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Missions & Complexes

 
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FW mission rats should not aggress if you are aligned

Author
Turmeric Jones
Doomheim
#1 - 2015-02-11 20:36:19 UTC
Situation: I am in galmil, chased a caldari player into his mission and the gallente rats tried to aggro me.

This is absurd. The hisec navy npcs don't shoot me. The gal rats in plexes don't shoot me. Why would they in missions?

FW missions are supposed to be risky, but if the missioner can just burn out 140km and let the rats switch to me, where the hell is the risk? Especially considering that the beacon doesn't pop up until the missioner goes to the location there is very little risk for SB FW missioners which is not how it should be considering the payouts. Bad design imo.
Paranoid Loyd
#2 - 2015-02-11 20:39:49 UTC
Your tears are glorious.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Tipa Riot
Federal Navy Academy
Gallente Federation
#3 - 2015-02-11 21:55:06 UTC
Turmeric Jones wrote:
Especially considering that the beacon doesn't pop up until the missioner goes to the location there is very little risk for SB FW missioners which is not how it should be considering the payouts. Bad design imo.

Your analysis above already contains one key to your future success ... think about how you can use the game mechanics and characteristics of a SB to your advantage. I think CCP did a good job in balancing this part.

I'm my own NPC alt.

infra52x
University of Caille
Gallente Federation
#4 - 2015-02-12 01:40:47 UTC
Turmeric Jones wrote:
Situation: I am in galmil, chased a caldari player into his mission and the gallente rats tried to aggro me.

This is absurd. The hisec navy npcs don't shoot me. The gal rats in plexes don't shoot me. Why would they in missions?

FW missions are supposed to be risky, but if the missioner can just burn out 140km and let the rats switch to me, where the hell is the risk? Especially considering that the beacon doesn't pop up until the missioner goes to the location there is very little risk for SB FW missioners which is not how it should be considering the payouts. Bad design imo.





Moved to Warfare & Tactics ...............................................................
Iyokus Patrouette
University of Caille
Gallente Federation
#5 - 2015-02-12 02:10:15 UTC
Turmeric Jones wrote:
Situation: I am in galmil, chased a caldari player into his mission and the gallente rats tried to aggro me.

This is absurd. The hisec navy npcs don't shoot me. The gal rats in plexes don't shoot me. Why would they in missions?

FW missions are supposed to be risky, but if the missioner can just burn out 140km and let the rats switch to me, where the hell is the risk? Especially considering that the beacon doesn't pop up until the missioner goes to the location there is very little risk for SB FW missioners which is not how it should be considering the payouts. Bad design imo.


You are right . . . everything should agress you all the time \o/

---- Advocate for the initiation of purple coloured wormholes----

Turmeric Jones
Doomheim
#6 - 2015-02-13 01:41:59 UTC
Empty responses telling me I am crying or think that "everyone should agree with me all the time" is nice if you need to practice your trolling, but that doesn't address a single issue I presented.
Paranoid Loyd
#7 - 2015-02-13 01:44:37 UTC  |  Edited by: Paranoid Loyd
The implication is they are only problems in your own mind.

If you have an idea to fix your perceived "problem" then post your idea in F&I. Your OP is nothing but a childish rant.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Orlacc
#8 - 2015-02-13 02:35:36 UTC
They are pirates, not your pals.

"Measure Twice, Cut Once."

Estella Osoka
Cranky Bitches Who PMS
#9 - 2015-02-13 19:33:54 UTC
Yes, they should shoot you whether you are aligned with that faction or not. Otherwise people would just have an alt in the opposing faction, fleet up with it, and use that to easy mode FW missions.