. This rlys on the laziness of the POS owners, by them not taking better precautions at hiding objects surrounding the POS (turrets, jump gates).
- Fly by the position the POS was last sited in order to cause a de-cloak.

Anhenka wrote:
If you want a super cloaky POS, I want super duper downsides. Like the module taking 24 hours to offline, and as long as it's online, the tower does not enter reinforcement but instead passes straight to exploding.

That's something that should be considered - if I haven't already.

I'm not going to go to exhaustive details at proposing this idea for CCP; or forum members here (because I'm sure not even half of you are game designers anyway). You will just have to use your imagination. I'm not suggesting OP structures should be implemented into the game. And I don't mean to be rude by the vagueness of the request - that's not my intent. CCP would most likely have many reasons to change or remove parts of this idea - if they considered it.

Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.

Claud Tiberius
#14 - 2015-02-12 03:50:25 UTC  |  Edited by: Claud Tiberius
Anhenka wrote:
Claud Tiberius wrote:
Malekh Draelwar wrote:
Horrible idea. This just gives those with a vast amount of isk to have an untouchable asset in space (unless it is warped to by accident or incidentally). Now maybe a POS that can hide the tower and anchored structures from D-Scan (and d-scan only), yes, but not cloaked.

The assets are not untouchable as the cloak is a high maintenance job with limited durations.


How high of maintenance, how limited of duration, what drawbacks, how do we detect it, how do we kill it, how do we stop it?

How much does it cost to run? How long does it take to recloak? How does it choose when to recloak? What is the hourly required volume of your mystery "valuable material"? How much of a towers PGU and CPU does it take up?

Can it still fit hardeners while cloaked? How do you make this magical mystery module?

You have a sketch of an idea people think is bad. It's your job to come up with the specifics and convince us otherwise so that we don't think it's awful.

And atm, you are massively lacking in specifics.

You are a persistent fellow. :P

Please see my previous comment to you.

Regarding the duty of supplying all of the specifics to readers and CCP - I do not believe that is a requirement of this forum, afaik. Like I said, you should use your imagination. This is an ideas forum - not a formal and final deceleration of game mechanics forum.

Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.

Anhenka
The New Federation
Sigma Grindset
#15 - 2015-02-12 03:57:24 UTC  |  Edited by: Anhenka
Claud Tiberius wrote:

You are a persistent fellow. :P

Please see my previous comment to you.

Regarding the duty of supplying all of the specifics to readers and CCP - I do not believe that is a requirement of this forum, afaik. Like I said, you should use your imagination. This is an ideas forum - not a formal and final deceleration of game mechanics forum.


My used wetwipe of a internet provider Comcast is currently dumping out packets at an interconnection between me an the EVE server like it's the Boston Tea Party. So all I have to do right now is things that don't require a decent internet connection. Like typing out responses to forum posts.

I suppose you don't have to give any specifics. I can't force you to after all.

But if you just wave around an idea going "THIS WOULD BE TOTALLY AWESOME! P.s: it's balanced but don't ask me how"

Then you just get laughed at. Refusing to discuss the idea you posted in a Features and Ideas Discussion forum is basically admitting it's already being taken out back to be shot.

So until you actually scrounge up some limits and guidelines to flesh your idea out, most people are just going to ignore it as one more poster huddling in a corner rocking back and forth muttering "It's a good idea, and you can't prove otherwise" over and over and over again.
Colette Kassia
Kassia Industrial Supply
#16 - 2015-02-12 05:59:04 UTC  |  Edited by: Colette Kassia
Heh. I posted an idea similar to this on the 'one-line bad idea' thread last week.
Celestia Via
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#17 - 2015-02-12 06:29:30 UTC
would it cloak the force field itself?

If not, the base is far from invisible.
The way i read the OP was that it would hide structures inside the field and only when someone is not active inside the field. correct?

"We marched for days and nights, under sun, in the rain. Our minds and bodies ached for rest, but in our hearts there was nothing but the fight."

FireFrenzy
Cynosural Samurai
#18 - 2015-02-12 09:50:13 UTC
Anhenka wrote:
And this ugly idea rears it's ugly head yet again, one of the heads of the mythical seven headed "Can't be arsed to search" hydra, along with it's accompanying heads "BC bomber hull", "Pay for SP", "Stop highsec ganking" "remove local" "FTP with limits" and "Siege BS's"

Beware, for when you strike it down, it shall soon rise again by the magic of peoples inability to search, and roam the land in search of weak willed forum posters to bait and devour.

Here be dragons.


You forgot the "nerf ishtars" "nerf sentries" and "I'm sad someone with links killed me"
Van Beyus
Hedion University
Amarr Empire
#19 - 2015-02-13 12:05:01 UTC
Despite this being a bad idea when you consider actual POS mechanics maybe the structure revamp will make it an interesting idea. If CCP ever implements smaller, temporary structures then who knows what strategies having a cloaking system on then would allow. Let's wait and see.

I'm not online most of the time, but I won't change this signature when I do just to make your life easier.

HTC NecoSino
ISEEU Corporation
Observatory Great Bear
#20 - 2015-02-13 17:48:28 UTC
Fuel required: 1x 30-Day PLEX
Cycle Timer: 30 minutes.