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EVE New Citizens Q&A

 
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free bells, whistles, doodaads, geegaws, gimcracks, and whosiewhatses

Author
Dornier Pfeil
Caldari Provisions
Caldari State
#1 - 2015-02-11 18:09:39 UTC
HI! New player here. Hail to all. I upgraded trial account last week but only just now bothered to open up my 4 new exploration frigates. Along with them was all this:

Vincent Pryce's Warp Disruption Field Generator
Titanium Plated Cranial Shielding
The Galactic Party Planning Guide
The Friend Ship
The Damsel's Drunk Bodyguard
Soxfour's Spaceboots
Sort Dragon's Guide To Diplomacy
Sisters Of EVE Charity Statue
SCC Guidelines - Lotteries For Dummies
Rooks & Kings - The Clarion Call Compilation
Pre-Completed CSM 10 Ballot Paper
Polaris Eviction Notice
My God, It's Full Of Holes
Manufacturing Union's Placard
Jump Portal Generation Instruction Holoreel
Jump Fatigue Recovery Agent
Guillome Renard's Sleeper Loot Stash
Cooking With Veldspar
Chribba's Modified Strip Miner
Alice Saki's Good Posting Guide
Women's 'Vise' Cybernetic Arm (blue and black ringed right)
Men's 'Crusher' Cybernetic Arm (green camo right)
Women's 'Outlaw' Coat (Burnt Orange)
Women's 'Gunner' Jacket (Sansha's Nation)
Men's 'Outlaw' Jacket (Burnt Orange)
Men's 'Marshal' Jacket (Sansha's Nation)
Festival Launcher
Sodium Firework
Snowball
Copper Firework
Barium Firework

I can't figure out what I am supposed to do with all that or how to do it or even (judging by the facetious descriptions) if I WANT to do anything with all of it. So what is it for?

Dorn
J'Poll
School of Applied Knowledge
Caldari State
#2 - 2015-02-11 18:13:11 UTC
The only useful things are:

Women's 'Vise' Cybernetic Arm (blue and black ringed right)
Men's 'Crusher' Cybernetic Arm (green camo right)
Women's 'Outlaw' Coat (Burnt Orange)
Women's 'Gunner' Jacket (Sansha's Nation)
Men's 'Outlaw' Jacket (Burnt Orange)
Men's 'Marshal' Jacket (Sansha's Nation)
Festival Launcher
Sodium Firework
Snowball
Copper Firework
Barium Firework


As in they are usable stuff


The rest are memento items to stuff that happened in EVE and are just collectibles.
Most of that stuff is part of the Xmas gifts.

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Ned Thomas
Sebiestor Tribe
Minmatar Republic
#3 - 2015-02-11 18:32:58 UTC
For the most part, they're in-jokes for the community or a way to commemorate memorable moments that happened over the course of last year.

Trying to figure out the stories behind each of them (and other special edition commodities from other years) is a good way to try and catch up on interesting things that have happened in the game's history.

As for actual usefulness in game, they have none (except the stuff J listed).
DeMichael Crimson
Republic University
Minmatar Republic
#4 - 2015-02-13 05:03:09 UTC
Yeah if you hang on to them they might become valuable in the future purely as collectible items.

Also welcome to Eve. Hope you have a long and rewarding career here.




DMC
Sabriz Adoudel
Move along there is nothing here
#5 - 2015-02-13 05:05:57 UTC
Cooking with Veldspar really needs to be used sometime.


But yeah it's just memorabilia. Some of the stories behind it is hilarious.

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Dornier Pfeil
Caldari Provisions
Caldari State
#6 - 2015-02-13 22:58:54 UTC
Thank you all. It's pretty simple what to do with the launcher and its 'missiles', but how do I use the clothing?

And if I may follow up; I noticed that the skill books for sale in my home system, the system I spawned in, and my rookie career agent system are the same, but the system in-between them is radically limited for the skill books it sells. Do the first two systems have complete sets and if not where can I go to make sure I have a complete set of skill books to pick and choose from?

I've read that the missions give rare skill books for the higher level missions. Can I avoid having to buy low level skill books entirely and just depend on low level missions to supply them in the manner similar to how the career agent missions did or is that too slow and I should just go spam the market for all the books I need?

My career agents have gone silent. Are they permanently exhausted and I can remove them permanently? Do all agents eventually befall this fate?

Are all missions part of series? That is 1 of (some value x).

I'd read some about the game for a long time before I finally signed up. I knew you could readjust character stats and always assumed that they were 100% controllable, i.e. you could drop some down to 0 and others up to max total available. I was rather shocked to see 17 was the lowest you could go and 27 the highest. Has it always been thus and is this pretty much a permanent lay to the game? I don't want to start making changes and then find out that in x months it all goes kablooey and my choices are rendered moot.

That is about all. I don't think any of these require follow up questions from me so mods may close when answered.

Thank you all for the answers above and ty for the welcome too.

Dorn
Memphis Baas
#7 - 2015-02-14 01:51:20 UTC  |  Edited by: Memphis Baas
1. To use clothing, you click the Character Recustomization button in any station, and this will take you to the full screen character editor where you can put on the clothes and re-take your screenshots so they're shown.

NOTE: CCP may have given you a free FULL recustomization, which will allow you to change your skin tone, muscle mass, etc. You do not need to use it up just for trying clothes on, so if you get a pop-up window asking you whether you want to use the full customization or just the clothing one, click NO.


2. Skill books are typically sold in schools. For example, Center For Advanced Studies is a school station, Perkone Manufacturing isn't. Some skill books are obtainable from the LP points stores of various NPC corps; you do missions for them, you accumulate LP points, then you can spend the points to get things like implants, some skills, ships, etc.

It's only a few skills, NOT all of them. Some players get those skills with LP points then sell them on the market for a few million ISK; you can get those skills that way if you don't want to do missions. Otherwise, everybody is pretty much forced to buy skills from schools at the fixed NPC prices.


3. Career agents go silent; however if you want to re-do the exact same missions again, you can go to a different school (instead of Center for Advanced Studies, you can go to a Federal Navy Academy for example) and those career agents will give you the career missions again.

Regular agents don't go silent, but you have to ASK them for missions; they won't offer any unless you click them to ask for a mission.


4. Missions are given randomly (each agent has a pool of 100+ missions and they give you a random one from that pool), and you may even get repeats. Mission running is a grind (for ISK, for standings, for LP points, etc.).


5. They've made some minor changes to the stats in the past, but there's always been a lower limit around 17 and an upper limit around 27 like that, yes. The stats ONLY affect how fast you train skills, nothing else. Once you have the skill to fly a ship, you'll get the same performance out of it as the next guy, regardless of your Int, Per, Wil, Mem, or Cha.

People typically keep the stats even for the first year, because you have to train a whole bunch of different skills. After the first year, you may be able to divide your training time between ship and weaponry skills (which use Per and Wil) and support skills (armor, shields, engineering, targeting) which use Int and Mem. You have 3 newbie bonus remaps + a yearly remap that you can use to customize your attributes to the skills you're training.

You should also look at installing some attribute implants; look on the market for them. The +1 and +2's are pretty cheap, and the +3's are average priced; if your attributes are at 20 and you add +2 implants, that's a 10% bonus to how fast you train skills, so out of a year's 365 days you can save 30 (one month) from just the implants.

Implants get destroyed if your pod gets shot in PVP, so don't over-spend on them. Just plug a cheaper set in and go about your business.
DeMichael Crimson
Republic University
Minmatar Republic
#8 - 2015-02-15 04:43:16 UTC
Hello and welcome to Eve.

About the clothing items - they need to be in the Items Hangar of the station and you need to be in the same station as them.

Other than that, I hope you have a long and rewarding career.

Good luck to you.



DMC