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A Message Regarding "Hyperdunking"

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Hiasa Kite
Brutor Tribe
Minmatar Republic
#1141 - 2015-02-11 01:32:51 UTC
Valterra Craven wrote:
Now, your argument "it does not stand to reason that an unsafe environment should prevent a player from attaining 100% safety" is false based on the parameters that have been laid out in this thread.

Its been argued that a PVP Safe area would be game breaking for EVE.
Its been argued that webbing mechanics make you %100 safe.

Therefore, if both arguments hold true, webbing mechanics make a player PVP safe and therefore are game breaking.

This is the core of our disagreement, so I'm going to carefully explain why PvP safe areas are game breaking for EvE and why a player able to make himself completely safe is fine.

Sitting comfortably? This is going to take a while.

Most of this applies to all of EVE, but let's keep this within context of HiSec.

The hauling profession requires the haulage pilot to make decisions about his trip. He needs to decide which ship is best suited to the role, what its fitting needs to be, whether he needs an escort, how much cargo (ISK value) he should be carrying to name a few considerations. Each of these decisions impact how quickly he makes money, what kind of overhead he needs to pay and most notably: whether or not he is able to reach his destination with his ship intact.

Consider Dave and Phil:

Dave could, for example fly a cargo worth no more than 100mil ISK, in his fully tanked Nereus, while actively piloting it to its destination. The ship is low profile enough and agile enough that ganking and bump-tackle shouldn't be a concern, hence no need for an escort. Alternatively, Phil could shoot for as much profit as possible, regardless of risk. He could carry a billion ISK in his fully cargo fitted Iteron and AFK autopilot to his destination. The latter decision can easily make a lot of money with very little effort, but the odds of actually reaching his destination are drastically reduced.

Dave's income might be lower on paper, but it's much more reliable. Phil's desire for a huge payout with little effort will likely cost him dearly.

As the Phils of HiSec make poor decisions that make haulage unprofitable for them, the Daves of HiSec enjoy a larger portion of the overall haulage industry. "What bodes ill for my competitors bodes well for me."

Additionally, there's real choice between various ships. How big is my cargo? Is it ridiculously valuable? What's the quickest way to move it? What's the best route? Is it insanely bulky? Do I need to move it outside HiSec? The different answers to these questions result in different ships being chosen for specific jobs.

What happens if CCP made HiSec safe? Let's say that all damage and negative status effects cannot be inflicted without some sort of legal agression. What happens?

Does tank need to be considered? Not if you're literally invulnerable, no. What about speed? Again, not really, considering that the most player-time efficient way of moving anything would be to simply AFK autopilot everything. Avoidance of danger zones, watching out for ganker activity, escort requirements? Nope, none of that. Suddenly there's no reason to choose Nereus over Iteron, ever. There's no real reason to consider anything but an Iteron, not even for very small packages. Freighters become the undisputed end-game of haulage. No reason to cloak or instant-align, no reason to use escort. Every reason to not use a freighter in HiSec today is gone. There's no reason to limit the value of a haul for loss mitigation. Want to move 100b ISK in a single run? No worries!

Under this system, players can move cargos of any size for a fraction of the price, today. PushX currently charge approx 120mil ISK for a 5bil freighter load from Jita->Dodixie (rush). In safe HiSec, that same service will offer to do the same job with no practical collateral limit for a fraction of the cost. Where do you think the newbie will fit in with that kind of competition? What will a newbie do with a 30,000m3 cargo bay when all potential customers are only willing to pay 100k ISK for a 10b ISK haul?

This is why a perfectly safe HiSec is broken. You take away a player's ability to differentiate himself from the rest of the player base. You take away a massive chunk of depth as all decisions become trivial. A player's sole concern is to fit for as much cargo as possible while cramming in as many contracts as possible.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Hiasa Kite
Brutor Tribe
Minmatar Republic
#1142 - 2015-02-11 01:34:08 UTC
cont.

So, why is it OK for a player to make themselves perfectly safe?

Two reasons:

1) The ability to make decisions that ultimately benefit him (such as playing with survival in mind).

2) 100% safety isn't necessarily optimal.

As for point 1:

The reason is pretty self explanatory. It ties in with risk vs. reward and allows him to differentiate himself from other players. It's part of the process to make as much money as possible in as little time as possible given the options available. Maximising ISK/hour is actually a good thing, despite what pro-gankers say against it. The issue with ISK/hour is that many players put too great an emphasis on it, often ignoring that the possibility that an overstuffed hauler is a tempting gank target or trying to do so little work they fail to react to incoming threats.

While 100% safety is available to any "bearish" profession (i.e. any HiSec profession that does not require you to shoot other players), it's most crucial to freighter pilots, specifically because they're simultaneously the most vulnerable and stand to lose a great deal of money from a single gank. A miner could lose dozens of barges but not be hurt financially as a freighter pilot that lost a single ship.

As for point 2:

Consider a HiSec miner. He sits in an NPC corp, keeps to himself and is in a position where he can AFK mine for a significant amount of time each day. His main two choices of mining barge are Procurer and the Retriever. The Procurer, adequately tanked can AFK for up to 15 minutes at a time, happily munching rocks. All the while, he remains as safe as safe gets in HiSec for the simple reason that there's no way to efficiently kill him. Not even CODE. are like to take down such a ship - purely because they can do more elsewhere.

What if our miner can only come back to his keyboard every 30 minutes? Well, that's 15 minutes of downtime for each load. Hardly ideal. Time to consider the Retriever: a tank that can easily be overcome by one or two Catalysts, but has a slightly higher yield and can munch rocks, without input for up to 30 minutes at a time. As long as gankers aren't an issue, our miner can near-as-dammit double his income. The downside however, is that ganks are an issue.

Here's the thing: If the Retriever is mining in a system not often frequented by CODE. it will quickly pay for itself. It's going to die at some point, but it doesn't need to live forever, just long enough to pay for itself. Even though the Retriever's life expectancy is abyssmal compared to the Procurer, the overall income is still significantly higher for the AFK pilot in a reasonably quiet HiSec system.

This is an example of how 100% safety isn't necessarily the best choice. Sometimes it's better to operate with a level of risk to enjoy a higher overall income. The same applies to haulage, traders, mission runners and just about anything, including professions outside HiSec. Yes, all of these pilots can be super cautious 24/7 but the cost is often a lower overall income, not to mention burnout from simply not letting their guard down every now and then. What kind of risks are acceptable varies by profession, environment and personal circumstance.

====

The result is that players can play in a way that suits them best. In addition, players are free to make poor decisions - poor for them, but others benefit as a result. In the end, a potential 100% safety allows pilots to choose to play in a way that's best suited to them or simply in ways that offer best profit and/or more fun.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Hiasa Kite
Brutor Tribe
Minmatar Republic
#1143 - 2015-02-11 01:38:37 UTC
Kaarous Aldurald wrote:
So please, I would like you to try and explain your ridiculous statements. And hopefully, actually elaborate this perfect gank you keep talking about.


baltec1 wrote:
You cant even describe to us how a "perfect gank" can happen without someone instantly telling you that the tactics and ships currently used would render the gank a failure.

Didn't you know? He never argued that point, instead it was a roundabout way of showing us that making yourself safe in HiSec is against the interests of the game.

Valterra Craven wrote:
Hiasa Kite wrote:

It states that pilots must be vigilant to protect themselves from gankers. Apologies for paraphrasing, I'm posting on a phone that cannot copy text from PDF files.


Ok, no problem with that, that wasn't the argument remember. The argument is that it is possible to achieve 100% safety in hi-sec.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Valterra Craven
#1144 - 2015-02-11 02:37:17 UTC
Kaarous Aldurald wrote:

So please, I would like you to try and explain your ridiculous statements. And hopefully, actually elaborate this perfect gank you keep talking about.


Whats to explain? The point of my logic is to paint you guys into a corner. You all argue that risk should be part of the game. Then you argue that tactics like freighter webbing are perfectly fine even though they completely nullify the risk.

Here this is really simple. I will put this in terms of equivalency.

Any ship able to achieve 100% resists on any HP value would be unkillable.
This ship would be 100% safe.
This ship if allowed to fly in game would be game breaking.

Your argument is that based on your tactics that it is impossible to kill a freighter.
This is equivalent to making it game breaking.

So you can either continue to claim that webbing a ship based on your methods is unkillable, or you can admit that there is at least one scenario where your tactics can be effectively countered.

Choose.
Valterra Craven
#1145 - 2015-02-11 02:40:36 UTC
baltec1 wrote:

You demand more NPC action to be made against gankers. You have spent most of the last half of this thread to insist that you should not need to work with others. Christ I was just responding to you saying it.


Man you guys sure LOOOOVE to exaggerate. I have "demanded" exactly zero things be changed in this game.

baltec1 wrote:

Frankly, you lost this argument days ago but you simply cannot accept defeat so you continue to dig an ever deeper hole with ever more pants on head arguments. You cant even describe to us how a "perfect gank" can happen without someone instantly telling you that the tactics and ships currently used would render the gank a failure.


Well if I thought I lost this argument days ago I would have stopped. But logic would follow that if you feel you won then it would be pointless to continue to respond to my posts in this thread. So are you claiming victory and leaving?
Hiasa Kite
Brutor Tribe
Minmatar Republic
#1146 - 2015-02-11 02:43:01 UTC
Valterra Craven wrote:
Whats to explain? The point of my logic is to paint you guys into a corner. You all argue that risk should be part of the game. Then you argue that tactics like freighter webbing are perfectly fine even though they completely nullify the risk.

Dropping your risk to effecively zero does not magically lower risk for any other player.

Quote:
Here this is really simple. I will put this in terms of equivalency.

Any ship able to achieve 100% resists on any HP value would be unkillable.
This ship would be 100% safe.
This ship if allowed to fly in game would be game breaking.

True.

Quote:
Your argument is that based on your tactics that it is impossible to kill a freighter.
This is equivalent to making it game breaking.

False.

In this scenario you can still screw up and die. That's not possible with a literally invulnerable ship.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

baltec1
Bat Country
Pandemic Horde
#1147 - 2015-02-11 02:44:27 UTC
Valterra Craven wrote:


Man you guys sure LOOOOVE to exaggerate. I have "demanded" exactly zero things be changed in this game.



Apart from the constant calls for "more consequences for busy gank systems from faction navies" AKA, more NPC protection.


Jenshae Chiroptera wrote:

Well if I thought I lost this argument days ago I would have stopped.


Yea well you haven't.
Valterra Craven
#1148 - 2015-02-11 02:45:11 UTC  |  Edited by: Valterra Craven
Hiasa Kite wrote:


Therefore, if both arguments hold true, webbing mechanics make a player PVP safe and therefore are game breaking.
This is the core of our disagreement, so I'm going to carefully explain why PvP safe areas are game breaking for EvE and why a player able to make himself completely safe is fine.


You typed a lot of words for no reason. Motivations, efficiency, etc have absolutely zero bearing on the fact that an unkillable ship is game breaking.

Its funny how I am the one that is accused of making "pants on head" arguments. Especially given everything that's been said by the pro-gankers arguing that having zero risk in this game would be game breaking, but that a ship using the right tactics to achieve zero risk is not. Go figure.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#1149 - 2015-02-11 02:46:17 UTC  |  Edited by: Hiasa Kite
Valterra Craven wrote:
Hiasa Kite wrote:
Quote:
Therefore, if both arguments hold true, webbing mechanics make a player PVP safe and therefore are game breaking.

This is the core of our disagreement, so I'm going to carefully explain why PvP safe areas are game breaking for EvE and why a player able to make himself completely safe is fine.


You typed a lot of words for no reason. Motivations, efficiency, etc have absolutely zero bearing on the fact that an unkillable ship is game breaking.

Its funny how I am the one that is accused of making "pants on head" arguments. Especially given everything that's been said by the pro-gankers arguing that having zero risk in this game would be game breaking, but that a ship using the right tactics to achieve zero risk is not. Go figure.

Read the post. Learn.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Valterra Craven
#1150 - 2015-02-11 02:46:59 UTC
baltec1 wrote:


Apart from the constant calls for "more consequences for busy gank systems from faction navies" AKA, more NPC protection.


Hey, I freely admitted that I asked for consequences, like in my very first post. But you know what a question is not? A demand.


baltec1 wrote:

Yea well you haven't.


Guess that means I don't think I've lost.


Valterra Craven
#1151 - 2015-02-11 02:48:16 UTC
Hiasa Kite wrote:


In this scenario you can still screw up and die. That's not possible with a literally invulnerable ship.


Oh, so it took you all of those words to admit that there is no such thing as 100% safety. Great. Same page.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#1152 - 2015-02-11 02:51:23 UTC
Valterra Craven wrote:
Hiasa Kite wrote:


In this scenario you can still screw up and die. That's not possible with a literally invulnerable ship.


Oh, so it took you all of those words to admit that there is no such thing as 100% safety. Great. Same page.

The theory offers 100% safety. The practicality is that any slip in concentration, failure to communicate, deviation from procedure can lead to death.

Wait, your entire argument hinged on this simple premise? That's why you've bobbing around in the bowl for so long?

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Valterra Craven
#1153 - 2015-02-11 02:52:42 UTC
Hiasa Kite wrote:


Wait, your entire argument hinged on this simple premise? That's why you've bobbing around in the bowl for so long?


Lol, no. You guys like to go down the rabbit hole, so I just followed you down it.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#1154 - 2015-02-11 17:19:46 UTC
I have removed some rule breaking posts and those quoting them.

The Rules:
27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.

ISD Ezwal Community Communication Liaisons (CCLs)

Kaarous Aldurald
Black Hydra Consortium.
#1155 - 2015-02-11 23:15:11 UTC
Valterra Craven wrote:

Whats to explain?


Well, for starters, when you were first pressed to give an example of a "perfect gank", you gave the incredibly ignorant answer of "gank the webber", as though you thought that such a thing would actually feasibly work.

So you're displaying a large level of ignorance of the very mechanic you've been trying to claim needs a nerf for the last twenty or so pages.

Let's start with that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tiffany 'Tiffs' Succeed
Angel Content Cartel
#1156 - 2015-02-12 03:43:44 UTC
Hi!

Let me clear this mess up for you....



Valtera, your equivalency doesn't fit. The freighter isn't invulnerable per se. The webber webs it into warp,
which means can be incredibly hard or near impossible to catch the freighter.

As you didn't know this, Kaarous rightfully explained that you don't really understand the mechanics behind this.


What you don't realise is that you do not know enough to actually have a say in this.

You know that you don't know a lot, don't get me wrong ...
... but your blindness about what it is that you are missing ...........


Oh and it's not only you anyway.

The others don't get that they shouldn't keep talking to you like this,
because they can't help you out of your misery anyway.


Tbh, I didn't read any pages before this one ...
... but I didn't want to see you people go on and on and on ......


... especially when it's such a completely screwed conversation.
Valterra Craven
#1157 - 2015-02-12 03:58:57 UTC
Kaarous Aldurald wrote:

Let's start with that.



Just in case this wasn't clear the first time: "The point of my logic is to paint you guys into a corner"

Kaarous Aldurald wrote:


Well, for starters, when you were first pressed to give an example of a "perfect gank", you gave the incredibly ignorant answer of "gank the webber", as though you thought that such a thing would actually feasibly work.

So you're displaying a large level of ignorance of the very mechanic you've been trying to claim needs a nerf for the last twenty or so pages.


So why the farce?

If you guys are constantly going to argue that only gankers are qualified to talk about the mechanics of ganking and you (besides CCP) are the only people that can speak to whether ganking is or is not broken (despite the obvious conflict of interest), then the ONLY way for me to get a point across is for YOU or someone in your camp to mess up. This means that the goal of me saying very little was to draw someone out and make the argument for me.

Since, Hiasa Kite has so graciously provided the necessary evidence and because it did not come from me, you can not argue that I don't know what I'm talking about.

So I will ask you again, since you continue to deflect without actually proving your claims are true, what is your choice?

Continue to claim that webbing a ship based on your methods is unkillable/unstoppable, or admit that there is at least one scenario where your tactics can be effectively countered.
Valterra Craven
#1158 - 2015-02-12 04:12:20 UTC
Tiffany 'Tiffs' Succeed wrote:


Let me clear this mess up for you....



Thanks for your help, but I know perfectly well how the mechanic works and what it enables.

Tiffany 'Tiffs' Succeed wrote:

The freighter isn't invulnerable per se.


I wasn't the one that claimed that the webbing mechanic made freighters 100% safe. (which you would have realized if you had read further back.)That honor belongs to Kaarous. Therefore if as he claims the freighter is 100% safe, then that is the equivalent to being invulnerable.

Tiffany 'Tiffs' Succeed wrote:

The webber webs it into warp, which means can be incredibly hard or near impossible to catch the freighter.


So if NO ONE, including gankers have an effective counter as Kaarous points out then how is what you are saying any different to what I'm saying?


My point is that the freighter doesn't need to be 100% invulnerable for this mechanic to be game breaking. If the goal is to reduce the risk of getting blown up to near zero or actually zero, and the goal is achieved, then by the very nature of the parameters that the way the game is laid out that ability would be game breaking.

Hiasa Kite
Brutor Tribe
Minmatar Republic
#1159 - 2015-02-12 12:12:31 UTC
Valterra Craven wrote:
My point is that the freighter doesn't need to be 100% invulnerable for this mechanic to be game breaking. If the goal is to reduce the risk of getting blown up to near zero or actually zero, and the goal is achieved, then by the very nature of the parameters that the way the game is laid out that ability would be game breaking.

You keep trying to force this, but that's not how it works. If freighters that can stay safe is game breaking, then what of:

  • Cloaking devices?
  • Warp core stabilizers?
  • Interdiction nullificattion?
  • Instant alignment?
  • Local intel?
  • D-scan?
  • Combat probes?
  • Jump drives?
  • Tactical bookmarks (instant docks/undocks etc)?
  • And indeed, player communication

All of these mechanics, used properly and/or in some combination allow pilots to attain a very high degree of safety and in most cases, near-as-dammit 100% in quite literally any area of space.

To argue that safe freighters are game breaking is to argue all of the above are game breaking, too. Shockingly enough, I don't think anyone's going to support the removal of ALL of those features.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Kaarous Aldurald
Black Hydra Consortium.
#1160 - 2015-02-12 12:36:28 UTC
Valterra Craven wrote:

Just in case this wasn't clear the first time: "The point of my logic is to paint you guys into a corner"


Translation:

"You lot exposed that I was trying to dictate changes based on a position of total ignorance, so now being deliberately obtuse is all I have left."

I never thought I'd say this, but I miss Dinsdale. At least he was actually inventive and fun to read, not a total bore shoveling doggerel at everyone.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.